winehq.org
Sign In
Sign Up
Sign In
Sign Up
Manage this list
×
Keyboard Shortcuts
Thread View
j
: Next unread message
k
: Previous unread message
j a
: Jump to all threads
j l
: Jump to MailingList overview
2025
February
January
2024
December
November
October
September
August
July
June
May
April
March
February
January
2023
December
November
October
September
August
July
June
May
April
March
February
January
2022
December
November
October
September
August
July
June
May
April
March
February
January
2021
December
November
October
September
August
July
June
May
April
March
February
January
2020
December
November
October
September
August
July
June
May
April
March
February
January
2019
December
November
October
September
August
July
June
May
April
March
February
January
2018
December
November
October
September
August
July
June
May
April
March
February
January
2017
December
November
October
September
August
July
June
May
April
March
February
January
2016
December
November
October
September
August
July
June
May
April
March
February
January
2015
December
November
October
September
August
July
June
May
April
March
February
January
2014
December
November
October
September
August
July
June
May
April
March
February
January
2013
December
November
October
September
August
July
June
May
April
March
February
January
2012
December
November
October
September
August
July
June
May
April
March
February
January
2011
December
November
October
September
August
July
June
May
April
March
February
January
2010
December
November
October
September
August
July
June
May
April
March
February
January
2009
December
November
October
September
August
July
June
May
April
March
February
January
2008
December
November
October
September
August
July
June
May
April
March
February
January
2007
December
November
October
September
August
July
June
May
April
March
February
January
2006
December
November
October
September
August
July
June
May
April
March
February
January
2005
December
November
October
September
August
July
June
May
April
March
February
January
2004
December
November
October
September
August
July
June
May
April
March
February
January
2003
December
November
October
September
August
July
June
May
April
March
February
January
2002
December
November
October
September
August
July
June
May
April
March
February
January
2001
December
November
October
September
August
July
June
May
April
March
February
List overview
wine-commits
March 2021
----- 2025 -----
February 2025
January 2025
----- 2024 -----
December 2024
November 2024
October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
----- 2023 -----
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
----- 2022 -----
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
----- 2021 -----
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
----- 2020 -----
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
----- 2019 -----
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
----- 2018 -----
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
----- 2017 -----
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
----- 2016 -----
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
----- 2015 -----
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
----- 2014 -----
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
----- 2013 -----
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
----- 2012 -----
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
----- 2011 -----
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
----- 2010 -----
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
----- 2009 -----
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
----- 2008 -----
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
----- 2007 -----
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
----- 2006 -----
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
----- 2005 -----
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
----- 2004 -----
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
----- 2003 -----
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
----- 2002 -----
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
----- 2001 -----
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001
wine-commits@winehq.org
2 participants
1163 discussions
Start a n
N
ew thread
Matteo Bruni : build: Move Vulkan library detection to m4/check-vulkan.m4.
by Alexandre Julliard
22 Mar '21
22 Mar '21
Module: vkd3d Branch: master Commit: 0e504e974a737cf2b5616b9368f1c11e2a0f926c URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=0e504e974a737cf2b5616b9…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Sun Mar 21 21:44:39 2021 +0100 build: Move Vulkan library detection to m4/check-vulkan.m4. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- configure.ac | 14 +------------- m4/check-vulkan.m4 | 16 ++++++++++++++++ 2 files changed, 17 insertions(+), 13 deletions(-) diff --git a/configure.ac b/configure.ac index 5f2f719..275bca2 100644 --- a/configure.ac +++ b/configure.ac @@ -106,19 +106,7 @@ AC_ARG_VAR([PTHREAD_LIBS], [linker flags for pthreads]) VKD3D_CHECK_PTHREAD AC_ARG_VAR([VULKAN_LIBS], [linker flags for the Vulkan library]) -VKD3D_CHECK_SONAME([vulkan], [vkGetInstanceProcAddr], - [VULKAN_LIBS="$VULKAN_LIBS -lvulkan"], - [VKD3D_CHECK_SONAME([vulkan-1], [vkGetInstanceProcAddr], - [VULKAN_LIBS="$VULKAN_LIBS -lvulkan-1" - AC_DEFINE_UNQUOTED([SONAME_LIBVULKAN], ["$ac_cv_lib_soname_vulkan_1"])], - [VKD3D_CHECK_SONAME([MoltenVK], [vkGetInstanceProcAddr], - [VULKAN_LIBS="$VULKAN_LIBS -lMoltenVK" - AC_DEFINE_UNQUOTED([SONAME_LIBVULKAN], - ["$ac_cv_lib_soname_MoltenVK"])], - [AC_MSG_ERROR([libvulkan and libMoltenVK not found.])], - [$VULKAN_LIBS])], - [$VULKAN_LIBS])], - [$VULKAN_LIBS]) +VKD3D_CHECK_VULKAN AS_IF([test "x$with_ncurses" != "xno"], [PKG_CHECK_MODULES([NCURSES], [ncurses], diff --git a/m4/check-vulkan.m4 b/m4/check-vulkan.m4 new file mode 100644 index 0000000..756f61a --- /dev/null +++ b/m4/check-vulkan.m4 @@ -0,0 +1,16 @@ +dnl VKD3D_CHECK_VULKAN +AC_DEFUN([VKD3D_CHECK_VULKAN],[ +VKD3D_CHECK_SONAME([vulkan], [vkGetInstanceProcAddr], + [VULKAN_LIBS="$VULKAN_LIBS -lvulkan"], + [VKD3D_CHECK_SONAME([vulkan-1], [vkGetInstanceProcAddr], + [VULKAN_LIBS="$VULKAN_LIBS -lvulkan-1" + AC_DEFINE_UNQUOTED([SONAME_LIBVULKAN], ["$ac_cv_lib_soname_vulkan_1"])], + [VKD3D_CHECK_SONAME([MoltenVK], [vkGetInstanceProcAddr], + [VULKAN_LIBS="$VULKAN_LIBS -lMoltenVK" + AC_DEFINE_UNQUOTED([SONAME_LIBVULKAN], + ["$ac_cv_lib_soname_MoltenVK"])], + [AC_MSG_ERROR([libvulkan and libMoltenVK not found.])], + [$VULKAN_LIBS])], + [$VULKAN_LIBS])], + [$VULKAN_LIBS]) +])
1
0
0
0
Matteo Bruni : configure: Use VULKAN_LIBS when looking for the Vulkan library.
by Alexandre Julliard
22 Mar '21
22 Mar '21
Module: vkd3d Branch: master Commit: 8c01e98650e529c25c7812a508d604774a51f3ab URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=8c01e98650e529c25c7812a…
Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Sun Mar 21 21:44:38 2021 +0100 configure: Use VULKAN_LIBS when looking for the Vulkan library. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- configure.ac | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/configure.ac b/configure.ac index 2005c76..5f2f719 100644 --- a/configure.ac +++ b/configure.ac @@ -105,17 +105,20 @@ AC_CHECK_LIB([dl], [dlopen], AC_ARG_VAR([PTHREAD_LIBS], [linker flags for pthreads]) VKD3D_CHECK_PTHREAD -AC_SUBST([VULKAN_LIBS]) +AC_ARG_VAR([VULKAN_LIBS], [linker flags for the Vulkan library]) VKD3D_CHECK_SONAME([vulkan], [vkGetInstanceProcAddr], - [VULKAN_LIBS="-lvulkan"], + [VULKAN_LIBS="$VULKAN_LIBS -lvulkan"], [VKD3D_CHECK_SONAME([vulkan-1], [vkGetInstanceProcAddr], - [VULKAN_LIBS="-lvulkan-1" + [VULKAN_LIBS="$VULKAN_LIBS -lvulkan-1" AC_DEFINE_UNQUOTED([SONAME_LIBVULKAN], ["$ac_cv_lib_soname_vulkan_1"])], [VKD3D_CHECK_SONAME([MoltenVK], [vkGetInstanceProcAddr], - [VULKAN_LIBS="-lMoltenVK" + [VULKAN_LIBS="$VULKAN_LIBS -lMoltenVK" AC_DEFINE_UNQUOTED([SONAME_LIBVULKAN], ["$ac_cv_lib_soname_MoltenVK"])], - [AC_MSG_ERROR([libvulkan and libMoltenVK not found.])])])]) + [AC_MSG_ERROR([libvulkan and libMoltenVK not found.])], + [$VULKAN_LIBS])], + [$VULKAN_LIBS])], + [$VULKAN_LIBS]) AS_IF([test "x$with_ncurses" != "xno"], [PKG_CHECK_MODULES([NCURSES], [ncurses],
1
0
0
0
Henri Verbeet : vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
by Alexandre Julliard
22 Mar '21
22 Mar '21
Module: vkd3d Branch: master Commit: 9007df1067685bc03c07a04715ea510d5aa6ed6e URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=9007df1067685bc03c07a04…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Mar 22 13:20:09 2021 +0100 vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs(). Avoiding some duplicate input declarations. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 64d4e8a..0e75b0a 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -9023,10 +9023,15 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_inputs(struct vkd3d_dxbc_compil symbol.key.reg.idx = register_idx; if ((entry = rb_get(&compiler->symbol_table, &symbol))) + { + struct vkd3d_symbol *s = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); + s->info.reg.dcl_mask |= signature->elements[i].mask; continue; + } vkd3d_symbol_set_register_info(&symbol, vicp_id, SpvStorageClassPrivate, VKD3D_SHADER_COMPONENT_FLOAT, VKD3DSP_WRITEMASK_ALL); + symbol.info.reg.dcl_mask = signature->elements[i].mask; symbol.info.reg.is_aggregate = true; vkd3d_dxbc_compiler_put_symbol(compiler, &symbol); }
1
0
0
0
Henri Verbeet : vkd3d-shader: Avoid redeclaring inputs in vkd3d_dxbc_compiler_emit_default_control_point_phase().
by Alexandre Julliard
22 Mar '21
22 Mar '21
Module: vkd3d Branch: master Commit: f59e9dfeee63b0f98e05f18e23a382babd349291 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=f59e9dfeee63b0f98e05f18…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Mar 22 13:20:08 2021 +0100 vkd3d-shader: Avoid redeclaring inputs in vkd3d_dxbc_compiler_emit_default_control_point_phase(). We've already set these up in vkd3d_dxbc_compiler_emit_hull_shader_inputs(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 57 ++++++++++++++++++++++------------------------- 1 file changed, 27 insertions(+), 30 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 03a6f59..64d4e8a 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -6207,16 +6207,32 @@ static void vkd3d_dxbc_compiler_emit_default_control_point_phase(struct vkd3d_dx const struct vkd3d_shader_signature *output_signature = compiler->output_signature; const struct vkd3d_shader_signature *input_signature = compiler->input_signature; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - uint32_t type_id, input_ptr_type_id, output_ptr_type_id; - const struct vkd3d_spirv_builtin *input_builtin; enum vkd3d_shader_component_type component_type; uint32_t input_id, output_id, dst_id, src_id; + struct vkd3d_shader_src_param invocation; + struct vkd3d_shader_register input_reg; + uint32_t type_id, output_ptr_type_id; unsigned int component_count; uint32_t invocation_id; unsigned int i; invocation_id = vkd3d_dxbc_compiler_emit_load_invocation_id(compiler); + memset(&invocation, 0, sizeof(invocation)); + invocation.reg.type = VKD3DSPR_OUTPOINTID; + invocation.reg.data_type = VKD3D_DATA_INT; + invocation.reg.idx[0].offset = ~0u; + invocation.reg.idx[1].offset = ~0u; + invocation.reg.idx[2].offset = ~0u; + invocation.swizzle = VKD3D_SHADER_NO_SWIZZLE; + + memset(&input_reg, 0, sizeof(input_reg)); + input_reg.type = VKD3DSPR_INPUT; + input_reg.data_type = VKD3D_DATA_FLOAT; + input_reg.idx[0].rel_addr = &invocation; + input_reg.idx[2].offset = ~0u; + input_id = vkd3d_dxbc_compiler_get_register_id(compiler, &input_reg); + assert(input_signature->element_count == output_signature->element_count); for (i = 0; i < output_signature->element_count; ++i) { @@ -6226,31 +6242,13 @@ static void vkd3d_dxbc_compiler_emit_default_control_point_phase(struct vkd3d_dx assert(input->mask == output->mask); assert(input->component_type == output->component_type); - if ((input_builtin = get_spirv_builtin_for_sysval(compiler, vkd3d_siv_from_sysval(input->sysval_semantic)))) - { - component_type = input_builtin->component_type; - component_count = input_builtin->component_count; - } - else - { - component_type = input->component_type; - component_count = vkd3d_write_mask_component_count(input->mask); - } - - if (input_builtin) - { - input_id = vkd3d_dxbc_compiler_emit_builtin_variable(compiler, - input_builtin, SpvStorageClassInput, compiler->input_control_point_count); - } - else - { - input_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, - SpvStorageClassInput, component_type, component_count, compiler->input_control_point_count); - vkd3d_spirv_add_iface_variable(builder, input_id); - vkd3d_spirv_build_op_decorate1(builder, input_id, SpvDecorationLocation, input->register_index); - } - vkd3d_spirv_build_op_name(builder, input_id, "vicp%u", input->register_index); + input_reg.idx[1].offset = input->register_index; + input_id = vkd3d_dxbc_compiler_get_register_id(compiler, &input_reg); + type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4); + src_id = vkd3d_spirv_build_op_load(builder, type_id, input_id, SpvMemoryAccessMaskNone); + component_type = output->component_type; + component_count = vkd3d_write_mask_component_count(output->mask); output_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, SpvStorageClassOutput, component_type, component_count, compiler->output_control_point_count); vkd3d_spirv_add_iface_variable(builder, output_id); @@ -6259,11 +6257,10 @@ static void vkd3d_dxbc_compiler_emit_default_control_point_phase(struct vkd3d_dx type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); output_ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassOutput, type_id); - input_ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassInput, type_id); - dst_id = vkd3d_spirv_build_op_access_chain1(builder, output_ptr_type_id, output_id, invocation_id); - src_id = vkd3d_spirv_build_op_access_chain1(builder, input_ptr_type_id, input_id, invocation_id); - vkd3d_spirv_build_op_copy_memory(builder, dst_id, src_id, SpvMemoryAccessMaskNone); + + vkd3d_dxbc_compiler_emit_store(compiler, dst_id, output->mask, + component_type, SpvStorageClassOutput, VKD3DSP_WRITEMASK_ALL, src_id); } }
1
0
0
0
Henri Verbeet : vkd3d-shader: Export patch constants at the end of tessellation control shaders.
by Alexandre Julliard
22 Mar '21
22 Mar '21
Module: vkd3d Branch: master Commit: 1f92c1dd5334d8f9b72008046cd39542befdc4a6 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=1f92c1dd5334d8f9b720080…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Mar 22 13:20:07 2021 +0100 vkd3d-shader: Export patch constants at the end of tessellation control shaders. As opposed to at the end of each fork/join phase. This eliminates a bunch of redundant SPIR-V, since it's not uncommon for fork/join phases to only write to individual output components. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 94 ++++++++++++++++++++++++----------------------- 1 file changed, 48 insertions(+), 46 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index a6e5e22..03a6f59 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -6074,12 +6074,6 @@ static void vkd3d_dxbc_compiler_leave_shader_phase(struct vkd3d_dxbc_compiler *c vkd3d_spirv_build_op_function_end(builder); - if (compiler->epilogue_function_id) - { - vkd3d_dxbc_compiler_emit_shader_phase_name(compiler, compiler->epilogue_function_id, phase, "_epilogue"); - vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler); - } - compiler->temp_id = 0; compiler->temp_count = 0; @@ -6090,6 +6084,12 @@ static void vkd3d_dxbc_compiler_leave_shader_phase(struct vkd3d_dxbc_compiler *c */ if (is_control_point_phase(phase)) { + if (compiler->epilogue_function_id) + { + vkd3d_dxbc_compiler_emit_shader_phase_name(compiler, compiler->epilogue_function_id, phase, "_epilogue"); + vkd3d_dxbc_compiler_emit_shader_epilogue_function(compiler); + } + memset(®, 0, sizeof(reg)); reg.idx[1].offset = ~0u; @@ -6382,6 +6382,45 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_input_initialisation(struct vkd } } +static void vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(struct vkd3d_dxbc_compiler *compiler) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + uint32_t void_id, type_id, ptr_type_id, function_id; + uint32_t arguments[MAX_REG_OUTPUT]; + unsigned int i, count; + + if ((function_id = compiler->epilogue_function_id)) + { + void_id = vkd3d_spirv_get_op_type_void(builder); + type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4); + ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id); + for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i) + { + if (compiler->private_output_variable[i]) + { + uint32_t argument_id = compiler->private_output_variable[i]; + unsigned int argument_idx = count++; + + if (compiler->private_output_variable_array_idx[i]) + { + uint32_t tmp_id; + + tmp_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, + argument_id, compiler->private_output_variable_array_idx[i]); + tmp_id = vkd3d_spirv_build_op_load(builder, type_id, tmp_id, SpvMemoryAccessMaskNone); + argument_id = vkd3d_spirv_build_op_variable(builder, + &builder->global_stream, ptr_type_id, SpvStorageClassPrivate, 0); + vkd3d_spirv_build_op_store(builder, argument_id, tmp_id, SpvMemoryAccessMaskNone); + } + + arguments[argument_idx] = argument_id; + } + } + + vkd3d_spirv_build_op_function_call(builder, void_id, function_id, arguments, count); + } +} + static void vkd3d_dxbc_compiler_emit_hull_shader_main(struct vkd3d_dxbc_compiler *compiler) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; @@ -6425,6 +6464,7 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_main(struct vkd3d_dxbc_compiler } } + vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler); vkd3d_spirv_build_op_return(builder); vkd3d_spirv_build_op_function_end(builder); } @@ -7068,51 +7108,13 @@ static uint32_t vkd3d_dxbc_compiler_emit_conditional_branch(struct vkd3d_dxbc_co return merge_block_id; } -static void vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(struct vkd3d_dxbc_compiler *compiler) -{ - struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - uint32_t void_id, type_id, ptr_type_id, function_id; - uint32_t arguments[MAX_REG_OUTPUT]; - unsigned int i, count; - - if ((function_id = compiler->epilogue_function_id)) - { - void_id = vkd3d_spirv_get_op_type_void(builder); - type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 4); - ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassPrivate, type_id); - for (i = 0, count = 0; i < ARRAY_SIZE(compiler->private_output_variable); ++i) - { - if (compiler->private_output_variable[i]) - { - uint32_t argument_id = compiler->private_output_variable[i]; - unsigned int argument_idx = count++; - - if (compiler->private_output_variable_array_idx[i]) - { - uint32_t tmp_id; - - tmp_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id, - argument_id, compiler->private_output_variable_array_idx[i]); - tmp_id = vkd3d_spirv_build_op_load(builder, type_id, tmp_id, SpvMemoryAccessMaskNone); - argument_id = vkd3d_spirv_build_op_variable(builder, - &builder->global_stream, ptr_type_id, SpvStorageClassPrivate, 0); - vkd3d_spirv_build_op_store(builder, argument_id, tmp_id, SpvMemoryAccessMaskNone); - } - - arguments[argument_idx] = argument_id; - } - } - - vkd3d_spirv_build_op_function_call(builder, void_id, function_id, arguments, count); - } -} - static void vkd3d_dxbc_compiler_emit_return(struct vkd3d_dxbc_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { + const struct vkd3d_shader_phase *phase = vkd3d_dxbc_compiler_get_current_shader_phase(compiler); struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY) + if (compiler->shader_type != VKD3D_SHADER_TYPE_GEOMETRY && (!phase || is_control_point_phase(phase))) vkd3d_dxbc_compiler_emit_shader_epilogue_invocation(compiler); vkd3d_spirv_build_op_return(builder);
1
0
0
0
Henri Verbeet : vkd3d-shader: Support patch constant inputs in tessellation control shader join phases.
by Alexandre Julliard
22 Mar '21
22 Mar '21
Module: vkd3d Branch: master Commit: 851afc6229ab4e2eeb5e0257dd430eb9912aa401 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=851afc6229ab4e2eeb5e025…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Mar 22 13:20:06 2021 +0100 vkd3d-shader: Support patch constant inputs in tessellation control shader join phases. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 38 +++++++++++++++++++++++++++++++++----- tests/d3d12.c | 2 +- 2 files changed, 34 insertions(+), 6 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index a639f7e..a6e5e22 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4252,7 +4252,9 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi } if (!(use_private_var = builtin && builtin->fixup_pfn) - && needs_private_io_variable(shader_signature, reg_idx, builtin, &input_component_count, &write_mask)) + && needs_private_io_variable(shader_signature, reg_idx, builtin, &input_component_count, &write_mask) + && (compiler->shader_type != VKD3D_SHADER_TYPE_HULL + || (reg->type != VKD3DSPR_INCONTROLPOINT && reg->type != VKD3DSPR_PATCHCONST))) use_private_var = true; else component_idx = vkd3d_write_mask_get_component_idx(write_mask); @@ -4266,20 +4268,45 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); input_id = symbol->id; } - else if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL && reg->type == VKD3DSPR_INCONTROLPOINT) - { + else if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL + && (reg->type == VKD3DSPR_INCONTROLPOINT || reg->type == VKD3DSPR_PATCHCONST)) + { + /* Input/output registers from one phase can be used as inputs in + * subsequent phases. Specifically: + * + * - Control phase inputs are available as "vicp" in fork and join + * phases. + * - Control phase outputs are available as "vocp" in fork and join + * phases. + * - Fork phase patch constants are available as "vpc" in join + * phases. + * + * We handle "vicp" and "vpc" here by creating aliases to the shader's + * global inputs and outputs. We handle "vocp" in + * vkd3d_dxbc_compiler_leave_shader_phase(). */ + tmp_symbol = reg_symbol; - tmp_symbol.key.reg.type = VKD3DSPR_INPUT; + if (reg->type == VKD3DSPR_PATCHCONST) + tmp_symbol.key.reg.type = VKD3DSPR_OUTPUT; + else + tmp_symbol.key.reg.type = VKD3DSPR_INPUT; if ((entry = rb_get(&compiler->symbol_table, &tmp_symbol))) { symbol = RB_ENTRY_VALUE(entry, struct vkd3d_symbol, entry); tmp_symbol = *symbol; - tmp_symbol.key.reg.type = VKD3DSPR_INCONTROLPOINT; + tmp_symbol.key.reg.type = reg->type; vkd3d_dxbc_compiler_put_symbol(compiler, &tmp_symbol); input_id = symbol->id; } + else + { + if (reg->type == VKD3DSPR_PATCHCONST) + ERR("Patch constant register %u was not declared in a previous phase.\n", reg_idx); + else + ERR("Input control point register %u was not declared in a previous phase.\n", reg_idx); + } } if (!symbol || ~symbol->info.reg.dcl_mask & write_mask) @@ -4418,6 +4445,7 @@ static void vkd3d_dxbc_compiler_emit_shader_phase_input(struct vkd3d_dxbc_compil { case VKD3DSPR_INPUT: case VKD3DSPR_INCONTROLPOINT: + case VKD3DSPR_PATCHCONST: vkd3d_dxbc_compiler_emit_input(compiler, dst, VKD3D_SIV_NONE, VKD3DSIM_NONE); return; case VKD3DSPR_PRIMID: diff --git a/tests/d3d12.c b/tests/d3d12.c index dfdbefa..f289a10 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -33809,7 +33809,7 @@ static void test_hull_shader_patch_constant_inputs(void) transition_resource_state(command_list, so_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE); get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list); - todo check_triangles(&rb, &expected_triangle, 1); + check_triangles(&rb, &expected_triangle, 1); release_resource_readback(&rb); ID3D12Resource_Release(so_buffer);
1
0
0
0
Henri Verbeet : tests: Add a test for patch constant inputs in tessellation control shader join phases.
by Alexandre Julliard
22 Mar '21
22 Mar '21
Module: vkd3d Branch: master Commit: 6f12553731fe6ce2509f19fbaae81c33f3964b61 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=6f12553731fe6ce2509f19f…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Mar 22 13:20:05 2021 +0100 tests: Add a test for patch constant inputs in tessellation control shader join phases. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- tests/d3d12.c | 233 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 233 insertions(+) Diff:
https://source.winehq.org/git/vkd3d.git/?a=commitdiff;h=6f12553731fe6ce2509…
1
0
0
0
Henri Verbeet : vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_input().
by Alexandre Julliard
22 Mar '21
22 Mar '21
Module: vkd3d Branch: master Commit: cad26f7f2cdb03813c815b4556512bc68db82c53 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=cad26f7f2cdb03813c815b4…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Mar 22 13:20:04 2021 +0100 vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_input(). Like outputs, when inputs are coalesced, the write mask is modified by needs_private_io_variable(). Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 28 +++++++++------------------- 1 file changed, 9 insertions(+), 19 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index d9bfa09..a639f7e 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4187,11 +4187,11 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval, enum vkd3d_shader_interpolation_mode interpolation_mode) { - unsigned int component_idx, component_count, input_component_count; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_signature_element *signature_element; const struct vkd3d_shader_signature *shader_signature; const struct vkd3d_shader_register *reg = &dst->reg; + unsigned int component_idx, input_component_count; enum vkd3d_shader_component_type component_type; uint32_t type_id, ptr_type_id, float_type_id; const struct vkd3d_spirv_builtin *builtin; @@ -4238,7 +4238,6 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi write_mask = signature_element->mask; - component_count = vkd3d_write_mask_component_count(dst->write_mask); if (builtin) { component_type = builtin->component_type; @@ -4252,21 +4251,11 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi component_idx = vkd3d_write_mask_get_component_idx(signature_element->mask); } - if ((use_private_var = builtin && builtin->fixup_pfn)) - { - component_count = VKD3D_VEC4_SIZE; - write_mask = VKD3DSP_WRITEMASK_ALL; - } - else if (needs_private_io_variable(shader_signature, reg_idx, builtin, &input_component_count, &write_mask)) - { + if (!(use_private_var = builtin && builtin->fixup_pfn) + && needs_private_io_variable(shader_signature, reg_idx, builtin, &input_component_count, &write_mask)) use_private_var = true; - component_count = VKD3D_VEC4_SIZE; - write_mask = VKD3DSP_WRITEMASK_ALL; - } else - { component_idx = vkd3d_write_mask_get_component_idx(write_mask); - } storage_class = SpvStorageClassInput; @@ -4293,7 +4282,7 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi } } - if (!symbol || ~symbol->info.reg.dcl_mask & signature_element->mask) + if (!symbol || ~symbol->info.reg.dcl_mask & write_mask) { if (builtin) { @@ -4326,19 +4315,20 @@ static uint32_t vkd3d_dxbc_compiler_emit_input(struct vkd3d_dxbc_compiler *compi { storage_class = SpvStorageClassPrivate; var_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream, - storage_class, VKD3D_SHADER_COMPONENT_FLOAT, component_count, array_size); + storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE, array_size); } vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, - use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type, write_mask); - reg_symbol.info.reg.dcl_mask |= signature_element->mask; + use_private_var ? VKD3D_SHADER_COMPONENT_FLOAT : component_type, + use_private_var ? VKD3DSP_WRITEMASK_ALL : write_mask); + reg_symbol.info.reg.dcl_mask |= write_mask; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg); } else { - symbol->info.reg.dcl_mask |= signature_element->mask; + symbol->info.reg.dcl_mask |= write_mask; } if (use_private_var)
1
0
0
0
Henri Verbeet : vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_output().
by Alexandre Julliard
22 Mar '21
22 Mar '21
Module: vkd3d Branch: master Commit: 3b4b898cc5501d081510ec241088ccb41ddb21d8 URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=3b4b898cc5501d081510ec2…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Mar 22 13:20:03 2021 +0100 vkd3d-shader: Use the (potentially) modified write mask as dcl_mask in vkd3d_dxbc_compiler_emit_output(). When outputs are coalesced, the write mask is modified by needs_private_io_variable(). We want the "dcl_mask" field to reflect that as well. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 24 ++++++++---------------- 1 file changed, 8 insertions(+), 16 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 4598ffa..d9bfa09 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4702,20 +4702,14 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler storage_class = SpvStorageClassOutput; - if ((use_private_variable = builtin && builtin->spirv_array_size)) - write_mask = VKD3DSP_WRITEMASK_ALL; - else if (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_SHADER_NO_SWIZZLE + if (!(use_private_variable = builtin && builtin->spirv_array_size) + && (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_SHADER_NO_SWIZZLE || needs_private_io_variable(shader_signature, signature_element->register_index, builtin, &output_component_count, &write_mask) - || is_patch_constant) - { + || is_patch_constant)) use_private_variable = true; - write_mask = VKD3DSP_WRITEMASK_ALL; - } else - { component_idx = vkd3d_write_mask_get_component_idx(write_mask); - } vkd3d_symbol_make_register(®_symbol, reg); @@ -4725,16 +4719,13 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler id = symbol->id; } - if (!symbol || ~symbol->info.reg.dcl_mask & signature_element->mask) + if (!symbol || ~symbol->info.reg.dcl_mask & write_mask) { if (compiler->output_info[signature_idx].id) { id = compiler->output_info[signature_idx].id; if (compiler->output_info[signature_idx].array_element_mask) - { use_private_variable = true; - write_mask = VKD3DSP_WRITEMASK_ALL; - } } else if (builtin) { @@ -4795,7 +4786,8 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler storage_class, VKD3D_SHADER_COMPONENT_FLOAT, VKD3D_VEC4_SIZE); vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class, - use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type, write_mask); + use_private_variable ? VKD3D_SHADER_COMPONENT_FLOAT : component_type, + use_private_variable ? VKD3DSP_WRITEMASK_ALL : write_mask); reg_symbol.info.reg.is_aggregate = use_private_variable ? is_patch_constant : array_size; if (!use_private_variable && is_control_point_phase(phase)) { @@ -4806,7 +4798,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler { reg_symbol.info.reg.member_idx = reg->idx[0].offset; } - reg_symbol.info.reg.dcl_mask = signature_element->mask; + reg_symbol.info.reg.dcl_mask = write_mask; vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol); @@ -4815,7 +4807,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler } else { - symbol->info.reg.dcl_mask |= signature_element->mask; + symbol->info.reg.dcl_mask |= write_mask; var_id = symbol->id; }
1
0
0
0
Henri Verbeet : vkd3d-shader: Properly handle coalesced outputs in vkd3d_dxbc_compiler_emit_store_shader_output().
by Alexandre Julliard
22 Mar '21
22 Mar '21
Module: vkd3d Branch: master Commit: b584668a81806c4b51953f621b36a3d023fb70ed URL:
https://source.winehq.org/git/vkd3d.git/?a=commit;h=b584668a81806c4b51953f6…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Mar 22 13:20:02 2021 +0100 vkd3d-shader: Properly handle coalesced outputs in vkd3d_dxbc_compiler_emit_store_shader_output(). Multiple patch constant or output signature elements may be coalesced into a single output register by needs_private_io_variable() in vkd3d_dxbc_compiler_emit_output(). When this happens, only the original element will have a corresponding variable ID assigned in output_info[]. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 24 ++++++++++++++++++++---- 1 file changed, 20 insertions(+), 4 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index a7361aa..4598ffa 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4852,19 +4852,33 @@ static uint32_t vkd3d_dxbc_compiler_get_output_array_index(struct vkd3d_dxbc_com } static void vkd3d_dxbc_compiler_emit_store_shader_output(struct vkd3d_dxbc_compiler *compiler, - const struct vkd3d_shader_signature_element *output, + const struct vkd3d_shader_signature *signature, const struct vkd3d_shader_signature_element *output, const struct vkd3d_shader_output_info *output_info, uint32_t output_index_id, uint32_t val_id, unsigned int write_mask) { unsigned int dst_write_mask, use_mask, uninit_mask, swizzle, mask; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id; + const struct vkd3d_shader_signature_element *element; unsigned int i, index, array_idx; uint32_t output_id; dst_write_mask = output->mask; - write_mask &= dst_write_mask; use_mask = output->used_mask; + if (!output->sysval_semantic) + { + for (i = 0; i < signature->element_count; ++i) + { + element = &signature->elements[i]; + if (element->register_index != output->register_index) + continue; + if (element->sysval_semantic) + continue; + dst_write_mask |= element->mask; + use_mask |= element->used_mask; + } + } + write_mask &= dst_write_mask; if (!write_mask) return; @@ -4985,13 +4999,15 @@ static void vkd3d_dxbc_compiler_emit_shader_epilogue_function(struct vkd3d_dxbc_ for (i = 0; i < signature->element_count; ++i) { + if (!compiler->output_info[i].id) + continue; + variable_idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, signature->elements[i].register_index); - if (!param_id[variable_idx]) continue; - vkd3d_dxbc_compiler_emit_store_shader_output(compiler, + vkd3d_dxbc_compiler_emit_store_shader_output(compiler, signature, &signature->elements[i], &compiler->output_info[i], output_index_id, param_id[variable_idx], compiler->private_output_variable_write_mask[variable_idx]); }
1
0
0
0
← Newer
1
...
46
47
48
49
50
51
52
...
117
Older →
Jump to page:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
Results per page:
10
25
50
100
200