Module: wine
Branch: master
Commit: 98f7be854065b536b48db808c9a3ede5f7748d2a
URL: https://source.winehq.org/git/wine.git/?a=commit;h=98f7be854065b536b48db808…
Author: Zebediah Figura <z.figura12(a)gmail.com>
Date: Tue May 25 11:01:37 2021 -0500
wined3d: Fix a spelling error in a comment.
Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
dlls/wined3d/texture.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index dcdd08ac9b1..c7a9b4da3e1 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -1297,7 +1297,7 @@ void wined3d_texture_gl_bind(struct wined3d_texture_gl *texture_gl,
if (texture_gl->t.flags & WINED3D_TEXTURE_COND_NP2)
{
- /* Conditinal non power of two textures use a different clamping
+ /* Conditional non power of two textures use a different clamping
* default. If we're using the GL_WINE_normalized_texrect partial
* driver emulation, we're dealing with a GL_TEXTURE_2D texture which
* has the address mode set to repeat - something that prevents us