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Francois Gouget : testbot/LogUtils: Fix the summary flaky count check.
by Alexandre Julliard
10 Oct '22
10 Oct '22
Module: tools Branch: master Commit: cd760081220709d18cfe5924a596c38987d52da6 URL:
https://gitlab.winehq.org/winehq/tools/-/commit/cd760081220709d18cfe5924a59…
Author: Francois Gouget <fgouget(a)codeweavers.com> Date: Sun Oct 2 18:15:39 2022 +0200 testbot/LogUtils: Fix the summary flaky count check. --- testbot/lib/WineTestBot/LogUtils.pm | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/testbot/lib/WineTestBot/LogUtils.pm b/testbot/lib/WineTestBot/LogUtils.pm index 98fed6aa..ad708daf 100644 --- a/testbot/lib/WineTestBot/LogUtils.pm +++ b/testbot/lib/WineTestBot/LogUtils.pm @@ -365,9 +365,11 @@ sub _NewCurrentUnit($$) UnitsRE => $Unit, UnitSize => 0, LineFailures => 0, + LineFlaky => 0, LineTodos => 0, LineSkips => 0, SummaryFailures => 0, + SummaryFlaky => 0, SummaryTodos => 0, SummarySkips => 0, IsBroken => 0, @@ -424,6 +426,7 @@ sub _CloseTestUnit($$$) if ($Cur->{Dll} ne "" and !$Cur->{IsBroken}) { _CheckSummaryCounter($LogInfo, $Cur, "Failures", "failure"); + _CheckSummaryCounter($LogInfo, $Cur, "Flaky", "flaky"); _CheckSummaryCounter($LogInfo, $Cur, "Todos", "todo"); _CheckSummaryCounter($LogInfo, $Cur, "Skips", "skip"); } @@ -619,7 +622,7 @@ sub ParseWineTestReport($$$) { _CheckUnit($LogInfo, $Cur, $1, "flaky"); _AddReportError($LogInfo, $Cur, $LineNo, "$&$'"); - $Cur->{LineFailures}++; + $Cur->{LineFlaky}++; } elsif (($Cur->{Unit} ne "" and $Line =~ /($Cur->{UnitsRE})\.c:\d+:[0-9.]* Test marked todo: /) or @@ -714,6 +717,7 @@ sub ParseWineTestReport($$$) # There may be more than one summary line due to child processes $Cur->{Pids}->{$Pid || 0} = 1; $Cur->{SummaryFailures} += $Failures; + $Cur->{SummaryFlaky} += $Flaky; $Cur->{SummaryTodos} += $Todos; $Cur->{SummarySkips} += $Skips; $LogInfo->{IsWineTest} = 1;
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Giovanni Mascellani : demos/gears: Recompile shaders with our compiler.
by Alexandre Julliard
10 Oct '22
10 Oct '22
Module: vkd3d Branch: master Commit: 3d85d77cedfd9e8aece1c1feb622d82425f7e9ee URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/3d85d77cedfd9e8aece1c1feb622d…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Wed Sep 28 13:29:19 2022 +0200 demos/gears: Recompile shaders with our compiler. --- demos/gears.c | 28 +++-- demos/gears.hlsl | 55 ---------- demos/gears_hlsl.h | 56 ++++++++++ demos/gears_ps_flat.h | 73 ------------- demos/gears_ps_smooth.h | 73 ------------- demos/gears_vs.h | 272 ------------------------------------------------ 6 files changed, 75 insertions(+), 482 deletions(-)
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Giovanni Mascellani : demos/triangle: Recompile shaders with our compiler.
by Alexandre Julliard
10 Oct '22
10 Oct '22
Module: vkd3d Branch: master Commit: 763f7dfa6196344da7c4fbb94dad9af42c26ac5b URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/763f7dfa6196344da7c4fbb94dad9…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Wed Sep 28 13:16:32 2022 +0200 demos/triangle: Recompile shaders with our compiler. --- demos/demo_win32.h | 1 + demos/triangle.c | 20 ++++++++---- demos/triangle.hlsl | 20 ------------ demos/triangle_hlsl.h | 21 ++++++++++++ demos/triangle_ps.h | 73 ------------------------------------------ demos/triangle_vs.h | 89 --------------------------------------------------- 6 files changed, 36 insertions(+), 188 deletions(-) diff --git a/demos/demo_win32.h b/demos/demo_win32.h index d2a54989..382e6030 100644 --- a/demos/demo_win32.h +++ b/demos/demo_win32.h @@ -18,6 +18,7 @@ */ #include <vkd3d_dxgi1_4.h> +#include <vkd3d_d3dcompiler.h> #include <stdbool.h> #include <stdio.h> diff --git a/demos/triangle.c b/demos/triangle.c index bac1cdc5..b331da0c 100644 --- a/demos/triangle.c +++ b/demos/triangle.c @@ -45,8 +45,7 @@ #include <assert.h> #include "demo.h" -#include "triangle_vs.h" -#include "triangle_ps.h" +#include "triangle_hlsl.h" struct cxt_fence { @@ -277,6 +276,7 @@ static void cxt_load_assets(struct cx_triangle *cxt) D3D12_RESOURCE_DESC resource_desc; D3D12_HEAP_PROPERTIES heap_desc; D3D12_RANGE read_range = {0, 0}; + ID3DBlob *vs, *ps; HRESULT hr; void *data; @@ -285,14 +285,19 @@ static void cxt_load_assets(struct cx_triangle *cxt) hr = demo_create_root_signature(cxt->device, &root_signature_desc, &cxt->root_signature); assert(SUCCEEDED(hr)); + hr = D3DCompile(triangle_hlsl, strlen(triangle_hlsl), NULL, NULL, NULL, "vs_main", "vs_5_0", 0, 0, &vs, NULL); + assert(SUCCEEDED(hr)); + hr = D3DCompile(triangle_hlsl, strlen(triangle_hlsl), NULL, NULL, NULL, "ps_main", "ps_5_0", 0, 0, &ps, NULL); + assert(SUCCEEDED(hr)); + memset(&pso_desc, 0, sizeof(pso_desc)); pso_desc.InputLayout.pInputElementDescs = il_desc; pso_desc.InputLayout.NumElements = ARRAY_SIZE(il_desc); pso_desc.pRootSignature = cxt->root_signature; - pso_desc.VS.pShaderBytecode = g_vs_main; - pso_desc.VS.BytecodeLength = sizeof(g_vs_main); - pso_desc.PS.pShaderBytecode = g_ps_main; - pso_desc.PS.BytecodeLength = sizeof(g_ps_main); + pso_desc.VS.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs); + pso_desc.VS.BytecodeLength = ID3D10Blob_GetBufferSize(vs); + pso_desc.PS.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps); + pso_desc.PS.BytecodeLength = ID3D10Blob_GetBufferSize(ps); demo_rasterizer_desc_init_default(&pso_desc.RasterizerState); demo_blend_desc_init_default(&pso_desc.BlendState); pso_desc.DepthStencilState.DepthEnable = FALSE; @@ -306,6 +311,9 @@ static void cxt_load_assets(struct cx_triangle *cxt) &IID_ID3D12PipelineState, (void **)&cxt->pipeline_state); assert(SUCCEEDED(hr)); + ID3D10Blob_Release(vs); + ID3D10Blob_Release(ps); + hr = ID3D12Device_CreateCommandList(cxt->device, 0, D3D12_COMMAND_LIST_TYPE_DIRECT, cxt->command_allocator, cxt->pipeline_state, &IID_ID3D12GraphicsCommandList, (void **)&cxt->command_list); assert(SUCCEEDED(hr)); diff --git a/demos/triangle.hlsl b/demos/triangle.hlsl deleted file mode 100644 index 90dd5ffe..00000000 --- a/demos/triangle.hlsl +++ /dev/null @@ -1,20 +0,0 @@ -struct ps_in -{ - float4 position : SV_POSITION; - float4 colour : COLOR; -}; - -struct ps_in vs_main(float4 position : POSITION, float4 colour : COLOR) -{ - struct ps_in o; - - o.position = position; - o.colour = colour; - - return o; -} - -float4 ps_main(struct ps_in i) : SV_TARGET -{ - return i.colour; -} diff --git a/demos/triangle_hlsl.h b/demos/triangle_hlsl.h new file mode 100644 index 00000000..de41bd5a --- /dev/null +++ b/demos/triangle_hlsl.h @@ -0,0 +1,21 @@ +static const char triangle_hlsl[] = +"struct ps_in\n" +"{\n" +" float4 position : SV_POSITION;\n" +" float4 colour : COLOR;\n" +"};\n" +"\n" +"struct ps_in vs_main(float4 position : POSITION, float4 colour : COLOR)\n" +"{\n" +" struct ps_in o;\n" +"\n" +" o.position = position;\n" +" o.colour = colour;\n" +"\n" +" return o;\n" +"}\n" +"\n" +"float4 ps_main(struct ps_in i) : SV_TARGET\n" +"{\n" +" return i.colour;\n" +"}\n"; diff --git a/demos/triangle_ps.h b/demos/triangle_ps.h deleted file mode 100644 index 82bcd3cb..00000000 --- a/demos/triangle_ps.h +++ /dev/null @@ -1,73 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) D3D Shader Disassembler -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_POSITION 0 xyzw 0 POS float -// COLOR 0 xyzw 1 NONE float xyzw -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -ps_5_0 -dcl_globalFlags refactoringAllowed -dcl_input_ps linear v1.xyzw -dcl_output o0.xyzw -mov o0.xyzw, v1.xyzw -ret -// Approximately 0 instruction slots used -#endif - -const BYTE g_ps_main[] = -{ - 68, 88, 66, 67, 80, 239, - 109, 26, 0, 147, 6, 156, - 240, 104, 206, 124, 185, 57, - 18, 98, 1, 0, 0, 0, - 248, 0, 0, 0, 3, 0, - 0, 0, 44, 0, 0, 0, - 128, 0, 0, 0, 180, 0, - 0, 0, 73, 83, 71, 78, - 76, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 68, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 15, 0, 0, - 83, 86, 95, 80, 79, 83, - 73, 84, 73, 79, 78, 0, - 67, 79, 76, 79, 82, 0, - 171, 171, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 65, 82, - 71, 69, 84, 0, 171, 171, - 83, 72, 69, 88, 60, 0, - 0, 0, 80, 0, 0, 0, - 15, 0, 0, 0, 106, 8, - 0, 1, 98, 16, 0, 3, - 242, 16, 16, 0, 1, 0, - 0, 0, 101, 0, 0, 3, - 242, 32, 16, 0, 0, 0, - 0, 0, 54, 0, 0, 5, - 242, 32, 16, 0, 0, 0, - 0, 0, 70, 30, 16, 0, - 1, 0, 0, 0, 62, 0, - 0, 1 -}; diff --git a/demos/triangle_vs.h b/demos/triangle_vs.h deleted file mode 100644 index 655b72bf..00000000 --- a/demos/triangle_vs.h +++ /dev/null @@ -1,89 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) D3D Shader Disassembler -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// POSITION 0 xyzw 0 NONE float xyzw -// COLOR 0 xyzw 1 NONE float xyzw -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_POSITION 0 xyzw 0 POS float xyzw -// COLOR 0 xyzw 1 NONE float xyzw -// -vs_5_0 -dcl_globalFlags refactoringAllowed -dcl_input v0.xyzw -dcl_input v1.xyzw -dcl_output_siv o0.xyzw, position -dcl_output o1.xyzw -mov o0.xyzw, v0.xyzw -mov o1.xyzw, v1.xyzw -ret -// Approximately 0 instruction slots used -#endif - -const BYTE g_vs_main[] = -{ - 68, 88, 66, 67, 17, 201, - 143, 165, 233, 56, 0, 40, - 84, 255, 207, 20, 40, 195, - 63, 228, 1, 0, 0, 0, - 68, 1, 0, 0, 3, 0, - 0, 0, 44, 0, 0, 0, - 124, 0, 0, 0, 208, 0, - 0, 0, 73, 83, 71, 78, - 72, 0, 0, 0, 2, 0, - 0, 0, 8, 0, 0, 0, - 56, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 15, 0, 0, - 65, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 1, 0, - 0, 0, 15, 15, 0, 0, - 80, 79, 83, 73, 84, 73, - 79, 78, 0, 67, 79, 76, - 79, 82, 0, 171, 79, 83, - 71, 78, 76, 0, 0, 0, - 2, 0, 0, 0, 8, 0, - 0, 0, 56, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 0, - 0, 0, 68, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 15, 0, - 0, 0, 83, 86, 95, 80, - 79, 83, 73, 84, 73, 79, - 78, 0, 67, 79, 76, 79, - 82, 0, 171, 171, 83, 72, - 69, 88, 108, 0, 0, 0, - 80, 0, 1, 0, 27, 0, - 0, 0, 106, 8, 0, 1, - 95, 0, 0, 3, 242, 16, - 16, 0, 0, 0, 0, 0, - 95, 0, 0, 3, 242, 16, - 16, 0, 1, 0, 0, 0, - 103, 0, 0, 4, 242, 32, - 16, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 101, 0, - 0, 3, 242, 32, 16, 0, - 1, 0, 0, 0, 54, 0, - 0, 5, 242, 32, 16, 0, - 0, 0, 0, 0, 70, 30, - 16, 0, 0, 0, 0, 0, - 54, 0, 0, 5, 242, 32, - 16, 0, 1, 0, 0, 0, - 70, 30, 16, 0, 1, 0, - 0, 0, 62, 0, 0, 1 -};
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Giovanni Mascellani : vkd3d-shader/hlsl: Write SM4 rsq instructions.
by Alexandre Julliard
10 Oct '22
10 Oct '22
Module: vkd3d Branch: master Commit: 1655d309bd4be05f10dac6da66c64e9c3078e86b URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/1655d309bd4be05f10dac6da66c64…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Wed Sep 28 13:49:03 2022 +0200 vkd3d-shader/hlsl: Write SM4 rsq instructions. --- libs/vkd3d-shader/hlsl_sm4.c | 5 +++++ tests/hlsl-normalize.shader_test | 10 +++++----- 2 files changed, 10 insertions(+), 5 deletions(-) diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c index 5d763c56..3ce6fc5e 100644 --- a/libs/vkd3d-shader/hlsl_sm4.c +++ b/libs/vkd3d-shader/hlsl_sm4.c @@ -1669,6 +1669,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx, write_sm4_unary_op(buffer, VKD3D_SM4_OP_ROUND_NE, &expr->node, arg1, 0); break; + case HLSL_OP1_RSQ: + assert(type_is_float(dst_type)); + write_sm4_unary_op(buffer, VKD3D_SM4_OP_RSQ, &expr->node, arg1, 0); + break; + case HLSL_OP1_SAT: assert(type_is_float(dst_type)); write_sm4_unary_op(buffer, VKD3D_SM4_OP_MOV diff --git a/tests/hlsl-normalize.shader_test b/tests/hlsl-normalize.shader_test index 3e4bb83e..71b900e8 100644 --- a/tests/hlsl-normalize.shader_test +++ b/tests/hlsl-normalize.shader_test @@ -8,7 +8,7 @@ float4 main() : SV_TARGET [test] uniform 0 float4 2.0 3.0 4.0 5.0 -todo draw quad +draw quad probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 1 [pixel shader] @@ -21,7 +21,7 @@ float4 main() : SV_TARGET [test] uniform 0 float4 2.0 3.0 4.0 0.0 -todo draw quad +draw quad probe all rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1 [pixel shader] @@ -34,7 +34,7 @@ float4 main() : SV_TARGET [test] uniform 0 float4 2.0 3.0 0.0 0.0 -todo draw quad +draw quad probe all rgba (0.554700196, 0.832050323, 0.0, 0.0) 1 [pixel shader] @@ -47,7 +47,7 @@ float4 main() : SV_TARGET [test] uniform 0 float4 2.0 0.0 0.0 0.0 -todo draw quad +draw quad probe all rgba (1.0, 1.0, 1.0, 1.0) [pixel shader] @@ -60,7 +60,7 @@ float4 main() : SV_TARGET [test] uniform 0 float4 2.0 0.0 0.0 0.0 -todo draw quad +draw quad probe all rgba (1.0, 1.0, 1.0, 1.0) [pixel shader fail]
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Giovanni Mascellani : vkd3d-shader/hlsl: Parse normalize intrinsic.
by Alexandre Julliard
10 Oct '22
10 Oct '22
Module: vkd3d Branch: master Commit: d600f0488e07ff28d9eb85cb037220828ae0851b URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/d600f0488e07ff28d9eb85cb03722…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Fri Oct 1 11:06:03 2021 +0200 vkd3d-shader/hlsl: Parse normalize intrinsic. Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> --- libs/vkd3d-shader/hlsl.y | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index fc3b31a4..1bdc1433 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -2278,6 +2278,34 @@ static bool intrinsic_mul(struct hlsl_ctx *ctx, return !!add_implicit_conversion(ctx, params->instrs, &load->node, ret_type, loc); } +static bool intrinsic_normalize(struct hlsl_ctx *ctx, + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) +{ + struct hlsl_type *type = params->args[0]->data_type; + struct hlsl_ir_node *dot, *rsq, *arg; + + if (type->type == HLSL_CLASS_MATRIX) + { + struct vkd3d_string_buffer *string; + + if ((string = hlsl_type_to_string(ctx, type))) + hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, + "Invalid type %s.", string->buffer); + hlsl_release_string_buffer(ctx, string); + } + + if (!(arg = intrinsic_float_convert_arg(ctx, params, params->args[0], loc))) + return false; + + if (!(dot = add_binary_dot_expr(ctx, params->instrs, arg, arg, loc))) + return false; + + if (!(rsq = add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_RSQ, dot, loc))) + return false; + + return !!add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, rsq, arg, loc); +} + static bool intrinsic_pow(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { @@ -2342,6 +2370,7 @@ intrinsic_functions[] = {"max", 2, true, intrinsic_max}, {"min", 2, true, intrinsic_min}, {"mul", 2, true, intrinsic_mul}, + {"normalize", 1, true, intrinsic_normalize}, {"pow", 2, true, intrinsic_pow}, {"round", 1, true, intrinsic_round}, {"saturate", 1, true, intrinsic_saturate},
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Giovanni Mascellani : tests: Test normalize() intrinsic.
by Alexandre Julliard
10 Oct '22
10 Oct '22
Module: vkd3d Branch: master Commit: 4ab1a4cef56137cb410f34d0415503b248de2abb URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/4ab1a4cef56137cb410f34d041550…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Wed Sep 28 13:59:49 2022 +0200 tests: Test normalize() intrinsic. --- Makefile.am | 1 + tests/hlsl-normalize.shader_test | 80 ++++++++++++++++++++++++++++++++++++++++ 2 files changed, 81 insertions(+) diff --git a/Makefile.am b/Makefile.am index cc06a839..110b66f6 100644 --- a/Makefile.am +++ b/Makefile.am @@ -96,6 +96,7 @@ vkd3d_shader_tests = \ tests/hlsl-matrix-indexing.shader_test \ tests/hlsl-mul.shader_test \ tests/hlsl-nested-arrays.shader_test \ + tests/hlsl-normalize.shader_test \ tests/hlsl-numeric-constructor-truncation.shader_test \ tests/hlsl-numeric-types.shader_test \ tests/hlsl-return-implicit-conversion.shader_test \ diff --git a/tests/hlsl-normalize.shader_test b/tests/hlsl-normalize.shader_test new file mode 100644 index 00000000..3e4bb83e --- /dev/null +++ b/tests/hlsl-normalize.shader_test @@ -0,0 +1,80 @@ +[pixel shader] +uniform float4 x; + +float4 main() : SV_TARGET +{ + return normalize(x); +} + +[test] +uniform 0 float4 2.0 3.0 4.0 5.0 +todo draw quad +probe all rgba (0.272165537, 0.408248305, 0.544331074, 0.680413842) 1 + +[pixel shader] +uniform float3 x; + +float4 main() : SV_TARGET +{ + return float4(normalize(x), 0.0); +} + +[test] +uniform 0 float4 2.0 3.0 4.0 0.0 +todo draw quad +probe all rgba (0.371390700, 0.557086051, 0.742781401, 0.0) 1 + +[pixel shader] +uniform float2 x; + +float4 main() : SV_TARGET +{ + return float4(normalize(x), 0.0, 0.0); +} + +[test] +uniform 0 float4 2.0 3.0 0.0 0.0 +todo draw quad +probe all rgba (0.554700196, 0.832050323, 0.0, 0.0) 1 + +[pixel shader] +uniform float1 x; + +float4 main() : SV_TARGET +{ + return normalize(x); +} + +[test] +uniform 0 float4 2.0 0.0 0.0 0.0 +todo draw quad +probe all rgba (1.0, 1.0, 1.0, 1.0) + +[pixel shader] +uniform float x; + +float4 main() : SV_TARGET +{ + return normalize(x); +} + +[test] +uniform 0 float4 2.0 0.0 0.0 0.0 +todo draw quad +probe all rgba (1.0, 1.0, 1.0, 1.0) + +[pixel shader fail] +uniform float1x3 x; + +float4 main() : SV_TARGET +{ + return normalize(x); +} + +[pixel shader fail] +uniform float4x1 x; + +float4 main() : SV_TARGET +{ + return normalize(x); +}
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Francois Gouget : winetest: Recognize Windows NT4 reports.
by Alexandre Julliard
10 Oct '22
10 Oct '22
Module: tools Branch: master Commit: d93b6a47b8cd73b21e4ed93f8f33e0afbcd71826 URL:
https://gitlab.winehq.org/winehq/tools/-/commit/d93b6a47b8cd73b21e4ed93f8f3…
Author: Francois Gouget <fgouget(a)codeweavers.com> Date: Tue Sep 27 17:28:03 2022 +0200 winetest: Recognize Windows NT4 reports. --- winetest/dissect | 1 + 1 file changed, 1 insertion(+) diff --git a/winetest/dissect b/winetest/dissect index 5a1ada8b..728b749d 100755 --- a/winetest/dissect +++ b/winetest/dissect @@ -369,6 +369,7 @@ my @idmatch = ( [ "98", 1, 4, 10, undef, undef, 1 ], [ "me", 1, 4, 90, undef, undef, 1 ], [ "nt3", 2, 3, 51, undef, undef, 1 ], + [ "nt4", 2, 4, 0, undef, undef, 1 ], [ "2000", 2, 5, 0, undef, undef, 1 ], [ "xp", 2, 5, 1, undef, 1, 1 ], [ "xp", 2, 5, 2, undef, 1, 1 ],
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