Module: wine
Branch: master
Commit: 0aacfd68611b4c6b464784616d56f5eadd8d4b2d
URL: https://gitlab.winehq.org/wine/wine/-/commit/0aacfd68611b4c6b464784616d56f5…
Author: Paul Gofman <pgofman(a)codeweavers.com>
Date: Thu Nov 3 10:42:43 2022 -0600
include: Add windows.gaming.ui.idl.
---
include/Makefile.in | 1 +
include/windows.gaming.ui.idl | 57 +++++++++++++++++++++++++++++++++++++++++++
2 files changed, 58 insertions(+)
diff --git a/include/Makefile.in b/include/Makefile.in
index 28ac4b3f2dc..6083fd2754d 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -800,6 +800,7 @@ SOURCES = \
windows.gaming.input.custom.idl \
windows.gaming.input.forcefeedback.idl \
windows.gaming.input.idl \
+ windows.gaming.ui.idl \
windows.globalization.idl \
windows.h \
windows.media.closedcaptioning.idl \
diff --git a/include/windows.gaming.ui.idl b/include/windows.gaming.ui.idl
new file mode 100644
index 00000000000..fc7e661ccf9
--- /dev/null
+++ b/include/windows.gaming.ui.idl
@@ -0,0 +1,57 @@
+/*
+ * Copyright 2022 Paul Gofman for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifdef __WIDL__
+#pragma winrt ns_prefix
+#endif
+
+#ifndef DO_NO_IMPORTS
+import "inspectable.idl";
+import "eventtoken.idl";
+import "windowscontracts.idl";
+import "windows.foundation.idl";
+#endif
+
+namespace Windows.Gaming.UI {
+ runtimeclass GameBar;
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 2.0),
+ exclusiveto(Windows.Gaming.UI.GameBar),
+ uuid(1db9a292-cc78-4173-be45-b61e67283ea7)
+ ]
+ interface IGameBarStatics : IInspectable
+ {
+ [eventadd] HRESULT VisibilityChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token);
+ [eventremove] HRESULT VisibilityChanged([in] EventRegistrationToken token);
+ [eventadd] HRESULT IsInputRedirectedChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token);
+ [eventremove] HRESULT IsInputRedirectedChanged([in] EventRegistrationToken token);
+ [propget] HRESULT Visible([out, retval] boolean *value);
+ [propget] HRESULT IsInputRedirected([out, retval] boolean *value);
+ }
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 2.0),
+ marshaling_behavior(agile),
+ static(Windows.Gaming.UI.IGameBarStatics, Windows.Foundation.UniversalApiContract, 2.0),
+ threading(both)
+ ]
+ runtimeclass GameBar
+ {
+ }
+}