Module: vkd3d
Branch: master
Commit: 35b48a8b041e59e3b35d3ac67f27b4e3d648c898
URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/35b48a8b041e59e3b35d3ac67f27b…
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Sat Mar 12 15:37:33 2022 -0600
vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.
We would like to generate SPIR-V for input formats other than DXBC.
The "vkd3d_" prefix is dropped, partly to make names shorter, and partly to help
clarify what is an internal function.
I prefer avoiding the vkd3d_* prefix on all internal functions, for these
reasons. However, I'm open to restoring it.
---
libs/vkd3d-shader/spirv.c | 1670 +++++++++++++++---------------
libs/vkd3d-shader/vkd3d_shader_main.c | 10 +-
libs/vkd3d-shader/vkd3d_shader_private.h | 10 +-
3 files changed, 845 insertions(+), 845 deletions(-)