Module: wine
Branch: master
Commit: 23f282b3bba0c98e8b0d69e5d8e2488268f1965d
URL: https://source.winehq.org/git/wine.git/?a=commit;h=23f282b3bba0c98e8b0d69e5…
Author: Rémi Bernon <rbernon(a)codeweavers.com>
Date: Mon Feb 28 09:44:04 2022 +0100
include: Add Windows.Gaming.Input.Custom.IGameControllerProvider declaration.
Signed-off-by: Rémi Bernon <rbernon(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
include/Makefile.in | 1 +
include/windows.gaming.input.custom.idl | 56 +++++++++++++++++++++++++++++++++
2 files changed, 57 insertions(+)
diff --git a/include/Makefile.in b/include/Makefile.in
index 8a8fddddada..2bb8cd672a7 100644
--- a/include/Makefile.in
+++ b/include/Makefile.in
@@ -779,6 +779,7 @@ SOURCES = \
windows.devices.haptics.idl \
windows.foundation.collections.idl \
windows.foundation.idl \
+ windows.gaming.input.custom.idl \
windows.gaming.input.forcefeedback.idl \
windows.gaming.input.idl \
windows.globalization.idl \
diff --git a/include/windows.gaming.input.custom.idl b/include/windows.gaming.input.custom.idl
new file mode 100644
index 00000000000..d24f07f02e1
--- /dev/null
+++ b/include/windows.gaming.input.custom.idl
@@ -0,0 +1,56 @@
+/*
+ * Copyright 2022 Rémi Bernon for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#ifdef __WIDL__
+#pragma winrt ns_prefix
+#endif
+
+import "inspectable.idl";
+import "asyncinfo.idl";
+import "eventtoken.idl";
+import "windowscontracts.idl";
+import "windows.foundation.idl";
+import "windows.gaming.input.idl";
+import "windows.storage.streams.idl";
+
+namespace Windows.Gaming.Input.Custom {
+ typedef struct GameControllerVersionInfo GameControllerVersionInfo;
+ interface IGameControllerProvider;
+
+ [contract(Windows.Foundation.UniversalApiContract, 3.0)]
+ struct GameControllerVersionInfo
+ {
+ UINT16 Major;
+ UINT16 Minor;
+ UINT16 Build;
+ UINT16 Revision;
+ };
+
+ [
+ contract(Windows.Foundation.UniversalApiContract, 3.0),
+ uuid(e6d73982-2996-4559-b16c-3e57d46e58d6)
+ ]
+ interface IGameControllerProvider : IInspectable
+ {
+ [propget] HRESULT FirmwareVersionInfo([out, retval] Windows.Gaming.Input.Custom.GameControllerVersionInfo *value);
+ [propget] HRESULT HardwareProductId([out, retval] UINT16 *value);
+ [propget] HRESULT HardwareVendorId([out, retval] UINT16 *value);
+ [propget] HRESULT HardwareVersionInfo([out, retval] Windows.Gaming.Input.Custom.GameControllerVersionInfo *value);
+ [propget] HRESULT IsConnected([out, retval] boolean *value);
+ }
+}