Module: vkd3d
Branch: master
Commit: 969dc1e899ae0728a0f28f5697882a0a60c98143
URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=969dc1e899ae0728a0f28f5…
Author: Henri Verbeet <hverbeet(a)codeweavers.com>
Date: Wed Mar 2 19:06:22 2022 +0100
vkd3d-shader: Add missing version information for some enum elements.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard(a)winehq.org>
---
include/vkd3d_shader.h | 12 +++++++-----
1 file changed, 7 insertions(+), 5 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h
index 406f3af..05d235f 100644
--- a/include/vkd3d_shader.h
+++ b/include/vkd3d_shader.h
@@ -566,11 +566,11 @@ enum vkd3d_shader_source_type
* the format used for Direct3D shader model 4 and 5 shaders.
*/
VKD3D_SHADER_SOURCE_DXBC_TPF,
- /** High-Level Shader Language source code. */
+ /** High-Level Shader Language source code. \since 1.3 */
VKD3D_SHADER_SOURCE_HLSL,
/**
* Legacy Direct3D byte-code. This is the format used for Direct3D shader
- * model 1, 2, and 3 shaders.
+ * model 1, 2, and 3 shaders. \since 1.3
*/
VKD3D_SHADER_SOURCE_D3D_BYTECODE,
@@ -597,16 +597,16 @@ enum vkd3d_shader_target_type
VKD3D_SHADER_TARGET_D3D_ASM,
/**
* Legacy Direct3D byte-code. This is the format used for Direct3D shader
- * model 1, 2, and 3 shaders.
+ * model 1, 2, and 3 shaders. \since 1.3
*/
VKD3D_SHADER_TARGET_D3D_BYTECODE,
/**
* A 'Tokenized Program Format' shader embedded in a DXBC container. This is
- * the format used for Direct3D shader model 4 and 5 shaders.
+ * the format used for Direct3D shader model 4 and 5 shaders. \since 1.3
*/
VKD3D_SHADER_TARGET_DXBC_TPF,
/**
- * An 'OpenGL Shading Language' shader.
+ * An 'OpenGL Shading Language' shader. \since 1.3
*/
VKD3D_SHADER_TARGET_GLSL,
@@ -691,7 +691,9 @@ enum vkd3d_shader_spirv_extension
{
VKD3D_SHADER_SPIRV_EXTENSION_NONE,
VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION,
+ /** \since 1.3 */
VKD3D_SHADER_SPIRV_EXTENSION_EXT_DESCRIPTOR_INDEXING,
+ /** \since 1.3 */
VKD3D_SHADER_SPIRV_EXTENSION_EXT_STENCIL_EXPORT,
VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_SPIRV_EXTENSION),