Module: vkd3d
Branch: master
Commit: d69c04471e542290f984178b1c8b83e1b4529345
URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/d69c04471e542290f984178b1c8b8…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com>
Date: Mon Oct 16 12:52:55 2023 +0200
tests: Do not test matrix majority on SM1-3.
I'm not sure of what's happening here, but it seems that this change
fixes a crash when running on Windows in the CI. Since most of the
test excludes SM1-3 anyway, this shouldn't be a big loss.
---
tests/hlsl/matrix-semantics.shader_test | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/tests/hlsl/matrix-semantics.shader_test b/tests/hlsl/matrix-semantics.shader_test
index 082c69c0..e19b6b48 100644
--- a/tests/hlsl/matrix-semantics.shader_test
+++ b/tests/hlsl/matrix-semantics.shader_test
@@ -1,3 +1,6 @@
+[require]
+shader model >= 4.0
+
[pixel shader]
float4x1 main() : sv_target
{
@@ -18,9 +21,6 @@ row_major float1x4 main() : sv_target
draw quad
probe all rgba (1.0, 2.0, 3.0, 4.0)
-[require]
-shader model >= 4.0
-
[render target 0]
format r32 float
size (640, 480)