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Nikolay Sivov : vkd3d-shader/hlsl: Add constant folding for rshift.
by Alexandre Julliard
05 Oct '23
05 Oct '23
Module: vkd3d Branch: master Commit: 8ebccad3c946bb4eca1673ddba5ec05e69438ee0 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/8ebccad3c946bb4eca1673ddba5ec…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Sat Sep 23 18:31:55 2023 +0200 vkd3d-shader/hlsl: Add constant folding for rshift. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/hlsl_constant_ops.c | 34 ++++++++++++++++++++++++++++++++++ tests/hlsl/bitwise.shader_test | 15 +++++++++++++++ 2 files changed, 49 insertions(+) diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index b681b2d3..3e8c3fc1 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -1086,6 +1086,36 @@ static bool fold_ternary(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, return true; } +static bool fold_rshift(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type, + const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2) +{ + unsigned int k; + + assert(dst_type->base_type == src1->node.data_type->base_type); + assert(src2->node.data_type->base_type == HLSL_TYPE_INT); + + for (k = 0; k < dst_type->dimx; ++k) + { + unsigned int shift = src2->value.u[k].u % 32; + + switch (src1->node.data_type->base_type) + { + case HLSL_TYPE_INT: + dst->u[k].i = src1->value.u[k].i >> shift; + break; + + case HLSL_TYPE_UINT: + dst->u[k].u = src1->value.u[k].u >> shift; + break; + + default: + vkd3d_unreachable(); + } + } + + return true; +} + bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context) { struct hlsl_ir_constant *arg1, *arg2 = NULL, *arg3 = NULL; @@ -1223,6 +1253,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, success = fold_nequal(ctx, &res, instr->data_type, arg1, arg2); break; + case HLSL_OP2_RSHIFT: + success = fold_rshift(ctx, &res, instr->data_type, arg1, arg2); + break; + case HLSL_OP3_DP2ADD: success = fold_dp2add(ctx, &res, instr->data_type, arg1, arg2, arg3); break; diff --git a/tests/hlsl/bitwise.shader_test b/tests/hlsl/bitwise.shader_test index 08f02105..20a9db55 100644 --- a/tests/hlsl/bitwise.shader_test +++ b/tests/hlsl/bitwise.shader_test @@ -29,6 +29,21 @@ float4 main() : sv_target draw quad probe all rgba (-2147483648.0, 4.0, 2147483650.0, 4.0) +[pixel shader] +float4 main() : sv_target +{ + int x = 2147483647; + int y = -1; + int z = 34; + uint x2 = 4294967295; + + return float4(x >> y, x >> z, x2 >> y, x2 >> z); +} + +[test] +draw quad +probe all rgba (0.0, 536870912.0, 1.0, 1073741824.0) + [pixel shader] float4 main() : SV_TARGET {
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Nikolay Sivov : vkd3d-shader/hlsl: Add constant folding for lshift.
by Alexandre Julliard
05 Oct '23
05 Oct '23
Module: vkd3d Branch: master Commit: 6e74819eb7a3548bcdf581b043677ed2f31eb0de URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/6e74819eb7a3548bcdf581b043677…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Sep 13 07:29:10 2023 +0200 vkd3d-shader/hlsl: Add constant folding for lshift. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/hlsl_constant_ops.c | 34 ++++++++++++++++++++++++++++++++++ tests/hlsl/bitwise.shader_test | 15 +++++++++++++++ 2 files changed, 49 insertions(+) diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index 3b4c86dc..b681b2d3 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -832,6 +832,36 @@ static bool fold_less(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, con return true; } +static bool fold_lshift(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type, + const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2) +{ + unsigned int k; + + assert(dst_type->base_type == src1->node.data_type->base_type); + assert(src2->node.data_type->base_type == HLSL_TYPE_INT); + + for (k = 0; k < dst_type->dimx; ++k) + { + unsigned int shift = src2->value.u[k].u % 32; + + switch (src1->node.data_type->base_type) + { + case HLSL_TYPE_INT: + dst->u[k].i = src1->value.u[k].i << shift; + break; + + case HLSL_TYPE_UINT: + dst->u[k].u = src1->value.u[k].u << shift; + break; + + default: + vkd3d_unreachable(); + } + } + + return true; +} + static bool fold_max(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src1, const struct hlsl_ir_constant *src2) { @@ -1169,6 +1199,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, success = fold_less(ctx, &res, instr->data_type, arg1, arg2); break; + case HLSL_OP2_LSHIFT: + success = fold_lshift(ctx, &res, instr->data_type, arg1, arg2); + break; + case HLSL_OP2_MAX: success = fold_max(ctx, &res, instr->data_type, arg1, arg2); break; diff --git a/tests/hlsl/bitwise.shader_test b/tests/hlsl/bitwise.shader_test index 55160037..08f02105 100644 --- a/tests/hlsl/bitwise.shader_test +++ b/tests/hlsl/bitwise.shader_test @@ -14,6 +14,21 @@ float4 main() : SV_TARGET draw quad probe all rgba (0.0, 0.0, 163840.0, 480.0) +[pixel shader] +float4 main() : sv_target +{ + int x = 1; + int y = -1; + int z = 34; + uint x2 = 1; + + return float4(x << y, x << z, x2 << y, x2 << z); +} + +[test] +draw quad +probe all rgba (-2147483648.0, 4.0, 2147483650.0, 4.0) + [pixel shader] float4 main() : SV_TARGET {
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Nikolay Sivov : vkd3d-shader/hlsl: Add constant folding for logical 'not', for bools.
by Alexandre Julliard
05 Oct '23
05 Oct '23
Module: vkd3d Branch: master Commit: 8c9d65d6b326d7d8d42e212560a738490ce386ee URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/8c9d65d6b326d7d8d42e212560a73…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Sat Sep 23 18:18:07 2023 +0200 vkd3d-shader/hlsl: Add constant folding for logical 'not', for bools. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/hlsl_constant_ops.c | 28 ++++++++++++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index cff0ba31..3b4c86dc 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -334,6 +334,30 @@ static bool fold_neg(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, return true; } +static bool fold_not(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, + const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src) +{ + enum hlsl_base_type type = dst_type->base_type; + unsigned int k; + + assert(type == src->node.data_type->base_type); + + for (k = 0; k < dst_type->dimx; ++k) + { + switch (type) + { + case HLSL_TYPE_BOOL: + dst->u[k].u = ~src->value.u[k].u; + break; + + default: + FIXME("Fold logic 'not' for type %s.\n", debug_hlsl_type(ctx, dst_type)); + return false; + } + } + return true; +} + static bool fold_rcp(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src, const struct vkd3d_shader_location *loc) { @@ -1091,6 +1115,10 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, success = fold_neg(ctx, &res, instr->data_type, arg1); break; + case HLSL_OP1_LOGIC_NOT: + success = fold_not(ctx, &res, instr->data_type, arg1); + break; + case HLSL_OP1_RCP: success = fold_rcp(ctx, &res, instr->data_type, arg1, &instr->loc); break;
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Francisco Casas : vkd3d-shader/hlsl: Replace hlsl_type_get_regset() uses with hlsl_deref_get_regset().
by Alexandre Julliard
05 Oct '23
05 Oct '23
Module: vkd3d Branch: master Commit: 4ab6572be76a348941b58bafcae1e99e6d671a2c URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/4ab6572be76a348941b58bafcae1e…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Mon Jun 12 11:58:07 2023 -0400 vkd3d-shader/hlsl: Replace hlsl_type_get_regset() uses with hlsl_deref_get_regset(). --- libs/vkd3d-shader/hlsl.c | 22 ++++++++++++++++++---- libs/vkd3d-shader/hlsl.h | 2 +- libs/vkd3d-shader/hlsl_codegen.c | 11 ++++++----- libs/vkd3d-shader/tpf.c | 4 ++-- 4 files changed, 27 insertions(+), 12 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index ca1dca0c..0bfba35f 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -216,13 +216,15 @@ bool hlsl_type_is_resource(const struct hlsl_type *type) return false; } -enum hlsl_regset hlsl_type_get_regset(const struct hlsl_type *type) +/* Only intended to be used for derefs (after copies have been lowered to components or vectors) or + * resources, since for both their data types span across a single regset. */ +static enum hlsl_regset type_get_regset(const struct hlsl_type *type) { if (type->class <= HLSL_CLASS_LAST_NUMERIC) return HLSL_REGSET_NUMERIC; if (type->class == HLSL_CLASS_ARRAY) - return hlsl_type_get_regset(type->e.array.type); + return type_get_regset(type->e.array.type); if (type->class == HLSL_CLASS_OBJECT) { @@ -245,6 +247,18 @@ enum hlsl_regset hlsl_type_get_regset(const struct hlsl_type *type) vkd3d_unreachable(); } +enum hlsl_regset hlsl_deref_get_regset(struct hlsl_ctx *ctx, const struct hlsl_deref *deref) +{ + struct hlsl_type *type; + + if (deref->data_type) + type = deref->data_type; + else + type = hlsl_deref_get_type(ctx, deref); + + return type_get_regset(type); +} + unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset) { /* Align to the next vec4 boundary if: @@ -324,7 +338,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type { if (hlsl_type_is_resource(type)) { - enum hlsl_regset regset = hlsl_type_get_regset(type); + enum hlsl_regset regset = type_get_regset(type); type->reg_size[regset] = 1; } @@ -496,7 +510,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty type = next_type; } - *regset = hlsl_type_get_regset(type); + *regset = type_get_regset(type); return offset[*regset]; } diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 2981fd92..e45256bc 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -1238,7 +1238,6 @@ unsigned int hlsl_type_minor_size(const struct hlsl_type *type); unsigned int hlsl_type_major_size(const struct hlsl_type *type); unsigned int hlsl_type_element_count(const struct hlsl_type *type); bool hlsl_type_is_resource(const struct hlsl_type *type); -enum hlsl_regset hlsl_type_get_regset(const struct hlsl_type *type); unsigned int hlsl_type_get_sm4_offset(const struct hlsl_type *type, unsigned int offset); bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2); @@ -1251,6 +1250,7 @@ unsigned int hlsl_map_swizzle(unsigned int swizzle, unsigned int writemask); unsigned int hlsl_swizzle_from_writemask(unsigned int writemask); struct hlsl_type *hlsl_deref_get_type(struct hlsl_ctx *ctx, const struct hlsl_deref *deref); +enum hlsl_regset hlsl_deref_get_regset(struct hlsl_ctx *ctx, const struct hlsl_deref *deref); bool hlsl_component_index_range_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, unsigned int *start, unsigned int *count); bool hlsl_regset_index_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index bf38f9ce..99363852 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -97,7 +97,7 @@ static struct hlsl_ir_node *new_offset_from_path_index(struct hlsl_ctx *ctx, str static struct hlsl_ir_node *new_offset_instr_from_deref(struct hlsl_ctx *ctx, struct hlsl_block *block, const struct hlsl_deref *deref, const struct vkd3d_shader_location *loc) { - enum hlsl_regset regset = hlsl_type_get_regset(deref->data_type); + enum hlsl_regset regset = hlsl_deref_get_regset(ctx, deref); struct hlsl_ir_node *offset = NULL; struct hlsl_type *type; unsigned int i; @@ -2177,7 +2177,7 @@ static bool lower_combined_samples(struct hlsl_ctx *ctx, struct hlsl_ir_node *in return false; } - assert(hlsl_type_get_regset(load->resource.var->data_type) == HLSL_REGSET_SAMPLERS); + assert(hlsl_deref_get_regset(ctx, &load->resource) == HLSL_REGSET_SAMPLERS); if (!(name = hlsl_get_string_buffer(ctx))) return false; @@ -3339,7 +3339,7 @@ static bool track_object_components_sampler_dim(struct hlsl_ctx *ctx, struct hls load = hlsl_ir_resource_load(instr); var = load->resource.var; - regset = hlsl_type_get_regset(hlsl_deref_get_type(ctx, &load->resource)); + regset = hlsl_deref_get_regset(ctx, &load->resource); if (!hlsl_regset_index_from_deref(ctx, &load->resource, regset, &index)) return false; @@ -3384,7 +3384,8 @@ static bool track_object_components_usage(struct hlsl_ctx *ctx, struct hlsl_ir_n load = hlsl_ir_resource_load(instr); var = load->resource.var; - regset = hlsl_type_get_regset(hlsl_deref_get_type(ctx, &load->resource)); + regset = hlsl_deref_get_regset(ctx, &load->resource); + if (!hlsl_regset_index_from_deref(ctx, &load->resource, regset, &index)) return false; @@ -4191,7 +4192,7 @@ bool hlsl_offset_from_deref(struct hlsl_ctx *ctx, const struct hlsl_deref *deref return false; *offset = hlsl_ir_constant(offset_node)->value.u[0].u; - regset = hlsl_type_get_regset(deref->data_type); + regset = hlsl_deref_get_regset(ctx, deref); size = deref->var->data_type->reg_size[regset]; if (*offset >= size) diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 45e9ad96..c6c59c18 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -3656,7 +3656,7 @@ static void sm4_register_from_deref(struct hlsl_ctx *ctx, struct vkd3d_shader_re if (var->is_uniform) { - enum hlsl_regset regset = hlsl_type_get_regset(data_type); + enum hlsl_regset regset = hlsl_deref_get_regset(ctx, deref); if (regset == HLSL_REGSET_TEXTURES) { @@ -4433,7 +4433,7 @@ static void write_sm4_ld(const struct tpf_writer *tpf, const struct hlsl_ir_node const struct hlsl_type *resource_type = hlsl_deref_get_type(tpf->ctx, resource); bool multisampled = resource_type->base_type == HLSL_TYPE_TEXTURE && (resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMS || resource_type->sampler_dim == HLSL_SAMPLER_DIM_2DMSARRAY); - bool uav = (hlsl_type_get_regset(resource_type) == HLSL_REGSET_UAVS); + bool uav = (hlsl_deref_get_regset(tpf->ctx, resource) == HLSL_REGSET_UAVS); unsigned int coords_writemask = VKD3DSP_WRITEMASK_ALL; struct sm4_instruction instr;
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Francisco Casas : vkd3d-shader/hlsl: Avoid hlsl_type_get_regset() in allocate_register_reservations().
by Alexandre Julliard
05 Oct '23
05 Oct '23
Module: vkd3d Branch: master Commit: a214b7374bf0b8c3bd0b1d5ce147211186ded12a URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/a214b7374bf0b8c3bd0b1d5ce1472…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Sat Jun 10 01:59:54 2023 -0400 vkd3d-shader/hlsl: Avoid hlsl_type_get_regset() in allocate_register_reservations(). --- libs/vkd3d-shader/hlsl_codegen.c | 46 +++++++++++++++++++++++----------------- 1 file changed, 27 insertions(+), 19 deletions(-) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index b113696e..bf38f9ce 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -2968,31 +2968,39 @@ static void allocate_register_reservations(struct hlsl_ctx *ctx) LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { - enum hlsl_regset regset; + unsigned int r; if (!hlsl_type_is_resource(var->data_type)) continue; - regset = hlsl_type_get_regset(var->data_type); - if (var->reg_reservation.reg_type && var->regs[regset].allocation_size) + if (var->reg_reservation.reg_type) { - if (var->reg_reservation.reg_type != get_regset_name(regset)) + for (r = 0; r <= HLSL_REGSET_LAST_OBJECT; ++r) { - struct vkd3d_string_buffer *type_string; - - type_string = hlsl_type_to_string(ctx, var->data_type); - hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, - "Object of type '%s' must be bound to register type '%c'.", - type_string->buffer, get_regset_name(regset)); - hlsl_release_string_buffer(ctx, type_string); - } - else - { - var->regs[regset].allocated = true; - var->regs[regset].id = var->reg_reservation.reg_index; - TRACE("Allocated reserved %s to %c%u-%c%u.\n", var->name, var->reg_reservation.reg_type, - var->reg_reservation.reg_index, var->reg_reservation.reg_type, - var->reg_reservation.reg_index + var->regs[regset].allocation_size); + if (var->regs[r].allocation_size > 0) + { + if (var->reg_reservation.reg_type != get_regset_name(r)) + { + struct vkd3d_string_buffer *type_string; + + /* We can throw this error because resources can only span across a single + * regset, but we have to check for multiple regsets if we support register + * reservations for structs for SM5. */ + type_string = hlsl_type_to_string(ctx, var->data_type); + hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, + "Object of type '%s' must be bound to register type '%c'.", + type_string->buffer, get_regset_name(r)); + hlsl_release_string_buffer(ctx, type_string); + } + else + { + var->regs[r].allocated = true; + var->regs[r].id = var->reg_reservation.reg_index; + TRACE("Allocated reserved %s to %c%u-%c%u.\n", var->name, var->reg_reservation.reg_type, + var->reg_reservation.reg_index, var->reg_reservation.reg_type, + var->reg_reservation.reg_index + var->regs[r].allocation_size); + } + } } } }
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Francisco Casas : tests: Test register reservations on structs for SM5.
by Alexandre Julliard
05 Oct '23
05 Oct '23
Module: vkd3d Branch: master Commit: e64e08b2b732caf026ff54492cb3918aadbdccb9 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/e64e08b2b732caf026ff54492cb39…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Mon Sep 11 18:44:39 2023 -0300 tests: Test register reservations on structs for SM5. --- tests/hlsl/register-reservations.shader_test | 73 ++++++++++++++++++++++++++++ 1 file changed, 73 insertions(+) diff --git a/tests/hlsl/register-reservations.shader_test b/tests/hlsl/register-reservations.shader_test index 7e109eca..13e2fac2 100644 --- a/tests/hlsl/register-reservations.shader_test +++ b/tests/hlsl/register-reservations.shader_test @@ -156,3 +156,76 @@ float4 main() : sv_target [test] draw quad probe all rgba (2.0, 2.0, 2.0, 99.0) + + +[require] +shader model >= 5.0 + +[texture 0] +size (2, 2) +0.0 0.0 0.0 99.0 +0.0 0.0 0.0 99.0 +0.0 0.0 0.0 99.0 +0.0 0.0 0.0 99.0 + +[texture 1] +size (2, 2) +1.0 1.0 1.0 99.0 +1.0 1.0 1.0 99.0 +0.0 0.0 0.0 99.0 +0.0 0.0 0.0 99.0 + +[sampler 0] +filter point point point +address clamp clamp clamp + +[sampler 1] +filter linear linear linear +address clamp clamp clamp + +% If a struct spans many object register sets and one is reserved, all other used object register sets must be. +[pixel shader fail todo] +struct +{ + Texture2D tex; + sampler sam; +} foo : register(t1); + +float4 main() : sv_target +{ + return foo.tex.Sample(foo.sam, float2(0.4, 0)); +} + + +[pixel shader todo] +struct +{ + Texture2D tex; + sampler sam; +} foo : register(t1) : register(s1); + +float4 main() : sv_target +{ + return foo.tex.Sample(foo.sam, float2(0, 0.5)); +} + +[test] +todo draw quad +todo probe all rgba (0.5, 0.5, 0.5, 99.0) + + +[pixel shader] +struct +{ + Texture2D tex; + sampler sam; // unused. +} foo : register(t1); + +float4 main() : sv_target +{ + return foo.tex.Load(int3(0, 0, 0)); +} + +[test] +draw quad +todo probe all rgba (1.0, 1.0, 1.0, 99.0)
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Francisco Casas : vkd3d-shader/hlsl: Avoid hlsl_type_get_regset() in sm4_get_extern_resources().
by Alexandre Julliard
05 Oct '23
05 Oct '23
Module: vkd3d Branch: master Commit: cd0e3786c390c53d77f09a2d7715a074eede696f URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/cd0e3786c390c53d77f09a2d7715a…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Fri Jun 9 17:44:54 2023 -0400 vkd3d-shader/hlsl: Avoid hlsl_type_get_regset() in sm4_get_extern_resources(). --- libs/vkd3d-shader/tpf.c | 51 +++++++++++++++++++++++++++---------------------- 1 file changed, 28 insertions(+), 23 deletions(-) diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index de31bbcb..45e9ad96 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -3296,38 +3296,43 @@ static struct extern_resource *sm4_get_extern_resources(struct hlsl_ctx *ctx, un } else { + unsigned int r; + if (!hlsl_type_is_resource(var->data_type)) continue; - regset = hlsl_type_get_regset(var->data_type); - if (!var->regs[regset].allocated) - continue; - if (!(hlsl_array_reserve(ctx, (void **)&extern_resources, &capacity, *count + 1, - sizeof(*extern_resources)))) + for (r = 0; r <= HLSL_REGSET_LAST; ++r) { - sm4_free_extern_resources(extern_resources, *count); - *count = 0; - return NULL; - } + if (!var->regs[r].allocated) + continue; - if (!(name = hlsl_strdup(ctx, string_skip_tag(var->name)))) - { - sm4_free_extern_resources(extern_resources, *count); - *count = 0; - return NULL; - } + if (!(hlsl_array_reserve(ctx, (void **)&extern_resources, &capacity, *count + 1, + sizeof(*extern_resources)))) + { + sm4_free_extern_resources(extern_resources, *count); + *count = 0; + return NULL; + } + + if (!(name = hlsl_strdup(ctx, string_skip_tag(var->name)))) + { + sm4_free_extern_resources(extern_resources, *count); + *count = 0; + return NULL; + } - extern_resources[*count].var = var; + extern_resources[*count].var = var; - extern_resources[*count].name = name; - extern_resources[*count].data_type = var->data_type; - extern_resources[*count].is_user_packed = !!var->reg_reservation.reg_type; + extern_resources[*count].name = name; + extern_resources[*count].data_type = var->data_type; + extern_resources[*count].is_user_packed = !!var->reg_reservation.reg_type; - extern_resources[*count].regset = regset; - extern_resources[*count].id = var->regs[regset].id; - extern_resources[*count].bind_count = var->bind_count[regset]; + extern_resources[*count].regset = r; + extern_resources[*count].id = var->regs[r].id; + extern_resources[*count].bind_count = var->bind_count[r]; - ++*count; + ++*count; + } } }
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Francisco Casas : vkd3d-shader/hlsl: Make regset an output argument in hlsl_type_get_component_offset().
by Alexandre Julliard
05 Oct '23
05 Oct '23
Module: vkd3d Branch: master Commit: dfce1e7f4a8a9cad5a5b92232b10311852f7ea67 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/dfce1e7f4a8a9cad5a5b92232b103…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Fri Jun 9 16:55:21 2023 -0400 vkd3d-shader/hlsl: Make regset an output argument in hlsl_type_get_component_offset(). Components only span across a single regset, so instead of expecting the regset as input for the offset, hlsl_type_get_component_offset() can actually retrieve it. --- libs/vkd3d-shader/hlsl.c | 26 +++++++++++++++----------- libs/vkd3d-shader/hlsl.h | 2 +- libs/vkd3d-shader/tpf.c | 3 +-- 3 files changed, 17 insertions(+), 14 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 5fe9047b..ca1dca0c 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -452,11 +452,11 @@ struct hlsl_type *hlsl_type_get_component_type(struct hlsl_ctx *ctx, struct hlsl } unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_type *type, - enum hlsl_regset regset, unsigned int index) + unsigned int index, enum hlsl_regset *regset) { + unsigned int offset[HLSL_REGSET_LAST + 1] = {0}; struct hlsl_type *next_type; - unsigned int offset = 0; - unsigned int idx; + unsigned int idx, r; while (!type_is_single_component(type)) { @@ -468,19 +468,22 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty case HLSL_CLASS_SCALAR: case HLSL_CLASS_VECTOR: case HLSL_CLASS_MATRIX: - if (regset == HLSL_REGSET_NUMERIC) - offset += idx; + offset[HLSL_REGSET_NUMERIC] += idx; break; case HLSL_CLASS_STRUCT: - offset += type->e.record.fields[idx].reg_offset[regset]; + for (r = 0; r <= HLSL_REGSET_LAST; ++r) + offset[r] += type->e.record.fields[idx].reg_offset[r]; break; case HLSL_CLASS_ARRAY: - if (regset == HLSL_REGSET_NUMERIC) - offset += idx * align(type->e.array.type->reg_size[regset], 4); - else - offset += idx * type->e.array.type->reg_size[regset]; + for (r = 0; r <= HLSL_REGSET_LAST; ++r) + { + if (r == HLSL_REGSET_NUMERIC) + offset[r] += idx * align(type->e.array.type->reg_size[r], 4); + else + offset[r] += idx * type->e.array.type->reg_size[r]; + } break; case HLSL_CLASS_OBJECT: @@ -493,7 +496,8 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty type = next_type; } - return offset; + *regset = hlsl_type_get_regset(type); + return offset[*regset]; } static bool init_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_var *var, diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index f81083c0..2981fd92 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -1232,7 +1232,7 @@ unsigned int hlsl_type_get_array_element_reg_size(const struct hlsl_type *type, struct hlsl_type *hlsl_type_get_component_type(struct hlsl_ctx *ctx, struct hlsl_type *type, unsigned int index); unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_type *type, - enum hlsl_regset regset, unsigned int index); + unsigned int index, enum hlsl_regset *regset); bool hlsl_type_is_row_major(const struct hlsl_type *type); unsigned int hlsl_type_minor_size(const struct hlsl_type *type); unsigned int hlsl_type_major_size(const struct hlsl_type *type); diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index fbd84583..de31bbcb 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -3250,8 +3250,7 @@ static struct extern_resource *sm4_get_extern_resources(struct hlsl_ctx *ctx, un if (!hlsl_type_is_resource(component_type)) continue; - regset = hlsl_type_get_regset(component_type); - regset_offset = hlsl_type_get_component_offset(ctx, var->data_type, regset, k); + regset_offset = hlsl_type_get_component_offset(ctx, var->data_type, k, ®set); if (regset_offset > var->regs[regset].allocation_size) continue;
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Nikolay Sivov : vkd3d-shader/hlsl: Add fwidth() function.
by Alexandre Julliard
05 Oct '23
05 Oct '23
Module: vkd3d Branch: master Commit: b5c0c9c22f3c646cfc3143b5d8e6200a9a45ab6f URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/b5c0c9c22f3c646cfc3143b5d8e62…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Thu Sep 7 02:09:36 2023 +0200 vkd3d-shader/hlsl: Add fwidth() function. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- Makefile.am | 1 + libs/vkd3d-shader/hlsl.y | 28 ++++++++++++++++++++++++++++ tests/hlsl/fwidth.shader_test | 26 ++++++++++++++++++++++++++ 3 files changed, 55 insertions(+) diff --git a/Makefile.am b/Makefile.am index 744e4612..11df76ad 100644 --- a/Makefile.am +++ b/Makefile.am @@ -93,6 +93,7 @@ vkd3d_shader_tests = \ tests/hlsl/function-overload.shader_test \ tests/hlsl/function-return.shader_test \ tests/hlsl/function.shader_test \ + tests/hlsl/fwidth.shader_test \ tests/hlsl/gather-offset.shader_test \ tests/hlsl/gather.shader_test \ tests/hlsl/getdimensions.shader_test \ diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index a47246de..8c327c79 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -2961,6 +2961,33 @@ static bool intrinsic_frac(struct hlsl_ctx *ctx, return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_FRACT, arg, loc); } +static bool intrinsic_fwidth(struct hlsl_ctx *ctx, + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) +{ + struct hlsl_ir_function_decl *func; + struct hlsl_type *type; + char *body; + + static const char template[] = + "%s fwidth(%s x)\n" + "{\n" + " return abs(ddx(x)) + abs(ddy(x));\n" + "}"; + + if (!elementwise_intrinsic_float_convert_args(ctx, params, loc)) + return false; + type = params->args[0]->data_type; + + if (!(body = hlsl_sprintf_alloc(ctx, template, type->name, type->name))) + return false; + func = hlsl_compile_internal_function(ctx, "fwidth", body); + vkd3d_free(body); + if (!func) + return false; + + return add_user_call(ctx, func, params, loc); +} + static bool intrinsic_ldexp(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { @@ -3690,6 +3717,7 @@ intrinsic_functions[] = {"floor", 1, true, intrinsic_floor}, {"fmod", 2, true, intrinsic_fmod}, {"frac", 1, true, intrinsic_frac}, + {"fwidth", 1, true, intrinsic_fwidth}, {"ldexp", 2, true, intrinsic_ldexp}, {"length", 1, true, intrinsic_length}, {"lerp", 3, true, intrinsic_lerp}, diff --git a/tests/hlsl/fwidth.shader_test b/tests/hlsl/fwidth.shader_test new file mode 100644 index 00000000..e302505f --- /dev/null +++ b/tests/hlsl/fwidth.shader_test @@ -0,0 +1,26 @@ +[require] +shader model >= 3.0 + +[pixel shader] +float4 main(float4 pos : sv_position) : sv_target +{ + // Shader models < 4 don't add 0.5 to sv_position, so this adjustment is required to get the + // same outputs. + pos.x = floor(pos.x) + 0.5; + pos.y = floor(pos.y) + 0.5; + + pos /= 10.0; + float nonlinear = pos.x * pos.y - pos.x * (pos.x + 0.5); + float4 res = fwidth(nonlinear); + + // Each device may use either the coarse or the fine derivate, so use quantization. + return round(30 * res); +} + +[test] +draw quad +probe (10, 10) rgba (8.0, 8.0, 8.0, 8.0) +probe (11, 10) rgba (8.0, 8.0, 8.0, 8.0) +probe (12, 10) rgba (10.0, 10.0, 10.0, 10.0) +probe (16, 16) rgba (12.0, 12.0, 12.0, 12.0) +probe (150, 150) rgba (92.0, 92.0, 92.0, 92.0)
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Andrey Gusev : vkd3d: Add ID3D12GraphicsCommandList5 interface stub.
by Alexandre Julliard
05 Oct '23
05 Oct '23
Module: vkd3d Branch: master Commit: 8087cc01f72517e418e5e8a5d83acfa0a680f0ca URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/8087cc01f72517e418e5e8a5d83ac…
Author: Andrey Gusev <andrey.goosev(a)gmail.com> Date: Wed Oct 4 14:11:47 2023 +0300 vkd3d: Add ID3D12GraphicsCommandList5 interface stub. --- libs/vkd3d/command.c | 292 ++++++++++++++++++++++++--------------------- libs/vkd3d/device.c | 4 +- libs/vkd3d/vkd3d_private.h | 2 +- 3 files changed, 157 insertions(+), 141 deletions(-)
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