winehq.org
Sign In
Sign Up
Sign In
Sign Up
Manage this list
×
Keyboard Shortcuts
Thread View
j
: Next unread message
k
: Previous unread message
j a
: Jump to all threads
j l
: Jump to MailingList overview
2025
February
January
2024
December
November
October
September
August
July
June
May
April
March
February
January
2023
December
November
October
September
August
July
June
May
April
March
February
January
2022
December
November
October
September
August
July
June
May
April
March
February
January
2021
December
November
October
September
August
July
June
May
April
March
February
January
2020
December
November
October
September
August
July
June
May
April
March
February
January
2019
December
November
October
September
August
July
June
May
April
March
February
January
2018
December
November
October
September
August
July
June
May
April
March
February
January
2017
December
November
October
September
August
July
June
May
April
March
February
January
2016
December
November
October
September
August
July
June
May
April
March
February
January
2015
December
November
October
September
August
July
June
May
April
March
February
January
2014
December
November
October
September
August
July
June
May
April
March
February
January
2013
December
November
October
September
August
July
June
May
April
March
February
January
2012
December
November
October
September
August
July
June
May
April
March
February
January
2011
December
November
October
September
August
July
June
May
April
March
February
January
2010
December
November
October
September
August
July
June
May
April
March
February
January
2009
December
November
October
September
August
July
June
May
April
March
February
January
2008
December
November
October
September
August
July
June
May
April
March
February
January
2007
December
November
October
September
August
July
June
May
April
March
February
January
2006
December
November
October
September
August
July
June
May
April
March
February
January
2005
December
November
October
September
August
July
June
May
April
March
February
January
2004
December
November
October
September
August
July
June
May
April
March
February
January
2003
December
November
October
September
August
July
June
May
April
March
February
January
2002
December
November
October
September
August
July
June
May
April
March
February
January
2001
December
November
October
September
August
July
June
May
April
March
February
List overview
wine-commits
October 2023
----- 2025 -----
February 2025
January 2025
----- 2024 -----
December 2024
November 2024
October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
----- 2023 -----
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
----- 2022 -----
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
----- 2021 -----
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
----- 2020 -----
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
----- 2019 -----
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
----- 2018 -----
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
----- 2017 -----
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
----- 2016 -----
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
----- 2015 -----
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
----- 2014 -----
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
----- 2013 -----
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
----- 2012 -----
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
----- 2011 -----
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
----- 2010 -----
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
----- 2009 -----
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
----- 2008 -----
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
----- 2007 -----
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
----- 2006 -----
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
----- 2005 -----
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
----- 2004 -----
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
----- 2003 -----
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
----- 2002 -----
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
----- 2001 -----
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001
wine-commits@winehq.org
1 participants
702 discussions
Start a n
N
ew thread
Nikolay Sivov : vkd3d-shader/hlsl: Add a pass to remove unreachable code.
by Alexandre Julliard
31 Oct '23
31 Oct '23
Module: vkd3d Branch: master Commit: c84d4e3571b00dbc895b6c98526d3d8fb3791512 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/c84d4e3571b00dbc895b6c98526d3…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Oct 11 14:29:25 2023 +0200 vkd3d-shader/hlsl: Add a pass to remove unreachable code. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/hlsl_codegen.c | 57 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index cf7bbc8f..013667e2 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -4455,6 +4455,62 @@ static bool type_has_object_components(struct hlsl_type *type) return false; } +static void remove_unreachable_code(struct hlsl_ctx *ctx, struct hlsl_block *body) +{ + struct hlsl_ir_node *instr, *next; + struct hlsl_block block; + struct list *start; + + LIST_FOR_EACH_ENTRY_SAFE(instr, next, &body->instrs, struct hlsl_ir_node, entry) + { + if (instr->type == HLSL_IR_IF) + { + struct hlsl_ir_if *iff = hlsl_ir_if(instr); + + remove_unreachable_code(ctx, &iff->then_block); + remove_unreachable_code(ctx, &iff->else_block); + } + else if (instr->type == HLSL_IR_LOOP) + { + struct hlsl_ir_loop *loop = hlsl_ir_loop(instr); + + remove_unreachable_code(ctx, &loop->body); + } + else if (instr->type == HLSL_IR_SWITCH) + { + struct hlsl_ir_switch *s = hlsl_ir_switch(instr); + struct hlsl_ir_switch_case *c; + + LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry) + { + remove_unreachable_code(ctx, &c->body); + } + } + } + + /* Remove instructions past unconditional jumps. */ + LIST_FOR_EACH_ENTRY(instr, &body->instrs, struct hlsl_ir_node, entry) + { + struct hlsl_ir_jump *jump; + + if (instr->type != HLSL_IR_JUMP) + continue; + + jump = hlsl_ir_jump(instr); + if (jump->type != HLSL_IR_JUMP_BREAK && jump->type != HLSL_IR_JUMP_CONTINUE) + continue; + + if (!(start = list_next(&body->instrs, &instr->entry))) + break; + + hlsl_block_init(&block); + list_move_slice_tail(&block.instrs, start, list_tail(&body->instrs)); + hlsl_block_cleanup(&block); + + break; + } +} + int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out) { @@ -4572,6 +4628,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry progress |= hlsl_transform_ir(ctx, remove_trivial_conditional_branches, body, NULL); } while (progress); + remove_unreachable_code(ctx, body); lower_ir(ctx, lower_nonconstant_vector_derefs, body); lower_ir(ctx, lower_casts_to_bool, body);
1
0
0
0
Nikolay Sivov : vkd3d-shader/hlsl: Add copy propagation logic for switches.
by Alexandre Julliard
31 Oct '23
31 Oct '23
Module: vkd3d Branch: master Commit: a4fa323e6c5b8f5f4a3a3e350f4a155bd8f8ddb9 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/a4fa323e6c5b8f5f4a3a3e350f4a1…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Oct 11 14:08:59 2023 +0200 vkd3d-shader/hlsl: Add copy propagation logic for switches. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/hlsl_codegen.c | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index d1853067..cf7bbc8f 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1675,6 +1675,19 @@ static void copy_propagation_invalidate_from_block(struct hlsl_ctx *ctx, struct break; } + case HLSL_IR_SWITCH: + { + struct hlsl_ir_switch *s = hlsl_ir_switch(instr); + struct hlsl_ir_switch_case *c; + + LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry) + { + copy_propagation_invalidate_from_block(ctx, state, &c->body); + } + + break; + } + default: break; } @@ -1723,6 +1736,28 @@ static bool copy_propagation_process_loop(struct hlsl_ctx *ctx, struct hlsl_ir_l return progress; } +static bool copy_propagation_process_switch(struct hlsl_ctx *ctx, struct hlsl_ir_switch *s, + struct copy_propagation_state *state) +{ + struct copy_propagation_state inner_state; + struct hlsl_ir_switch_case *c; + bool progress = false; + + LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry) + { + copy_propagation_state_init(ctx, &inner_state, state); + progress |= copy_propagation_transform_block(ctx, &c->body, &inner_state); + copy_propagation_state_destroy(&inner_state); + } + + LIST_FOR_EACH_ENTRY(c, &s->cases, struct hlsl_ir_switch_case, entry) + { + copy_propagation_invalidate_from_block(ctx, state, &c->body); + } + + return progress; +} + static bool copy_propagation_transform_block(struct hlsl_ctx *ctx, struct hlsl_block *block, struct copy_propagation_state *state) { @@ -1761,6 +1796,10 @@ static bool copy_propagation_transform_block(struct hlsl_ctx *ctx, struct hlsl_b progress |= copy_propagation_process_loop(ctx, hlsl_ir_loop(instr), state); break; + case HLSL_IR_SWITCH: + progress |= copy_propagation_process_switch(ctx, hlsl_ir_switch(instr), state); + break; + default: break; }
1
0
0
0
Nikolay Sivov : vkd3d-shader/hlsl: Validate break/continue context.
by Alexandre Julliard
31 Oct '23
31 Oct '23
Module: vkd3d Branch: master Commit: 72623031a2604249dbd9ae14b883bfd0484e33ef URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/72623031a2604249dbd9ae14b883b…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Tue Oct 24 21:05:42 2023 +0200 vkd3d-shader/hlsl: Validate break/continue context. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/hlsl.h | 2 ++ libs/vkd3d-shader/hlsl.y | 42 +++++++++++++++++++++++++++++------------- tests/hlsl/switch.shader_test | 4 ++-- 3 files changed, 33 insertions(+), 15 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 6200d6b9..bd09e869 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -727,6 +727,8 @@ struct hlsl_scope struct hlsl_scope *upper; /* The scope was created for the loop statement. */ bool loop; + /* The scope was created for the switch statement. */ + bool _switch; }; struct hlsl_profile_info diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 20802eb2..5fd140fb 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -4640,12 +4640,31 @@ static void validate_texture_format_type(struct hlsl_ctx *ctx, struct hlsl_type } } -static struct hlsl_scope *get_loop_scope(struct hlsl_scope *scope) +static bool check_continue(struct hlsl_ctx *ctx, const struct hlsl_scope *scope, const struct vkd3d_shader_location *loc) { + if (scope->_switch) + { + hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, + "The 'continue' statement is not allowed in 'switch' statements."); + return false; + } + if (scope->loop) - return scope; + return true; - return scope->upper ? get_loop_scope(scope->upper) : NULL; + if (scope->upper) + return check_continue(ctx, scope->upper, loc); + + hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "The 'continue' statement is only allowed in loops."); + return false; +} + +static bool is_break_allowed(const struct hlsl_scope *scope) +{ + if (scope->loop || scope->_switch) + return true; + + return scope->upper ? is_break_allowed(scope->upper) : false; } static void check_duplicated_switch_cases(struct hlsl_ctx *ctx, const struct hlsl_ir_switch_case *check, struct list *cases) @@ -5407,6 +5426,8 @@ loop_scope_start: switch_scope_start: %empty { + hlsl_push_scope(ctx); + ctx->cur_scope->_switch = true; } var_identifier: @@ -6244,12 +6265,10 @@ jump_statement: { struct hlsl_ir_node *jump; - /* TODO: allow 'break' in the 'switch' statements. */ - - if (!get_loop_scope(ctx->cur_scope)) + if (!is_break_allowed(ctx->cur_scope)) { hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, - "The 'break' statement must be used inside of a loop."); + "The 'break' statement must be used inside of a loop or a switch."); } if (!($$ = make_empty_block(ctx))) @@ -6261,13 +6280,8 @@ jump_statement: | KW_CONTINUE ';' { struct hlsl_ir_node *jump; - struct hlsl_scope *scope; - if (!(scope = get_loop_scope(ctx->cur_scope))) - { - hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, - "The 'continue' statement must be used inside of a loop."); - } + check_continue(ctx, ctx->cur_scope, &@1); if (!($$ = make_empty_block(ctx))) YYABORT; @@ -6411,6 +6425,8 @@ switch_statement: $$ = $5; hlsl_block_add_instr($$, s); + + hlsl_pop_scope(ctx); } switch_case: diff --git a/tests/hlsl/switch.shader_test b/tests/hlsl/switch.shader_test index e41834d7..720672a7 100644 --- a/tests/hlsl/switch.shader_test +++ b/tests/hlsl/switch.shader_test @@ -211,7 +211,7 @@ float4 main() : sv_target } % unterminated cases -[pixel shader fail(sm<6)] +[pixel shader fail(sm<6) todo] uint4 v; float4 main() : sv_target @@ -455,7 +455,7 @@ todo draw quad probe all rgba (1.0, 2.0, 3.0, 4.0) % 'continue' is not supported in switches -[pixel shader fail(sm<6) todo] +[pixel shader fail(sm<6)] uint4 v; float4 main() : sv_target
1
0
0
0
Nikolay Sivov : vkd3d-shader/hlsl: Check for duplicate case statements.
by Alexandre Julliard
31 Oct '23
31 Oct '23
Module: vkd3d Branch: master Commit: 9a6e4a0c58de4e3e9042a8f5b7044042d0ecd98d URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/9a6e4a0c58de4e3e9042a8f5b7044…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Oct 11 13:55:32 2023 +0200 vkd3d-shader/hlsl: Check for duplicate case statements. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/hlsl.y | 34 ++++++++++++++++++++++++++++++++ libs/vkd3d-shader/vkd3d_shader_private.h | 1 + 2 files changed, 35 insertions(+) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 3d194a0c..20802eb2 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -4648,6 +4648,39 @@ static struct hlsl_scope *get_loop_scope(struct hlsl_scope *scope) return scope->upper ? get_loop_scope(scope->upper) : NULL; } +static void check_duplicated_switch_cases(struct hlsl_ctx *ctx, const struct hlsl_ir_switch_case *check, struct list *cases) +{ + struct hlsl_ir_switch_case *c; + bool found_duplicate = false; + + LIST_FOR_EACH_ENTRY(c, cases, struct hlsl_ir_switch_case, entry) + { + if (check->is_default) + { + if ((found_duplicate = c->is_default)) + { + hlsl_error(ctx, &check->loc, VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE, + "Found multiple 'default' statements."); + hlsl_note(ctx, &c->loc, VKD3D_SHADER_LOG_ERROR, "The 'default' statement was previously found here."); + } + } + else + { + if (c->is_default) continue; + if ((found_duplicate = (c->value == check->value))) + { + hlsl_error(ctx, &check->loc, VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE, + "Found duplicate 'case' statement."); + hlsl_note(ctx, &c->loc, VKD3D_SHADER_LOG_ERROR, "The same 'case %d' statement was previously found here.", + c->value); + } + } + + if (found_duplicate) + break; + } +} + } %locations @@ -6447,6 +6480,7 @@ switch_cases: | switch_cases switch_case { $$ = $1; + check_duplicated_switch_cases(ctx, $2, $$); list_add_tail($$, &$2->entry); } diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index c9d2dec8..93154c0f 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -142,6 +142,7 @@ enum vkd3d_shader_error VKD3D_SHADER_ERROR_HLSL_RECURSIVE_CALL = 5025, VKD3D_SHADER_ERROR_HLSL_INCONSISTENT_SAMPLER = 5026, VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT = 5027, + VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE = 5028, VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300, VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
1
0
0
0
Nikolay Sivov : vkd3d-shader/hlsl: Add initial support for parsing 'switch' statements.
by Alexandre Julliard
31 Oct '23
31 Oct '23
Module: vkd3d Branch: master Commit: ec8dfa467f57351207010713d33b4e4e846f12a4 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/ec8dfa467f57351207010713d33b4…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Oct 11 13:51:51 2023 +0200 vkd3d-shader/hlsl: Add initial support for parsing 'switch' statements. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/hlsl.c | 132 +++++++++++++++++++++++++++++++++++++++ libs/vkd3d-shader/hlsl.h | 30 +++++++++ libs/vkd3d-shader/hlsl.l | 4 +- libs/vkd3d-shader/hlsl.y | 117 ++++++++++++++++++++++++++++++++++ libs/vkd3d-shader/hlsl_codegen.c | 81 ++++++++++++++++++++++++ tests/hlsl/switch.shader_test | 12 ++-- 6 files changed, 369 insertions(+), 7 deletions(-)
1
0
0
0
Nikolay Sivov : tests: Add some tests for the 'switch' statements.
by Alexandre Julliard
31 Oct '23
31 Oct '23
Module: vkd3d Branch: master Commit: ebb5aacabfb82353377a126b07f2881eb32b0510 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/ebb5aacabfb82353377a126b07f28…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Sep 20 11:53:36 2023 +0200 tests: Add some tests for the 'switch' statements. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- Makefile.am | 1 + tests/hlsl/switch.shader_test | 552 ++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 553 insertions(+) diff --git a/Makefile.am b/Makefile.am index def1db6f..a0c3158e 100644 --- a/Makefile.am +++ b/Makefile.am @@ -166,6 +166,7 @@ vkd3d_shader_tests = \ tests/hlsl/struct-array.shader_test \ tests/hlsl/struct-assignment.shader_test \ tests/hlsl/struct-semantics.shader_test \ + tests/hlsl/switch.shader_test \ tests/hlsl/swizzle-constant-prop.shader_test \ tests/hlsl/swizzle-matrix.shader_test \ tests/hlsl/swizzles.shader_test \ diff --git a/tests/hlsl/switch.shader_test b/tests/hlsl/switch.shader_test new file mode 100644 index 00000000..aab12485 --- /dev/null +++ b/tests/hlsl/switch.shader_test @@ -0,0 +1,552 @@ +[require] +shader model >= 4.0 + +[pixel shader todo] +uint4 v; + +float4 main() : sv_target +{ + switch (v.x) + { + case 0: + return 3.0; + case 1: + return 4.0; + default: + return 5.0; + } +} + +[test] +uniform 0 uint4 3 0 0 0 +todo draw quad +probe all rgba (5.0, 5.0, 5.0, 5.0) +uniform 0 uint4 1 0 0 0 +todo draw quad +probe all rgba (4.0, 4.0, 4.0, 4.0) +uniform 0 uint4 0 0 0 0 +todo draw quad +probe all rgba (3.0, 3.0, 3.0, 3.0) + +% falling through is only supported for empty case statements +[pixel shader todo] +uint4 v; + +float4 main() : sv_target +{ + float4 c = {1.0, 2.0, 3.0, 4.0}; + + switch (v.x) + { + case 0: + case 1: + c.x += 0.1f; + break; + } + + return c; +} + +[test] +uniform 0 uint4 2 0 0 0 +todo draw quad +probe all rgba (1.0, 2.0, 3.0, 4.0) +uniform 0 uint4 1 0 0 0 +todo draw quad +probe all rgba (1.1, 2.0, 3.0, 4.0) +uniform 0 uint4 0 0 0 0 +todo draw quad +probe all rgba (1.1, 2.0, 3.0, 4.0) + +% case value evaluation +[pixel shader todo] +uint4 v; + +float4 main() : sv_target +{ + float4 c = {1.0, 2.0, 3.0, 4.0}; + + switch (v.x) + { + case 1+1: + c += 0.1f; + break; + case 0: + c += 0.2f; + break; + } + + return c; +} + +[test] +uniform 0 uint4 2 0 0 0 +todo draw quad +probe all rgba (1.1, 2.1, 3.1, 4.1) +uniform 0 uint4 1 0 0 0 +todo draw quad +probe all rgba (1.0, 2.0, 3.0, 4.0) + +% floats are accepted +[pixel shader todo fail(sm>=6)] +uint4 v; + +float4 main() : sv_target +{ + float4 c = {1.0, 2.0, 3.0, 4.0}; + + switch (v.x) + { + case 2.1f: + c += 0.1f; + break; + case 0.9f: + c += 0.2f; + break; + } + + return c; +} + +[test] +uniform 0 uint4 2 0 0 0 +todo draw quad +probe all rgba (1.1, 2.1, 3.1, 4.1) +uniform 0 uint4 1 0 0 0 +todo draw quad +probe all rgba (1.0, 2.0, 3.0, 4.0) + +[pixel shader todo fail(sm>=6)] +float4 v; + +float4 main() : sv_target +{ + float4 c = {1.0, 2.0, 3.0, 4.0}; + + switch (v.x) + { + case 2.1f: + c += 0.1f; + break; + case 0.9f: + c += 0.2f; + break; + } + + return c; +} + +[test] +uniform 0 float4 2.0 0.0 0.0 0.0 +todo draw quad +probe all rgba (1.1, 2.1, 3.1, 4.1) +uniform 0 float4 1.0 0.0 0.0 0.0 +todo draw quad +probe all rgba (1.0, 2.0, 3.0, 4.0) + +[pixel shader fail] +uint4 v; + +float4 main() : sv_target +{ + float4 c = {1.0, 2.0, 3.0, 4.0}; + uint a = 1; + + switch (v.x) + { + case 1+a: + c += 0.1f; + break; + case 0: + c += 0.2f; + break; + } + + return c; +} + +% duplicate cases +[pixel shader fail] +uint4 v; + +float4 main() : sv_target +{ + float4 c = {1.0, 2.0, 3.0, 4.0}; + + switch (v.x) + { + case 2: + c += 0.1f; + break; + case 1+1: + c += 0.2f; + break; + } + + return c; +} + +% multiple default cases +[pixel shader fail] +uint4 v; + +float4 main() : sv_target +{ + float4 c = {1.0, 2.0, 3.0, 4.0}; + + switch (v.x) + { + default: + case 2: + c += 0.1f; + break; + case 1: + c += 0.2f; + break; + default: + break; + } + + return c; +} + +% unterminated cases +[pixel shader fail(sm<6)] +uint4 v; + +float4 main() : sv_target +{ + float4 c = {1.0, 2.0, 3.0, 4.0}; + + switch (v.x) + { + case 0: + c += 0.1f; + case 1: + c += 0.2f; + break; + } + + return c; +} + +[pixel shader fail] +uint4 v; + +float4 main() : sv_target +{ + switch (v.x) + { + case 0: + return 3.0; + case 1: + return 4.0; + case 2: + } + return 0.0; +} + +[pixel shader fail] +uint4 v; + +float4 main() : sv_target +{ + switch (v.x) + { + case 0: + return 3.0; + case 1: + return 4.0; + default: + } + return 0.0; +} + +[pixel shader fail(sm<6)] +uint4 v; + +float4 main() : sv_target +{ + switch (v.x) + { + case 0: + return 3.0; + case 1: + return 4.0; + default: + discard; + } + return 0.0; +} + +[pixel shader fail(sm<6)] +uint4 v; + +float4 main() : sv_target +{ + switch (v.x) + { + case 0: + return 3.0; + case 1: + return 4.0; + case 2: + discard; + } + return 0.0; +} + +[pixel shader fail(sm<6)] +uint4 v; + +float4 main() : sv_target +{ + switch (v.x) + { + case 0: + discard; + case 1: + return 4.0; + } + return 0.0; +} + +% more complicated breaks +[pixel shader todo] +uint4 v; + +float4 main() : sv_target +{ + float4 c = {1.0, 2.0, 3.0, 4.0}; + + switch (v.x) + { + case 2: + c += 0.1f; + if (true) break; + c = 9.0f; + case 1: + if (false) break; + c += 0.2f; + break; + default: + case 0: + break; + } + + return c; +} + +[test] +uniform 0 uint4 2 0 0 0 +todo draw quad +probe all rgba (1.1, 2.1, 3.1, 4.1) +uniform 0 uint4 1 0 0 0 +todo draw quad +probe all rgba (1.2, 2.2, 3.2, 4.2) +uniform 0 uint4 0 0 0 0 +todo draw quad +probe all rgba (1.0, 2.0, 3.0, 4.0) + +% switch breaks within a loop +[pixel shader todo] +uint4 v; + +float4 main() : sv_target +{ + float4 c = {1.0f, 2.0f, 3.0f, 4.0f}; + + for (int i = 0; i < 4; ++i) + { + switch (v.x) + { + case 2: + c += 1.0f; + break; + case 1: + c -= 1.0f; + break; + default: + case 0: + break; + } + } + + return c; +} + +[test] +uniform 0 uint4 2 0 0 0 +todo draw quad +probe all rgba (5.0, 6.0, 7.0, 8.0) + +% default case placement +[pixel shader todo] +uint4 v; + +float4 main() : sv_target +{ + float4 c = {1.0f, 2.0f, 3.0f, 4.0f}; + + switch (v.x) + { + case 2: + c += 1.0f; + break; + case 1: + c -= 1.0f; + break; + case 3: + default: + case 0: + c += 3.0f; + break; + } + + return c; +} + +[test] +uniform 0 uint4 0 0 0 0 +todo draw quad +probe all rgba (4.0, 5.0, 6.0, 7.0) +uniform 0 uint4 2 0 0 0 +todo draw quad +probe all rgba (2.0, 3.0, 4.0, 5.0) +uniform 0 uint4 3 0 0 0 +todo draw quad +probe all rgba (4.0, 5.0, 6.0, 7.0) + +[pixel shader todo] +uint4 v; + +float4 main() : sv_target +{ + float4 c = {1.0f, 2.0f, 3.0f, 4.0f}; + + switch (v.x) + { + case 2: + c += 1.0f; + break; + case 1: + c -= 1.0f; + break; + case 3: + default: + break; + case 0: + c += 3.0f; + break; + } + + return c; +} + +[test] +uniform 0 uint4 3 0 0 0 +todo draw quad +probe all rgba (1.0, 2.0, 3.0, 4.0) +uniform 0 uint4 0 0 0 0 +todo draw quad +probe all rgba (4.0, 5.0, 6.0, 7.0) +uniform 0 uint4 5 0 0 0 +todo draw quad +probe all rgba (1.0, 2.0, 3.0, 4.0) + +% 'continue' is not supported in switches +[pixel shader fail(sm<6)] +uint4 v; + +float4 main() : sv_target +{ + float4 c = {1.0, 2.0, 3.0, 4.0}; + uint i, j; + + for (i = 0; i < v.z; i++) + { + switch (v.x) + { + case 0: + c += 0.1f; + continue; + break; + case 1: + c += 0.2f; + break; + } + } + + return c; +} + +[pixel shader todo] +uint4 v; + +float4 main() : sv_target +{ + float4 c = {1.0, 2.0, 3.0, 4.0}; + uint i, j; + + for (i = 0; i < v.z; i++) + { + switch (v.x) + { + case 0: + for (j = 0; j < v.z; j++) + { + c += 1.0f; + if (v.w) + continue; + } + break; + case 1: + c += 2.0f; + break; + } + } + + return c; +} + +[test] +uniform 0 uint4 0 0 3 1 +todo draw quad +probe all rgba (10.0, 11.0, 12.0, 13.0) +uniform 0 uint4 1 0 3 1 +todo draw quad +probe all rgba (7.0, 8.0, 9.0, 10.0) + +% return from a switch nested in a loop +[pixel shader todo] +uint4 v; + +float4 main() : sv_target +{ + float4 c = {1.0, 2.0, 3.0, 4.0}; + uint i, j; + + for (i = 0; i < v.z; i++) + { + switch (v.x) + { + case 0: + c += 1.0f; + break; + case 1: + c += 2.0f; + return c; + } + c += 100.0f; + } + + return c; +} + +[test] +uniform 0 uint4 0 0 3 1 +todo draw quad +probe all rgba (304.0, 305.0, 306.0, 307.0) +uniform 0 uint4 1 0 3 1 +todo draw quad +probe all rgba (3.0, 4.0, 5.0, 6.0)
1
0
0
0
Alexandre Julliard : winegcc: Use a temp file for the implicitly created import library.
by Alexandre Julliard
31 Oct '23
31 Oct '23
Module: wine Branch: master Commit: 4819a850a0ee4ad1989bbd5c7207c5d952166d14 URL:
https://gitlab.winehq.org/wine/wine/-/commit/4819a850a0ee4ad1989bbd5c7207c5…
Author: Alexandre Julliard <julliard(a)winehq.org> Date: Tue Oct 31 16:34:40 2023 +0100 winegcc: Use a temp file for the implicitly created import library. Otherwise clang creates a .lib file along with every dll. --- tools/winegcc/winegcc.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/tools/winegcc/winegcc.c b/tools/winegcc/winegcc.c index b8eb5e4fc79..4924f608720 100644 --- a/tools/winegcc/winegcc.c +++ b/tools/winegcc/winegcc.c @@ -465,6 +465,8 @@ static struct strarray get_link_args( struct options *opts, const char *output_n if (opts->out_implib) strarray_add(&link_args, strmake("-Wl,-implib:%s", opts->out_implib)); + else + strarray_add(&link_args, strmake("-Wl,-implib:%s", make_temp_file( output_name, ".lib" ))); strarray_add( &link_args, strmake( "-Wl,-filealign:%s", opts->file_align ? opts->file_align : "0x1000" ));
1
0
0
0
Alexandre Julliard : server: Only create Wow64 system directories for 32-bit platforms.
by Alexandre Julliard
31 Oct '23
31 Oct '23
Module: wine Branch: master Commit: 663e93e61f9b2c39af97bb69a83ed201de98487e URL:
https://gitlab.winehq.org/wine/wine/-/commit/663e93e61f9b2c39af97bb69a83ed2…
Author: Alexandre Julliard <julliard(a)winehq.org> Date: Tue Oct 31 13:26:36 2023 +0100 server: Only create Wow64 system directories for 32-bit platforms. --- server/registry.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/server/registry.c b/server/registry.c index 629d67c832f..0128b8be9d8 100644 --- a/server/registry.c +++ b/server/registry.c @@ -1990,8 +1990,6 @@ void init_registry(void) { case IMAGE_FILE_MACHINE_I386: mkdir( "drive_c/windows/syswow64", 0777 ); break; case IMAGE_FILE_MACHINE_ARMNT: mkdir( "drive_c/windows/sysarm32", 0777 ); break; - case IMAGE_FILE_MACHINE_AMD64: mkdir( "drive_c/windows/sysx8664", 0777 ); break; - case IMAGE_FILE_MACHINE_ARM64: mkdir( "drive_c/windows/sysarm64", 0777 ); break; } } }
1
0
0
0
Alexandre Julliard : wow64: Only support Wow64 system directories for 32-bit platforms.
by Alexandre Julliard
31 Oct '23
31 Oct '23
Module: wine Branch: master Commit: c9a011a9cbeeebff37d420967c717f10c7a70657 URL:
https://gitlab.winehq.org/wine/wine/-/commit/c9a011a9cbeeebff37d420967c717f…
Author: Alexandre Julliard <julliard(a)winehq.org> Date: Tue Oct 31 14:07:05 2023 +0100 wow64: Only support Wow64 system directories for 32-bit platforms. --- dlls/wow64/wow64_private.h | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/wow64/wow64_private.h b/dlls/wow64/wow64_private.h index c063704859a..470738ea2bd 100644 --- a/dlls/wow64/wow64_private.h +++ b/dlls/wow64/wow64_private.h @@ -64,8 +64,6 @@ static inline const WCHAR *get_machine_wow64_dir( USHORT machine ) case IMAGE_FILE_MACHINE_TARGET_HOST: return L"\\??\\C:\\windows\\system32"; case IMAGE_FILE_MACHINE_I386: return L"\\??\\C:\\windows\\syswow64"; case IMAGE_FILE_MACHINE_ARMNT: return L"\\??\\C:\\windows\\sysarm32"; - case IMAGE_FILE_MACHINE_AMD64: return L"\\??\\C:\\windows\\sysx8664"; - case IMAGE_FILE_MACHINE_ARM64: return L"\\??\\C:\\windows\\sysarm64"; default: return NULL; } }
1
0
0
0
Alexandre Julliard : kernelbase: Only support Wow64 system directories for 32-bit platforms.
by Alexandre Julliard
31 Oct '23
31 Oct '23
Module: wine Branch: master Commit: 0d3fd1474782dd98cbc99d9dd6e259baf740d4bd URL:
https://gitlab.winehq.org/wine/wine/-/commit/0d3fd1474782dd98cbc99d9dd6e259…
Author: Alexandre Julliard <julliard(a)winehq.org> Date: Tue Oct 31 14:06:34 2023 +0100 kernelbase: Only support Wow64 system directories for 32-bit platforms. --- dlls/kernelbase/file.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/kernelbase/file.c b/dlls/kernelbase/file.c index aaa549bfd85..42c47707582 100644 --- a/dlls/kernelbase/file.c +++ b/dlls/kernelbase/file.c @@ -85,8 +85,6 @@ static const WCHAR *get_machine_wow64_dir( WORD machine ) case IMAGE_FILE_MACHINE_TARGET_HOST: return system_dir; case IMAGE_FILE_MACHINE_I386: return L"C:\\windows\\syswow64"; case IMAGE_FILE_MACHINE_ARMNT: return L"C:\\windows\\sysarm32"; - case IMAGE_FILE_MACHINE_AMD64: return L"C:\\windows\\sysx8664"; - case IMAGE_FILE_MACHINE_ARM64: return L"C:\\windows\\sysarm64"; default: return NULL; } }
1
0
0
0
← Newer
1
...
4
5
6
7
8
9
10
...
71
Older →
Jump to page:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
Results per page:
10
25
50
100
200