Module: wine
Branch: master
Commit: d9342e85db8a0dd2b73301fb0cc8c462e2474285
URL: https://gitlab.winehq.org/wine/wine/-/commit/d9342e85db8a0dd2b73301fb0cc8c4…
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Mon Dec 4 14:16:56 2023 -0600
d3d11core/tests: Mark a test as no longer todo.
This was fixed by ef2908462d37951761f2f820b6fdb6446787543c.
I misremembered when writing that commit's message; we don't actually invalidate
STATE_SAMPLER when binding an SRV. Hence the code was not just "fragile" but in
fact already broken.
---
dlls/d3d11/tests/d3d11.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index ecc01f50bfa..727f263731d 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -21859,7 +21859,7 @@ static void test_unbind_shader_resource_view(void)
ID3D11DeviceContext_PSSetShaderResources(context, 1, 1, &srv2);
ID3D11DeviceContext_ClearRenderTargetView(context, test_context.backbuffer_rtv, white);
draw_quad(&test_context);
- todo_wine_if (!damavand) check_texture_color(test_context.backbuffer, 0x00000000, 1);
+ check_texture_color(test_context.backbuffer, 0x00000000, 1);
ID3D11PixelShader_Release(ps);
ID3D11ShaderResourceView_Release(srv);
Module: wine
Branch: master
Commit: 5b97dbdb5891735a3e24d601c7775631b4dbabac
URL: https://gitlab.winehq.org/wine/wine/-/commit/5b97dbdb5891735a3e24d601c77756…
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Mon Dec 4 14:14:42 2023 -0600
d3d10core/tests: Mark a test as no longer todo.
This was fixed by ef2908462d37951761f2f820b6fdb6446787543c.
I misremembered when writing that commit's message; we don't actually invalidate
STATE_SAMPLER when binding an SRV. Hence the code was not just "fragile" but in
fact already broken.
---
dlls/d3d10core/tests/d3d10core.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d10core/tests/d3d10core.c b/dlls/d3d10core/tests/d3d10core.c
index fadf9211640..9cb0ec118a4 100644
--- a/dlls/d3d10core/tests/d3d10core.c
+++ b/dlls/d3d10core/tests/d3d10core.c
@@ -14186,7 +14186,7 @@ static void test_unbind_shader_resource_view(void)
ID3D10Device_PSSetShaderResources(device, 1, 1, &srv2);
ID3D10Device_ClearRenderTargetView(device, test_context.backbuffer_rtv, white);
draw_quad(&test_context);
- todo_wine_if (!damavand) check_texture_color(test_context.backbuffer, 0x00000000, 1);
+ check_texture_color(test_context.backbuffer, 0x00000000, 1);
ID3D10PixelShader_Release(ps);
ID3D10ShaderResourceView_Release(srv);