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Zebediah Figura : vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_if().
by Alexandre Julliard
18 Apr '23
18 Apr '23
Module: vkd3d Branch: master Commit: 7ee66351c8e4cdf52f6c5e803d7584d270cb68e7 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/7ee66351c8e4cdf52f6c5e803d758…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Thu Nov 10 20:05:53 2022 -0600 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_if(). --- libs/vkd3d-shader/hlsl.c | 8 ++++---- libs/vkd3d-shader/hlsl.h | 2 +- libs/vkd3d-shader/hlsl.y | 11 +++++------ libs/vkd3d-shader/hlsl_codegen.c | 13 ++++++------- 4 files changed, 16 insertions(+), 18 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 9eccdd0e..5f683767 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -1208,7 +1208,7 @@ struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_exp return hlsl_new_expr(ctx, op, operands, arg1->data_type, &arg1->loc); } -struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, +struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc) { struct hlsl_ir_if *iff; @@ -1222,7 +1222,7 @@ struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condit hlsl_block_init(&iff->else_block); if (else_block) hlsl_block_add_block(&iff->else_block, else_block); - return iff; + return &iff->node; } struct hlsl_ir_load *hlsl_new_load_index(struct hlsl_ctx *ctx, const struct hlsl_deref *deref, @@ -1521,7 +1521,7 @@ static struct hlsl_ir_node *clone_expr(struct hlsl_ctx *ctx, struct clone_instr_ static struct hlsl_ir_node *clone_if(struct hlsl_ctx *ctx, struct clone_instr_map *map, struct hlsl_ir_if *src) { struct hlsl_block then_block, else_block; - struct hlsl_ir_if *dst; + struct hlsl_ir_node *dst; if (!clone_block(ctx, &then_block, &src->then_block, map)) return NULL; @@ -1538,7 +1538,7 @@ static struct hlsl_ir_node *clone_if(struct hlsl_ctx *ctx, struct clone_instr_ma return NULL; } - return &dst->node; + return dst; } static struct hlsl_ir_node *clone_jump(struct hlsl_ctx *ctx, struct hlsl_ir_jump *src) diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 16dcdb29..7a13c46f 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -1067,7 +1067,7 @@ struct hlsl_ir_node *hlsl_new_float_constant(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, struct hlsl_type *return_type, const struct hlsl_func_parameters *parameters, const struct hlsl_semantic *semantic, const struct vkd3d_shader_location *loc); -struct hlsl_ir_if *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, +struct hlsl_ir_node *hlsl_new_if(struct hlsl_ctx *ctx, struct hlsl_ir_node *condition, struct hlsl_block *then_block, struct hlsl_block *else_block, const struct vkd3d_shader_location *loc); struct hlsl_ir_constant *hlsl_new_int_constant(struct hlsl_ctx *ctx, int n, const struct vkd3d_shader_location *loc); diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 4e7a4baa..45bc545f 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -406,10 +406,9 @@ static DWORD add_modifiers(struct hlsl_ctx *ctx, DWORD modifiers, DWORD mod, con static bool append_conditional_break(struct hlsl_ctx *ctx, struct list *cond_list) { - struct hlsl_ir_node *condition, *not; + struct hlsl_ir_node *condition, *not, *iff; struct hlsl_block then_block; struct hlsl_ir_jump *jump; - struct hlsl_ir_if *iff; /* E.g. "for (i = 0; ; ++i)". */ if (list_empty(cond_list)) @@ -428,7 +427,7 @@ static bool append_conditional_break(struct hlsl_ctx *ctx, struct list *cond_lis if (!(iff = hlsl_new_if(ctx, not, &then_block, NULL, &condition->loc))) return false; - list_add_tail(cond_list, &iff->node.entry); + list_add_tail(cond_list, &iff->entry); return true; } @@ -5245,7 +5244,7 @@ selection_statement: { struct hlsl_ir_node *condition = node_from_list($3); struct hlsl_block then_block, else_block; - struct hlsl_ir_if *instr; + struct hlsl_ir_node *instr; hlsl_block_init(&then_block); list_move_tail(&then_block.instrs, $5.then_block); @@ -5262,12 +5261,12 @@ selection_statement: struct vkd3d_string_buffer *string; if ((string = hlsl_type_to_string(ctx, condition->data_type))) - hlsl_error(ctx, &instr->node.loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, + hlsl_error(ctx, &instr->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "if condition type %s is not scalar.", string->buffer); hlsl_release_string_buffer(ctx, string); } $$ = $3; - list_add_tail($$, &instr->node.entry); + list_add_tail($$, &instr->entry); } if_body: diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index e20abf83..d63bccdf 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -519,7 +519,7 @@ static void insert_early_return_break(struct hlsl_ctx *ctx, struct hlsl_block then_block; struct hlsl_ir_jump *jump; struct hlsl_ir_load *load; - struct hlsl_ir_if *iff; + struct hlsl_ir_node *iff; hlsl_block_init(&then_block); @@ -533,7 +533,7 @@ static void insert_early_return_break(struct hlsl_ctx *ctx, if (!(iff = hlsl_new_if(ctx, &load->node, &then_block, NULL, &cf_instr->loc))) return; - list_add_after(&load->node.entry, &iff->node.entry); + list_add_after(&load->node.entry, &iff->entry); } /* Remove HLSL_IR_JUMP_RETURN calls by altering subsequent control flow. */ @@ -678,10 +678,9 @@ static bool lower_return(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fun else if (cf_instr) { struct list *tail = list_tail(&block->instrs); + struct hlsl_ir_node *not, *iff; struct hlsl_block then_block; struct hlsl_ir_load *load; - struct hlsl_ir_node *not; - struct hlsl_ir_if *iff; /* If we're in a loop, we should have used "break" instead. */ assert(!in_loop); @@ -703,7 +702,7 @@ static bool lower_return(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fun if (!(iff = hlsl_new_if(ctx, not, &then_block, NULL, &cf_instr->loc))) return false; - list_add_tail(&block->instrs, &iff->node.entry); + list_add_tail(&block->instrs, &iff->entry); } return has_early_return; @@ -2006,8 +2005,8 @@ struct hlsl_ir_load *hlsl_add_conditional(struct hlsl_ctx *ctx, struct list *ins struct hlsl_block then_block, else_block; struct hlsl_ir_store *store; struct hlsl_ir_load *load; + struct hlsl_ir_node *iff; struct hlsl_ir_var *var; - struct hlsl_ir_if *iff; assert(hlsl_types_are_equal(if_true->data_type, if_false->data_type)); @@ -2027,7 +2026,7 @@ struct hlsl_ir_load *hlsl_add_conditional(struct hlsl_ctx *ctx, struct list *ins if (!(iff = hlsl_new_if(ctx, condition, &then_block, &else_block, &condition->loc))) return NULL; - list_add_tail(instrs, &iff->node.entry); + list_add_tail(instrs, &iff->entry); if (!(load = hlsl_new_var_load(ctx, var, condition->loc))) return NULL;
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Zebediah Figura : vkd3d-shader/hlsl: Pass hlsl_block pointers to hlsl_new_if().
by Alexandre Julliard
18 Apr '23
18 Apr '23
Module: vkd3d Branch: master Commit: 50f0ae1b2176d0202da8dccd6e139815d319c206 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/50f0ae1b2176d0202da8dccd6e139…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Thu Nov 10 20:04:22 2022 -0600 vkd3d-shader/hlsl: Pass hlsl_block pointers to hlsl_new_if(). --- libs/vkd3d-shader/hlsl.c | 35 ++++++++++++------- libs/vkd3d-shader/hlsl.h | 7 ++-- libs/vkd3d-shader/hlsl.y | 39 ++++++++++++--------- libs/vkd3d-shader/hlsl_codegen.c | 74 ++++++++++++++++++++++------------------ libs/vkd3d-shader/hlsl_sm4.c | 6 ++-- 5 files changed, 94 insertions(+), 67 deletions(-)
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Zebediah Figura : vkd3d-shader/hlsl: Initialize the block in clone_block().
by Alexandre Julliard
18 Apr '23
18 Apr '23
Module: vkd3d Branch: master Commit: 5a3fe1609b127372ea1d601772fd2c296a21d2f6 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/5a3fe1609b127372ea1d601772fd2…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Fri Apr 14 12:57:02 2023 -0500 vkd3d-shader/hlsl: Initialize the block in clone_block(). --- libs/vkd3d-shader/hlsl.c | 2 ++ libs/vkd3d-shader/hlsl_codegen.c | 1 - 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 7f71b565..3ee97ca6 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -1422,6 +1422,8 @@ static bool clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, const struct hlsl_ir_node *src; struct hlsl_ir_node *dst; + hlsl_block_init(dst_block); + LIST_FOR_EACH_ENTRY(src, &src_block->instrs, struct hlsl_ir_node, entry) { if (!(dst = clone_instr(ctx, map, src))) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index c41e88ec..8bde17fe 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -721,7 +721,6 @@ static bool lower_calls(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void * hlsl_error(ctx, &call->node.loc, VKD3D_SHADER_ERROR_HLSL_NOT_DEFINED, "Function \"%s\" is not defined.", decl->func->name); - hlsl_block_init(&block); if (!hlsl_clone_block(ctx, &block, &decl->body)) return false; list_move_before(&call->node.entry, &block.instrs);
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Zebediah Figura : vkd3d-shader/hlsl: Introduce a hlsl_block_cleanup() helper.
by Alexandre Julliard
18 Apr '23
18 Apr '23
Module: vkd3d Branch: master Commit: 733141720aa728e28ecfa5b924c2b5669e6cf895 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/733141720aa728e28ecfa5b924c2b…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Fri Apr 14 13:02:15 2023 -0500 vkd3d-shader/hlsl: Introduce a hlsl_block_cleanup() helper. --- libs/vkd3d-shader/hlsl.c | 19 ++++++++++++------- libs/vkd3d-shader/hlsl.h | 1 + 2 files changed, 13 insertions(+), 7 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 449a22e4..7f71b565 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -553,7 +553,7 @@ static bool init_deref_from_component_index(struct hlsl_ctx *ctx, struct hlsl_bl if (!(c = hlsl_new_uint_constant(ctx, next_index, loc))) { - hlsl_free_instr_list(&block->instrs); + hlsl_block_cleanup(block); return false; } hlsl_block_add_instr(block, &c->node); @@ -1426,7 +1426,7 @@ static bool clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, { if (!(dst = clone_instr(ctx, map, src))) { - hlsl_free_instr_list(&dst_block->instrs); + hlsl_block_cleanup(dst_block); return false; } list_add_tail(&dst_block->instrs, &dst->entry); @@ -1435,7 +1435,7 @@ static bool clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, { if (!vkd3d_array_reserve((void **)&map->instrs, &map->capacity, map->count + 1, sizeof(*map->instrs))) { - hlsl_free_instr_list(&dst_block->instrs); + hlsl_block_cleanup(dst_block); return false; } @@ -2577,6 +2577,11 @@ void hlsl_free_instr_list(struct list *list) hlsl_free_instr(node); } +void hlsl_block_cleanup(struct hlsl_block *block) +{ + hlsl_free_instr_list(&block->instrs); +} + static void free_ir_call(struct hlsl_ir_call *call) { vkd3d_free(call); @@ -2598,8 +2603,8 @@ static void free_ir_expr(struct hlsl_ir_expr *expr) static void free_ir_if(struct hlsl_ir_if *if_node) { - hlsl_free_instr_list(&if_node->then_instrs.instrs); - hlsl_free_instr_list(&if_node->else_instrs.instrs); + hlsl_block_cleanup(&if_node->then_instrs); + hlsl_block_cleanup(&if_node->else_instrs); hlsl_src_remove(&if_node->condition); vkd3d_free(if_node); } @@ -2617,7 +2622,7 @@ static void free_ir_load(struct hlsl_ir_load *load) static void free_ir_loop(struct hlsl_ir_loop *loop) { - hlsl_free_instr_list(&loop->body.instrs); + hlsl_block_cleanup(&loop->body); vkd3d_free(loop); } @@ -2741,7 +2746,7 @@ static void free_function_decl(struct hlsl_ir_function_decl *decl) vkd3d_free((void *)decl->attrs); vkd3d_free(decl->parameters.vars); - hlsl_free_instr_list(&decl->body.instrs); + hlsl_block_cleanup(&decl->body); vkd3d_free(decl); } diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index cabbf1de..0016da76 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -1014,6 +1014,7 @@ struct hlsl_ir_load *hlsl_add_conditional(struct hlsl_ctx *ctx, struct list *ins void hlsl_add_function(struct hlsl_ctx *ctx, char *name, struct hlsl_ir_function_decl *decl); bool hlsl_add_var(struct hlsl_ctx *ctx, struct hlsl_ir_var *decl, bool local_var); +void hlsl_block_cleanup(struct hlsl_block *block); bool hlsl_clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, const struct hlsl_block *src_block); void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func);
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Zebediah Figura : vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_float_constant().
by Alexandre Julliard
18 Apr '23
18 Apr '23
Module: vkd3d Branch: master Commit: dc7514afc9f7e945b8693ef65e27d035fee1495d URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/dc7514afc9f7e945b8693ef65e27d…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Thu Nov 10 19:45:51 2022 -0600 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_float_constant(). --- libs/vkd3d-shader/hlsl.c | 4 +-- libs/vkd3d-shader/hlsl.h | 2 +- libs/vkd3d-shader/hlsl.y | 64 ++++++++++++++++++---------------------- libs/vkd3d-shader/hlsl_codegen.c | 7 ++--- 4 files changed, 34 insertions(+), 43 deletions(-)
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Zebediah Figura : vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_cast() and hlsl_new_copy().
by Alexandre Julliard
18 Apr '23
18 Apr '23
Module: vkd3d Branch: master Commit: b23ef3ca3bcc041997efddcc74c9e7dc55bacdc2 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/b23ef3ca3bcc041997efddcc74c9e…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Thu Nov 10 19:39:42 2022 -0600 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_cast() and hlsl_new_copy(). --- libs/vkd3d-shader/hlsl.c | 6 ++--- libs/vkd3d-shader/hlsl.h | 4 ++-- libs/vkd3d-shader/hlsl.y | 29 ++++++++++++------------- libs/vkd3d-shader/hlsl_codegen.c | 47 +++++++++++++++++++--------------------- 4 files changed, 41 insertions(+), 45 deletions(-)
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Zebediah Figura : vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_bool_constant().
by Alexandre Julliard
18 Apr '23
18 Apr '23
Module: vkd3d Branch: master Commit: 1bf3aa927530c7ff43ed07638f2fbda06c8ad25b URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/1bf3aa927530c7ff43ed07638f2fb…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Thu Nov 10 19:37:41 2022 -0600 vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_bool_constant(). --- libs/vkd3d-shader/hlsl.c | 10 +++++----- libs/vkd3d-shader/hlsl.h | 2 +- libs/vkd3d-shader/hlsl.y | 6 +++--- libs/vkd3d-shader/hlsl_codegen.c | 8 ++++---- 4 files changed, 13 insertions(+), 13 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 869638a6..2ec04ef4 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -1128,14 +1128,14 @@ struct hlsl_ir_constant *hlsl_new_constant(struct hlsl_ctx *ctx, struct hlsl_typ return c; } -struct hlsl_ir_constant *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc) +struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc) { struct hlsl_ir_constant *c; if ((c = hlsl_new_constant(ctx, hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL), loc))) c->value[0].u = b ? ~0u : 0; - return c; + return &c->node; } struct hlsl_ir_constant *hlsl_new_float_constant(struct hlsl_ctx *ctx, float f, @@ -1711,7 +1711,7 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, const struct hlsl_semantic *semantic, const struct vkd3d_shader_location *loc) { struct hlsl_ir_function_decl *decl; - struct hlsl_ir_constant *constant; + struct hlsl_ir_node *constant; struct hlsl_ir_store *store; if (!(decl = hlsl_alloc(ctx, sizeof(*decl)))) @@ -1737,9 +1737,9 @@ struct hlsl_ir_function_decl *hlsl_new_func_decl(struct hlsl_ctx *ctx, if (!(constant = hlsl_new_bool_constant(ctx, false, loc))) return decl; - hlsl_block_add_instr(&decl->body, &constant->node); + hlsl_block_add_instr(&decl->body, constant); - if (!(store = hlsl_new_simple_store(ctx, decl->early_return_var, &constant->node))) + if (!(store = hlsl_new_simple_store(ctx, decl->early_return_var, constant))) return decl; hlsl_block_add_instr(&decl->body, &store->node); diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index b38fba1c..68f27abc 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -1048,7 +1048,7 @@ const char *hlsl_jump_type_to_string(enum hlsl_ir_jump_type type); struct hlsl_type *hlsl_new_array_type(struct hlsl_ctx *ctx, struct hlsl_type *basic_type, unsigned int array_size); struct hlsl_ir_node *hlsl_new_binary_expr(struct hlsl_ctx *ctx, enum hlsl_ir_expr_op op, struct hlsl_ir_node *arg1, struct hlsl_ir_node *arg2); -struct hlsl_ir_constant *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc); +struct hlsl_ir_node *hlsl_new_bool_constant(struct hlsl_ctx *ctx, bool b, const struct vkd3d_shader_location *loc); struct hlsl_buffer *hlsl_new_buffer(struct hlsl_ctx *ctx, enum hlsl_buffer_type type, const char *name, const struct hlsl_reg_reservation *reservation, struct vkd3d_shader_location loc); struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *decl, diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 0ddae6ee..ad0a784c 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -5350,13 +5350,13 @@ primary_expr: } | boolean { - struct hlsl_ir_constant *c; + struct hlsl_ir_node *c; if (!(c = hlsl_new_bool_constant(ctx, $1, &@1))) YYABORT; - if (!($$ = make_list(ctx, &c->node))) + if (!($$ = make_list(ctx, c))) { - hlsl_free_instr(&c->node); + hlsl_free_instr(c); YYABORT; } } diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index adaf8201..c698672b 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -628,18 +628,18 @@ static bool lower_return(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *fun else if (instr->type == HLSL_IR_JUMP) { struct hlsl_ir_jump *jump = hlsl_ir_jump(instr); - struct hlsl_ir_constant *constant; + struct hlsl_ir_node *constant; struct hlsl_ir_store *store; if (jump->type == HLSL_IR_JUMP_RETURN) { if (!(constant = hlsl_new_bool_constant(ctx, true, &jump->node.loc))) return false; - list_add_before(&jump->node.entry, &constant->node.entry); + list_add_before(&jump->node.entry, &constant->entry); - if (!(store = hlsl_new_simple_store(ctx, func->early_return_var, &constant->node))) + if (!(store = hlsl_new_simple_store(ctx, func->early_return_var, constant))) return false; - list_add_after(&constant->node.entry, &store->node.entry); + list_add_after(&constant->entry, &store->node.entry); has_early_return = true; if (in_loop)
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Henri Verbeet : d3dcompiler: Use vkd3d_shader_parse_dxbc() in d3dcompiler_shader_reflection_init().
by Alexandre Julliard
18 Apr '23
18 Apr '23
Module: wine Branch: master Commit: 55ab59af9f36fe3e7f09440c98a7b1c83a8a1bf6 URL:
https://gitlab.winehq.org/wine/wine/-/commit/55ab59af9f36fe3e7f09440c98a7b1…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Apr 4 10:52:16 2023 +0200 d3dcompiler: Use vkd3d_shader_parse_dxbc() in d3dcompiler_shader_reflection_init(). --- dlls/d3dcompiler_43/d3dcompiler_private.h | 12 --- dlls/d3dcompiler_43/reflection.c | 21 ++--- dlls/d3dcompiler_43/utils.c | 126 ------------------------------ 3 files changed, 11 insertions(+), 148 deletions(-) diff --git a/dlls/d3dcompiler_43/d3dcompiler_private.h b/dlls/d3dcompiler_43/d3dcompiler_private.h index 59eaec5cf9a..12db34891e0 100644 --- a/dlls/d3dcompiler_43/d3dcompiler_private.h +++ b/dlls/d3dcompiler_43/d3dcompiler_private.h @@ -553,16 +553,4 @@ void SlDeleteShader(struct bwriter_shader *shader) DECLSPEC_HIDDEN; #define TAG_XNAP MAKE_TAG('X', 'N', 'A', 'P') #define TAG_XNAS MAKE_TAG('X', 'N', 'A', 'S') -struct dxbc -{ - UINT size; - UINT count; - struct vkd3d_shader_dxbc_section_desc *sections; -}; - -void dxbc_destroy(struct dxbc *dxbc) DECLSPEC_HIDDEN; -HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc) DECLSPEC_HIDDEN; -HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, size_t data_size) DECLSPEC_HIDDEN; -HRESULT dxbc_init(struct dxbc *dxbc, unsigned int size) DECLSPEC_HIDDEN; - #endif /* __WINE_D3DCOMPILER_PRIVATE_H */ diff --git a/dlls/d3dcompiler_43/reflection.c b/dlls/d3dcompiler_43/reflection.c index b83ede073cd..e4080da8c21 100644 --- a/dlls/d3dcompiler_43/reflection.c +++ b/dlls/d3dcompiler_43/reflection.c @@ -1862,22 +1862,23 @@ static HRESULT d3dcompiler_parse_shdr(struct d3dcompiler_shader_reflection *r, c static HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection *reflection, const void *data, SIZE_T data_size) { - struct dxbc src_dxbc; - HRESULT hr; + const struct vkd3d_shader_code src_dxbc = {.code = data, .size = data_size}; + struct vkd3d_shader_dxbc_desc src_dxbc_desc; + HRESULT hr = S_OK; unsigned int i; + int ret; wine_rb_init(&reflection->types, d3dcompiler_shader_reflection_type_compare); - hr = dxbc_parse(data, data_size, &src_dxbc); - if (FAILED(hr)) + if ((ret = vkd3d_shader_parse_dxbc(&src_dxbc, 0, &src_dxbc_desc, NULL)) < 0) { - WARN("Failed to parse reflection\n"); - return hr; + WARN("Failed to parse reflection, ret %d.\n", ret); + return E_FAIL; } - for (i = 0; i < src_dxbc.count; ++i) + for (i = 0; i < src_dxbc_desc.section_count; ++i) { - const struct vkd3d_shader_dxbc_section_desc *section = &src_dxbc.sections[i]; + const struct vkd3d_shader_dxbc_section_desc *section = &src_dxbc_desc.sections[i]; switch (section->tag) { @@ -1967,13 +1968,13 @@ static HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_refl } } - dxbc_destroy(&src_dxbc); + vkd3d_shader_free_dxbc(&src_dxbc_desc); return hr; err_out: reflection_cleanup(reflection); - dxbc_destroy(&src_dxbc); + vkd3d_shader_free_dxbc(&src_dxbc_desc); return hr; } diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c index 7a5a6bbcd61..ceeb41048e2 100644 --- a/dlls/d3dcompiler_43/utils.c +++ b/dlls/d3dcompiler_43/utils.c @@ -526,132 +526,6 @@ void skip_u32_unknown(const char **ptr, unsigned int count) } } -HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, size_t data_size) -{ - TRACE("dxbc %p, tag %s, size %#Ix.\n", dxbc, debugstr_an((const char *)&tag, 4), data_size); - - if (dxbc->count >= dxbc->size) - { - struct vkd3d_shader_dxbc_section_desc *new_sections; - DWORD new_size = dxbc->size << 1; - - new_sections = HeapReAlloc(GetProcessHeap(), 0, dxbc->sections, new_size * sizeof(*dxbc->sections)); - if (!new_sections) - { - ERR("Failed to allocate dxbc section memory\n"); - return E_OUTOFMEMORY; - } - - dxbc->sections = new_sections; - dxbc->size = new_size; - } - - dxbc->sections[dxbc->count].tag = tag; - dxbc->sections[dxbc->count].data.size = data_size; - dxbc->sections[dxbc->count].data.code = data; - ++dxbc->count; - - return S_OK; -} - -HRESULT dxbc_init(struct dxbc *dxbc, unsigned int size) -{ - TRACE("dxbc %p, size %u.\n", dxbc, size); - - /* use a good starting value for the size if none specified */ - if (!size) size = 2; - - dxbc->sections = HeapAlloc(GetProcessHeap(), 0, size * sizeof(*dxbc->sections)); - if (!dxbc->sections) - { - ERR("Failed to allocate dxbc section memory\n"); - return E_OUTOFMEMORY; - } - - dxbc->size = size; - dxbc->count = 0; - - return S_OK; -} - -HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc) -{ - uint32_t tag, total_size, chunk_count; - const char *ptr = data; - unsigned int i; - HRESULT hr; - - if (!data) - { - WARN("No data supplied.\n"); - return E_FAIL; - } - - tag = read_u32(&ptr); - TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4)); - - if (tag != TAG_DXBC) - { - WARN("Wrong tag.\n"); - return E_FAIL; - } - - /* checksum? */ - skip_u32_unknown(&ptr, 4); - - skip_u32_unknown(&ptr, 1); - - total_size = read_u32(&ptr); - TRACE("total size: %#x\n", total_size); - - if (data_size != total_size) - { - WARN("Wrong size supplied.\n"); - return D3DERR_INVALIDCALL; - } - - chunk_count = read_u32(&ptr); - TRACE("chunk count: %#x\n", chunk_count); - - hr = dxbc_init(dxbc, chunk_count); - if (FAILED(hr)) - { - WARN("Failed to init dxbc\n"); - return hr; - } - - for (i = 0; i < chunk_count; ++i) - { - uint32_t chunk_tag, chunk_size; - const char *chunk_ptr; - uint32_t chunk_offset; - - chunk_offset = read_u32(&ptr); - TRACE("chunk %u at offset %#x\n", i, chunk_offset); - - chunk_ptr = data + chunk_offset; - - chunk_tag = read_u32(&chunk_ptr); - chunk_size = read_u32(&chunk_ptr); - - hr = dxbc_add_section(dxbc, chunk_tag, chunk_ptr, chunk_size); - if (FAILED(hr)) - { - WARN("Failed to add section to dxbc\n"); - return hr; - } - } - - return hr; -} - -void dxbc_destroy(struct dxbc *dxbc) -{ - TRACE("dxbc %p.\n", dxbc); - - HeapFree(GetProcessHeap(), 0, dxbc->sections); -} - void compilation_message(struct compilation_messages *msg, const char *fmt, va_list args) { char* buffer;
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Henri Verbeet : d3dcompiler: Use vkd3d_shader_parse_dxbc() in d3dcompiler_strip_shader().
by Alexandre Julliard
18 Apr '23
18 Apr '23
Module: wine Branch: master Commit: 372dc31eac01db3b05f3a94ec651e6990b4f0ae4 URL:
https://gitlab.winehq.org/wine/wine/-/commit/372dc31eac01db3b05f3a94ec651e6…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Apr 4 10:52:16 2023 +0200 d3dcompiler: Use vkd3d_shader_parse_dxbc() in d3dcompiler_strip_shader(). --- dlls/d3dcompiler_43/blob.c | 20 ++++++++++---------- dlls/d3dcompiler_43/tests/blob.c | 2 +- 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/dlls/d3dcompiler_43/blob.c b/dlls/d3dcompiler_43/blob.c index 676da478f68..bba1c6f590b 100644 --- a/dlls/d3dcompiler_43/blob.c +++ b/dlls/d3dcompiler_43/blob.c @@ -348,10 +348,11 @@ static BOOL check_blob_strip(DWORD tag, UINT flags) static HRESULT d3dcompiler_strip_shader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob) { + const struct vkd3d_shader_code src_dxbc = {.code = data, .size = data_size}; struct vkd3d_shader_dxbc_section_desc *sections; + struct vkd3d_shader_dxbc_desc src_dxbc_desc; struct vkd3d_shader_code dst_dxbc; unsigned int section_count, i; - struct dxbc src_dxbc; HRESULT hr; int ret; @@ -367,24 +368,23 @@ static HRESULT d3dcompiler_strip_shader(const void *data, SIZE_T data_size, UINT return D3DERR_INVALIDCALL; } - hr = dxbc_parse(data, data_size, &src_dxbc); - if (FAILED(hr)) + if ((ret = vkd3d_shader_parse_dxbc(&src_dxbc, 0, &src_dxbc_desc, NULL)) < 0) { - WARN("Failed to parse blob part\n"); - return hr; + WARN("Failed to parse source data, ret %d.\n", ret); + return E_FAIL; } /* src_dxbc.count >= dst_dxbc.count */ - if (!(sections = calloc(src_dxbc.count, sizeof(*sections)))) + if (!(sections = calloc(src_dxbc_desc.section_count, sizeof(*sections)))) { ERR("Failed to allocate sections memory.\n"); - dxbc_destroy(&src_dxbc); + vkd3d_shader_free_dxbc(&src_dxbc_desc); return E_OUTOFMEMORY; } - for (i = 0, section_count = 0; i < src_dxbc.count; ++i) + for (i = 0, section_count = 0; i < src_dxbc_desc.section_count; ++i) { - const struct vkd3d_shader_dxbc_section_desc *src_section = &src_dxbc.sections[i]; + const struct vkd3d_shader_dxbc_section_desc *src_section = &src_dxbc_desc.sections[i]; if (check_blob_strip(src_section->tag, flags)) sections[section_count++] = *src_section; @@ -405,7 +405,7 @@ static HRESULT d3dcompiler_strip_shader(const void *data, SIZE_T data_size, UINT done: free(sections); - dxbc_destroy(&src_dxbc); + vkd3d_shader_free_dxbc(&src_dxbc_desc); return hr; } diff --git a/dlls/d3dcompiler_43/tests/blob.c b/dlls/d3dcompiler_43/tests/blob.c index 47f1fa43970..8b2ccc667b2 100644 --- a/dlls/d3dcompiler_43/tests/blob.c +++ b/dlls/d3dcompiler_43/tests/blob.c @@ -375,7 +375,7 @@ static void test_get_blob_part(void) ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#lx.\n", hr); hr = D3DStripShader(test_blob_part, 8 * sizeof(DWORD), 0, &blob); -#if D3D_COMPILER_VERSION < 46 +#if D3D_COMPILER_VERSION >= 46 todo_wine #endif ok(hr == expected, "Got unexpected hr %#lx.\n", hr);
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Henri Verbeet : d3dcompiler: Use vkd3d_shader_parse_dxbc() in d3dcompiler_get_blob_part().
by Alexandre Julliard
18 Apr '23
18 Apr '23
Module: wine Branch: master Commit: 7dfd32d5f000984428a117bf36d1e791bca435e2 URL:
https://gitlab.winehq.org/wine/wine/-/commit/7dfd32d5f000984428a117bf36d1e7…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Apr 4 10:52:15 2023 +0200 d3dcompiler: Use vkd3d_shader_parse_dxbc() in d3dcompiler_get_blob_part(). --- dlls/d3dcompiler_43/blob.c | 20 ++++++++++---------- dlls/d3dcompiler_43/tests/blob.c | 2 +- dlls/wined3d/wined3d.spec | 2 ++ 3 files changed, 13 insertions(+), 11 deletions(-) diff --git a/dlls/d3dcompiler_43/blob.c b/dlls/d3dcompiler_43/blob.c index 23796eea8d3..676da478f68 100644 --- a/dlls/d3dcompiler_43/blob.c +++ b/dlls/d3dcompiler_43/blob.c @@ -216,10 +216,11 @@ static BOOL check_blob_part(DWORD tag, D3D_BLOB_PART part) static HRESULT d3dcompiler_get_blob_part(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob) { + const struct vkd3d_shader_code src_dxbc = {.code = data, .size = data_size}; struct vkd3d_shader_dxbc_section_desc *sections; + struct vkd3d_shader_dxbc_desc src_dxbc_desc; struct vkd3d_shader_code dst_dxbc; unsigned int section_count, i; - struct dxbc src_dxbc; HRESULT hr; int ret; @@ -236,23 +237,22 @@ static HRESULT d3dcompiler_get_blob_part(const void *data, SIZE_T data_size, D3D return D3DERR_INVALIDCALL; } - hr = dxbc_parse(data, data_size, &src_dxbc); - if (FAILED(hr)) + if ((ret = vkd3d_shader_parse_dxbc(&src_dxbc, 0, &src_dxbc_desc, NULL)) < 0) { - WARN("Failed to parse blob part\n"); - return hr; + WARN("Failed to parse source data, ret %d.\n", ret); + return E_FAIL; } - if (!(sections = calloc(src_dxbc.count, sizeof(*sections)))) + if (!(sections = calloc(src_dxbc_desc.section_count, sizeof(*sections)))) { ERR("Failed to allocate sections memory.\n"); - dxbc_destroy(&src_dxbc); + vkd3d_shader_free_dxbc(&src_dxbc_desc); return E_OUTOFMEMORY; } - for (i = 0, section_count = 0; i < src_dxbc.count; ++i) + for (i = 0, section_count = 0; i < src_dxbc_desc.section_count; ++i) { - const struct vkd3d_shader_dxbc_section_desc *src_section = &src_dxbc.sections[i]; + const struct vkd3d_shader_dxbc_section_desc *src_section = &src_dxbc_desc.sections[i]; if (check_blob_part(src_section->tag, part)) sections[section_count++] = *src_section; @@ -315,7 +315,7 @@ static HRESULT d3dcompiler_get_blob_part(const void *data, SIZE_T data_size, D3D done: free(sections); - dxbc_destroy(&src_dxbc); + vkd3d_shader_free_dxbc(&src_dxbc_desc); return hr; } diff --git a/dlls/d3dcompiler_43/tests/blob.c b/dlls/d3dcompiler_43/tests/blob.c index 959a680cf42..47f1fa43970 100644 --- a/dlls/d3dcompiler_43/tests/blob.c +++ b/dlls/d3dcompiler_43/tests/blob.c @@ -155,7 +155,7 @@ static void test_get_blob_part(void) ok(blob2 == blob, "D3DGetBlobPart failed got %p, expected %p\n", blob, blob2); hr = D3DGetBlobPart(test_blob_part, 8 * sizeof(DWORD), D3D_BLOB_INPUT_SIGNATURE_BLOB, 0, &blob); -#if D3D_COMPILER_VERSION < 46 +#if D3D_COMPILER_VERSION >= 46 todo_wine #endif ok(hr == expected, "Got unexpected hr %#lx.\n", hr); diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 4838f105872..5a406377bf5 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -347,6 +347,7 @@ @ cdecl vkd3d_shader_compile(ptr ptr ptr) @ cdecl vkd3d_shader_convert_root_signature(ptr long ptr) @ cdecl vkd3d_shader_find_signature_element(ptr ptr long long) +@ cdecl vkd3d_shader_free_dxbc(ptr) @ cdecl vkd3d_shader_free_messages(ptr) @ cdecl vkd3d_shader_free_root_signature(ptr) @ cdecl vkd3d_shader_free_scan_descriptor_info(ptr) @@ -355,6 +356,7 @@ @ cdecl vkd3d_shader_get_supported_source_types(ptr) @ cdecl vkd3d_shader_get_supported_target_types(long ptr) @ cdecl vkd3d_shader_get_version(ptr ptr) +@ cdecl vkd3d_shader_parse_dxbc(ptr long ptr ptr) @ cdecl vkd3d_shader_parse_input_signature(ptr ptr ptr) @ cdecl vkd3d_shader_parse_root_signature(ptr ptr ptr) @ cdecl vkd3d_shader_preprocess(ptr ptr ptr)
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