Module: wine
Branch: master
Commit: 9f2cf25c2def844d127c78aa91f4f14edc92f934
URL: https://gitlab.winehq.org/wine/wine/-/commit/9f2cf25c2def844d127c78aa91f4f1…
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Wed Jun 14 17:02:06 2023 -0500
d3d10core/tests: Read back directly from the mipmap texture in test_generate_mips().
This is far simpler than drawing with it.
The immediate motivation here is that the DXGI_FORMAT_R8G8B8A8_UINT test causes
a validation error when drawing, since the shader declares its resource as a
float4 texture, which does not match the UINT view format. This could be fixed
by using a different shader, but it seems more prudent to just simplify the test
to not draw at all.
---
dlls/d3d10core/tests/d3d10core.c | 255 ++++++++++++++++-----------------------
1 file changed, 103 insertions(+), 152 deletions(-)
Module: wine
Branch: master
Commit: 0135114951e722d714589bdadc88e69c46a668ad
URL: https://gitlab.winehq.org/wine/wine/-/commit/0135114951e722d714589bdadc88e6…
Author: Zebediah Figura <zfigura(a)codeweavers.com>
Date: Wed Jun 14 16:21:40 2023 -0500
d3d11/tests: Read back directly from the mipmap texture in test_generate_mips().
This is far simpler than drawing with it.
The immediate motivation here is that the DXGI_FORMAT_R8G8B8A8_UINT test causes
a validation error when drawing, since the shader declares its resource as a
float4 texture, which does not match the UINT view format. This could be fixed
by using a different shader, but it seems more prudent to just simplify the test
to not draw at all.
---
dlls/d3d11/tests/d3d11.c | 162 +++++------------------------------------------
1 file changed, 16 insertions(+), 146 deletions(-)