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Conor McCarthy : vkd3d-shader/dxil: Implement DX instruction LoadInput.
by Alexandre Julliard
25 Sep '23
25 Sep '23
Module: vkd3d Branch: master Commit: 6ec5e5bf541ffe8f5c1933b2be7e534045d76747 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/6ec5e5bf541ffe8f5c1933b2be7e5…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Mon Sep 25 23:42:44 2023 +1000 vkd3d-shader/dxil: Implement DX instruction LoadInput. --- libs/vkd3d-shader/dxil.c | 91 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 91 insertions(+) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 3bea1362..e3a04f26 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -141,6 +141,7 @@ enum bitcode_value_symtab_code enum dx_intrinsic_opcode { + DX_LOAD_INPUT = 4, DX_STORE_OUTPUT = 5, }; @@ -305,6 +306,7 @@ struct sm6_parser size_t value_count; size_t value_capacity; size_t cur_max_value; + unsigned int ssa_next_id; struct vkd3d_shader_parser p; }; @@ -1548,6 +1550,11 @@ static inline unsigned int sm6_value_get_constant_uint(const struct sm6_value *v return register_get_uint_value(&value->u.reg); } +static unsigned int sm6_parser_alloc_ssa_id(struct sm6_parser *sm6) +{ + return sm6->ssa_next_id++; +} + static struct vkd3d_shader_src_param *instruction_src_params_alloc(struct vkd3d_shader_instruction *ins, unsigned int count, struct sm6_parser *sm6) { @@ -1580,6 +1587,13 @@ static struct vkd3d_shader_dst_param *instruction_dst_params_alloc(struct vkd3d_ return params; } +static void register_init_with_id(struct vkd3d_shader_register *reg, + enum vkd3d_shader_register_type reg_type, enum vkd3d_data_type data_type, unsigned int id) +{ + shader_register_init(reg, reg_type, data_type, 1); + reg->idx[0].offset = id; +} + static enum vkd3d_data_type vkd3d_data_type_from_sm6_type(const struct sm6_type *type) { if (type->class == TYPE_CLASS_INTEGER) @@ -1613,6 +1627,24 @@ static enum vkd3d_data_type vkd3d_data_type_from_sm6_type(const struct sm6_type return VKD3D_DATA_UINT; } +static void register_init_ssa_scalar(struct vkd3d_shader_register *reg, const struct sm6_type *type, + struct sm6_parser *sm6) +{ + enum vkd3d_data_type data_type; + unsigned int id; + + id = sm6_parser_alloc_ssa_id(sm6); + data_type = vkd3d_data_type_from_sm6_type(sm6_type_get_scalar_type(type, 0)); + register_init_with_id(reg, VKD3DSPR_SSA, data_type, id); +} + +static void dst_param_init(struct vkd3d_shader_dst_param *param) +{ + param->write_mask = VKD3DSP_WRITEMASK_0; + param->modifiers = 0; + param->shift = 0; +} + static inline void dst_param_init_scalar(struct vkd3d_shader_dst_param *param, unsigned int component_idx) { param->write_mask = 1u << component_idx; @@ -1620,12 +1652,25 @@ static inline void dst_param_init_scalar(struct vkd3d_shader_dst_param *param, u param->shift = 0; } +static void dst_param_init_ssa_scalar(struct vkd3d_shader_dst_param *param, const struct sm6_type *type, + struct sm6_parser *sm6) +{ + dst_param_init(param); + register_init_ssa_scalar(¶m->reg, type, sm6); +} + static inline void src_param_init(struct vkd3d_shader_src_param *param) { param->swizzle = VKD3D_SHADER_SWIZZLE(X, X, X, X); param->modifiers = VKD3DSPSM_NONE; } +static void src_param_init_scalar(struct vkd3d_shader_src_param *param, unsigned int component_idx) +{ + param->swizzle = vkd3d_shader_create_swizzle(component_idx, component_idx, component_idx, component_idx); + param->modifiers = VKD3DSPSM_NONE; +} + static void src_param_init_from_value(struct vkd3d_shader_src_param *param, const struct sm6_value *src) { src_param_init(param); @@ -1654,6 +1699,16 @@ static void register_address_init(struct vkd3d_shader_register *reg, const struc } } +static void instruction_dst_param_init_ssa_scalar(struct vkd3d_shader_instruction *ins, struct sm6_parser *sm6) +{ + struct vkd3d_shader_dst_param *param = instruction_dst_params_alloc(ins, 1, sm6); + struct sm6_value *dst = sm6_parser_get_current_value(sm6); + + dst_param_init_ssa_scalar(param, dst->type, sm6); + param->write_mask = VKD3DSP_WRITEMASK_0; + dst->u.reg = param->reg; +} + /* Recurse through the block tree while maintaining a current value count. The current * count is the sum of the global count plus all declarations within the current function. * Store into value_capacity the highest count seen. */ @@ -2166,6 +2221,38 @@ static struct sm6_block *sm6_block_create() return block; } +static void sm6_parser_emit_dx_load_input(struct sm6_parser *sm6, struct sm6_block *code_block, + enum dx_intrinsic_opcode op, const struct sm6_value **operands, struct vkd3d_shader_instruction *ins) +{ + struct vkd3d_shader_src_param *src_param; + const struct shader_signature *signature; + unsigned int row_index, column_index; + const struct signature_element *e; + + row_index = sm6_value_get_constant_uint(operands[0]); + column_index = sm6_value_get_constant_uint(operands[2]); + + vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV); + + signature = &sm6->p.shader_desc.input_signature; + if (row_index >= signature->element_count) + { + WARN("Invalid row index %u.\n", row_index); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Invalid input row index %u.", row_index); + return; + } + e = &signature->elements[row_index]; + + src_param = instruction_src_params_alloc(ins, 1, sm6); + src_param->reg = sm6->input_params[row_index].reg; + src_param_init_scalar(src_param, column_index); + if (e->register_count > 1) + register_address_init(&src_param->reg, operands[1], 0, sm6); + + instruction_dst_param_init_ssa_scalar(ins, sm6); +} + static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, struct sm6_block *code_block, enum dx_intrinsic_opcode op, const struct sm6_value **operands, struct vkd3d_shader_instruction *ins) { @@ -2235,6 +2322,7 @@ struct sm6_dx_opcode_info */ static const struct sm6_dx_opcode_info sm6_dx_op_table[] = { + [DX_LOAD_INPUT ] = {'o', "ii8i", sm6_parser_emit_dx_load_input}, [DX_STORE_OUTPUT ] = {'v', "ii8o", sm6_parser_emit_dx_store_output}, }; @@ -2887,6 +2975,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t "Out of memory allocating DXIL value array."); return VKD3D_ERROR_OUT_OF_MEMORY; } + sm6->ssa_next_id = 1; if ((ret = sm6_parser_globals_init(sm6)) < 0) { @@ -2917,6 +3006,8 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t sm6_parser_emit_output_signature(sm6, output_signature); sm6_parser_emit_input_signature(sm6, input_signature); + sm6->p.shader_desc.ssa_count = sm6->ssa_next_id; + for (i = 0; i < sm6->function_count; ++i) { if (!sm6_block_emit_instructions(sm6->functions[i].blocks[0], sm6))
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Conor McCarthy : vkd3d-shader/dxil: Declare shader inputs.
by Alexandre Julliard
25 Sep '23
25 Sep '23
Module: vkd3d Branch: master Commit: 644a06dcca577e8055f704de8a49ca0e2147c712 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/644a06dcca577e8055f704de8a49c…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu Aug 31 11:18:18 2023 +1000 vkd3d-shader/dxil: Declare shader inputs. --- libs/vkd3d-shader/dxil.c | 28 ++++++++++++++++++++++++---- 1 file changed, 24 insertions(+), 4 deletions(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index b778f6ab..3bea1362 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -296,6 +296,7 @@ struct sm6_parser size_t global_symbol_count; struct vkd3d_shader_dst_param *output_params; + struct vkd3d_shader_dst_param *input_params; struct sm6_function *functions; size_t function_count; @@ -2112,6 +2113,8 @@ static void sm6_parser_emit_signature(struct sm6_parser *sm6, const struct shade param = &ins->declaration.dst; } + /* TODO: set the interpolation mode when signatures are loaded from DXIL metadata. */ + ins->flags = (handler_idx == VKD3DSIH_DCL_INPUT_PS) ? VKD3DSIM_LINEAR_NOPERSPECTIVE : 0; *param = params[i]; } } @@ -2123,11 +2126,24 @@ static void sm6_parser_init_output_signature(struct sm6_parser *sm6, const struc sm6->output_params); } +static void sm6_parser_init_input_signature(struct sm6_parser *sm6, const struct shader_signature *input_signature) +{ + sm6_parser_init_signature(sm6, input_signature, VKD3DSPR_INPUT, sm6->input_params); +} + static void sm6_parser_emit_output_signature(struct sm6_parser *sm6, const struct shader_signature *output_signature) { sm6_parser_emit_signature(sm6, output_signature, VKD3DSIH_DCL_OUTPUT, VKD3DSIH_DCL_OUTPUT_SIV, sm6->output_params); } +static void sm6_parser_emit_input_signature(struct sm6_parser *sm6, const struct shader_signature *input_signature) +{ + sm6_parser_emit_signature(sm6, input_signature, + (sm6->p.shader_version.type == VKD3D_SHADER_TYPE_PIXEL) ? VKD3DSIH_DCL_INPUT_PS : VKD3DSIH_DCL_INPUT, + (sm6->p.shader_version.type == VKD3D_SHADER_TYPE_PIXEL) ? VKD3DSIH_DCL_INPUT_PS_SIV : VKD3DSIH_DCL_INPUT_SIV, + sm6->input_params); +} + static const struct sm6_value *sm6_parser_next_function_definition(struct sm6_parser *sm6) { size_t i, count = sm6->function_count; @@ -2683,6 +2699,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t const char *source_name, struct vkd3d_shader_message_context *message_context) { const struct shader_signature *output_signature = &sm6->p.shader_desc.output_signature; + const struct shader_signature *input_signature = &sm6->p.shader_desc.input_signature; const struct vkd3d_shader_location location = {.source_name = source_name}; uint32_t version_token, dxil_version, token_count, magic; unsigned int chunk_offset, chunk_size; @@ -2838,11 +2855,12 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t return ret; } - if (!(sm6->output_params = shader_parser_get_dst_params(&sm6->p, output_signature->element_count))) + if (!(sm6->output_params = shader_parser_get_dst_params(&sm6->p, output_signature->element_count)) + || !(sm6->input_params = shader_parser_get_dst_params(&sm6->p, input_signature->element_count))) { - ERR("Failed to allocate output parameters.\n"); + ERR("Failed to allocate input/output parameters.\n"); vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, - "Out of memory allocating output parameters."); + "Out of memory allocating input/output parameters."); return VKD3D_ERROR_OUT_OF_MEMORY; } @@ -2877,6 +2895,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t } sm6_parser_init_output_signature(sm6, output_signature); + sm6_parser_init_input_signature(sm6, input_signature); if ((ret = sm6_parser_module_init(sm6, &sm6->root_block, 0)) < 0) { @@ -2889,13 +2908,14 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t return ret; } - if (!sm6_parser_require_space(sm6, output_signature->element_count)) + if (!sm6_parser_require_space(sm6, output_signature->element_count + input_signature->element_count)) { vkd3d_shader_error(message_context, &location, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, "Out of memory emitting shader signature declarations."); return VKD3D_ERROR_OUT_OF_MEMORY; } sm6_parser_emit_output_signature(sm6, output_signature); + sm6_parser_emit_input_signature(sm6, input_signature); for (i = 0; i < sm6->function_count; ++i) {
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Conor McCarthy : vkd3d-shader/dxbc: Load input signatures also from ISG1 chunks.
by Alexandre Julliard
25 Sep '23
25 Sep '23
Module: vkd3d Branch: master Commit: 5984b4e4551182f8ef6ab3e89f0788cfffca20c0 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/5984b4e4551182f8ef6ab3e89f078…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu Aug 31 10:50:40 2023 +1000 vkd3d-shader/dxbc: Load input signatures also from ISG1 chunks. When DXBC contains DXIL code it uses ISG1 signatures. --- libs/vkd3d-shader/dxbc.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 1cb00688..dbbf8a5c 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -452,7 +452,7 @@ static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section, { struct shader_signature *is = ctx; - if (section->tag != TAG_ISGN) + if (section->tag != TAG_ISGN && section->tag != TAG_ISG1) return VKD3D_OK; if (is->elements)
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Conor McCarthy : vkd3d-shader/spirv: Build undefined values once.
by Alexandre Julliard
25 Sep '23
25 Sep '23
Module: vkd3d Branch: master Commit: 575135a9ce5b24be8cfb50639b0a1ec664006c9d URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/575135a9ce5b24be8cfb50639b0a1…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Wed Aug 9 16:45:58 2023 +1000 vkd3d-shader/spirv: Build undefined values once. --- libs/vkd3d-shader/spirv.c | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index f9eee546..50c9c622 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1215,10 +1215,14 @@ static uint32_t vkd3d_spirv_build_op_function_call(struct vkd3d_spirv_builder *b SpvOpFunctionCall, result_type, function_id, arguments, argument_count); } -static uint32_t vkd3d_spirv_build_op_undef(struct vkd3d_spirv_builder *builder, - struct vkd3d_spirv_stream *stream, uint32_t type_id) +static uint32_t vkd3d_spirv_build_op_undef(struct vkd3d_spirv_builder *builder, uint32_t type_id) { - return vkd3d_spirv_build_op_tr(builder, stream, SpvOpUndef, type_id); + return vkd3d_spirv_build_op_tr(builder, &builder->global_stream, SpvOpUndef, type_id); +} + +static uint32_t vkd3d_spirv_get_op_undef(struct vkd3d_spirv_builder *builder, uint32_t type_id) +{ + return vkd3d_spirv_build_once1(builder, SpvOpUndef, type_id, vkd3d_spirv_build_op_undef); } static uint32_t vkd3d_spirv_build_op_access_chain(struct vkd3d_spirv_builder *builder, @@ -2864,7 +2868,7 @@ static uint32_t spirv_compiler_get_constant(struct spirv_compiler *compiler, break; default: FIXME("Unhandled component_type %#x.\n", component_type); - return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id); + return vkd3d_spirv_get_op_undef(builder, type_id); } if (component_count == 1) @@ -2893,7 +2897,7 @@ static uint32_t spirv_compiler_get_constant64(struct spirv_compiler *compiler, if (component_type != VKD3D_SHADER_COMPONENT_DOUBLE) { FIXME("Unhandled component_type %#x.\n", component_type); - return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id); + return vkd3d_spirv_get_op_undef(builder, type_id); } if (component_count == 1) @@ -3651,7 +3655,7 @@ static uint32_t spirv_compiler_emit_load_undef(struct spirv_compiler *compiler, assert(reg->type == VKD3DSPR_UNDEF); type_id = vkd3d_spirv_get_type_id_for_data_type(builder, reg->data_type, component_count); - return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id); + return vkd3d_spirv_get_op_undef(builder, type_id); } static uint32_t spirv_compiler_emit_load_scalar(struct spirv_compiler *compiler, @@ -3744,7 +3748,7 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler, if (!spirv_compiler_get_register_info(compiler, reg, ®_info)) { type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); - return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id); + return vkd3d_spirv_get_op_undef(builder, type_id); } assert(reg_info.component_type != VKD3D_SHADER_COMPONENT_DOUBLE); spirv_compiler_emit_dereference_register(compiler, reg, ®_info);
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Conor McCarthy : vkd3d-shader/spirv: Introduce a Static Single Assignment register type.
by Alexandre Julliard
25 Sep '23
25 Sep '23
Module: vkd3d Branch: master Commit: 3249723972e946507a04656e9259dd8122cc1cde URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/3249723972e946507a04656e9259d…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu May 18 15:51:53 2023 +1000 vkd3d-shader/spirv: Introduce a Static Single Assignment register type. --- libs/vkd3d-shader/d3d_asm.c | 6 +++- libs/vkd3d-shader/spirv.c | 48 +++++++++++++++++++++++++++++++- libs/vkd3d-shader/vkd3d_shader_private.h | 3 ++ 3 files changed, 55 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index ac63624c..ab9e07ca 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -1070,6 +1070,10 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const shader_addline(buffer, "undef"); break; + case VKD3DSPR_SSA: + shader_addline(buffer, "sr"); + break; + default: shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type); break; @@ -1185,7 +1189,7 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const { shader_print_subscript_range(compiler, reg->idx[1].offset, reg->idx[2].offset); } - else + else if (reg->type != VKD3DSPR_SSA) { /* For descriptors in sm < 5.1 we move the reg->idx values up one slot * to normalise with 5.1. diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 4427e64c..f9eee546 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2332,6 +2332,9 @@ struct spirv_compiler bool write_tess_geom_point_size; struct vkd3d_string_buffer_cache string_buffers; + + uint32_t *ssa_register_ids; + unsigned int ssa_register_count; }; static bool is_in_default_phase(const struct spirv_compiler *compiler) @@ -2379,6 +2382,8 @@ static void spirv_compiler_destroy(struct spirv_compiler *compiler) shader_signature_cleanup(&compiler->output_signature); shader_signature_cleanup(&compiler->patch_constant_signature); + vkd3d_free(compiler->ssa_register_ids); + vkd3d_free(compiler); } @@ -3697,6 +3702,22 @@ static uint32_t spirv_compiler_emit_load_scalar(struct spirv_compiler *compiler, return val_id; } +static uint32_t spirv_compiler_get_ssa_register_id(const struct spirv_compiler *compiler, + const struct vkd3d_shader_register *reg) +{ + assert(reg->idx[0].offset < compiler->ssa_register_count); + assert(reg->idx_count == 1); + return compiler->ssa_register_ids[reg->idx[0].offset]; +} + +static void spirv_compiler_set_ssa_register_id(const struct spirv_compiler *compiler, + const struct vkd3d_shader_register *reg, uint32_t val_id) +{ + unsigned int i = reg->idx[0].offset; + assert(i < compiler->ssa_register_count); + compiler->ssa_register_ids[i] = val_id; +} + static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler, const struct vkd3d_shader_register *reg, DWORD swizzle, DWORD write_mask) { @@ -3716,6 +3737,10 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler, component_count = vkd3d_write_mask_component_count(write_mask); component_type = vkd3d_component_type_from_data_type(reg->data_type); + + if (reg->type == VKD3DSPR_SSA) + return spirv_compiler_get_ssa_register_id(compiler, reg); + if (!spirv_compiler_get_register_info(compiler, reg, ®_info)) { type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); @@ -3927,6 +3952,12 @@ static void spirv_compiler_emit_store_reg(struct spirv_compiler *compiler, assert(!register_is_constant_or_undef(reg)); + if (reg->type == VKD3DSPR_SSA) + { + spirv_compiler_set_ssa_register_id(compiler, reg, val_id); + return; + } + if (!spirv_compiler_get_register_info(compiler, reg, ®_info)) return; spirv_compiler_emit_dereference_register(compiler, reg, ®_info); @@ -5390,6 +5421,18 @@ static void spirv_compiler_emit_temps(struct spirv_compiler *compiler, uint32_t vkd3d_spirv_end_function_stream_insertion(builder); } +static void spirv_compiler_allocate_ssa_register_ids(struct spirv_compiler *compiler, unsigned int count) +{ + assert(!compiler->ssa_register_ids); + if (!(compiler->ssa_register_ids = vkd3d_calloc(count, sizeof(*compiler->ssa_register_ids)))) + { + ERR("Failed to allocate SSA register value id array, count %u.\n", count); + spirv_compiler_error(compiler, VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY, + "Failed to allocate SSA register value id array of count %u.", count); + } + compiler->ssa_register_count = count; +} + static void spirv_compiler_emit_dcl_indexable_temp(struct spirv_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { @@ -6707,7 +6750,8 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler, uint32_t components[VKD3D_VEC4_SIZE]; unsigned int i, component_count; - if (register_is_constant_or_undef(&src->reg) || dst->modifiers || src->modifiers) + if (register_is_constant_or_undef(&src->reg) || src->reg.type == VKD3DSPR_SSA || dst->reg.type == VKD3DSPR_SSA + || dst->modifiers || src->modifiers) goto general_implementation; spirv_compiler_get_register_info(compiler, &dst->reg, &dst_reg_info); @@ -9638,6 +9682,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, if (parser->shader_desc.temp_count) spirv_compiler_emit_temps(compiler, parser->shader_desc.temp_count); + if (parser->shader_desc.ssa_count) + spirv_compiler_allocate_ssa_register_ids(compiler, parser->shader_desc.ssa_count); spirv_compiler_emit_descriptor_declarations(compiler); diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 5fd93091..6bc5f6d1 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -92,6 +92,7 @@ enum vkd3d_shader_error VKD3D_SHADER_ERROR_SPV_INVALID_DESCRIPTOR_BINDING = 2002, VKD3D_SHADER_ERROR_SPV_DESCRIPTOR_IDX_UNSUPPORTED = 2003, VKD3D_SHADER_ERROR_SPV_STENCIL_EXPORT_UNSUPPORTED = 2004, + VKD3D_SHADER_ERROR_SPV_OUT_OF_MEMORY = 2005, VKD3D_SHADER_WARNING_SPV_INVALID_SWIZZLE = 2300, @@ -529,6 +530,7 @@ enum vkd3d_shader_register_type VKD3DSPR_RASTERIZER, VKD3DSPR_OUTSTENCILREF, VKD3DSPR_UNDEF, + VKD3DSPR_SSA, VKD3DSPR_COUNT, @@ -880,6 +882,7 @@ struct vkd3d_shader_desc struct shader_signature patch_constant_signature; uint32_t temp_count; + unsigned int ssa_count; struct {
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Conor McCarthy : vkd3d-shader/d3d-asm: Trace undefined registers.
by Alexandre Julliard
25 Sep '23
25 Sep '23
Module: vkd3d Branch: master Commit: a67a85989f4ba6fbfe7d5445b647e1478b4a93c2 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/a67a85989f4ba6fbfe7d5445b647e…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu Aug 31 12:39:08 2023 +1000 vkd3d-shader/d3d-asm: Trace undefined registers. --- libs/vkd3d-shader/d3d_asm.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index 2c510809..ac63624c 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -1066,6 +1066,10 @@ static void shader_dump_register(struct vkd3d_d3d_asm_compiler *compiler, const shader_addline(buffer, "oStencilRef"); break; + case VKD3DSPR_UNDEF: + shader_addline(buffer, "undef"); + break; + default: shader_addline(buffer, "<unhandled_rtype(%#x)>", reg->type); break;
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Conor McCarthy : vkd3d-shader: Make the paramater allocator slab size at least MAX_REG_OUTPUT.
by Alexandre Julliard
25 Sep '23
25 Sep '23
Module: vkd3d Branch: master Commit: b765f3c77051bac31e1639699d8201e4f68bc8aa URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/b765f3c77051bac31e1639699d820…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu Aug 17 23:38:42 2023 +1000 vkd3d-shader: Make the paramater allocator slab size at least MAX_REG_OUTPUT. The allocator is used for DXIL input/output parameter arrays. --- libs/vkd3d-shader/vkd3d_shader_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 5645dca3..a427d996 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -1773,7 +1773,7 @@ static struct vkd3d_shader_param_node *shader_param_allocator_node_create( static void shader_param_allocator_init(struct vkd3d_shader_param_allocator *allocator, unsigned int count, unsigned int stride) { - allocator->count = max(count, 4); + allocator->count = max(count, MAX_REG_OUTPUT); allocator->stride = stride; allocator->head = NULL; allocator->current = NULL;
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Alex Henrie : conhost: Use the wcsdup function instead of reimplementing it.
by Alexandre Julliard
25 Sep '23
25 Sep '23
Module: wine Branch: master Commit: c46300ff2834c6d7fc4eb059660c5d28554b5a54 URL:
https://gitlab.winehq.org/wine/wine/-/commit/c46300ff2834c6d7fc4eb059660c5d…
Author: Alex Henrie <alexhenrie24(a)gmail.com> Date: Sun Sep 24 12:05:29 2023 -0600 conhost: Use the wcsdup function instead of reimplementing it. --- programs/conhost/conhost.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/programs/conhost/conhost.c b/programs/conhost/conhost.c index eb3c574789f..419d94c3eed 100644 --- a/programs/conhost/conhost.c +++ b/programs/conhost/conhost.c @@ -692,8 +692,7 @@ static WCHAR *edit_line_history( struct console *console, unsigned int index ) } else if(console->edit_line.current_history) { - if ((ptr = malloc( (lstrlenW(console->edit_line.current_history) + 1) * sizeof(WCHAR) ))) - lstrcpyW( ptr, console->edit_line.current_history ); + ptr = wcsdup( console->edit_line.current_history ); } return ptr; }
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Esme Povirk : user32/tests: Use a child window for test_PeekMessage3.
by Alexandre Julliard
25 Sep '23
25 Sep '23
Module: wine Branch: master Commit: ffce2de26eb5c89593a4ba9549d88e2edeb67774 URL:
https://gitlab.winehq.org/wine/wine/-/commit/ffce2de26eb5c89593a4ba9549d88e…
Author: Esme Povirk <esme(a)codeweavers.com> Date: Sat Sep 23 13:36:40 2023 -0500 user32/tests: Use a child window for test_PeekMessage3. Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=54026
--- dlls/user32/tests/msg.c | 71 ++++++++++++++++++++++++++----------------------- 1 file changed, 38 insertions(+), 33 deletions(-) diff --git a/dlls/user32/tests/msg.c b/dlls/user32/tests/msg.c index 7bf3c14d9f0..9d2cc404139 100644 --- a/dlls/user32/tests/msg.c +++ b/dlls/user32/tests/msg.c @@ -13988,119 +13988,124 @@ done: static void test_PeekMessage3(void) { - HWND hwnd; + HWND parent_hwnd, hwnd; BOOL ret; MSG msg; - hwnd = CreateWindowA("TestWindowClass", "PeekMessage3", WS_OVERLAPPEDWINDOW, + parent_hwnd = CreateWindowA("SimpleWindowClass", "PeekMessage3", WS_OVERLAPPEDWINDOW, 10, 10, 800, 800, NULL, NULL, NULL, NULL); + ok(parent_hwnd != NULL, "expected parent_hwnd != NULL\n"); + + hwnd = CreateWindowA("TestWindowClass", "PeekMessage3", WS_CHILD, 0, 0, 1, 1, + parent_hwnd, NULL, NULL, NULL); ok(hwnd != NULL, "expected hwnd != NULL\n"); + flush_events(); /* GetMessage() and PeekMessage(..., PM_REMOVE) should prefer messages which * were already seen. */ SetTimer(hwnd, 1, 100, NULL); - while (!PeekMessageA(&msg, NULL, 0, 0, PM_NOREMOVE)); + while (!PeekMessageA(&msg, hwnd, 0, 0, PM_NOREMOVE)); ok(msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); PostMessageA(hwnd, WM_USER, 0, 0); - ret = PeekMessageA(&msg, NULL, 0, 0, PM_NOREMOVE); + ret = PeekMessageA(&msg, hwnd, 0, 0, PM_NOREMOVE); todo_wine ok(ret && msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); - ret = GetMessageA(&msg, NULL, 0, 0); + ret = GetMessageA(&msg, hwnd, 0, 0); todo_wine ok(ret && msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); - ret = GetMessageA(&msg, NULL, 0, 0); + ret = GetMessageA(&msg, hwnd, 0, 0); todo_wine ok(ret && msg.message == WM_USER, "msg.message = %u instead of WM_USER\n", msg.message); - ret = PeekMessageA(&msg, NULL, 0, 0, 0); + ret = PeekMessageA(&msg, hwnd, 0, 0, 0); ok(!ret, "expected PeekMessage to return FALSE, got %u\n", ret); SetTimer(hwnd, 1, 100, NULL); - while (!PeekMessageA(&msg, NULL, 0, 0, PM_NOREMOVE)); + while (!PeekMessageA(&msg, hwnd, 0, 0, PM_NOREMOVE)); ok(msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); PostMessageA(hwnd, WM_USER, 0, 0); - ret = PeekMessageA(&msg, NULL, 0, 0, PM_REMOVE); + ret = PeekMessageA(&msg, hwnd, 0, 0, PM_REMOVE); todo_wine ok(ret && msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); - ret = PeekMessageA(&msg, NULL, 0, 0, PM_REMOVE); + ret = PeekMessageA(&msg, hwnd, 0, 0, PM_REMOVE); todo_wine ok(ret && msg.message == WM_USER, "msg.message = %u instead of WM_USER\n", msg.message); - ret = PeekMessageA(&msg, NULL, 0, 0, 0); + ret = PeekMessageA(&msg, hwnd, 0, 0, 0); ok(!ret, "expected PeekMessage to return FALSE, got %u\n", ret); /* It doesn't matter if a message range is specified or not. */ SetTimer(hwnd, 1, 100, NULL); - while (!PeekMessageA(&msg, NULL, WM_TIMER, WM_TIMER, PM_NOREMOVE)); + while (!PeekMessageA(&msg, hwnd, WM_TIMER, WM_TIMER, PM_NOREMOVE)); ok(msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); PostMessageA(hwnd, WM_USER, 0, 0); - ret = GetMessageA(&msg, NULL, 0, 0); + ret = GetMessageA(&msg, hwnd, 0, 0); todo_wine ok(ret && msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); - ret = GetMessageA(&msg, NULL, 0, 0); + ret = GetMessageA(&msg, hwnd, 0, 0); todo_wine ok(ret && msg.message == WM_USER, "msg.message = %u instead of WM_USER\n", msg.message); - ret = PeekMessageA(&msg, NULL, 0, 0, 0); + ret = PeekMessageA(&msg, hwnd, 0, 0, 0); ok(!ret, "expected PeekMessage to return FALSE, got %u\n", ret); /* But not if the post messages were added before the PeekMessage() call. */ PostMessageA(hwnd, WM_USER, 0, 0); SetTimer(hwnd, 1, 100, NULL); - while (!PeekMessageA(&msg, NULL, WM_TIMER, WM_TIMER, PM_NOREMOVE)); + while (!PeekMessageA(&msg, hwnd, WM_TIMER, WM_TIMER, PM_NOREMOVE)); ok(msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); - ret = GetMessageA(&msg, NULL, 0, 0); + ret = GetMessageA(&msg, hwnd, 0, 0); ok(ret && msg.message == WM_USER, "msg.message = %u instead of WM_USER\n", msg.message); - ret = GetMessageA(&msg, NULL, 0, 0); + ret = GetMessageA(&msg, hwnd, 0, 0); ok(ret && msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); - ret = PeekMessageA(&msg, NULL, 0, 0, 0); + ret = PeekMessageA(&msg, hwnd, 0, 0, 0); ok(!ret, "expected PeekMessage to return FALSE, got %u\n", ret); /* More complicated test with multiple messages. */ PostMessageA(hwnd, WM_USER, 0, 0); SetTimer(hwnd, 1, 100, NULL); - while (!PeekMessageA(&msg, NULL, WM_TIMER, WM_TIMER, PM_NOREMOVE)); + while (!PeekMessageA(&msg, hwnd, WM_TIMER, WM_TIMER, PM_NOREMOVE)); ok(msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); PostMessageA(hwnd, WM_USER + 1, 0, 0); - ret = GetMessageA(&msg, NULL, 0, 0); + ret = GetMessageA(&msg, hwnd, 0, 0); ok(ret && msg.message == WM_USER, "msg.message = %u instead of WM_USER\n", msg.message); - ret = GetMessageA(&msg, NULL, 0, 0); + ret = GetMessageA(&msg, hwnd, 0, 0); todo_wine ok(ret && msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); - ret = GetMessageA(&msg, NULL, 0, 0); + ret = GetMessageA(&msg, hwnd, 0, 0); todo_wine ok(ret && msg.message == WM_USER + 1, "msg.message = %u instead of WM_USER + 1\n", msg.message); - ret = PeekMessageA(&msg, NULL, 0, 0, 0); + ret = PeekMessageA(&msg, hwnd, 0, 0, 0); ok(!ret, "expected PeekMessage to return FALSE, got %u\n", ret); /* Also works for posted messages, but the situation is a bit different, * because both messages are in the same queue. */ PostMessageA(hwnd, WM_TIMER, 0, 0); - while (!PeekMessageA(&msg, NULL, WM_TIMER, WM_TIMER, PM_NOREMOVE)); + while (!PeekMessageA(&msg, hwnd, WM_TIMER, WM_TIMER, PM_NOREMOVE)); ok(msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); PostMessageA(hwnd, WM_USER, 0, 0); - ret = GetMessageA(&msg, NULL, 0, 0); + ret = GetMessageA(&msg, hwnd, 0, 0); ok(ret && msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); - ret = GetMessageA(&msg, NULL, 0, 0); + ret = GetMessageA(&msg, hwnd, 0, 0); ok(ret && msg.message == WM_USER, "msg.message = %u instead of WM_USER\n", msg.message); - ret = PeekMessageA(&msg, NULL, 0, 0, 0); + ret = PeekMessageA(&msg, hwnd, 0, 0, 0); ok(!ret, "expected PeekMessage to return FALSE, got %u\n", ret); PostMessageA(hwnd, WM_USER, 0, 0); PostMessageA(hwnd, WM_TIMER, 0, 0); - while (!PeekMessageA(&msg, NULL, WM_TIMER, WM_TIMER, PM_NOREMOVE)); + while (!PeekMessageA(&msg, hwnd, WM_TIMER, WM_TIMER, PM_NOREMOVE)); ok(msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); - ret = GetMessageA(&msg, NULL, 0, 0); + ret = GetMessageA(&msg, hwnd, 0, 0); ok(ret && msg.message == WM_USER, "msg.message = %u instead of WM_USER\n", msg.message); - ret = GetMessageA(&msg, NULL, 0, 0); + ret = GetMessageA(&msg, hwnd, 0, 0); ok(ret && msg.message == WM_TIMER, "msg.message = %u instead of WM_TIMER\n", msg.message); - ret = PeekMessageA(&msg, NULL, 0, 0, 0); + ret = PeekMessageA(&msg, hwnd, 0, 0, 0); ok(!ret, "expected PeekMessage to return FALSE, got %u\n", ret); - DestroyWindow(hwnd); + DestroyWindow(parent_hwnd); flush_events(); }
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Nikolay Sivov : d3d10/tests: Add some tests for D3D10.1 blend state in effects.
by Alexandre Julliard
25 Sep '23
25 Sep '23
Module: wine Branch: master Commit: 8f6cf2d3c9e696dc85a156dee98829d7b258e662 URL:
https://gitlab.winehq.org/wine/wine/-/commit/8f6cf2d3c9e696dc85a156dee98829…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Sep 13 22:01:26 2023 +0200 d3d10/tests: Add some tests for D3D10.1 blend state in effects. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- dlls/d3d10/tests/effect.c | 49 ++++++++ dlls/d3d10_1/tests/d3d10_1.c | 202 ++++++++++++++++++++++++++++++++- dlls/d3dcompiler_43/tests/reflection.c | 3 +- 3 files changed, 250 insertions(+), 4 deletions(-)
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