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Martin Storsjö : include: Add missing D3D12 pixel shader constants.
by Alexandre Julliard
07 Sep '23
07 Sep '23
Module: vkd3d Branch: master Commit: b32b0605184f7c549094ce98c2b1affa79b41487 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/b32b0605184f7c549094ce98c2b1a…
Author: Martin Storsjö <martin(a)martin.st> Date: Mon Sep 4 21:14:15 2023 +0300 include: Add missing D3D12 pixel shader constants. Signed-off-by: Martin Storsjö <martin(a)martin.st> --- include/vkd3d_d3d12.idl | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl index 4fb4da6c..15fedb73 100644 --- a/include/vkd3d_d3d12.idl +++ b/include/vkd3d_d3d12.idl @@ -231,6 +231,29 @@ const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; const UINT D3D12_MAX_ROOT_COST = 64; const UINT D3D12_PACKED_TILE = 0xffffffff; +const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8; +const UINT D3D12_PS_CS_UAV_REGISTER_READS_PER_INST = 1; +const UINT D3D12_PS_CS_UAV_REGISTER_READ_PORTS = 1; +const UINT D3D12_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff; +const UINT D3D12_PS_FRONTFACING_FALSE_VALUE = 0x00000000; +const UINT D3D12_PS_FRONTFACING_TRUE_VALUE = 0xffffffff; +const UINT D3D12_PS_INPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_PS_INPUT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_PS_INPUT_REGISTER_READ_PORTS = 1; +cpp_quote("#define D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)") +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_MASK_REGISTER_COUNT = 1; +const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_PS_OUTPUT_REGISTER_COUNT = 8; +cpp_quote("#define D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)") const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
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Martin Storsjö : include: Add missing D3D12 input assembler constants.
by Alexandre Julliard
07 Sep '23
07 Sep '23
Module: vkd3d Branch: master Commit: ef8dd51c7a442e9db0b31964aab39b752b7a5a6c URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/ef8dd51c7a442e9db0b31964aab39…
Author: Martin Storsjö <martin(a)martin.st> Date: Mon Sep 4 21:13:14 2023 +0300 include: Add missing D3D12 input assembler constants. Signed-off-by: Martin Storsjö <martin(a)martin.st> --- include/vkd3d_d3d12.idl | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl index 1aaaac05..4fb4da6c 100644 --- a/include/vkd3d_d3d12.idl +++ b/include/vkd3d_d3d12.idl @@ -217,7 +217,18 @@ const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128; +const UINT D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES = 0; +const UINT D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY = 0; +const UINT D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES = 0; +const UINT D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT = 1; +const UINT D3D12_IA_INSTANCE_ID_BIT_COUNT = 32; +const UINT D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT = 32; +const UINT D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT = 32; +const UINT D3D12_IA_PRIMITIVE_ID_BIT_COUNT = 32; +const UINT D3D12_IA_VERTEX_ID_BIT_COUNT = 32; const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; +const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128; +const UINT D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32; const UINT D3D12_MAX_ROOT_COST = 64; const UINT D3D12_PACKED_TILE = 0xffffffff; const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
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Martin Storsjö : include: Add missing D3D12 hull shader constants.
by Alexandre Julliard
07 Sep '23
07 Sep '23
Module: vkd3d Branch: master Commit: f8c848f563b9548482d43d1c8d33daeed33264c8 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/f8c848f563b9548482d43d1c8d33d…
Author: Martin Storsjö <martin(a)martin.st> Date: Mon Sep 4 21:12:20 2023 +0300 include: Add missing D3D12 hull shader constants. Signed-off-by: Martin Storsjö <martin(a)martin.st> --- include/vkd3d_d3d12.idl | 37 +++++++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl index 937eb8a6..1aaaac05 100644 --- a/include/vkd3d_d3d12.idl +++ b/include/vkd3d_d3d12.idl @@ -180,6 +180,43 @@ const UINT D3D12_GS_OUTPUT_ELEMENTS = 32; const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS = 4; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND = 0xffffffff; +cpp_quote("#define D3D12_HS_MAXTESSFACTOR_LOWER_BOUND (1.0f)") +cpp_quote("#define D3D12_HS_MAXTESSFACTOR_UPPER_BOUND (64.0f)") +const UINT D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT = 1; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; +const UINT D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS = 128; const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; const UINT D3D12_MAX_ROOT_COST = 64; const UINT D3D12_PACKED_TILE = 0xffffffff;
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Martin Storsjö : include: Add missing D3D12 geometry shader constants.
by Alexandre Julliard
07 Sep '23
07 Sep '23
Module: vkd3d Branch: master Commit: 1d74dc79039154e71a39d54ffc696925f56fdde2 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/1d74dc79039154e71a39d54ffc696…
Author: Martin Storsjö <martin(a)martin.st> Date: Mon Sep 4 21:11:14 2023 +0300 include: Add missing D3D12 geometry shader constants. Signed-off-by: Martin Storsjö <martin(a)martin.st> --- include/vkd3d_d3d12.idl | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl index ae0cf2ce..937eb8a6 100644 --- a/include/vkd3d_d3d12.idl +++ b/include/vkd3d_d3d12.idl @@ -158,6 +158,28 @@ const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4; const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32; cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)") +const UINT D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST = 2; +const UINT D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS = 1; +const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT = 1; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS = 1; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT = 1; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST = 2; +const UINT D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS = 1; +const UINT D3D12_GS_INPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_GS_INPUT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_GS_INPUT_REGISTER_READ_PORTS = 1; +const UINT D3D12_GS_INPUT_REGISTER_VERTICES = 32; +const UINT D3D12_GS_MAX_INSTANCE_COUNT = 32; +const UINT D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES = 1024; +const UINT D3D12_GS_OUTPUT_ELEMENTS = 32; +const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_GS_OUTPUT_REGISTER_COUNT = 32; const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; const UINT D3D12_MAX_ROOT_COST = 64; const UINT D3D12_PACKED_TILE = 0xffffffff;
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Martin Storsjö : include: Add missing D3D12 domain shader constants.
by Alexandre Julliard
07 Sep '23
07 Sep '23
Module: vkd3d Branch: master Commit: af4403147afe45a18cf0c0a19cbec03bcfcd9b6b URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/af4403147afe45a18cf0c0a19cbec…
Author: Martin Storsjö <martin(a)martin.st> Date: Mon Sep 4 21:09:41 2023 +0300 include: Add missing D3D12 domain shader constants. Signed-off-by: Martin Storsjö <martin(a)martin.st> --- include/vkd3d_d3d12.idl | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl index 73125a59..ae0cf2ce 100644 --- a/include/vkd3d_d3d12.idl +++ b/include/vkd3d_d3d12.idl @@ -133,6 +133,30 @@ cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)") const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff; const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff; const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff; +const UINT D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS = 3968; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS = 4; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT = 32; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS = 3; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT = 1; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS = 4; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT = 32; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS = 1; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT = 1; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST = 2; +const UINT D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS = 1; +const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENTS = 4; +const UINT D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_DS_OUTPUT_REGISTER_COUNT = 32; cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)") const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; const UINT D3D12_MAX_ROOT_COST = 64;
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Martin Storsjö : include: Add missing D3D12 compute shader constants.
by Alexandre Julliard
07 Sep '23
07 Sep '23
Module: vkd3d Branch: master Commit: cf61d217a98448fcb49cfff66818db2a80e7c045 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/cf61d217a98448fcb49cfff66818d…
Author: Martin Storsjö <martin(a)martin.st> Date: Mon Sep 4 21:07:28 2023 +0300 include: Add missing D3D12 compute shader constants. Signed-off-by: Martin Storsjö <martin(a)martin.st> --- include/vkd3d_d3d12.idl | 58 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl index ba5692fe..73125a59 100644 --- a/include/vkd3d_d3d12.idl +++ b/include/vkd3d_d3d12.idl @@ -62,7 +62,65 @@ const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; +const UINT D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256; +const UINT D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64; +const UINT D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240; +const UINT D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68; +const UINT D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224; +const UINT D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72; +const UINT D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208; +const UINT D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76; +const UINT D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192; +const UINT D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84; +const UINT D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176; +const UINT D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92; +const UINT D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160; +const UINT D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100; +const UINT D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144; +const UINT D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112; +const UINT D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128; +const UINT D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128; +const UINT D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112; +const UINT D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144; +const UINT D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96; +const UINT D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168; +const UINT D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80; +const UINT D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204; +const UINT D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64; +const UINT D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256; +const UINT D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48; +const UINT D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340; +const UINT D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32; +const UINT D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512; +const UINT D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16; +const UINT D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768; +const UINT D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1; +const UINT D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256; +const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768; +const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_X = 768; +const UINT D3D12_CS_4_X_THREAD_GROUP_MAX_Y = 768; +const UINT D3D12_CS_4_X_UAV_REGISTER_COUNT = 1; +const UINT D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535; const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; +const UINT D3D12_CS_TGSM_REGISTER_READS_PER_INST = 1; +const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1; +const UINT D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1; +const UINT D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS = 3; +const UINT D3D12_CS_THREADGROUPID_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS = 1; +const UINT D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS = 3; +const UINT D3D12_CS_THREADIDINGROUP_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREADID_REGISTER_COMPONENTS = 3; +const UINT D3D12_CS_THREADID_REGISTER_COUNT = 1; +const UINT D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024; +const UINT D3D12_CS_THREAD_GROUP_MAX_X = 1024; +const UINT D3D12_CS_THREAD_GROUP_MAX_Y = 1024; +const UINT D3D12_CS_THREAD_GROUP_MAX_Z = 64; +const UINT D3D12_CS_THREAD_GROUP_MIN_X = 1; +const UINT D3D12_CS_THREAD_GROUP_MIN_Y = 1; +const UINT D3D12_CS_THREAD_GROUP_MIN_Z = 1; +const UINT D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384; cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)") cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)") cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)")
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Martin Storsjö : include: Add missing D3D12 common shader constants.
by Alexandre Julliard
07 Sep '23
07 Sep '23
Module: vkd3d Branch: master Commit: 71dd9170912581ac009d890dadc1afdad64f27d2 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/71dd9170912581ac009d890dadc1a…
Author: Martin Storsjö <martin(a)martin.st> Date: Mon Sep 4 21:07:18 2023 +0300 include: Add missing D3D12 common shader constants. Signed-off-by: Martin Storsjö <martin(a)martin.st> --- include/vkd3d_d3d12.idl | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl index 48dfc312..ba5692fe 100644 --- a/include/vkd3d_d3d12.idl +++ b/include/vkd3d_d3d12.idl @@ -26,7 +26,41 @@ cpp_quote("#ifndef _D3D12_CONSTANTS") cpp_quote("#define _D3D12_CONSTANTS") const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1; +const UINT D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1; +const UINT D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT = 16; +const UINT D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_COUNT = 4096; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3; +const UINT D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3; +const UINT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10; +const INT D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10; +const INT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8; +const UINT D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7; const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
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Martin Storsjö : include: Sort vkd3d_d3d12.idl constants alphabetically.
by Alexandre Julliard
07 Sep '23
07 Sep '23
Module: vkd3d Branch: master Commit: 8febea5a9c26b3227e93f839b3426628f4960757 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/8febea5a9c26b3227e93f839b3426…
Author: Martin Storsjö <martin(a)martin.st> Date: Fri Sep 1 14:43:05 2023 +0300 include: Sort vkd3d_d3d12.idl constants alphabetically. This makes it easier to consistently add more constants. Signed-off-by: Martin Storsjö <martin(a)martin.st> --- include/vkd3d_d3d12.idl | 28 +++++++++++++--------------- 1 file changed, 13 insertions(+), 15 deletions(-) diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl index dcaf0a69..48dfc312 100644 --- a/include/vkd3d_d3d12.idl +++ b/include/vkd3d_d3d12.idl @@ -25,28 +25,27 @@ import "vkd3d_d3dcommon.idl"; cpp_quote("#ifndef _D3D12_CONSTANTS") cpp_quote("#define _D3D12_CONSTANTS") -const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; -const UINT D3D12_MAX_ROOT_COST = 64; -const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; -const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768; - -const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; - const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff; +const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; +const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; +const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)") cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)") cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)") cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)") const UINT D3D12_DEFAULT_DEPTH_BIAS = 0; cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)") +const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304; +const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)") const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff; const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff; const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff; cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)") const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; +const UINT D3D12_MAX_ROOT_COST = 64; const UINT D3D12_PACKED_TILE = 0xffffffff; -const UINT D3D12_UAV_SLOT_COUNT = 64; +const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; const UINT D3D12_REQ_MIP_LEVELS = 15; @@ -58,25 +57,24 @@ const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; +const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536; +const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096; const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4; const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff; const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128; const UINT D3D12_SO_STREAM_COUNT = 4; -const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; -const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304; -const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; -const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; -const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536; -const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096; const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; const UINT D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536; const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096; -const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; +const UINT D3D12_UAV_SLOT_COUNT = 64; const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; +const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; +const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768; +const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; cpp_quote("#endif")
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Martin Storsjö : include: Fix the type of D3D12_VIEWPORT_BOUNDS_MIN.
by Alexandre Julliard
07 Sep '23
07 Sep '23
Module: vkd3d Branch: master Commit: dff79973e006ed7d25c65c305c0e2e499fbf051f URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/dff79973e006ed7d25c65c305c0e2…
Author: Martin Storsjö <martin(a)martin.st> Date: Fri Sep 1 14:34:06 2023 +0300 include: Fix the type of D3D12_VIEWPORT_BOUNDS_MIN. As this is a negative constant, it shouldn't have an unsigned type. Signed-off-by: Martin Storsjö <martin(a)martin.st> --- include/vkd3d_d3d12.idl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/vkd3d_d3d12.idl b/include/vkd3d_d3d12.idl index 71a74999..dcaf0a69 100644 --- a/include/vkd3d_d3d12.idl +++ b/include/vkd3d_d3d12.idl @@ -28,7 +28,7 @@ cpp_quote("#define _D3D12_CONSTANTS") const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; const UINT D3D12_MAX_ROOT_COST = 64; const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; -const UINT D3D12_VIEWPORT_BOUNDS_MIN = -32768; +const INT D3D12_VIEWPORT_BOUNDS_MIN = -32768; const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
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Rémi Bernon : ntoskrnl/tests: Use wine/test.h in the driver tests.
by Alexandre Julliard
07 Sep '23
07 Sep '23
Module: wine Branch: master Commit: 6afe77a259f8968458043102f06977071e7493aa URL:
https://gitlab.winehq.org/wine/wine/-/commit/6afe77a259f8968458043102f06977…
Author: Rémi Bernon <rbernon(a)codeweavers.com> Date: Thu Sep 7 21:47:39 2023 +0200 ntoskrnl/tests: Use wine/test.h in the driver tests. --- dlls/ntoskrnl.exe/tests/driver.c | 2 +- dlls/ntoskrnl.exe/tests/driver.h | 3 + dlls/ntoskrnl.exe/tests/ntoskrnl.c | 3 + dlls/ntoskrnl.exe/tests/utils.h | 351 ++++++------------------------------- 4 files changed, 60 insertions(+), 299 deletions(-)
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