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Zebediah Figura : vkd3d-shader/hlsl: Copy some missing fields in hlsl_type_clone().
by Alexandre Julliard
23 Jan '24
23 Jan '24
Module: vkd3d Branch: master Commit: c18a349a3f667e6730278cdf5655f37539143b82 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/c18a349a3f667e6730278cdf5655f…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Fri Jun 30 19:04:22 2023 -0500 vkd3d-shader/hlsl: Copy some missing fields in hlsl_type_clone(). --- libs/vkd3d-shader/hlsl.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index a990e021..04c37498 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -953,6 +953,8 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old, type->modifiers |= default_majority; type->sampler_dim = old->sampler_dim; type->is_minimum_precision = old->is_minimum_precision; + type->sample_count = old->sample_count; + switch (old->class) { case HLSL_CLASS_ARRAY: @@ -1002,11 +1004,11 @@ struct hlsl_type *hlsl_type_clone(struct hlsl_ctx *ctx, struct hlsl_type *old, } case HLSL_CLASS_OBJECT: - { if (type->base_type == HLSL_TYPE_TECHNIQUE) type->e.version = old->e.version; + if (old->base_type == HLSL_TYPE_TEXTURE || old->base_type == HLSL_TYPE_UAV) + type->e.resource_format = old->e.resource_format; break; - } default: break;
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Giovanni Mascellani : vkd3d-shader/ir: Remove DCL_TEMPS instructions.
by Alexandre Julliard
23 Jan '24
23 Jan '24
Module: vkd3d Branch: master Commit: de9725b6bab56660439774a110fdf44a1882ff97 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/de9725b6bab56660439774a110fdf…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Thu Jan 18 13:05:24 2024 +0100 vkd3d-shader/ir: Remove DCL_TEMPS instructions. We have to do work to keep it updated across passes and we never read it. --- libs/vkd3d-shader/ir.c | 57 +++++++++++++++-------------------------------- libs/vkd3d-shader/spirv.c | 1 - 2 files changed, 18 insertions(+), 40 deletions(-) diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index c1400ba6..719a153f 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -47,6 +47,19 @@ static void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *i vsir_instruction_init(ins, &location, VKD3DSIH_NOP); } +static void remove_dcl_temps(struct vsir_program *program) +{ + unsigned int i; + + for (i = 0; i < program->instructions.count; ++i) + { + struct vkd3d_shader_instruction *ins = &program->instructions.elements[i]; + + if (ins->handler_idx == VKD3DSIH_DCL_TEMPS) + vkd3d_shader_instruction_make_nop(ins); + } +} + static void shader_register_eliminate_phase_addressing(struct vkd3d_shader_register *reg, unsigned int instance_id) { @@ -154,9 +167,6 @@ struct hull_flattener { struct vkd3d_shader_instruction_array instructions; - unsigned int max_temp_count; - unsigned int temp_dcl_idx; - unsigned int instance_count; unsigned int phase_body_idx; enum vkd3d_shader_opcode phase; @@ -214,21 +224,6 @@ static void flattener_eliminate_phase_related_dcls(struct hull_flattener *normal vkd3d_shader_instruction_make_nop(ins); return; } - else if (ins->handler_idx == VKD3DSIH_DCL_TEMPS && normaliser->phase != VKD3DSIH_INVALID) - { - /* Leave only the first temp declaration and set it to the max count later. */ - if (!normaliser->max_temp_count) - { - normaliser->max_temp_count = ins->declaration.count; - normaliser->temp_dcl_idx = index; - } - else - { - normaliser->max_temp_count = max(normaliser->max_temp_count, ins->declaration.count); - vkd3d_shader_instruction_make_nop(ins); - } - return; - } if (normaliser->phase == VKD3DSIH_INVALID || shader_instruction_is_dcl(ins)) return; @@ -382,9 +377,6 @@ static enum vkd3d_result instruction_array_flatten_hull_shader_phases(struct vkd if (flattener.phase != VKD3DSIH_INVALID) { - if (flattener.temp_dcl_idx) - instructions->elements[flattener.temp_dcl_idx].declaration.count = flattener.max_temp_count; - if (!shader_instruction_array_reserve(&flattener.instructions, flattener.instructions.count + 1)) return VKD3D_ERROR_OUT_OF_MEMORY; vsir_instruction_init(&instructions->elements[instructions->count++], &flattener.last_ret_location, VKD3DSIH_RET); @@ -581,9 +573,6 @@ struct io_normaliser struct shader_signature *output_signature; struct shader_signature *patch_constant_signature; - unsigned int max_temp_count; - unsigned int temp_dcl_idx; - unsigned int instance_count; unsigned int phase_body_idx; enum vkd3d_shader_opcode phase; @@ -2257,6 +2246,8 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser, struct vkd3d_shader_instruction_array *instructions = &parser->program.instructions; enum vkd3d_result result = VKD3D_OK; + remove_dcl_temps(&parser->program); + if (!parser->shader_desc.is_dxil) { if (parser->program.shader_version.type != VKD3D_SHADER_TYPE_PIXEL) @@ -2309,7 +2300,6 @@ struct validation_context size_t instruction_idx; bool invalid_instruction_idx; bool dcl_temps_found; - unsigned int temp_count; enum vkd3d_shader_opcode phase; enum cf_type { @@ -2371,11 +2361,7 @@ static void vsir_validate_src_param(struct validation_context *ctx, static void vsir_validate_register(struct validation_context *ctx, const struct vkd3d_shader_register *reg) { - unsigned int i, temp_count = ctx->temp_count; - - /* SM1-3 shaders do not include a DCL_TEMPS instruction. */ - if (ctx->program->shader_version.major <= 3) - temp_count = ctx->program->temp_count; + unsigned int i; if (reg->type >= VKD3DSPR_COUNT) validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_REGISTER_TYPE, "Invalid register type %#x.", @@ -2420,18 +2406,13 @@ static void vsir_validate_register(struct validation_context *ctx, if (reg->idx[0].rel_addr) validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "Non-NULL relative address for a TEMP register."); - if (reg->idx[0].offset >= temp_count) + if (reg->idx[0].offset >= ctx->parser->program.temp_count) { validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_INDEX, "TEMP register index %u exceeds the maximum count %u.", - reg->idx[0].offset, temp_count); + reg->idx[0].offset, ctx->parser->program.temp_count); break; } - /* program->temp_count might be smaller then temp_count if the - * parser made a mistake; we still don't want to overflow the - * array. */ - if (reg->idx[0].offset >= ctx->program->temp_count) - break; data = &ctx->temps[reg->idx[0].offset]; if (reg->dimension == VSIR_DIMENSION_NONE) @@ -2784,7 +2765,6 @@ static void vsir_validate_instruction(struct validation_context *ctx) instruction->handler_idx); ctx->phase = instruction->handler_idx; ctx->dcl_temps_found = false; - ctx->temp_count = 0; return; default: @@ -2852,7 +2832,6 @@ static void vsir_validate_instruction(struct validation_context *ctx) "Invalid DCL_TEMPS count %u, expected at most %u.", instruction->declaration.count, ctx->program->temp_count); ctx->dcl_temps_found = true; - ctx->temp_count = instruction->declaration.count; break; case VKD3DSIH_IF: diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index e837fc2e..ec9786ea 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -9635,7 +9635,6 @@ static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, case VKD3DSIH_DCL_RESOURCE_RAW: case VKD3DSIH_DCL_RESOURCE_STRUCTURED: case VKD3DSIH_DCL_SAMPLER: - case VKD3DSIH_DCL_TEMPS: case VKD3DSIH_DCL_UAV_RAW: case VKD3DSIH_DCL_UAV_STRUCTURED: case VKD3DSIH_DCL_UAV_TYPED:
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Giovanni Mascellani : vkd3d-shader/ir: Run tracing and validation for DXIL code too.
by Alexandre Julliard
23 Jan '24
23 Jan '24
Module: vkd3d Branch: master Commit: 4b869f73bbefcfc1bc0420e565d012967f4b38ce URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/4b869f73bbefcfc1bc0420e565d01…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Thu Jan 18 12:55:09 2024 +0100 vkd3d-shader/ir: Run tracing and validation for DXIL code too. --- libs/vkd3d-shader/ir.c | 48 ++++++++++++++++++++++++------------------------ 1 file changed, 24 insertions(+), 24 deletions(-) diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index d1055a05..c1400ba6 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -2257,38 +2257,38 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser, struct vkd3d_shader_instruction_array *instructions = &parser->program.instructions; enum vkd3d_result result = VKD3D_OK; - if (parser->shader_desc.is_dxil) - return result; - - if (parser->program.shader_version.type != VKD3D_SHADER_TYPE_PIXEL) + if (!parser->shader_desc.is_dxil) { - if ((result = remap_output_signature(parser, compile_info)) < 0) - return result; - } + if (parser->program.shader_version.type != VKD3D_SHADER_TYPE_PIXEL) + { + if ((result = remap_output_signature(parser, compile_info)) < 0) + return result; + } - if (parser->program.shader_version.type == VKD3D_SHADER_TYPE_HULL) - { - if ((result = instruction_array_flatten_hull_shader_phases(instructions)) < 0) - return result; + if (parser->program.shader_version.type == VKD3D_SHADER_TYPE_HULL) + { + if ((result = instruction_array_flatten_hull_shader_phases(instructions)) < 0) + return result; - if ((result = instruction_array_normalise_hull_shader_control_point_io(instructions, - &parser->shader_desc.input_signature)) < 0) - return result; - } + if ((result = instruction_array_normalise_hull_shader_control_point_io(instructions, + &parser->shader_desc.input_signature)) < 0) + return result; + } - if ((result = shader_normalise_io_registers(parser)) < 0) - return result; + if ((result = shader_normalise_io_registers(parser)) < 0) + return result; - if ((result = instruction_array_normalise_flat_constants(&parser->program)) < 0) - return result; + if ((result = instruction_array_normalise_flat_constants(&parser->program)) < 0) + return result; - remove_dead_code(&parser->program); + remove_dead_code(&parser->program); - if ((result = flatten_control_flow_constructs(parser)) < 0) - return result; + if ((result = flatten_control_flow_constructs(parser)) < 0) + return result; - if ((result = normalise_combined_samplers(parser)) < 0) - return result; + if ((result = normalise_combined_samplers(parser)) < 0) + return result; + } if (TRACE_ON()) vkd3d_shader_trace(&parser->program);
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Conor McCarthy : vkd3d-shader/ir: Refactor return code checking in vkd3d_shader_normalise().
by Alexandre Julliard
23 Jan '24
23 Jan '24
Module: vkd3d Branch: master Commit: 6df725718a8ad0bd855703cdc757dd10b52e546d URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/6df725718a8ad0bd855703cdc757d…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Tue Jan 16 17:35:04 2024 +1000 vkd3d-shader/ir: Refactor return code checking in vkd3d_shader_normalise(). We started with only one or two of these but it has become excessive. Patch originally written by Conor McCarthy and updated by Giovanni Mascellani. --- libs/vkd3d-shader/ir.c | 47 ++++++++++++++++++++++++++--------------------- 1 file changed, 26 insertions(+), 21 deletions(-) diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index fb7982a3..d1055a05 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -2260,38 +2260,43 @@ enum vkd3d_result vkd3d_shader_normalise(struct vkd3d_shader_parser *parser, if (parser->shader_desc.is_dxil) return result; - if (parser->program.shader_version.type != VKD3D_SHADER_TYPE_PIXEL - && (result = remap_output_signature(parser, compile_info)) < 0) - return result; + if (parser->program.shader_version.type != VKD3D_SHADER_TYPE_PIXEL) + { + if ((result = remap_output_signature(parser, compile_info)) < 0) + return result; + } - if (parser->program.shader_version.type == VKD3D_SHADER_TYPE_HULL - && (result = instruction_array_flatten_hull_shader_phases(instructions)) >= 0) + if (parser->program.shader_version.type == VKD3D_SHADER_TYPE_HULL) { - result = instruction_array_normalise_hull_shader_control_point_io(instructions, - &parser->shader_desc.input_signature); + if ((result = instruction_array_flatten_hull_shader_phases(instructions)) < 0) + return result; + + if ((result = instruction_array_normalise_hull_shader_control_point_io(instructions, + &parser->shader_desc.input_signature)) < 0) + return result; } - if (result >= 0) - result = shader_normalise_io_registers(parser); - if (result >= 0) - result = instruction_array_normalise_flat_constants(&parser->program); + if ((result = shader_normalise_io_registers(parser)) < 0) + return result; - if (result >= 0) - remove_dead_code(&parser->program); + if ((result = instruction_array_normalise_flat_constants(&parser->program)) < 0) + return result; - if (result >= 0) - result = flatten_control_flow_constructs(parser); + remove_dead_code(&parser->program); - if (result >= 0) - result = normalise_combined_samplers(parser); + if ((result = flatten_control_flow_constructs(parser)) < 0) + return result; - if (result >= 0 && TRACE_ON()) + if ((result = normalise_combined_samplers(parser)) < 0) + return result; + + if (TRACE_ON()) vkd3d_shader_trace(&parser->program); - if (result >= 0 && !parser->failed) - result = vsir_validate(parser); + if (!parser->failed && (result = vsir_validate(parser)) < 0) + return result; - if (result >= 0 && parser->failed) + if (parser->failed) result = VKD3D_ERROR_INVALID_SHADER; return result;
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Conor McCarthy : vkd3d-shader/dxil: Implement DX intrinsic Binary.
by Alexandre Julliard
23 Jan '24
23 Jan '24
Module: vkd3d Branch: master Commit: b3903636f75e25d97f492acc9dfaca366578f167 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/b3903636f75e25d97f492acc9dfac…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu Jan 18 16:29:48 2024 +1000 vkd3d-shader/dxil: Implement DX intrinsic Binary. --- libs/vkd3d-shader/dxil.c | 47 +++++++++++++++++++++++++++ tests/hlsl/arithmetic-int-uniform.shader_test | 6 ++-- tests/hlsl/clamp.shader_test | 2 +- tests/hlsl/max.shader_test | 4 +-- 4 files changed, 53 insertions(+), 6 deletions(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index b128b41f..48664b5a 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -342,6 +342,12 @@ enum dx_intrinsic_opcode DX_FIRST_BIT_LO = 32, DX_FIRST_BIT_HI = 33, DX_FIRST_BIT_SHI = 34, + DX_FMAX = 35, + DX_FMIN = 36, + DX_IMAX = 37, + DX_IMIN = 38, + DX_UMAX = 39, + DX_UMIN = 40, DX_CREATE_HANDLE = 57, DX_CBUFFER_LOAD_LEGACY = 59, DX_BUFFER_LOAD = 68, @@ -3546,6 +3552,41 @@ static void sm6_parser_emit_dx_unary(struct sm6_parser *sm6, enum dx_intrinsic_o instruction_dst_param_init_ssa_scalar(ins, sm6); } +static enum vkd3d_shader_opcode map_dx_binary_op(enum dx_intrinsic_opcode op, const struct sm6_type *type) +{ + switch (op) + { + case DX_FMAX: + return type->u.width == 64 ? VKD3DSIH_DMAX : VKD3DSIH_MAX; + case DX_FMIN: + return type->u.width == 64 ? VKD3DSIH_DMIN : VKD3DSIH_MIN; + case DX_IMAX: + return VKD3DSIH_IMAX; + case DX_IMIN: + return VKD3DSIH_IMIN; + case DX_UMAX: + return VKD3DSIH_UMAX; + case DX_UMIN: + return VKD3DSIH_UMIN; + default: + vkd3d_unreachable(); + } +} + +static void sm6_parser_emit_dx_binary(struct sm6_parser *sm6, enum dx_intrinsic_opcode op, + const struct sm6_value **operands, struct function_emission_state *state) +{ + struct vkd3d_shader_instruction *ins = state->ins; + struct vkd3d_shader_src_param *src_params; + + vsir_instruction_init(ins, &sm6->p.location, map_dx_binary_op(op, operands[0]->type)); + src_params = instruction_src_params_alloc(ins, 2, sm6); + src_param_init_from_value(&src_params[0], operands[0]); + src_param_init_from_value(&src_params[1], operands[1]); + + instruction_dst_param_init_ssa_scalar(ins, sm6); +} + static void sm6_parser_emit_dx_cbuffer_load(struct sm6_parser *sm6, enum dx_intrinsic_opcode op, const struct sm6_value **operands, struct function_emission_state *state) { @@ -3793,7 +3834,11 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] = [DX_FIRST_BIT_HI ] = {"i", "m", sm6_parser_emit_dx_unary}, [DX_FIRST_BIT_LO ] = {"i", "m", sm6_parser_emit_dx_unary}, [DX_FIRST_BIT_SHI ] = {"i", "m", sm6_parser_emit_dx_unary}, + [DX_FMAX ] = {"g", "RR", sm6_parser_emit_dx_binary}, + [DX_FMIN ] = {"g", "RR", sm6_parser_emit_dx_binary}, [DX_FRC ] = {"g", "R", sm6_parser_emit_dx_unary}, + [DX_IMAX ] = {"m", "RR", sm6_parser_emit_dx_binary}, + [DX_IMIN ] = {"m", "RR", sm6_parser_emit_dx_binary}, [DX_LEGACY_F16TOF32 ] = {"f", "i", sm6_parser_emit_dx_unary}, [DX_LEGACY_F32TOF16 ] = {"i", "f", sm6_parser_emit_dx_unary}, [DX_LOAD_INPUT ] = {"o", "ii8i", sm6_parser_emit_dx_load_input}, @@ -3805,6 +3850,8 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] = [DX_RSQRT ] = {"g", "R", sm6_parser_emit_dx_unary}, [DX_SQRT ] = {"g", "R", sm6_parser_emit_dx_unary}, [DX_STORE_OUTPUT ] = {"v", "ii8o", sm6_parser_emit_dx_store_output}, + [DX_UMAX ] = {"m", "RR", sm6_parser_emit_dx_binary}, + [DX_UMIN ] = {"m", "RR", sm6_parser_emit_dx_binary}, }; static bool sm6_parser_validate_operand_type(struct sm6_parser *sm6, const struct sm6_value *value, char info_type, diff --git a/tests/hlsl/arithmetic-int-uniform.shader_test b/tests/hlsl/arithmetic-int-uniform.shader_test index bb83eb76..fe6ad7e9 100644 --- a/tests/hlsl/arithmetic-int-uniform.shader_test +++ b/tests/hlsl/arithmetic-int-uniform.shader_test @@ -98,7 +98,7 @@ float4 main() : SV_TARGET [test] uniform 0 float4 5.0 -7.0 0.0 -10.0 -todo(sm>=6) draw quad +draw quad probe all rgba (5.0, 7.0, 0.0, 10.0) [pixel shader] @@ -194,5 +194,5 @@ float4 main() : SV_TARGET [test] uniform 0 int64_t2 5000000000 -7000000000 -todo draw quad -probe all rgba (5.0, 7.0, 0.0, 0.0) +draw quad +probe all rgba (5.0e9, 7.0e9, 0.0, 0.0) diff --git a/tests/hlsl/clamp.shader_test b/tests/hlsl/clamp.shader_test index 3d797ec3..40d0294b 100644 --- a/tests/hlsl/clamp.shader_test +++ b/tests/hlsl/clamp.shader_test @@ -8,7 +8,7 @@ float4 main() : sv_target [test] uniform 0 float4 -0.3 -0.1 0.7 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (-0.1, 0.7, -0.3, 0.3) diff --git a/tests/hlsl/max.shader_test b/tests/hlsl/max.shader_test index e2763df4..09f4a882 100644 --- a/tests/hlsl/max.shader_test +++ b/tests/hlsl/max.shader_test @@ -8,7 +8,7 @@ float4 main() : sv_target [test] uniform 0 float4 0.7 -0.1 0.0 0.0 -todo(sm>=6) draw quad +draw quad probe all rgba (0.7, 2.1, 2.0, -1.0) @@ -24,7 +24,7 @@ float4 main() : sv_target [test] uniform 0 float4 0.7 -0.1 0.4 0.8 -todo(sm>=6) draw quad +draw quad probe all rgba (0.7, 0.8, 0.7, 0.2)
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Conor McCarthy : vkd3d-shader/dxil: Add an operand type code for the return type.
by Alexandre Julliard
23 Jan '24
23 Jan '24
Module: vkd3d Branch: master Commit: 6c71cd5a7263d1b101f30e53c4faf21c859494ae URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/6c71cd5a7263d1b101f30e53c4faf…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Fri Jan 19 12:05:20 2024 +1000 vkd3d-shader/dxil: Add an operand type code for the return type. --- libs/vkd3d-shader/dxil.c | 49 ++++++++++++++++++++---------------------------- 1 file changed, 20 insertions(+), 29 deletions(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 15cc380f..b128b41f 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -3776,38 +3776,39 @@ struct sm6_dx_opcode_info H -> handle v -> void o -> overloaded + R -> matches the return type */ static const struct sm6_dx_opcode_info sm6_dx_op_table[] = { - [DX_BFREV ] = {"m0", "m", sm6_parser_emit_dx_unary}, + [DX_BFREV ] = {"m", "R", sm6_parser_emit_dx_unary}, [DX_BUFFER_LOAD ] = {"o", "Hii", sm6_parser_emit_dx_buffer_load}, [DX_CBUFFER_LOAD_LEGACY ] = {"o", "Hi", sm6_parser_emit_dx_cbuffer_load}, [DX_COUNT_BITS ] = {"i", "m", sm6_parser_emit_dx_unary}, [DX_CREATE_HANDLE ] = {"H", "ccib", sm6_parser_emit_dx_create_handle}, - [DX_DERIV_COARSEX ] = {"e0", "e", sm6_parser_emit_dx_unary}, - [DX_DERIV_COARSEY ] = {"e0", "e", sm6_parser_emit_dx_unary}, - [DX_DERIV_FINEX ] = {"e0", "e", sm6_parser_emit_dx_unary}, - [DX_DERIV_FINEY ] = {"e0", "e", sm6_parser_emit_dx_unary}, - [DX_EXP ] = {"g0", "g", sm6_parser_emit_dx_unary}, + [DX_DERIV_COARSEX ] = {"e", "R", sm6_parser_emit_dx_unary}, + [DX_DERIV_COARSEY ] = {"e", "R", sm6_parser_emit_dx_unary}, + [DX_DERIV_FINEX ] = {"e", "R", sm6_parser_emit_dx_unary}, + [DX_DERIV_FINEY ] = {"e", "R", sm6_parser_emit_dx_unary}, + [DX_EXP ] = {"g", "R", sm6_parser_emit_dx_unary}, [DX_FIRST_BIT_HI ] = {"i", "m", sm6_parser_emit_dx_unary}, [DX_FIRST_BIT_LO ] = {"i", "m", sm6_parser_emit_dx_unary}, [DX_FIRST_BIT_SHI ] = {"i", "m", sm6_parser_emit_dx_unary}, - [DX_FRC ] = {"g0", "g", sm6_parser_emit_dx_unary}, + [DX_FRC ] = {"g", "R", sm6_parser_emit_dx_unary}, [DX_LEGACY_F16TOF32 ] = {"f", "i", sm6_parser_emit_dx_unary}, [DX_LEGACY_F32TOF16 ] = {"i", "f", sm6_parser_emit_dx_unary}, [DX_LOAD_INPUT ] = {"o", "ii8i", sm6_parser_emit_dx_load_input}, - [DX_LOG ] = {"g0", "g", sm6_parser_emit_dx_unary}, - [DX_ROUND_NE ] = {"g0", "g", sm6_parser_emit_dx_unary}, - [DX_ROUND_NI ] = {"g0", "g", sm6_parser_emit_dx_unary}, - [DX_ROUND_PI ] = {"g0", "g", sm6_parser_emit_dx_unary}, - [DX_ROUND_Z ] = {"g0", "g", sm6_parser_emit_dx_unary}, - [DX_RSQRT ] = {"g0", "g", sm6_parser_emit_dx_unary}, - [DX_SQRT ] = {"g0", "g", sm6_parser_emit_dx_unary}, + [DX_LOG ] = {"g", "R", sm6_parser_emit_dx_unary}, + [DX_ROUND_NE ] = {"g", "R", sm6_parser_emit_dx_unary}, + [DX_ROUND_NI ] = {"g", "R", sm6_parser_emit_dx_unary}, + [DX_ROUND_PI ] = {"g", "R", sm6_parser_emit_dx_unary}, + [DX_ROUND_Z ] = {"g", "R", sm6_parser_emit_dx_unary}, + [DX_RSQRT ] = {"g", "R", sm6_parser_emit_dx_unary}, + [DX_SQRT ] = {"g", "R", sm6_parser_emit_dx_unary}, [DX_STORE_OUTPUT ] = {"v", "ii8o", sm6_parser_emit_dx_store_output}, }; static bool sm6_parser_validate_operand_type(struct sm6_parser *sm6, const struct sm6_value *value, char info_type, - bool is_return) + const struct sm6_type *ret_type, bool is_return) { const struct sm6_type *type = value->type; @@ -3843,23 +3844,14 @@ static bool sm6_parser_validate_operand_type(struct sm6_parser *sm6, const struc case 'o': /* TODO: some type checking may be possible */ return true; + case 'R': + return type == ret_type; default: FIXME("Unhandled operand code '%c'.\n", info_type); return false; } } -static bool operand_types_match(struct sm6_value *dst, const struct sm6_value **operands, unsigned int operand_count, - char index_char) -{ - unsigned int i = index_char - '0'; - - assert(i < 10); - if (i >= operand_count) - return false; - return dst->type == operands[i]->type; -} - static bool sm6_parser_validate_dx_op(struct sm6_parser *sm6, enum dx_intrinsic_opcode op, const char *name, const struct sm6_value **operands, unsigned int operand_count, struct sm6_value *dst) { @@ -3869,8 +3861,7 @@ static bool sm6_parser_validate_dx_op(struct sm6_parser *sm6, enum dx_intrinsic_ info = &sm6_dx_op_table[op]; assert(info->ret_type[0]); - if (!sm6_parser_validate_operand_type(sm6, dst, info->ret_type[0], true) - || (info->ret_type[1] && !operand_types_match(dst, operands, operand_count, info->ret_type[1]))) + if (!sm6_parser_validate_operand_type(sm6, dst, info->ret_type[0], NULL, true)) { WARN("Failed to validate return type for dx intrinsic id %u, '%s'.\n", op, name); /* Return type validation failure is not so critical. We only need to set @@ -3880,7 +3871,7 @@ static bool sm6_parser_validate_dx_op(struct sm6_parser *sm6, enum dx_intrinsic_ for (i = 0; i < operand_count; ++i) { const struct sm6_value *value = operands[i]; - if (!sm6_parser_validate_operand_type(sm6, value, info->operand_info[i], false)) + if (!sm6_parser_validate_operand_type(sm6, value, info->operand_info[i], dst->type, false)) { WARN("Failed to validate operand %u for dx intrinsic id %u, '%s'.\n", i + 1, op, name); vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND,
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Nikolay Sivov : vkd3d-shader/fx: Add initial support for writing passes for fx_2_0.
by Alexandre Julliard
23 Jan '24
23 Jan '24
Module: vkd3d Branch: master Commit: 0117e4fb7ee5ccc3bf896aa46d7edda4aaee26fa URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/0117e4fb7ee5ccc3bf896aa46d7ed…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Nov 15 23:31:01 2023 +0100 vkd3d-shader/fx: Add initial support for writing passes for fx_2_0. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/fx.c | 42 +++++++++++++++++++++++++++++++++++++----- 1 file changed, 37 insertions(+), 5 deletions(-) diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index a737c486..e1459f76 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -49,6 +49,7 @@ struct fx_write_context_ops { uint32_t (*write_string)(const char *string, struct fx_write_context *fx); void (*write_technique)(struct hlsl_ir_var *var, struct fx_write_context *fx); + void (*write_pass)(struct hlsl_ir_var *var, struct fx_write_context *fx); }; struct fx_write_context @@ -75,6 +76,11 @@ static uint32_t write_string(const char *string, struct fx_write_context *fx) return fx->ops->write_string(string, fx); } +static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx) +{ + fx->ops->write_pass(var, fx); +} + static void fx_write_context_init(struct hlsl_ctx *ctx, const struct fx_write_context_ops *ops, struct fx_write_context *fx) { @@ -147,7 +153,21 @@ static uint32_t write_fx_4_string(const char *string, struct fx_write_context *f return string_entry->offset; } -static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx) +static void write_fx_4_pass(struct hlsl_ir_var *var, struct fx_write_context *fx) +{ + struct vkd3d_bytecode_buffer *buffer = &fx->structured; + uint32_t name_offset; + + name_offset = write_string(var->name, fx); + put_u32(buffer, name_offset); + put_u32(buffer, 0); /* Assignment count. */ + put_u32(buffer, 0); /* Annotation count. */ + + /* TODO: annotations */ + /* TODO: assignments */ +} + +static void write_fx_2_pass(struct hlsl_ir_var *var, struct fx_write_context *fx) { struct vkd3d_bytecode_buffer *buffer = &fx->structured; uint32_t name_offset; @@ -156,6 +176,9 @@ static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx) put_u32(buffer, name_offset); put_u32(buffer, 0); /* Annotation count. */ put_u32(buffer, 0); /* Assignment count. */ + + /* TODO: annotations */ + /* TODO: assignments */ } static void write_fx_4_technique(struct hlsl_ir_var *var, struct fx_write_context *fx) @@ -261,21 +284,30 @@ static uint32_t write_fx_2_string(const char *string, struct fx_write_context *f static void write_fx_2_technique(struct hlsl_ir_var *var, struct fx_write_context *fx) { struct vkd3d_bytecode_buffer *buffer = &fx->structured; - uint32_t name_offset; + uint32_t name_offset, count_offset, count = 0; + struct hlsl_ir_var *pass; name_offset = write_string(var->name, fx); put_u32(buffer, name_offset); put_u32(buffer, 0); /* Annotation count. */ - put_u32(buffer, 0); /* Pass count. */ + count_offset = put_u32(buffer, 0); /* Pass count. */ /* FIXME: annotations */ - /* FIXME: passes */ + + LIST_FOR_EACH_ENTRY(pass, &var->scope->vars, struct hlsl_ir_var, scope_entry) + { + write_pass(pass, fx); + ++count; + } + + set_u32(buffer, count_offset, count); } static const struct fx_write_context_ops fx_2_ops = { .write_string = write_fx_2_string, .write_technique = write_fx_2_technique, + .write_pass = write_fx_2_pass, }; static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) @@ -311,7 +343,6 @@ static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) /* TODO: resources */ size = align(fx.unstructured.size, 4); - /* Accounts for additional 4 bytes before the raw data section. */ set_u32(&buffer, offset, size); bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size); @@ -336,6 +367,7 @@ static const struct fx_write_context_ops fx_4_ops = { .write_string = write_fx_4_string, .write_technique = write_fx_4_technique, + .write_pass = write_fx_4_pass, }; static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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Nikolay Sivov : vkd3d-shader/fx: Add initial support for writing fx_2_0 binaries.
by Alexandre Julliard
23 Jan '24
23 Jan '24
Module: vkd3d Branch: master Commit: b478f0a30033d8f05fd369c15e09fe6384550adc URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/b478f0a30033d8f05fd369c15e09f…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Tue Jan 16 12:17:06 2024 +0100 vkd3d-shader/fx: Add initial support for writing fx_2_0 binaries. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/fx.c | 130 ++++++++++++++++++++++++++++++++++++++++++++----- 1 file changed, 119 insertions(+), 11 deletions(-) diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index f9e03adf..a737c486 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -43,6 +43,14 @@ static void string_storage_destroy(struct rb_entry *entry, void *context) vkd3d_free(string_entry); } +struct fx_write_context; + +struct fx_write_context_ops +{ + uint32_t (*write_string)(const char *string, struct fx_write_context *fx); + void (*write_technique)(struct hlsl_ir_var *var, struct fx_write_context *fx); +}; + struct fx_write_context { struct hlsl_ctx *ctx; @@ -58,15 +66,24 @@ struct fx_write_context uint32_t technique_count; uint32_t group_count; int status; + + const struct fx_write_context_ops *ops; }; -static void fx_write_context_init(struct hlsl_ctx *ctx, struct fx_write_context *fx) +static uint32_t write_string(const char *string, struct fx_write_context *fx) +{ + return fx->ops->write_string(string, fx); +} + +static void fx_write_context_init(struct hlsl_ctx *ctx, const struct fx_write_context_ops *ops, + struct fx_write_context *fx) { unsigned int version = ctx->profile->major_version; memset(fx, 0, sizeof(*fx)); fx->ctx = ctx; + fx->ops = ops; if (version == 2) { fx->min_technique_version = 9; @@ -104,7 +121,7 @@ static bool technique_matches_version(const struct hlsl_ir_var *var, const struc return type->e.version >= fx->min_technique_version && type->e.version <= fx->max_technique_version; } -static uint32_t fx_put_raw_string(struct fx_write_context *fx, const char *string) +static uint32_t write_fx_4_string(const char *string, struct fx_write_context *fx) { struct string_entry *string_entry; struct rb_entry *entry; @@ -135,20 +152,20 @@ static void write_pass(struct hlsl_ir_var *var, struct fx_write_context *fx) struct vkd3d_bytecode_buffer *buffer = &fx->structured; uint32_t name_offset; - name_offset = fx_put_raw_string(fx, var->name); + name_offset = write_string(var->name, fx); put_u32(buffer, name_offset); put_u32(buffer, 0); /* Annotation count. */ put_u32(buffer, 0); /* Assignment count. */ } -static void write_technique(struct hlsl_ir_var *var, struct fx_write_context *fx) +static void write_fx_4_technique(struct hlsl_ir_var *var, struct fx_write_context *fx) { struct vkd3d_bytecode_buffer *buffer = &fx->structured; uint32_t name_offset, count = 0; struct hlsl_ir_var *pass; uint32_t count_offset; - name_offset = fx_put_raw_string(fx, var->name); + name_offset = write_string(var->name, fx); put_u32(buffer, name_offset); count_offset = put_u32(buffer, 0); put_u32(buffer, 0); /* Annotation count. */ @@ -178,7 +195,7 @@ static void write_techniques(struct hlsl_scope *scope, struct fx_write_context * { if (technique_matches_version(var, fx)) { - write_technique(var, fx); + fx->ops->write_technique(var, fx); ++fx->technique_count; } } @@ -190,7 +207,7 @@ static void write_techniques(struct hlsl_scope *scope, struct fx_write_context * static void write_group(struct hlsl_scope *scope, const char *name, struct fx_write_context *fx) { struct vkd3d_bytecode_buffer *buffer = &fx->structured; - uint32_t name_offset = fx_put_raw_string(fx, name); + uint32_t name_offset = write_string(name, fx); uint32_t count_offset, count; put_u32(buffer, name_offset); @@ -229,13 +246,105 @@ static void write_groups(struct hlsl_scope *scope, struct fx_write_context *fx) } } +static uint32_t write_fx_2_string(const char *string, struct fx_write_context *fx) +{ + struct vkd3d_bytecode_buffer *buffer = &fx->unstructured; + const char *s = string ? string : ""; + uint32_t size, offset; + + size = strlen(s) + 1; + offset = put_u32(buffer, size); + bytecode_put_bytes(buffer, s, size); + return offset; +} + +static void write_fx_2_technique(struct hlsl_ir_var *var, struct fx_write_context *fx) +{ + struct vkd3d_bytecode_buffer *buffer = &fx->structured; + uint32_t name_offset; + + name_offset = write_string(var->name, fx); + put_u32(buffer, name_offset); + put_u32(buffer, 0); /* Annotation count. */ + put_u32(buffer, 0); /* Pass count. */ + + /* FIXME: annotations */ + /* FIXME: passes */ +} + +static const struct fx_write_context_ops fx_2_ops = +{ + .write_string = write_fx_2_string, + .write_technique = write_fx_2_technique, +}; + +static int hlsl_fx_2_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) +{ + struct vkd3d_bytecode_buffer buffer = { 0 }; + struct vkd3d_bytecode_buffer *structured; + uint32_t offset, size, technique_count; + struct fx_write_context fx; + + fx_write_context_init(ctx, &fx_2_ops, &fx); + structured = &fx.structured; + + /* First entry is always zeroed and skipped. */ + put_u32(&fx.unstructured, 0); + + put_u32(&buffer, 0xfeff0901); /* Version. */ + offset = put_u32(&buffer, 0); + + put_u32(structured, 0); /* Parameter count */ + technique_count = put_u32(structured, 0); + put_u32(structured, 0); /* Unknown */ + put_u32(structured, 0); /* Object count */ + + /* TODO: parameters */ + + write_techniques(ctx->globals, &fx); + set_u32(structured, technique_count, fx.technique_count); + + put_u32(structured, 0); /* String count */ + put_u32(structured, 0); /* Resource count */ + + /* TODO: strings */ + /* TODO: resources */ + + size = align(fx.unstructured.size, 4); + /* Accounts for additional 4 bytes before the raw data section. */ + set_u32(&buffer, offset, size); + + bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size); + bytecode_put_bytes(&buffer, fx.structured.data, fx.structured.size); + + vkd3d_free(fx.unstructured.data); + vkd3d_free(fx.structured.data); + + if (!fx.status) + { + out->code = buffer.data; + out->size = buffer.size; + } + + if (fx.status < 0) + ctx->result = fx.status; + + return fx_write_context_cleanup(&fx); +} + +static const struct fx_write_context_ops fx_4_ops = +{ + .write_string = write_fx_4_string, + .write_technique = write_fx_4_technique, +}; + static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) { struct vkd3d_bytecode_buffer buffer = { 0 }; struct fx_write_context fx; uint32_t size_offset, size; - fx_write_context_init(ctx, &fx); + fx_write_context_init(ctx, &fx_4_ops, &fx); put_u32(&fx.unstructured, 0); /* Empty string placeholder. */ @@ -295,7 +404,7 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) struct fx_write_context fx; uint32_t size_offset, size; - fx_write_context_init(ctx, &fx); + fx_write_context_init(ctx, &fx_4_ops, &fx); put_u32(&fx.unstructured, 0); /* Empty string placeholder. */ @@ -357,8 +466,7 @@ int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) { if (ctx->profile->major_version == 2) { - hlsl_fixme(ctx, &ctx->location, "Writing fx_2_0 binaries is not implemented."); - return VKD3D_ERROR_NOT_IMPLEMENTED; + return hlsl_fx_2_write(ctx, out); } else if (ctx->profile->major_version == 4) {
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Nikolay Sivov : vkd3d-shader/fx: Check technique type in global scope as well.
by Alexandre Julliard
23 Jan '24
23 Jan '24
Module: vkd3d Branch: master Commit: 56100d36b1534fa12888e55c749ee4f57c6adc65 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/56100d36b1534fa12888e55c749ee…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Tue Jan 16 12:09:41 2024 +0100 vkd3d-shader/fx: Check technique type in global scope as well. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/fx.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index 17b9627b..f9e03adf 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -176,9 +176,7 @@ static void write_techniques(struct hlsl_scope *scope, struct fx_write_context * LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry) { - const struct hlsl_type *type = var->data_type; - - if (type->base_type == HLSL_TYPE_TECHNIQUE && type->e.version == 10) + if (technique_matches_version(var, fx)) { write_technique(var, fx); ++fx->technique_count;
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Nikolay Sivov : vkd3d-shader/hlsl: Allow annotations on techniques.
by Alexandre Julliard
23 Jan '24
23 Jan '24
Module: vkd3d Branch: master Commit: 2c1905b78093aca1bb1e61e2d0af06bf923e21ba URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/2c1905b78093aca1bb1e61e2d0af0…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Tue Nov 14 02:27:15 2023 +0100 vkd3d-shader/hlsl: Allow annotations on techniques. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/hlsl.y | 15 ++++++++------- tests/hlsl/annotations.shader_test | 30 +++++++++++++++--------------- 2 files changed, 23 insertions(+), 22 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 12c81d2d..69b20973 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1122,7 +1122,7 @@ static bool add_pass(struct hlsl_ctx *ctx, const char *name, struct hlsl_scope * } static bool add_technique(struct hlsl_ctx *ctx, const char *name, struct hlsl_scope *scope, - const char *typename, const struct vkd3d_shader_location *loc) + struct hlsl_scope *annotations, const char *typename, const struct vkd3d_shader_location *loc) { struct hlsl_ir_var *var; struct hlsl_type *type; @@ -1131,6 +1131,7 @@ static bool add_technique(struct hlsl_ctx *ctx, const char *name, struct hlsl_sc if (!(var = hlsl_new_var(ctx, name, type, loc, NULL, 0, NULL))) return false; var->scope = scope; + var->annotations = annotations; if (!hlsl_add_var(ctx, var, false)) { @@ -5306,17 +5307,17 @@ passes: | scope_start pass_list technique9: - KW_TECHNIQUE name_opt '{' passes '}' + KW_TECHNIQUE name_opt annotations_opt '{' passes '}' { struct hlsl_scope *scope = ctx->cur_scope; hlsl_pop_scope(ctx); - if (!add_technique(ctx, $2, scope, "technique", &@1)) + if (!add_technique(ctx, $2, scope, $3, "technique", &@1)) YYABORT; } technique10: - KW_TECHNIQUE10 name_opt '{' passes '}' + KW_TECHNIQUE10 name_opt annotations_opt '{' passes '}' { struct hlsl_scope *scope = ctx->cur_scope; hlsl_pop_scope(ctx); @@ -5325,12 +5326,12 @@ technique10: hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "The 'technique10' keyword is invalid for this profile."); - if (!add_technique(ctx, $2, scope, "technique10", &@1)) + if (!add_technique(ctx, $2, scope, $3, "technique10", &@1)) YYABORT; } technique11: - KW_TECHNIQUE11 name_opt '{' passes '}' + KW_TECHNIQUE11 name_opt annotations_opt '{' passes '}' { struct hlsl_scope *scope = ctx->cur_scope; hlsl_pop_scope(ctx); @@ -5339,7 +5340,7 @@ technique11: hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_SYNTAX, "The 'technique11' keyword is invalid for this profile."); - if (!add_technique(ctx, $2, scope, "technique11", &@1)) + if (!add_technique(ctx, $2, scope, $3, "technique11", &@1)) YYABORT; } diff --git a/tests/hlsl/annotations.shader_test b/tests/hlsl/annotations.shader_test index 8592d274..40e383aa 100644 --- a/tests/hlsl/annotations.shader_test +++ b/tests/hlsl/annotations.shader_test @@ -2,19 +2,19 @@ shader model >= 4.0 shader model < 6.0 -[effect todo] +[effect] // Annotations on techniques technique10 t1 < int a = 1; > {} technique10 t2 < int a = 2; int t1 = 3; int t2 = 4; > {} -[effect todo] +[effect] // Annotations on passes technique10 t1 < int a = 1; > { pass < int t1 = 2; > {} } -[effect todo] +[effect] // Using names from the global scope float a; @@ -23,32 +23,32 @@ technique10 t1 < int a = 1; > pass < int a = 2; > {} } -[effect todo] +[effect] // Evaluated literal constant expression for initial values technique10 < int a = 1+2; > {} -[effect todo] +[effect] // Using constant variables in the initializer static const int b = 123; technique10 < int a = b; > {} -[effect todo] +[effect] // Implicitly sized array technique10 < float a[] = {1, 2}; > {} -[effect todo] +[effect] // Nested braces technique10 < float4 a = {1, {{{2, {3}}, 4}}}; > {} -[effect todo] +[effect] // Flattening technique10 < float4 a = {1, float2(2, 3), 4}; > {} -[effect todo] +[effect] // Comma separated initializers technique10 < int a = 1, b = 2; > {} -[effect todo] +[effect] // Majority modifier technique10 < row_major float3x2 m = {1, 2, 3, 4, 5, 6}; > {} @@ -66,7 +66,7 @@ technique10 pass < int a = 0; float a = 1.0; > {} } -[effect fail] +[effect fail todo] // Without initializer technique10 < int a; > {} @@ -74,17 +74,17 @@ technique10 < int a; > {} // Only numeric types and strings are allowed technique10 < DepthStencilState ds = { 0 }; > {} -[effect fail] +[effect fail todo] // Type declarations are not allowed technique10 < struct s { int a; } var = { 2 }; > {} -[effect fail] +[effect fail todo] // Static modifier is not allowed technique10 < static int a = 5; > {} -[effect fail] +[effect fail todo] // Initializer should not depend on other annotations technique10 < int a = 1, b = a; > {} -[effect fail] +[effect fail todo] technique10 < int a = 1; int b = a; > {}
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