winehq.org
Sign In
Sign Up
Sign In
Sign Up
Manage this list
×
Keyboard Shortcuts
Thread View
j
: Next unread message
k
: Previous unread message
j a
: Jump to all threads
j l
: Jump to MailingList overview
2025
February
January
2024
December
November
October
September
August
July
June
May
April
March
February
January
2023
December
November
October
September
August
July
June
May
April
March
February
January
2022
December
November
October
September
August
July
June
May
April
March
February
January
2021
December
November
October
September
August
July
June
May
April
March
February
January
2020
December
November
October
September
August
July
June
May
April
March
February
January
2019
December
November
October
September
August
July
June
May
April
March
February
January
2018
December
November
October
September
August
July
June
May
April
March
February
January
2017
December
November
October
September
August
July
June
May
April
March
February
January
2016
December
November
October
September
August
July
June
May
April
March
February
January
2015
December
November
October
September
August
July
June
May
April
March
February
January
2014
December
November
October
September
August
July
June
May
April
March
February
January
2013
December
November
October
September
August
July
June
May
April
March
February
January
2012
December
November
October
September
August
July
June
May
April
March
February
January
2011
December
November
October
September
August
July
June
May
April
March
February
January
2010
December
November
October
September
August
July
June
May
April
March
February
January
2009
December
November
October
September
August
July
June
May
April
March
February
January
2008
December
November
October
September
August
July
June
May
April
March
February
January
2007
December
November
October
September
August
July
June
May
April
March
February
January
2006
December
November
October
September
August
July
June
May
April
March
February
January
2005
December
November
October
September
August
July
June
May
April
March
February
January
2004
December
November
October
September
August
July
June
May
April
March
February
January
2003
December
November
October
September
August
July
June
May
April
March
February
January
2002
December
November
October
September
August
July
June
May
April
March
February
January
2001
December
November
October
September
August
July
June
May
April
March
February
List overview
wine-commits
January 2024
----- 2025 -----
February 2025
January 2025
----- 2024 -----
December 2024
November 2024
October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
----- 2023 -----
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
----- 2022 -----
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
----- 2021 -----
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
----- 2020 -----
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
----- 2019 -----
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
----- 2018 -----
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
----- 2017 -----
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
----- 2016 -----
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
----- 2015 -----
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
----- 2014 -----
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
----- 2013 -----
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
----- 2012 -----
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
----- 2011 -----
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
----- 2010 -----
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
----- 2009 -----
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
----- 2008 -----
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
----- 2007 -----
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
----- 2006 -----
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
----- 2005 -----
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
----- 2004 -----
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
----- 2003 -----
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
----- 2002 -----
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
----- 2001 -----
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001
wine-commits@winehq.org
1 participants
711 discussions
Start a n
N
ew thread
Conor McCarthy : vkd3d-shader/dxil: Avoid null dereference on failure to find function pointer type.
by Alexandre Julliard
11 Jan '24
11 Jan '24
Module: vkd3d Branch: master Commit: ac9b14599f527495538d39e6a0e54bdb95d1f9b2 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/ac9b14599f527495538d39e6a0e54…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Fri Jan 12 00:09:56 2024 +1000 vkd3d-shader/dxil: Avoid null dereference on failure to find function pointer type. Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=55684
--- libs/vkd3d-shader/dxil.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index c744dfce..869a709d 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -2331,8 +2331,8 @@ static const struct sm6_value *sm6_parser_get_value_by_ref(struct sm6_parser *sm static bool sm6_parser_declare_function(struct sm6_parser *sm6, const struct dxil_record *record) { + const struct sm6_type *type, *ret_type; const unsigned int max_count = 15; - const struct sm6_type *ret_type; struct sm6_value *fn; unsigned int i, j; @@ -2347,18 +2347,18 @@ static bool sm6_parser_declare_function(struct sm6_parser *sm6, const struct dxi fn->u.function.name = ""; } - if (!(fn->type = sm6_parser_get_type(sm6, record->operands[0]))) + if (!(type = sm6_parser_get_type(sm6, record->operands[0]))) return false; - if (!sm6_type_is_function(fn->type)) + if (!sm6_type_is_function(type)) { WARN("Type is not a function.\n"); return false; } - ret_type = fn->type->u.function->ret_type; + ret_type = type->u.function->ret_type; - if (!(fn->type = sm6_type_get_pointer_to_type(fn->type, ADDRESS_SPACE_DEFAULT, sm6))) + if (!(fn->type = sm6_type_get_pointer_to_type(type, ADDRESS_SPACE_DEFAULT, sm6))) { - WARN("Failed to get pointer type for type %u.\n", fn->type->class); + WARN("Failed to get pointer type for type %u.\n", type->class); return false; }
1
0
0
0
Giovanni Mascellani : vkd3d-shader: Make *src and *dst mutable in vkd3d_shader_instruction.
by Alexandre Julliard
11 Jan '24
11 Jan '24
Module: vkd3d Branch: master Commit: 78d95889bd49c6028f0c26aaec5589786381da4a URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/78d95889bd49c6028f0c26aaec558…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Thu Jan 11 11:19:39 2024 +0100 vkd3d-shader: Make *src and *dst mutable in vkd3d_shader_instruction. They were originally made const because no optimization/normalization pass existed. Now having to cast away const all the time is becoming more and more burdening. --- libs/vkd3d-shader/ir.c | 8 ++++---- libs/vkd3d-shader/tpf.c | 11 ++++------- libs/vkd3d-shader/vkd3d_shader_private.h | 4 ++-- 3 files changed, 10 insertions(+), 13 deletions(-) diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index bac42691..9fd60fa7 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -492,7 +492,7 @@ static enum vkd3d_result instruction_array_normalise_hull_shader_control_point_i if (shader_instruction_is_dcl(ins)) break; for (j = 0; j < ins->dst_count; ++j) - shader_dst_param_normalise_outpointid((struct vkd3d_shader_dst_param *)&ins->dst[j], &normaliser); + shader_dst_param_normalise_outpointid(&ins->dst[j], &normaliser); break; } } @@ -1116,9 +1116,9 @@ static void shader_instruction_normalise_io_params(struct vkd3d_shader_instructi if (shader_instruction_is_dcl(ins)) break; for (i = 0; i < ins->dst_count; ++i) - shader_dst_param_io_normalise((struct vkd3d_shader_dst_param *)&ins->dst[i], false, normaliser); + shader_dst_param_io_normalise(&ins->dst[i], false, normaliser); for (i = 0; i < ins->src_count; ++i) - shader_src_param_io_normalise((struct vkd3d_shader_src_param *)&ins->src[i], normaliser); + shader_src_param_io_normalise(&ins->src[i], normaliser); break; } } @@ -1310,7 +1310,7 @@ static enum vkd3d_result instruction_array_normalise_flat_constants(struct vkd3d else { for (j = 0; j < ins->src_count; ++j) - shader_register_normalise_flat_constants((struct vkd3d_shader_src_param *)&ins->src[j], &normaliser); + shader_register_normalise_flat_constants(&ins->src[j], &normaliser); } } diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 2cc56663..43b3525b 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -742,8 +742,7 @@ static bool shader_sm4_read_register_space(struct vkd3d_shader_sm4_parser *priv, static void shader_sm4_read_conditional_op(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) { - shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UINT, - (struct vkd3d_shader_src_param *)&ins->src[0]); + shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UINT, &ins->src[0]); ins->flags = (opcode_token & VKD3D_SM4_CONDITIONAL_NZ) ? VKD3D_SHADER_CONDITIONAL_OP_NZ : VKD3D_SHADER_CONDITIONAL_OP_Z; } @@ -751,8 +750,7 @@ static void shader_sm4_read_conditional_op(struct vkd3d_shader_instruction *ins, static void shader_sm4_read_case_condition(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) { - shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UINT, - (struct vkd3d_shader_src_param *)&ins->src[0]); + shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_UINT, &ins->src[0]); if (ins->src[0].reg.type != VKD3DSPR_IMMCONST) { FIXME("Switch case value is not a 32-bit constant.\n"); @@ -1130,9 +1128,8 @@ static void shader_sm4_read_dcl_global_flags(struct vkd3d_shader_instruction *in static void shader_sm5_read_fcall(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token, const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv) { - struct vkd3d_shader_src_param *src_params = (struct vkd3d_shader_src_param *)ins->src; - src_params[0].reg.u.fp_body_idx = *tokens++; - shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_OPAQUE, &src_params[0]); + ins->src[0].reg.u.fp_body_idx = *tokens++; + shader_sm4_read_src_param(priv, &tokens, &tokens[token_count], VKD3D_DATA_OPAQUE, &ins->src[0]); } static void shader_sm5_read_dcl_function_body(struct vkd3d_shader_instruction *ins, uint32_t opcode, diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index ff02cdc3..36d3cd1c 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -1126,8 +1126,8 @@ struct vkd3d_shader_instruction uint32_t flags; unsigned int dst_count; unsigned int src_count; - const struct vkd3d_shader_dst_param *dst; - const struct vkd3d_shader_src_param *src; + struct vkd3d_shader_dst_param *dst; + struct vkd3d_shader_src_param *src; struct vkd3d_shader_texel_offset texel_offset; enum vkd3d_shader_resource_type resource_type; unsigned int resource_stride;
1
0
0
0
Henri Verbeet : vkd3d-shader/spirv: Pass a uint32_t write mask to spirv_compiler_emit_neg().
by Alexandre Julliard
11 Jan '24
11 Jan '24
Module: vkd3d Branch: master Commit: fd8a0d7fb63f759a51c092d8a1b3d8447613b8e3 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/fd8a0d7fb63f759a51c092d8a1b3d…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Dec 6 20:12:12 2023 +0100 vkd3d-shader/spirv: Pass a uint32_t write mask to spirv_compiler_emit_neg(). --- libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index da20ba8a..87d7c360 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4011,7 +4011,7 @@ static uint32_t spirv_compiler_emit_abs(struct spirv_compiler *compiler, } static uint32_t spirv_compiler_emit_neg(struct spirv_compiler *compiler, - const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id) + const struct vkd3d_shader_register *reg, uint32_t write_mask, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id;
1
0
0
0
Henri Verbeet : vkd3d-shader/spirv: Pass a uint32_t write mask to spirv_compiler_emit_abs().
by Alexandre Julliard
11 Jan '24
11 Jan '24
Module: vkd3d Branch: master Commit: b4da553d28cfaa583f689a4c80ea773e10e20b1c URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/b4da553d28cfaa583f689a4c80ea7…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Dec 6 20:11:02 2023 +0100 vkd3d-shader/spirv: Pass a uint32_t write mask to spirv_compiler_emit_abs(). --- libs/vkd3d-shader/spirv.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 331be90c..da20ba8a 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3997,7 +3997,7 @@ static void spirv_compiler_emit_execution_mode1(struct spirv_compiler *compiler, } static uint32_t spirv_compiler_emit_abs(struct spirv_compiler *compiler, - const struct vkd3d_shader_register *reg, DWORD write_mask, uint32_t val_id) + const struct vkd3d_shader_register *reg, uint32_t write_mask, uint32_t val_id) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id; @@ -4027,7 +4027,7 @@ static uint32_t spirv_compiler_emit_neg(struct spirv_compiler *compiler, } static uint32_t spirv_compiler_emit_src_modifier(struct spirv_compiler *compiler, - const struct vkd3d_shader_register *reg, DWORD write_mask, + const struct vkd3d_shader_register *reg, uint32_t write_mask, enum vkd3d_shader_src_modifier modifier, uint32_t val_id) { switch (modifier)
1
0
0
0
Henri Verbeet : vkd3d-shader/spirv: Pass a uin32_t write mask to spirv_compiler_emit_load_src().
by Alexandre Julliard
11 Jan '24
11 Jan '24
Module: vkd3d Branch: master Commit: 97acca715e4b27562c0db633314717f0cb150a23 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/97acca715e4b27562c0db63331471…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Dec 6 20:06:13 2023 +0100 vkd3d-shader/spirv: Pass a uin32_t write mask to spirv_compiler_emit_load_src(). --- libs/vkd3d-shader/spirv.c | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 854cdf23..331be90c 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3370,7 +3370,7 @@ static uint32_t spirv_compiler_emit_construct_vector(struct spirv_compiler *comp } static uint32_t spirv_compiler_emit_load_src(struct spirv_compiler *compiler, - const struct vkd3d_shader_src_param *src, DWORD write_mask); + const struct vkd3d_shader_src_param *src, uint32_t write_mask); static uint32_t spirv_compiler_emit_register_addressing(struct spirv_compiler *compiler, const struct vkd3d_shader_register_index *reg_index) @@ -4050,7 +4050,7 @@ static uint32_t spirv_compiler_emit_src_modifier(struct spirv_compiler *compiler } static uint32_t spirv_compiler_emit_load_src(struct spirv_compiler *compiler, - const struct vkd3d_shader_src_param *src, DWORD write_mask) + const struct vkd3d_shader_src_param *src, uint32_t write_mask) { uint32_t val_id; @@ -4059,7 +4059,7 @@ static uint32_t spirv_compiler_emit_load_src(struct spirv_compiler *compiler, } static uint32_t spirv_compiler_emit_load_src_with_type(struct spirv_compiler *compiler, - const struct vkd3d_shader_src_param *src, DWORD write_mask, enum vkd3d_shader_component_type component_type) + const struct vkd3d_shader_src_param *src, uint32_t write_mask, enum vkd3d_shader_component_type component_type) { struct vkd3d_shader_src_param src_param = *src; @@ -7068,7 +7068,7 @@ static void spirv_compiler_emit_dot(struct spirv_compiler *compiler, enum vkd3d_shader_component_type component_type; uint32_t type_id, val_id, src_ids[2]; unsigned int component_count, i; - DWORD write_mask; + uint32_t write_mask; component_count = vsir_write_mask_component_count(dst->write_mask); component_type = vkd3d_component_type_from_data_type(dst->reg.data_type); @@ -7370,7 +7370,7 @@ static void spirv_compiler_emit_bitfield_instruction(struct spirv_compiler *comp const struct vkd3d_shader_src_param *src = instruction->src; enum vkd3d_shader_component_type component_type; unsigned int i, j, k, src_count; - DWORD write_mask; + uint32_t write_mask; SpvOp op; src_count = instruction->src_count; @@ -7427,8 +7427,8 @@ static void spirv_compiler_emit_f16tof32(struct spirv_compiler *compiler, const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t components[VKD3D_VEC4_SIZE]; + uint32_t write_mask; unsigned int i, j; - DWORD write_mask; instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2); @@ -7460,8 +7460,8 @@ static void spirv_compiler_emit_f32tof16(struct spirv_compiler *compiler, const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t components[VKD3D_VEC4_SIZE]; + uint32_t write_mask; unsigned int i, j; - DWORD write_mask; instr_set_id = vkd3d_spirv_get_glsl_std450_instr_set(builder); type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_FLOAT, 2); @@ -8226,7 +8226,7 @@ static void spirv_compiler_emit_ld(struct spirv_compiler *compiler, unsigned int image_operand_count = 0; struct vkd3d_shader_image image; uint32_t image_operands[2]; - DWORD coordinate_mask; + uint32_t coordinate_mask; bool multisample; multisample = instruction->handler_idx == VKD3DSIH_LD2DMS; @@ -8300,7 +8300,7 @@ static void spirv_compiler_emit_sample(struct spirv_compiler *compiler, unsigned int image_operand_count = 0; struct vkd3d_shader_image image; uint32_t image_operands[3]; - DWORD coordinate_mask; + uint32_t coordinate_mask; SpvOp op; resource = &src[1]; @@ -8416,7 +8416,7 @@ static void spirv_compiler_emit_gather4(struct spirv_compiler *compiler, struct vkd3d_shader_image image; unsigned int component_idx; uint32_t image_operands[1]; - DWORD coordinate_mask; + uint32_t coordinate_mask; bool extended_offset; if (instruction->handler_idx == VKD3DSIH_GATHER4_C @@ -8476,13 +8476,13 @@ static void spirv_compiler_emit_gather4(struct spirv_compiler *compiler, static uint32_t spirv_compiler_emit_raw_structured_addressing( struct spirv_compiler *compiler, uint32_t type_id, unsigned int stride, - const struct vkd3d_shader_src_param *src0, DWORD src0_mask, - const struct vkd3d_shader_src_param *src1, DWORD src1_mask) + const struct vkd3d_shader_src_param *src0, uint32_t src0_mask, + const struct vkd3d_shader_src_param *src1, uint32_t src1_mask) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; const struct vkd3d_shader_src_param *offset; uint32_t structure_id = 0, offset_id; - DWORD offset_write_mask; + uint32_t offset_write_mask; if (stride) { @@ -8791,7 +8791,7 @@ static void spirv_compiler_emit_ld_uav_typed(struct spirv_compiler *compiler, const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_symbol *resource_symbol; struct vkd3d_shader_image image; - DWORD coordinate_mask; + uint32_t coordinate_mask; uint32_t indices[2]; resource_symbol = spirv_compiler_find_resource(compiler, &src[1].reg); @@ -8834,7 +8834,7 @@ static void spirv_compiler_emit_store_uav_typed(struct spirv_compiler *compiler, const struct vkd3d_shader_src_param *src = instruction->src; const struct vkd3d_symbol *resource_symbol; struct vkd3d_shader_image image; - DWORD coordinate_mask; + uint32_t coordinate_mask; uint32_t indices[2]; resource_symbol = spirv_compiler_find_resource(compiler, &dst->reg); @@ -9000,7 +9000,7 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil struct vkd3d_shader_register_info reg_info; struct vkd3d_shader_image image; unsigned int structure_stride; - DWORD coordinate_mask; + uint32_t coordinate_mask; uint32_t operands[6]; unsigned int i = 0; SpvScope scope;
1
0
0
0
Henri Verbeet : vkd3d-shader/spirv: Pass a uint32_t write mask to vkd3d_symbol_set_register_info().
by Alexandre Julliard
11 Jan '24
11 Jan '24
Module: vkd3d Branch: master Commit: 5c2d0f42b542f77cebefc49981364a6a372cb4c0 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/5c2d0f42b542f77cebefc49981364…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Dec 6 19:57:42 2023 +0100 vkd3d-shader/spirv: Pass a uint32_t write mask to vkd3d_symbol_set_register_info(). --- libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 8a4704e5..854cdf23 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2198,7 +2198,7 @@ static void vkd3d_symbol_make_io(struct vkd3d_symbol *symbol, static void vkd3d_symbol_set_register_info(struct vkd3d_symbol *symbol, uint32_t val_id, SpvStorageClass storage_class, - enum vkd3d_shader_component_type component_type, DWORD write_mask) + enum vkd3d_shader_component_type component_type, uint32_t write_mask) { symbol->id = val_id; symbol->descriptor_array = NULL;
1
0
0
0
Henri Verbeet : vkd3d-shader: Recognise DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS in shader_validate_descriptor_range1().
by Alexandre Julliard
11 Jan '24
11 Jan '24
Module: vkd3d Branch: master Commit: 9dd5b2840f8d19f65964fcfa5729681fd8471b5a URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/9dd5b2840f8d19f65964fcfa57296…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Aug 7 14:02:08 2023 +0000 vkd3d-shader: Recognise DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS in shader_validate_descriptor_range1(). --- include/vkd3d_shader.h | 2 ++ libs/vkd3d-shader/dxbc.c | 3 ++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index d6ef1e06..a9c9ccc4 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -1275,6 +1275,8 @@ enum vkd3d_shader_descriptor_range_flags VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, + /** \since 1.11 */ + VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS = 0x10000, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_DESCRIPTOR_RANGE_FLAGS), }; diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index 63deaaad..d83f7f93 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -623,7 +623,8 @@ static void shader_validate_descriptor_range1(const struct vkd3d_shader_descript | VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE | VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE | VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE - | VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC); + | VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DATA_STATIC + | VKD3D_SHADER_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS); if (unknown_flags) FIXME("Unknown descriptor range flags %#x.\n", unknown_flags);
1
0
0
0
Nikolay Sivov : vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries.
by Alexandre Julliard
11 Jan '24
11 Jan '24
Module: vkd3d Branch: master Commit: a0207436f2bb3115bd1468f9236ff6c5817044e4 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/a0207436f2bb3115bd1468f9236ff…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Sun Nov 5 22:07:01 2023 +0100 vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- Makefile.am | 1 + libs/vkd3d-shader/fx.c | 158 +++++++++++++++++++++++++++++++ libs/vkd3d-shader/hlsl.c | 8 ++ libs/vkd3d-shader/hlsl.h | 1 + libs/vkd3d-shader/vkd3d_shader_main.c | 35 ++++++- libs/vkd3d-shader/vkd3d_shader_private.h | 2 + tests/hlsl/technique-fx_2.shader_test | 2 +- tests/hlsl/technique-fx_4.shader_test | 10 +- 8 files changed, 208 insertions(+), 9 deletions(-)
1
0
0
0
Nikolay Sivov : vkd3d-shader: Add separate binary target type for effects.
by Alexandre Julliard
11 Jan '24
11 Jan '24
Module: vkd3d Branch: master Commit: 9494b72224cc30e8c8c0a95b90171ff3fe41241a URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/9494b72224cc30e8c8c0a95b90171…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Tue Nov 7 17:53:39 2023 +0100 vkd3d-shader: Add separate binary target type for effects. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- include/private/vkd3d_common.h | 1 + include/vkd3d_shader.h | 5 ++ libs/vkd3d-shader/hlsl.c | 14 +++++- libs/vkd3d-shader/vkd3d_shader_main.c | 1 + libs/vkd3d-utils/vkd3d_utils_main.c | 89 +++++++++++++++++++++++------------ programs/vkd3d-compiler/main.c | 3 ++ 6 files changed, 82 insertions(+), 31 deletions(-) diff --git a/include/private/vkd3d_common.h b/include/private/vkd3d_common.h index 5557df41..4bb94ee5 100644 --- a/include/private/vkd3d_common.h +++ b/include/private/vkd3d_common.h @@ -52,6 +52,7 @@ #define TAG_AON9 VKD3D_MAKE_TAG('A', 'o', 'n', '9') #define TAG_DXBC VKD3D_MAKE_TAG('D', 'X', 'B', 'C') #define TAG_DXIL VKD3D_MAKE_TAG('D', 'X', 'I', 'L') +#define TAG_FX10 VKD3D_MAKE_TAG('F', 'X', '1', '0') #define TAG_ISG1 VKD3D_MAKE_TAG('I', 'S', 'G', '1') #define TAG_ISGN VKD3D_MAKE_TAG('I', 'S', 'G', 'N') #define TAG_OSG1 VKD3D_MAKE_TAG('O', 'S', 'G', '1') diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index b1a1fff6..d6ef1e06 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -785,6 +785,11 @@ enum vkd3d_shader_target_type * An 'OpenGL Shading Language' shader. \since 1.3 */ VKD3D_SHADER_TARGET_GLSL, + /** + * Binary format used by Direct3D 9/10.x/11 effects profiles. + * Output is a raw FX section without container. \since 1.11 + */ + VKD3D_SHADER_TARGET_FX, VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_TARGET_TYPE), }; diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 84aed1d8..819a8e68 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -3631,7 +3631,13 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d return VKD3D_ERROR_NOT_IMPLEMENTED; } - if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_BYTECODE && profile->major_version > 3) + if (compile_info->target_type != VKD3D_SHADER_TARGET_FX && profile->type == VKD3D_SHADER_TYPE_EFFECT) + { + vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, + "The '%s' target profile is only compatible with the 'fx' target type.", profile->name); + return VKD3D_ERROR_INVALID_ARGUMENT; + } + else if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_BYTECODE && profile->major_version > 3) { vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, "The '%s' target profile is incompatible with the 'd3dbc' target type.", profile->name); @@ -3643,6 +3649,12 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d "The '%s' target profile is incompatible with the 'dxbc-tpf' target type.", profile->name); return VKD3D_ERROR_INVALID_ARGUMENT; } + else if (compile_info->target_type == VKD3D_SHADER_TARGET_FX && profile->type != VKD3D_SHADER_TYPE_EFFECT) + { + vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, + "The '%s' target profile is incompatible with the 'fx' target type.", profile->name); + return VKD3D_ERROR_INVALID_ARGUMENT; + } if (!hlsl_ctx_init(&ctx, compile_info, profile, message_context)) return VKD3D_ERROR_OUT_OF_MEMORY; diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index f12b11ad..5d20906d 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -1913,6 +1913,7 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types( { VKD3D_SHADER_TARGET_D3D_BYTECODE, VKD3D_SHADER_TARGET_DXBC_TPF, + VKD3D_SHADER_TARGET_FX, }; static const enum vkd3d_shader_target_type d3dbc_types[] = diff --git a/libs/vkd3d-utils/vkd3d_utils_main.c b/libs/vkd3d-utils/vkd3d_utils_main.c index 96676660..214ae06c 100644 --- a/libs/vkd3d-utils/vkd3d_utils_main.c +++ b/libs/vkd3d-utils/vkd3d_utils_main.c @@ -185,28 +185,12 @@ static void close_include(const struct vkd3d_shader_code *code, void *context) ID3DInclude_Close(iface, code->code); } -HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename, - const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entry_point, - const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags, - const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader_blob, - ID3DBlob **messages_blob) +static enum vkd3d_shader_target_type get_target_for_profile(const char *profile) { - struct vkd3d_shader_preprocess_info preprocess_info; - struct vkd3d_shader_hlsl_source_info hlsl_info; - struct vkd3d_shader_compile_option options[4]; - struct vkd3d_shader_compile_info compile_info; - struct vkd3d_shader_compile_option *option; - struct vkd3d_shader_code byte_code; - const D3D_SHADER_MACRO *macro; size_t profile_len, i; - char *messages; - HRESULT hr; - int ret; static const char * const d3dbc_profiles[] = { - "fx_2_", - "ps.1.", "ps.2.", "ps.3.", @@ -226,6 +210,49 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen "tx_1_", }; + static const char * const fx_profiles[] = + { + "fx_2_0", + "fx_4_0", + "fx_4_1", + "fx_5_0", + }; + + profile_len = strlen(profile); + for (i = 0; i < ARRAY_SIZE(d3dbc_profiles); ++i) + { + size_t len = strlen(d3dbc_profiles[i]); + + if (len <= profile_len && !memcmp(profile, d3dbc_profiles[i], len)) + return VKD3D_SHADER_TARGET_D3D_BYTECODE; + } + + for (i = 0; i < ARRAY_SIZE(fx_profiles); ++i) + { + if (!strcmp(profile, fx_profiles[i])) + return VKD3D_SHADER_TARGET_FX; + } + + return VKD3D_SHADER_TARGET_DXBC_TPF; +} + +HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename, + const D3D_SHADER_MACRO *macros, ID3DInclude *include, const char *entry_point, + const char *profile, UINT flags, UINT effect_flags, UINT secondary_flags, + const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader_blob, + ID3DBlob **messages_blob) +{ + struct vkd3d_shader_preprocess_info preprocess_info; + struct vkd3d_shader_hlsl_source_info hlsl_info; + struct vkd3d_shader_compile_option options[4]; + struct vkd3d_shader_compile_info compile_info; + struct vkd3d_shader_compile_option *option; + struct vkd3d_shader_code byte_code; + const D3D_SHADER_MACRO *macro; + char *messages; + HRESULT hr; + int ret; + TRACE("data %p, data_size %lu, filename %s, macros %p, include %p, entry_point %s, " "profile %s, flags %#x, effect_flags %#x, secondary_flags %#x, secondary_data %p, " "secondary_data_size %lu, shader_blob %p, messages_blob %p.\n", @@ -252,24 +279,12 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen compile_info.source.code = data; compile_info.source.size = data_size; compile_info.source_type = VKD3D_SHADER_SOURCE_HLSL; - compile_info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF; + compile_info.target_type = get_target_for_profile(profile); compile_info.options = options; compile_info.option_count = 1; compile_info.log_level = VKD3D_SHADER_LOG_INFO; compile_info.source_name = filename; - profile_len = strlen(profile); - for (i = 0; i < ARRAY_SIZE(d3dbc_profiles); ++i) - { - size_t len = strlen(d3dbc_profiles[i]); - - if (len <= profile_len && !memcmp(profile, d3dbc_profiles[i], len)) - { - compile_info.target_type = VKD3D_SHADER_TARGET_D3D_BYTECODE; - break; - } - } - preprocess_info.type = VKD3D_SHADER_STRUCTURE_TYPE_PREPROCESS_INFO; preprocess_info.next = &hlsl_info; preprocess_info.macros = (const struct vkd3d_shader_macro *)macros; @@ -331,6 +346,20 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen if (!ret) { + /* Unlike other effect profiles fx_4_x is using DXBC container. */ + if (!strcmp(profile, "fx_4_0") || !strcmp(profile, "fx_4_1")) + { + struct vkd3d_shader_dxbc_section_desc section = { .tag = TAG_FX10, .data = byte_code }; + struct vkd3d_shader_code dxbc; + + ret = vkd3d_shader_serialize_dxbc(1, §ion, &dxbc, NULL); + vkd3d_shader_free_shader_code(&byte_code); + if (ret) + return hresult_from_vkd3d_result(ret); + + byte_code = dxbc; + } + if (FAILED(hr = vkd3d_blob_create((void *)byte_code.code, byte_code.size, shader_blob))) { vkd3d_shader_free_shader_code(&byte_code); diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c index 9af22823..4aa368b0 100644 --- a/programs/vkd3d-compiler/main.c +++ b/programs/vkd3d-compiler/main.c @@ -106,6 +106,9 @@ target_type_info[] = "dxbc-tpf", "A 'Tokenized Program Format' shader embedded in a DXBC container.\n" " This is the format used for Direct3D shader model 4 and 5 shaders.\n", true}, + {VKD3D_SHADER_TARGET_FX, + "fx", "Binary format used by Direct3D 9/10.x/11 effects.\n", + true}, {VKD3D_SHADER_TARGET_GLSL, "glsl", "An 'OpenGL Shading Language' shader.\n", false}
1
0
0
0
Nikolay Sivov : vkd3d-shader/hlsl: Handle effect group statement.
by Alexandre Julliard
11 Jan '24
11 Jan '24
Module: vkd3d Branch: master Commit: e527d7c1e7cf78bfa42b573ef8d2571003f6a1a5 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/e527d7c1e7cf78bfa42b573ef8d25…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Sun Nov 5 19:27:00 2023 +0100 vkd3d-shader/hlsl: Handle effect group statement. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/hlsl.c | 1 + libs/vkd3d-shader/hlsl.h | 3 +++ libs/vkd3d-shader/hlsl.y | 43 +++++++++++++++++++++++++++++++++++ tests/hlsl/technique-fx_2.shader_test | 4 ++-- tests/hlsl/technique-fx_4.shader_test | 4 ++-- tests/hlsl/technique-fx_5.shader_test | 4 ++-- 6 files changed, 53 insertions(+), 6 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 6a2c9b4c..84aed1d8 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -3366,6 +3366,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) {"float", HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 1}, {"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1}, {"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4}, + {"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1}, {"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1}, {"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1}, {"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1}, diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 1f5c0ad7..0c9ad9b4 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -96,6 +96,7 @@ enum hlsl_base_type HLSL_TYPE_PIXELSHADER, HLSL_TYPE_VERTEXSHADER, HLSL_TYPE_TECHNIQUE, + HLSL_TYPE_EFFECT_GROUP, HLSL_TYPE_STRING, HLSL_TYPE_VOID, }; @@ -405,6 +406,8 @@ struct hlsl_ir_var struct list scope_entry; /* Item entry in hlsl_ctx.extern_vars, if the variable is extern. */ struct list extern_entry; + /* Scope that variable itself defines, used to provide a container for techniques and passes. */ + struct hlsl_scope *scope; /* Indexes of the IR instructions where the variable is first written and last read (liveness * range). The IR instructions are numerated starting from 2, because 0 means unused, and 1 diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 9c2a7150..7424e63a 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1120,6 +1120,31 @@ static bool add_technique(struct hlsl_ctx *ctx, const char *name, const char *ty return true; } +static bool add_effect_group(struct hlsl_ctx *ctx, const char *name, struct hlsl_scope *scope, + const struct vkd3d_shader_location *loc) +{ + struct hlsl_ir_var *var; + struct hlsl_type *type; + + type = hlsl_get_type(ctx->globals, "fxgroup", false, false); + if (!(var = hlsl_new_var(ctx, name, type, loc, NULL, 0, NULL))) + return false; + var->scope = scope; + + if (!hlsl_add_var(ctx, var, false)) + { + struct hlsl_ir_var *old = hlsl_get_var(ctx->cur_scope, var->name); + + hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_REDEFINED, + "Identifier \"%s\" was already declared in this scope.", var->name); + hlsl_note(ctx, &old->loc, VKD3D_SHADER_LOG_ERROR, "\"%s\" was previously declared here.", old->name); + hlsl_free_var(var); + return false; + } + + return true; +} + static struct hlsl_reg_reservation parse_reg_reservation(const char *reg_string) { struct hlsl_reg_reservation reservation = {0}; @@ -5120,6 +5145,7 @@ hlsl_prog: } | hlsl_prog preproc_directive | hlsl_prog global_technique + | hlsl_prog effect_group | hlsl_prog ';' technique_name: @@ -5166,6 +5192,23 @@ global_technique: | technique10 | technique11 +group_technique: + technique10 + | technique11 + +group_techniques: + group_technique + | group_techniques group_technique + +effect_group: + KW_FXGROUP any_identifier '{' scope_start group_techniques '}' + { + struct hlsl_scope *scope = ctx->cur_scope; + hlsl_pop_scope(ctx); + if (!(add_effect_group(ctx, $2, scope, &@2))) + YYABORT; + } + buffer_declaration: buffer_type any_identifier colon_attribute { diff --git a/tests/hlsl/technique-fx_2.shader_test b/tests/hlsl/technique-fx_2.shader_test index 23a457a1..37774fbc 100644 --- a/tests/hlsl/technique-fx_2.shader_test +++ b/tests/hlsl/technique-fx_2.shader_test @@ -124,7 +124,7 @@ fxgroup group } % Regular shaders with technique blocks -[vertex shader todo] +[vertex shader] float4 main() : sv_position { return 0; @@ -147,7 +147,7 @@ fxgroup group technique10 {} } -[pixel shader todo] +[pixel shader] float4 main() : sv_target { return 0; diff --git a/tests/hlsl/technique-fx_4.shader_test b/tests/hlsl/technique-fx_4.shader_test index 02317483..9bd1a8d7 100644 --- a/tests/hlsl/technique-fx_4.shader_test +++ b/tests/hlsl/technique-fx_4.shader_test @@ -97,7 +97,7 @@ float4 technIque10; float4 technIque11; % Regular shaders with technique blocks -[vertex shader todo] +[vertex shader] float4 main() : sv_position { return 0; @@ -120,7 +120,7 @@ fxgroup group technique10 {} } -[pixel shader todo] +[pixel shader] float4 main() : sv_target { return 0; diff --git a/tests/hlsl/technique-fx_5.shader_test b/tests/hlsl/technique-fx_5.shader_test index fd1cf4cf..0ef88cd0 100644 --- a/tests/hlsl/technique-fx_5.shader_test +++ b/tests/hlsl/technique-fx_5.shader_test @@ -97,7 +97,7 @@ float4 technIque10; float4 technIque11; % Regular shaders with technique blocks -[vertex shader todo] +[vertex shader] float4 main() : sv_position { return 0; @@ -120,7 +120,7 @@ fxgroup group technique10 {} } -[pixel shader todo] +[pixel shader] float4 main() : sv_target { return 0;
1
0
0
0
← Newer
1
...
58
59
60
61
62
63
64
...
72
Older →
Jump to page:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
Results per page:
10
25
50
100
200