Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
004a6d30 by Feifan He at 2024-11-30T14:12:21+01:00
tests/shader_runner_metal: Implement depth texture and state.
- - - - -
b7203b0b by Feifan He at 2024-11-30T14:14:26+01:00
tests/shader_runner_metal: Implement clears.
- - - - -
7d281924 by Feifan He at 2024-11-30T14:25:10+01:00
vkd3d-shader/msl: Implement support for the VKD3DSPR_DEPTHOUT register.
- - - - -
3 changed files:
- libs/vkd3d-shader/msl.c
- tests/hlsl/depth-out.shader_test
- tests/shader_runner_metal.m
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/949708450b1a53adac5f09cbf685…
--
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/949708450b1a53adac5f09cbf685…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
d2ae0665 by Alexandre Julliard at 2024-11-29T22:37:35+01:00
server: Use the correct handle allocation pattern for all object types.
- - - - -
3e53d879 by Alexandre Julliard at 2024-11-29T22:37:35+01:00
win32u: Add some access rights when creating a desktop object.
- - - - -
7 changed files:
- dlls/ntdll/tests/om.c
- dlls/win32u/winstation.c
- server/completion.c
- server/directory.c
- server/registry.c
- server/symlink.c
- server/timer.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/953c3d2c4ff94bb94fb1806eb3357…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/953c3d2c4ff94bb94fb1806eb3357…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
378becae by Gabriel Ivăncescu at 2024-11-29T19:10:21+01:00
mshtml: Move HTMLDocument prototype props to the Document prototype.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
- - - - -
9a828ad9 by Gabriel Ivăncescu at 2024-11-29T19:10:21+01:00
mshtml: Use DocumentPrototype as the document's prototype for modes prior to IE11.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
- - - - -
3dafba14 by Gabriel Ivăncescu at 2024-11-29T19:10:24+01:00
mshtml: Expose the right props from document fragments.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
- - - - -
953c3d2c by Gabriel Ivăncescu at 2024-11-29T19:10:24+01:00
mshtml: Don't expose some props from document prototype depending on mode.
Signed-off-by: Gabriel Ivăncescu <gabrielopcode(a)gmail.com>
- - - - -
7 changed files:
- dlls/mshtml/dispex.c
- dlls/mshtml/htmldoc.c
- dlls/mshtml/htmlwindow.c
- dlls/mshtml/mshtml_private.h
- dlls/mshtml/tests/documentmode.js
- dlls/mshtml/tests/dom.c
- dlls/mshtml/tests/events.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/e418a89c18ba571148efb588047ff…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/e418a89c18ba571148efb588047ff…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
a557a6ea by Elizabeth Figura at 2024-11-29T19:10:10+01:00
wined3d: Beginnings of an HLSL FFP pixel shader implementation.
- - - - -
1c057387 by Elizabeth Figura at 2024-11-29T19:10:10+01:00
wined3d: Implement pretransformed varyings in the HLSL FFP pipeline.
- - - - -
ec5140de by Elizabeth Figura at 2024-11-29T19:10:10+01:00
wined3d: Take the depth buffer into account for HLSL pretransformed draws.
- - - - -
52031804 by Elizabeth Figura at 2024-11-29T19:10:11+01:00
wined3d: Implement lighting in the HLSL FFP pipeline.
- - - - -
f71f880d by Elizabeth Figura at 2024-11-29T19:10:11+01:00
wined3d: Implement vertex fog in the HLSL FFP pipeline.
- - - - -
10 changed files:
- dlls/d3d8/device.c
- dlls/d3d9/device.c
- dlls/ddraw/device.c
- dlls/ddraw/surface.c
- dlls/wined3d/ffp_hlsl.c
- dlls/wined3d/shader.c
- dlls/wined3d/stateblock.c
- dlls/wined3d/wined3d.spec
- dlls/wined3d/wined3d_private.h
- include/wine/wined3d.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/6c242a1e83397e8eebca8e873f993…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/6c242a1e83397e8eebca8e873f993…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
1d24100d by Rémi Bernon at 2024-11-29T16:28:20+01:00
winevulkan: Name wine_device parameters and variables more consistently.
- - - - -
a43fef80 by Rémi Bernon at 2024-11-29T16:28:20+01:00
winevulkan: Introduce a new vulkan_device base structure.
- - - - -
6fcd2a5c by Rémi Bernon at 2024-11-29T16:28:23+01:00
winevulkan: Restore some wine_*_from_handle helpers.
- - - - -
fac4958e by Rémi Bernon at 2024-11-29T16:28:23+01:00
winevulkan: Introduce a new vulkan_queue base structure.
- - - - -
5722983f by Rémi Bernon at 2024-11-29T16:28:27+01:00
winevulkan: Introduce a new vulkan_surface base structure.
- - - - -
b73309d4 by Rémi Bernon at 2024-11-29T16:28:30+01:00
winevulkan: Introduce a new vulkan_swapchain base structure.
- - - - -
6c242a1e by Rémi Bernon at 2024-11-29T16:28:34+01:00
winevulkan: Use a vulkan_object header for other wrappers.
- - - - -
6 changed files:
- dlls/winevulkan/make_vulkan
- dlls/winevulkan/vulkan.c
- dlls/winevulkan/vulkan_private.h
- dlls/winevulkan/vulkan_thunks.c
- dlls/winex11.drv/vulkan.c
- include/wine/vulkan_driver.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/d58e917e2cb36c6ffcb259356c061…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/d58e917e2cb36c6ffcb259356c061…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
d58e917e by Elizabeth Figura at 2024-11-29T15:57:42+01:00
wined3d: Use wined3d_texture_download_from_texture() even if the dst texture map binding is not valid.
If we are writing the entire dst resource—and this is always the case for a
download, since wined3d_texture_download_from_texture() does not support partial
downloads—there is no reason to try to preserve any current map binding the
destination resource may have. We are going to load the resource into its map
binding anyway.
In practice this can happen if the destination's valid location is CLEARED.
With the Vulkan renderer, in that case, we currently load the src texture into
SYSMEM and then perform a CPU copy. This change avoids that.
- - - - -
1 changed file:
- dlls/wined3d/surface.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/d58e917e2cb36c6ffcb259356c0617…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/d58e917e2cb36c6ffcb259356c0617…
You're receiving this email because of your account on gitlab.winehq.org.
Alexandre Julliard pushed to branch master at wine / wine
Commits:
800877dc by Jacek Caban at 2024-11-29T15:57:01+01:00
d3d11/tests: Always use a format string in winetest_push_context calls.
Fixes -Wformat-security on Clang.
- - - - -
0d5cae96 by Jacek Caban at 2024-11-29T15:57:02+01:00
ddraw/tests: Always use a format string in winetest_push_context calls.
Fixes -Wformat-security on Clang.
- - - - -
3 changed files:
- dlls/d3d11/tests/d3d11.c
- dlls/ddraw/tests/ddraw4.c
- dlls/ddraw/tests/ddraw7.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/1b5964e15b6fceb00626856e23c5d…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/1b5964e15b6fceb00626856e23c5d…
You're receiving this email because of your account on gitlab.winehq.org.