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Jacek Caban : vcomp/tests: Use limits.h macros in for_static_i8_cb.
by Alexandre Julliard
27 Feb '24
27 Feb '24
Module: wine Branch: master Commit: a542400d15b19cd8ddfac62553e38ac68dec8d38 URL:
https://gitlab.winehq.org/wine/wine/-/commit/a542400d15b19cd8ddfac62553e38a…
Author: Jacek Caban <jacek(a)codeweavers.com> Date: Tue Feb 27 01:06:09 2024 +0100 vcomp/tests: Use limits.h macros in for_static_i8_cb. Fixes clang warning: vcomp.c:1346:34: warning: overflow in expression; result is -9223372036854775808 with type 'long long' [-Winteger-overflow] --- dlls/vcomp/tests/vcomp.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/vcomp/tests/vcomp.c b/dlls/vcomp/tests/vcomp.c index 67000e9f343..43a9cc7ce16 100644 --- a/dlls/vcomp/tests/vcomp.c +++ b/dlls/vcomp/tests/vcomp.c @@ -1342,8 +1342,8 @@ static void CDECL for_static_i8_cb(void) { 100, 200, 3, -1 }, { 0x7ffffffe, -0x80000000, 1, 123 }, { 0x7fffffff, -0x80000000, 1, 123 }, - { 0x7ffffffffffffffeLL, -0x8000000000000000LL, 1, 123 }, - { 0x7fffffffffffffffLL, -0x8000000000000000LL, 1, 123 }, + { I64_MAX - 1, I64_MIN, 1, 123 }, + { I64_MAX, I64_MIN, 1, 123 }, }; int num_threads = pomp_get_num_threads(); int thread_num = pomp_get_thread_num();
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Jacek Caban : configure: Disable -Wmisleading-indentation warnings on GCC.
by Alexandre Julliard
27 Feb '24
27 Feb '24
Module: wine Branch: master Commit: 2a5acd3dda4cd5130a65be1718fd01a76e5f7fb0 URL:
https://gitlab.winehq.org/wine/wine/-/commit/2a5acd3dda4cd5130a65be1718fd01…
Author: Jacek Caban <jacek(a)codeweavers.com> Date: Mon Feb 26 22:12:41 2024 +0100 configure: Disable -Wmisleading-indentation warnings on GCC. --- configure | 64 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ configure.ac | 6 ++++++ 2 files changed, 70 insertions(+) diff --git a/configure b/configure index 5e1b3765413..83a641ff542 100755 --- a/configure +++ b/configure @@ -11526,6 +11526,41 @@ then : as_fn_append ${wine_arch}_EXTRACFLAGS " -Wenum-conversion" fi } + { as_ac_var=`printf "%s\n" "ac_cv_${wine_arch}_cflags_-flarge-source-files -Wmisleading-indentation" | $as_tr_sh` +{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking whether $CC supports -flarge-source-files -Wmisleading-indentation" >&5 +printf %s "checking whether $CC supports -flarge-source-files -Wmisleading-indentation... " >&6; } +if eval test \${$as_ac_var+y} +then : + printf %s "(cached) " >&6 +else $as_nop + ac_wine_try_cflags_saved=$CFLAGS +ac_wine_try_cflags_saved_exeext=$ac_exeext +CFLAGS="$CFLAGS -nostdlib -nodefaultlibs -flarge-source-files -Wmisleading-indentation" +ac_exeext=".exe" +cat confdefs.h - <<_ACEOF >conftest.$ac_ext +/* end confdefs.h. */ +void *__os_arm64x_dispatch_ret = 0; +int __cdecl mainCRTStartup(void) { return 0; } +_ACEOF +if ac_fn_c_try_link "$LINENO" +then : + eval "$as_ac_var=yes" +else $as_nop + eval "$as_ac_var=no" +fi +rm -f core conftest.err conftest.$ac_objext conftest.beam \ + conftest$ac_exeext conftest.$ac_ext +CFLAGS=$ac_wine_try_cflags_saved +ac_exeext=$ac_wine_try_cflags_saved_exeext +fi +eval ac_res=\$$as_ac_var + { printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_res" >&5 +printf "%s\n" "$ac_res" >&6; } +if eval test \"x\$"$as_ac_var"\" = x"yes" +then : + as_fn_append ${wine_arch}_EXTRACFLAGS " -Wno-misleading-indentation" +fi } + case $wine_arch in i386) { as_ac_var=`printf "%s\n" "ac_cv_${wine_arch}_cflags_-fno-omit-frame-pointer" | $as_tr_sh` { printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking whether $CC supports -fno-omit-frame-pointer" >&5 @@ -19473,6 +19508,35 @@ then : EXTRACFLAGS="$EXTRACFLAGS -Wwrite-strings" fi + { printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking whether the compiler supports -flarge-source-files -Wmisleading-indentation" >&5 +printf %s "checking whether the compiler supports -flarge-source-files -Wmisleading-indentation... " >&6; } +if test ${ac_cv_cflags__flarge_source_files__Wmisleading_indentation+y} +then : + printf %s "(cached) " >&6 +else $as_nop + ac_wine_try_cflags_saved=$CFLAGS +CFLAGS="$CFLAGS -flarge-source-files -Wmisleading-indentation" +cat confdefs.h - <<_ACEOF >conftest.$ac_ext +/* end confdefs.h. */ +int main(int argc, char **argv) { return 0; } +_ACEOF +if ac_fn_c_try_link "$LINENO" +then : + ac_cv_cflags__flarge_source_files__Wmisleading_indentation=yes +else $as_nop + ac_cv_cflags__flarge_source_files__Wmisleading_indentation=no +fi +rm -f core conftest.err conftest.$ac_objext conftest.beam \ + conftest$ac_exeext conftest.$ac_ext +CFLAGS=$ac_wine_try_cflags_saved +fi +{ printf "%s\n" "$as_me:${as_lineno-$LINENO}: result: $ac_cv_cflags__flarge_source_files__Wmisleading_indentation" >&5 +printf "%s\n" "$ac_cv_cflags__flarge_source_files__Wmisleading_indentation" >&6; } +if test "x$ac_cv_cflags__flarge_source_files__Wmisleading_indentation" = xyes +then : + EXTRACFLAGS="$EXTRACFLAGS -Wno-misleading-indentation" +fi + { printf "%s\n" "$as_me:${as_lineno-$LINENO}: checking whether the compiler supports -Wpointer-arith" >&5 printf %s "checking whether the compiler supports -Wpointer-arith... " >&6; } if test ${ac_cv_cflags__Wpointer_arith+y} diff --git a/configure.ac b/configure.ac index 1c59651ba1e..64083de89c4 100644 --- a/configure.ac +++ b/configure.ac @@ -968,6 +968,9 @@ This is an error since --enable-archs=$wine_arch was requested.])]) WINE_TRY_PE_CFLAGS([-Wabsolute-value]) WINE_TRY_PE_CFLAGS([-Wenum-conversion]) + dnl GCC can't handle large files when -Wmisleading-indentation is enabled (
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=89549
) + WINE_TRY_PE_CFLAGS([-flarge-source-files -Wmisleading-indentation],[AS_VAR_APPEND(${wine_arch}_EXTRACFLAGS,[" -Wno-misleading-indentation"])]) + case $wine_arch in i386) WINE_TRY_PE_CFLAGS([-fno-omit-frame-pointer]) WINE_TRY_PE_CFLAGS([-mpreferred-stack-boundary=2]) @@ -1863,6 +1866,9 @@ then WINE_TRY_CFLAGS([-Wvla]) WINE_TRY_CFLAGS([-Wwrite-strings]) + dnl GCC can't handle large files when -Wmisleading-indentation is enabled (
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=89549
) + WINE_TRY_CFLAGS([-flarge-source-files -Wmisleading-indentation],[EXTRACFLAGS="$EXTRACFLAGS -Wno-misleading-indentation"]) + dnl Check for noisy string.h WINE_TRY_CFLAGS([-Wpointer-arith], [saved_string_h_CFLAGS=$CFLAGS
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Giovanni Mascellani : tests: Test how constant folding works on SM1.
by Alexandre Julliard
26 Feb '24
26 Feb '24
Module: vkd3d Branch: master Commit: 500b61c3837455ea0dd2195bd793b428cc45a285 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/500b61c3837455ea0dd2195bd793b…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Fri Feb 23 10:53:49 2024 +0100 tests: Test how constant folding works on SM1. --- Makefile.am | 1 + tests/hlsl/sm1-const-folding.shader_test | 146 +++++++++++++++++++++++++++++++ 2 files changed, 147 insertions(+) diff --git a/Makefile.am b/Makefile.am index cfb225f9..9e761ef3 100644 --- a/Makefile.am +++ b/Makefile.am @@ -170,6 +170,7 @@ vkd3d_shader_tests = \ tests/hlsl/side-effects.shader_test \ tests/hlsl/sign.shader_test \ tests/hlsl/single-numeric-initializer.shader_test \ + tests/hlsl/sm1-const-folding.shader_test \ tests/hlsl/sm6-ternary.shader_test \ tests/hlsl/sm6-uav-rwtexture.shader_test \ tests/hlsl/smoothstep.shader_test \ diff --git a/tests/hlsl/sm1-const-folding.shader_test b/tests/hlsl/sm1-const-folding.shader_test new file mode 100644 index 00000000..1766de38 --- /dev/null +++ b/tests/hlsl/sm1-const-folding.shader_test @@ -0,0 +1,146 @@ +% Test the interaction between integer constant folding and the fact +% that integers are secretly considered floats in SM1-3 + +[pixel shader] +float4 main() : SV_TARGET +{ + uint x = 3000000000u; + return float4(x, 0.0, 0.0, 0.0); +} + +[test] +draw quad +probe all rgba (3.0e+009, 0.0, 0.0, 0.0) + +% The uint value is never casted to int on SM1-3, just casted to float and treated as such +[pixel shader] +float4 main() : SV_TARGET +{ + int x = 3000000000u; + return float4(x, 0.0, 0.0, 0.0); +} + +[test] +draw quad +if(sm<4) todo probe all rgba (3.0e+009, 0.0, 0.0, 0.0) +if(sm>=4) probe all rgba (-1.29496730e+009, 0.0, 0.0, 0.0) + +% On SM1-5 (FXC) the literal is considered signed independently of its value and casted to uint; +% on SM1-3 compilation fails because the uint would be negative +[pixel shader fail(sm<4) todo(sm<4)] +float4 main() : SV_TARGET +{ + uint x = 3000000000; + return float4(x, 0.0, 0.0, 0.0); +} + +[test] +draw quad +if(sm>=4) probe all rgba (3.0e+009, 0.0, 0.0, 0.0) + +[pixel shader] +float4 main() : SV_TARGET +{ + int x = 3000000000; + return float4(x, 0.0, 0.0, 0.0); +} + +[test] +draw quad +probe all rgba (-1.29496730e+009, 0.0, 0.0, 0.0) + +[pixel shader] +float4 main() : SV_TARGET +{ + return float4(3000000000u, 0.0, 0.0, 0.0); +} + +[test] +draw quad +probe all rgba (3.0e+009, 0.0, 0.0, 0.0) + +% Unsuffixed literals can instead be considered unsigned on SM6 +[pixel shader] +float4 main() : SV_TARGET +{ + return float4(3000000000, 0.0, 0.0, 0.0); +} + +[test] +draw quad +if(sm<6) probe all rgba (-1.29496730e+009, 0.0, 0.0, 0.0) +if(sm>=6) probe all rgba (3.0e+009, 0.0, 0.0, 0.0) + +% Constant folding is done with uint semantics before converting to float; +% so constant folding seems to happen before converting integer operations to floats +[pixel shader] +float4 main() : SV_TARGET +{ + uint x = 3000000000u + 3000000000u; + return float4(x, 0.0, 0.0, 0.0); +} + +[test] +draw quad +probe all rgba (1.70503270e+009, 0.0, 0.0, 0.0) + +% SM1-3 complains that uint values must be positive, but it's not clear why this is a problem here: +% the sum should be done before casting to uint, and the result of the int sum should be positive, +% so it seems that the declared type of x means something on how constant folding is done. +% I'm not sure what's happening for SM4 anyway +[pixel shader fail(sm<4) todo(sm<4)] +float4 main() : SV_TARGET +{ + uint x = 3000000000 + 3000000000; + return float4(x, 0.0, 0.0, 0.0); +} + +[test] +draw quad +todo probe all rgba (2.14748365e+009, 0.0, 0.0, 0.0) + +% Again, no idea of what's happening here +[pixel shader] +float4 main() : SV_TARGET +{ + int x = 3000000000 + 3000000000; + return float4(x, 0.0, 0.0, 0.0); +} + +[test] +draw quad +todo probe all rgba (-2.14748365e+009, 0.0, 0.0, 0.0) + +% This makes sense +[pixel shader] +float4 main() : SV_TARGET +{ + return float4(3000000000u + 3000000000u, 0.0, 0.0, 0.0); +} + +[test] +draw quad +probe all rgba (1.70503270e+009, 0.0, 0.0, 0.0) + +% This does not again +[pixel shader] +float4 main() : SV_TARGET +{ + return float4(3000000000 + 3000000000, 0.0, 0.0, 0.0); +} + +[test] +draw quad +todo probe all rgba (-2.14748365e+009, 0.0, 0.0, 0.0) + +% Explicit float literals use float semantics, at least +[pixel shader] +float4 main() : SV_TARGET +{ + float x = 3000000000.0 + 3000000000.0; + return float4(x, 0.0, 0.0, 0.0); +} + +[test] +draw quad +probe all rgba (6.0e+009, 0.0, 0.0, 0.0)
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Henri Verbeet : vkd3d: Store a D3D12_RESOURCE_DESC structure in struct vkd3d_image_resource_create_info.
by Alexandre Julliard
26 Feb '24
26 Feb '24
Module: vkd3d Branch: master Commit: 0914561f8504211ccd2f24c1fa6f7cb80c19ed22 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/0914561f8504211ccd2f24c1fa6f7…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Feb 26 18:19:36 2024 +0100 vkd3d: Store a D3D12_RESOURCE_DESC structure in struct vkd3d_image_resource_create_info. Like we did before commit 6d4782ed7f7e06cff31313c3170ea5e6bc281254. That commit somehow managed to change the "desc" field from D3D12_RESOURCE_DESC to D3D12_RESOURCE_DESC1, but that breaks the ABI. --- include/vkd3d.h | 2 +- libs/vkd3d/device.c | 8 -------- libs/vkd3d/resource.c | 4 ++-- libs/vkd3d/vkd3d_private.h | 8 ++++++++ 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/include/vkd3d.h b/include/vkd3d.h index 79c04230..a3bb8e0d 100644 --- a/include/vkd3d.h +++ b/include/vkd3d.h @@ -182,7 +182,7 @@ struct vkd3d_image_resource_create_info const void *next; VkImage vk_image; - D3D12_RESOURCE_DESC1 desc; + D3D12_RESOURCE_DESC desc; unsigned int flags; D3D12_RESOURCE_STATES present_state; }; diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index 0f45b68f..17c7ccb3 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -3733,14 +3733,6 @@ static void STDMETHODCALLTYPE d3d12_device_CopyDescriptorsSimple(ID3D12Device7 * 1, &src_descriptor_range_offset, &descriptor_count, descriptor_heap_type); } -static void d3d12_resource_desc1_from_desc(D3D12_RESOURCE_DESC1 *desc1, const D3D12_RESOURCE_DESC *desc) -{ - memcpy(desc1, desc, sizeof(*desc)); - desc1->SamplerFeedbackMipRegion.Width = 0; - desc1->SamplerFeedbackMipRegion.Height = 0; - desc1->SamplerFeedbackMipRegion.Depth = 0; -} - static void d3d12_resource_allocation_info1_from_vkd3d(D3D12_RESOURCE_ALLOCATION_INFO1 *result, const struct vkd3d_resource_allocation_info *info) { diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index fc05fce1..89764d09 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -2277,8 +2277,8 @@ HRESULT vkd3d_create_image_resource(ID3D12Device *device, object->ID3D12Resource2_iface.lpVtbl = &d3d12_resource_vtbl; object->refcount = 1; object->internal_refcount = 1; - object->desc = create_info->desc; - object->format = vkd3d_format_from_d3d12_resource_desc(d3d12_device, &create_info->desc, 0); + d3d12_resource_desc1_from_desc(&object->desc, &create_info->desc); + object->format = vkd3d_format_from_d3d12_resource_desc(d3d12_device, &object->desc, 0); object->u.vk_image = create_info->vk_image; object->flags = VKD3D_RESOURCE_EXTERNAL; object->flags |= create_info->flags & VKD3D_RESOURCE_PUBLIC_FLAGS; diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h index 6101c3fe..20317ace 100644 --- a/libs/vkd3d/vkd3d_private.h +++ b/libs/vkd3d/vkd3d_private.h @@ -769,6 +769,14 @@ HRESULT d3d12_reserved_resource_create(struct d3d12_device *device, const D3D12_CLEAR_VALUE *optimized_clear_value, struct d3d12_resource **resource); struct d3d12_resource *unsafe_impl_from_ID3D12Resource(ID3D12Resource *iface); +static inline void d3d12_resource_desc1_from_desc(D3D12_RESOURCE_DESC1 *desc1, const D3D12_RESOURCE_DESC *desc) +{ + memcpy(desc1, desc, sizeof(*desc)); + desc1->SamplerFeedbackMipRegion.Width = 0; + desc1->SamplerFeedbackMipRegion.Height = 0; + desc1->SamplerFeedbackMipRegion.Depth = 0; +} + HRESULT vkd3d_allocate_buffer_memory(struct d3d12_device *device, VkBuffer vk_buffer, const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, VkDeviceMemory *vk_memory, uint32_t *vk_memory_type, VkDeviceSize *vk_memory_size);
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Victor Chiletto : vkd3d-shader/hlsl: Fix hlsl_ir_resource_store::resource cleanup.
by Alexandre Julliard
26 Feb '24
26 Feb '24
Module: vkd3d Branch: master Commit: 7e27ae73af61997ad98da2e8afd74e112e7ef998 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/7e27ae73af61997ad98da2e8afd74…
Author: Victor Chiletto <vchiletto(a)codeweavers.com> Date: Thu Feb 22 17:05:15 2024 -0300 vkd3d-shader/hlsl: Fix hlsl_ir_resource_store::resource cleanup. --- libs/vkd3d-shader/hlsl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 0e75edd4..538f083d 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -3017,7 +3017,7 @@ static void free_ir_resource_load(struct hlsl_ir_resource_load *load) static void free_ir_resource_store(struct hlsl_ir_resource_store *store) { - hlsl_src_remove(&store->resource.rel_offset); + hlsl_cleanup_deref(&store->resource); hlsl_src_remove(&store->coords); hlsl_src_remove(&store->value); vkd3d_free(store);
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Zebediah Figura : wined3d/atifs: Move fragment program compilation from set_tex_op_atifs() to atifs_apply_draw_state().
by Alexandre Julliard
26 Feb '24
26 Feb '24
Module: wine Branch: master Commit: ef6e9a6bb450c667e35cafc7d24f0bb8b51985ef URL:
https://gitlab.winehq.org/wine/wine/-/commit/ef6e9a6bb450c667e35cafc7d24f0b…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Sat Nov 11 22:30:44 2023 -0600 wined3d/atifs: Move fragment program compilation from set_tex_op_atifs() to atifs_apply_draw_state(). --- dlls/wined3d/ati_fragment_shader.c | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c index d08e1578a67..4bdd0102682 100644 --- a/dlls/wined3d/ati_fragment_shader.c +++ b/dlls/wined3d/ati_fragment_shader.c @@ -1011,6 +1011,11 @@ static void atifs_stage_constant(struct wined3d_context *context, const struct w } static void set_tex_op_atifs(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) +{ + context->shader_update_mask |= (1u << WINED3D_SHADER_TYPE_PIXEL); +} + +static void atifs_update_shader(struct wined3d_context *context, const struct wined3d_state *state) { struct atifs_context_private_data *ctx_priv = context->fragment_pipe_data; const struct atifs_ffp_desc *desc, *last_shader = ctx_priv->last_shader; @@ -1233,6 +1238,10 @@ static void atifs_apply_draw_state(struct wined3d_context *context, const struct gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_SHADER_ATI); checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)"); + if (context->shader_update_mask & (1u << WINED3D_SHADER_TYPE_PIXEL)) + atifs_update_shader(context, state); + + /* Note that atifs_update_shader() may set the constant update mask. */ constant_update_mask = context->constant_update_mask; if (constant_update_mask & WINED3D_SHADER_CONST_FFP_PS)
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Zebediah Figura : wined3d/atifs: Move FFP bumpenv constant loading to atifs_apply_draw_state().
by Alexandre Julliard
26 Feb '24
26 Feb '24
Module: wine Branch: master Commit: 3d6c33f4506d2adc2ec76490f127ab1422016558 URL:
https://gitlab.winehq.org/wine/wine/-/commit/3d6c33f4506d2adc2ec76490f127ab…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Sun Nov 12 16:02:36 2023 -0600 wined3d/atifs: Move FFP bumpenv constant loading to atifs_apply_draw_state(). --- dlls/wined3d/ati_fragment_shader.c | 83 +++++++++++++------------------------- 1 file changed, 27 insertions(+), 56 deletions(-)
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Zebediah Figura : wined3d/atifs: Move texture constant loading to arbfp_apply_draw_state().
by Alexandre Julliard
26 Feb '24
26 Feb '24
Module: wine Branch: master Commit: 0e0ee3e21b6b3620e7ac315d3af476dcf7d0304a URL:
https://gitlab.winehq.org/wine/wine/-/commit/0e0ee3e21b6b3620e7ac315d3af476…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Sun Nov 12 15:56:17 2023 -0600 wined3d/atifs: Move texture constant loading to arbfp_apply_draw_state(). --- dlls/wined3d/ati_fragment_shader.c | 39 +++++++++++++++++--------------------- 1 file changed, 17 insertions(+), 22 deletions(-) diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c index 7be14f11b29..ff9542867fc 100644 --- a/dlls/wined3d/ati_fragment_shader.c +++ b/dlls/wined3d/ati_fragment_shader.c @@ -957,12 +957,22 @@ static void atifs_update_ps_constants(struct wined3d_context_gl *context_gl, con const struct wined3d_gl_info *gl_info = context_gl->gl_info; struct wined3d_color color; - if (ctx_priv->last_shader->constants[ATIFS_CONST_TFACTOR - GL_CON_0_ATI] != ATIFS_CONSTANT_TFACTOR) - return; + if (ctx_priv->last_shader->constants[ATIFS_CONST_TFACTOR - GL_CON_0_ATI] == ATIFS_CONSTANT_TFACTOR) + { + wined3d_color_from_d3dcolor(&color, state->render_states[WINED3D_RS_TEXTUREFACTOR]); + GL_EXTCALL(glSetFragmentShaderConstantATI(ATIFS_CONST_TFACTOR, &color.r)); + checkGLcall("glSetFragmentShaderConstantATI(ATIFS_CONST_TFACTOR, &color.r)"); + } - wined3d_color_from_d3dcolor(&color, state->render_states[WINED3D_RS_TEXTUREFACTOR]); - GL_EXTCALL(glSetFragmentShaderConstantATI(ATIFS_CONST_TFACTOR, &color.r)); - checkGLcall("glSetFragmentShaderConstantATI(ATIFS_CONST_TFACTOR, &color.r)"); + for (unsigned int i = 0; i < WINED3D_MAX_FFP_TEXTURES; ++i) + { + if (ctx_priv->last_shader->constants[i] == ATIFS_CONSTANT_STAGE) + { + wined3d_color_from_d3dcolor(&color, state->texture_states[i][WINED3D_TSS_CONSTANT]); + GL_EXTCALL(glSetFragmentShaderConstantATI(ATIFS_CONST_STAGE(i), &color.r)); + checkGLcall("glSetFragmentShaderConstantATI(ATIFS_CONST_STAGE(i), &color.r)"); + } + } } static void set_bumpmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) @@ -997,19 +1007,7 @@ static void set_bumpmat(struct wined3d_context *context, const struct wined3d_st static void atifs_stage_constant(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { - DWORD stage = (state_id - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); - struct atifs_context_private_data *ctx_priv = context->fragment_pipe_data; - struct wined3d_context_gl *context_gl = wined3d_context_gl(context); - const struct wined3d_gl_info *gl_info = context_gl->gl_info; - struct wined3d_color color; - - if (!ctx_priv->last_shader - || ctx_priv->last_shader->constants[stage] != ATIFS_CONSTANT_STAGE) - return; - - wined3d_color_from_d3dcolor(&color, state->texture_states[stage][WINED3D_TSS_CONSTANT]); - GL_EXTCALL(glSetFragmentShaderConstantATI(ATIFS_CONST_STAGE(stage), &color.r)); - checkGLcall("glSetFragmentShaderConstantATI(ATIFS_CONST_STAGE(stage), &color.r)"); + context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_PS; } static void set_tex_op_atifs(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) @@ -1079,11 +1077,8 @@ static void set_tex_op_atifs(struct wined3d_context *context, const struct wined break; case ATIFS_CONSTANT_TFACTOR: - context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_PS; - break; - case ATIFS_CONSTANT_STAGE: - atifs_stage_constant(context, state, STATE_TEXTURESTAGE(i, WINED3D_TSS_CONSTANT)); + context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_PS; break; default:
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Zebediah Figura : wined3d/atifs: Move TEXTUREFACTOR constant loading to arbfp_apply_draw_state().
by Alexandre Julliard
26 Feb '24
26 Feb '24
Module: wine Branch: master Commit: 3153441f14bf3b6deb551b45b8c51cdf56de8e24 URL:
https://gitlab.winehq.org/wine/wine/-/commit/3153441f14bf3b6deb551b45b8c51c…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Sun Nov 12 15:53:33 2023 -0600 wined3d/atifs: Move TEXTUREFACTOR constant loading to arbfp_apply_draw_state(). --- dlls/wined3d/ati_fragment_shader.c | 33 +++++++++++++++++++++------------ 1 file changed, 21 insertions(+), 12 deletions(-) diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c index 1404db853b2..7be14f11b29 100644 --- a/dlls/wined3d/ati_fragment_shader.c +++ b/dlls/wined3d/ati_fragment_shader.c @@ -948,13 +948,16 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[WINED3D_MAX_FFP_TE static void atifs_tfactor(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) { - struct atifs_context_private_data *ctx_priv = context->fragment_pipe_data; - struct wined3d_context_gl *context_gl = wined3d_context_gl(context); + context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_PS; +} + +static void atifs_update_ps_constants(struct wined3d_context_gl *context_gl, const struct wined3d_state *state) +{ + struct atifs_context_private_data *ctx_priv = context_gl->c.fragment_pipe_data; const struct wined3d_gl_info *gl_info = context_gl->gl_info; struct wined3d_color color; - if (!ctx_priv->last_shader - || ctx_priv->last_shader->constants[ATIFS_CONST_TFACTOR - GL_CON_0_ATI] != ATIFS_CONSTANT_TFACTOR) + if (ctx_priv->last_shader->constants[ATIFS_CONST_TFACTOR - GL_CON_0_ATI] != ATIFS_CONSTANT_TFACTOR) return; wined3d_color_from_d3dcolor(&color, state->render_states[WINED3D_RS_TEXTUREFACTOR]); @@ -1076,7 +1079,7 @@ static void set_tex_op_atifs(struct wined3d_context *context, const struct wined break; case ATIFS_CONSTANT_TFACTOR: - atifs_tfactor(context, state, STATE_RENDER(WINED3D_RS_TEXTUREFACTOR)); + context->constant_update_mask |= WINED3D_SHADER_CONST_FFP_PS; break; case ATIFS_CONSTANT_STAGE: @@ -1253,18 +1256,24 @@ static const struct wined3d_state_entry_template atifs_fragmentstate_template[] /* Context activation is done by the caller. */ static void atifs_apply_draw_state(struct wined3d_context *context, const struct wined3d_state *state) { - const struct wined3d_gl_info *gl_info = wined3d_context_gl_const(context)->gl_info; + struct wined3d_context_gl *context_gl = wined3d_context_gl(context); + const struct wined3d_gl_info *gl_info = context_gl->gl_info; + uint32_t constant_update_mask; - if (!use_ps(state)) - { - gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_SHADER_ATI); - checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)"); - } - else + if (use_ps(state)) { gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_SHADER_ATI); checkGLcall("glDisable(GL_FRAGMENT_SHADER_ATI)"); + return; } + + gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_SHADER_ATI); + checkGLcall("glEnable(GL_FRAGMENT_SHADER_ATI)"); + + constant_update_mask = context->constant_update_mask; + + if (constant_update_mask & WINED3D_SHADER_CONST_FFP_PS) + atifs_update_ps_constants(context_gl, state); } static void atifs_disable(const struct wined3d_context *context)
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Vijay Kiran Kamuju : taskschd: Return success from Principal_put_RunLevel.
by Alexandre Julliard
26 Feb '24
26 Feb '24
Module: wine Branch: master Commit: 3db38ea7f4856b2856f1fd5c5f9d7272ff8d0063 URL:
https://gitlab.winehq.org/wine/wine/-/commit/3db38ea7f4856b2856f1fd5c5f9d72…
Author: Vijay Kiran Kamuju <infyquest(a)gmail.com> Date: Fri Feb 23 21:30:29 2024 +0100 taskschd: Return success from Principal_put_RunLevel. Wine-Bug:
https://bugs.winehq.org/show_bug.cgi?id=49877
--- dlls/taskschd/task.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/taskschd/task.c b/dlls/taskschd/task.c index 26cfeb950b0..99a2ccdf992 100644 --- a/dlls/taskschd/task.c +++ b/dlls/taskschd/task.c @@ -1620,7 +1620,7 @@ static HRESULT WINAPI Principal_get_RunLevel(IPrincipal *iface, TASK_RUNLEVEL_TY static HRESULT WINAPI Principal_put_RunLevel(IPrincipal *iface, TASK_RUNLEVEL_TYPE run_level) { FIXME("%p,%u: stub\n", iface, run_level); - return E_NOTIMPL; + return S_OK; } static const IPrincipalVtbl Principal_vtbl =
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