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Francisco Casas : vkd3d-shader/hlsl: Cast to bool before applying LOGIC_NOT.
by Alexandre Julliard
27 Mar '24
27 Mar '24
Module: vkd3d Branch: master Commit: a838f97e3f97032cabb7214e700372b0b9d64bf5 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/a838f97e3f97032cabb7214e70037…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Fri Mar 15 00:48:01 2024 -0300 vkd3d-shader/hlsl: Cast to bool before applying LOGIC_NOT. Before this commit, it is possible for one of the tests of cf-cond-types.shader_test to pass a non-bool to LOGIC_NOT, which should not be allowed. --- libs/vkd3d-shader/hlsl.y | 10 ++++++++-- libs/vkd3d-shader/hlsl_codegen.c | 3 +++ 2 files changed, 11 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index ec8b3d22..2824e26d 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -438,8 +438,9 @@ static uint32_t add_modifiers(struct hlsl_ctx *ctx, uint32_t modifiers, uint32_t static bool append_conditional_break(struct hlsl_ctx *ctx, struct hlsl_block *cond_block) { - struct hlsl_ir_node *condition, *not, *iff, *jump; + struct hlsl_ir_node *condition, *cast, *not, *iff, *jump; struct hlsl_block then_block; + struct hlsl_type *bool_type; /* E.g. "for (i = 0; ; ++i)". */ if (list_empty(&cond_block->instrs)) @@ -449,7 +450,12 @@ static bool append_conditional_break(struct hlsl_ctx *ctx, struct hlsl_block *co check_condition_type(ctx, condition); - if (!(not = hlsl_new_unary_expr(ctx, HLSL_OP1_LOGIC_NOT, condition, &condition->loc))) + bool_type = hlsl_get_scalar_type(ctx, HLSL_TYPE_BOOL); + if (!(cast = hlsl_new_cast(ctx, condition, bool_type, &condition->loc))) + return false; + hlsl_block_add_instr(cond_block, cast); + + if (!(not = hlsl_new_unary_expr(ctx, HLSL_OP1_LOGIC_NOT, cast, &condition->loc))) return false; hlsl_block_add_instr(cond_block, not); diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index e4084d34..fb7d1f56 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -2919,6 +2919,9 @@ static bool lower_logic_not(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, st arg = expr->operands[0].node; float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, arg->data_type->dimx); + /* If this is happens, it means we failed to cast the argument to boolean somewhere. */ + assert(arg->data_type->base_type == HLSL_TYPE_BOOL); + if (!(arg_cast = hlsl_new_cast(ctx, arg, float_type, &arg->loc))) return false; hlsl_block_add_instr(block, arg_cast);
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Francisco Casas : vkd3d-shader/hlsl: Support LOGIC_NOT for SM1.
by Alexandre Julliard
27 Mar '24
27 Mar '24
Module: vkd3d Branch: master Commit: ee5fc7e968dcefc560cde62e67826952d46f3aa9 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/ee5fc7e968dcefc560cde62e67826…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Tue Feb 20 22:03:43 2024 -0300 vkd3d-shader/hlsl: Support LOGIC_NOT for SM1. --- libs/vkd3d-shader/hlsl_codegen.c | 47 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index d03be6b1..e4084d34 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -2902,6 +2902,52 @@ static bool lower_floor(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct return true; } +static bool lower_logic_not(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block) +{ + struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS]; + struct hlsl_ir_node *arg, *arg_cast, *neg, *one, *sub, *res; + struct hlsl_constant_value one_value; + struct hlsl_type *float_type; + struct hlsl_ir_expr *expr; + + if (instr->type != HLSL_IR_EXPR) + return false; + expr = hlsl_ir_expr(instr); + if (expr->op != HLSL_OP1_LOGIC_NOT) + return false; + + arg = expr->operands[0].node; + float_type = hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, arg->data_type->dimx); + + if (!(arg_cast = hlsl_new_cast(ctx, arg, float_type, &arg->loc))) + return false; + hlsl_block_add_instr(block, arg_cast); + + if (!(neg = hlsl_new_unary_expr(ctx, HLSL_OP1_NEG, arg_cast, &instr->loc))) + return false; + hlsl_block_add_instr(block, neg); + + one_value.u[0].f = 1.0; + one_value.u[1].f = 1.0; + one_value.u[2].f = 1.0; + one_value.u[3].f = 1.0; + if (!(one = hlsl_new_constant(ctx, float_type, &one_value, &instr->loc))) + return false; + hlsl_block_add_instr(block, one); + + if (!(sub = hlsl_new_binary_expr(ctx, HLSL_OP2_ADD, one, neg))) + return false; + hlsl_block_add_instr(block, sub); + + memset(operands, 0, sizeof(operands)); + operands[0] = sub; + if (!(res = hlsl_new_expr(ctx, HLSL_OP1_REINTERPRET, operands, instr->data_type, &instr->loc))) + return false; + hlsl_block_add_instr(block, res); + + return true; +} + /* Use movc/cmp for the ternary operator. */ static bool lower_ternary(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, struct hlsl_block *block) { @@ -5417,6 +5463,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry lower_ir(ctx, lower_ceil, body); lower_ir(ctx, lower_floor, body); lower_ir(ctx, lower_comparison_operators, body); + lower_ir(ctx, lower_logic_not, body); if (ctx->profile->type == VKD3D_SHADER_TYPE_PIXEL) lower_ir(ctx, lower_slt, body); else
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Francisco Casas : tests: Add tests for LOGIC_NOT on uniforms.
by Alexandre Julliard
27 Mar '24
27 Mar '24
Module: vkd3d Branch: master Commit: 90e8a541fb3aa9534f2b3e8277f2b1f6b95859ea URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/90e8a541fb3aa9534f2b3e8277f2b…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Thu Mar 14 23:30:07 2024 -0300 tests: Add tests for LOGIC_NOT on uniforms. --- tests/hlsl/logic-operations.shader_test | 23 +++++++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/tests/hlsl/logic-operations.shader_test b/tests/hlsl/logic-operations.shader_test index a01884b8..15d2afeb 100644 --- a/tests/hlsl/logic-operations.shader_test +++ b/tests/hlsl/logic-operations.shader_test @@ -156,3 +156,26 @@ float4 main() : SV_TARGET [test] todo(glsl) draw quad probe all rgba (0.0, 1.0, 1.0, 1.0) + + +[pixel shader todo(sm<4)] +int a, b; + +float4 main() : SV_TARGET +{ + return float4(!(a && b), !!(a || b), !!!a, !(a < b)); +} + +[test] +if(sm<4) uniform 0 float 5 +if(sm<4) uniform 4 float 0 +if(sm>=4) uniform 0 int 5 +if(sm>=4) uniform 1 int 0 +todo(sm<4 | glsl) draw quad +probe all rgba (1.0, 1.0, 0.0, 1.0) +if(sm<4) uniform 0 float -1 +if(sm<4) uniform 4 float 3 +if(sm>=4) uniform 0 int -1 +if(sm>=4) uniform 1 int 3 +todo(sm<4 | glsl) draw quad +probe all rgba (0.0, 1.0, 0.0, 0.0)
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Conor McCarthy : vkd3d-shader/spirv: Handle the sequentially consistent ordering flag for atomic instructions.
by Alexandre Julliard
27 Mar '24
27 Mar '24
Module: vkd3d Branch: master Commit: 68b31b7396ce8da739106509f184f2c055d45ce2 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/68b31b7396ce8da739106509f184f…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Mon Dec 4 11:29:02 2023 +1000 vkd3d-shader/spirv: Handle the sequentially consistent ordering flag for atomic instructions. --- libs/vkd3d-shader/spirv.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 0f74687d..51b114ce 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -9157,6 +9157,7 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil const struct vkd3d_shader_dst_param *resource; uint32_t coordinate_id, sample_id, pointer_id; struct vkd3d_shader_register_info reg_info; + SpvMemorySemanticsMask memory_semantic; struct vkd3d_shader_image image; unsigned int structure_stride; uint32_t coordinate_mask; @@ -9251,12 +9252,16 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil if (instruction->flags & VKD3DARF_VOLATILE) WARN("Ignoring 'volatile' attribute.\n"); + memory_semantic = (instruction->flags & VKD3DARF_SEQ_CST) + ? SpvMemorySemanticsSequentiallyConsistentMask + : SpvMemorySemanticsMaskNone; + operands[i++] = pointer_id; operands[i++] = spirv_compiler_get_constant_uint(compiler, scope); - operands[i++] = spirv_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone); + operands[i++] = spirv_compiler_get_constant_uint(compiler, memory_semantic); if (instruction->src_count >= 3) { - operands[i++] = spirv_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone); + operands[i++] = spirv_compiler_get_constant_uint(compiler, memory_semantic); operands[i++] = spirv_compiler_emit_load_src_with_type(compiler, &src[2], VKD3DSP_WRITEMASK_0, component_type); } operands[i++] = val_id;
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Conor McCarthy : vkd3d-shader/spirv: Emit a warning if the atomic instruction volatile flag is unhandled.
by Alexandre Julliard
27 Mar '24
27 Mar '24
Module: vkd3d Branch: master Commit: a8dd788f41b72c6af34bf3eea7c6bbc1f3e60822 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/a8dd788f41b72c6af34bf3eea7c6b…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Fri Mar 1 16:04:12 2024 +1000 vkd3d-shader/spirv: Emit a warning if the atomic instruction volatile flag is unhandled. --- libs/vkd3d-shader/spirv.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index ba702dd9..0f74687d 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -9248,6 +9248,9 @@ static void spirv_compiler_emit_atomic_instruction(struct spirv_compiler *compil val_id = spirv_compiler_emit_load_src_with_type(compiler, &src[1], VKD3DSP_WRITEMASK_0, component_type); + if (instruction->flags & VKD3DARF_VOLATILE) + WARN("Ignoring 'volatile' attribute.\n"); + operands[i++] = pointer_id; operands[i++] = spirv_compiler_get_constant_uint(compiler, scope); operands[i++] = spirv_compiler_get_constant_uint(compiler, SpvMemorySemanticsMaskNone);
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Conor McCarthy : vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction.
by Alexandre Julliard
27 Mar '24
27 Mar '24
Module: vkd3d Branch: master Commit: 9e0b9c3a7abe135d6cbe6646a2357f5811ae4984 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/9e0b9c3a7abe135d6cbe6646a2357…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Fri Mar 1 16:03:47 2024 +1000 vkd3d-shader/dxil: Implement the DXIL ATOMICRMW instruction. --- libs/vkd3d-shader/d3d_asm.c | 30 ++++++ libs/vkd3d-shader/dxil.c | 171 +++++++++++++++++++++++++++++++ libs/vkd3d-shader/vkd3d_shader_private.h | 6 ++ tests/hlsl/tgsm.shader_test | 4 +- 4 files changed, 209 insertions(+), 2 deletions(-)
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Conor McCarthy : vkd3d-shader/dxil: Implement DX instructions ThreadId, GroupId, ThreadIdInGroup and FlattenedThreadIdInGroup.
by Alexandre Julliard
27 Mar '24
27 Mar '24
Module: vkd3d Branch: master Commit: b708a9b3b59294bce8bfc196168409465e132ba0 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/b708a9b3b59294bce8bfc19616840…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu Jun 15 12:18:46 2023 +1000 vkd3d-shader/dxil: Implement DX instructions ThreadId, GroupId, ThreadIdInGroup and FlattenedThreadIdInGroup. --- libs/vkd3d-shader/dxil.c | 67 +++++++++++++++++++++++++++++++++++++++ tests/hlsl/numthreads.shader_test | 10 +++--- 2 files changed, 73 insertions(+), 4 deletions(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index b3e42c15..2dfec83d 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -405,6 +405,10 @@ enum dx_intrinsic_opcode DX_DERIV_COARSEY = 84, DX_DERIV_FINEX = 85, DX_DERIV_FINEY = 86, + DX_THREAD_ID = 93, + DX_GROUP_ID = 94, + DX_THREAD_ID_IN_GROUP = 95, + DX_FLATTENED_THREAD_ID_IN_GROUP = 96, DX_SPLIT_DOUBLE = 102, DX_LEGACY_F32TOF16 = 130, DX_LEGACY_F16TOF32 = 131, @@ -758,6 +762,7 @@ struct sm6_parser struct vkd3d_shader_dst_param *output_params; struct vkd3d_shader_dst_param *input_params; + uint32_t input_regs_declared[(VKD3DSPR_COUNT + 0x1f) / 0x20]; struct sm6_function *functions; size_t function_count; @@ -4214,6 +4219,22 @@ static void sm6_parser_emit_dx_cbuffer_load(struct sm6_parser *sm6, enum dx_intr instruction_dst_param_init_ssa_vector(ins, sm6_type_max_vector_size(type), sm6); } +static void sm6_parser_dcl_register_builtin(struct sm6_parser *sm6, + enum vkd3d_shader_register_type reg_type, enum vkd3d_data_type data_type, unsigned int component_count) +{ + struct vkd3d_shader_dst_param *dst_param; + struct vkd3d_shader_instruction *ins; + + if (!bitmap_is_set(sm6->input_regs_declared, reg_type)) + { + bitmap_set(sm6->input_regs_declared, reg_type); + ins = sm6_parser_add_instruction(sm6, VKD3DSIH_DCL_INPUT); + dst_param = &ins->declaration.dst; + vsir_register_init(&dst_param->reg, reg_type, data_type, 0); + dst_param_init_vector(dst_param, component_count); + } +} + static const struct sm6_descriptor_info *sm6_parser_get_descriptor(struct sm6_parser *sm6, enum vkd3d_shader_descriptor_type type, unsigned int id, const struct sm6_value *address) { @@ -4290,6 +4311,48 @@ static void sm6_parser_emit_dx_fabs(struct sm6_parser *sm6, enum dx_intrinsic_op instruction_dst_param_init_ssa_scalar(ins, sm6); } +static void sm6_parser_emit_dx_compute_builtin(struct sm6_parser *sm6, enum dx_intrinsic_opcode op, + const struct sm6_value **operands, struct function_emission_state *state) +{ + unsigned int component_count = 3, component_idx = 0; + struct vkd3d_shader_instruction *ins = state->ins; + struct vkd3d_shader_src_param *src_param; + enum vkd3d_shader_register_type reg_type; + + switch (op) + { + case DX_THREAD_ID: + reg_type = VKD3DSPR_THREADID; + break; + case DX_GROUP_ID: + reg_type = VKD3DSPR_THREADGROUPID; + break; + case DX_THREAD_ID_IN_GROUP: + reg_type = VKD3DSPR_LOCALTHREADID; + break; + case DX_FLATTENED_THREAD_ID_IN_GROUP: + reg_type = VKD3DSPR_LOCALTHREADINDEX; + component_count = 1; + break; + default: + vkd3d_unreachable(); + } + + sm6_parser_dcl_register_builtin(sm6, reg_type, VKD3D_DATA_UINT, component_count); + vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV); + if (!(src_param = instruction_src_params_alloc(ins, 1, sm6))) + return; + vsir_register_init(&src_param->reg, reg_type, VKD3D_DATA_UINT, 0); + if (component_count > 1) + { + src_param->reg.dimension = VSIR_DIMENSION_VEC4; + component_idx = sm6_value_get_constant_uint(operands[0]); + } + src_param_init_scalar(src_param, component_idx); + + instruction_dst_param_init_ssa_scalar(ins, sm6); +} + static enum vkd3d_shader_opcode sm6_dx_map_ma_op(enum dx_intrinsic_opcode op, const struct sm6_type *type) { switch (op) @@ -5093,12 +5156,14 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] = [DX_FIRST_BIT_HI ] = {"i", "m", sm6_parser_emit_dx_unary}, [DX_FIRST_BIT_LO ] = {"i", "m", sm6_parser_emit_dx_unary}, [DX_FIRST_BIT_SHI ] = {"i", "m", sm6_parser_emit_dx_unary}, + [DX_FLATTENED_THREAD_ID_IN_GROUP ] = {"i", "", sm6_parser_emit_dx_compute_builtin}, [DX_FMA ] = {"g", "RRR", sm6_parser_emit_dx_ma}, [DX_FMAD ] = {"g", "RRR", sm6_parser_emit_dx_ma}, [DX_FMAX ] = {"g", "RR", sm6_parser_emit_dx_binary}, [DX_FMIN ] = {"g", "RR", sm6_parser_emit_dx_binary}, [DX_FRC ] = {"g", "R", sm6_parser_emit_dx_unary}, [DX_GET_DIMENSIONS ] = {"D", "Hi", sm6_parser_emit_dx_get_dimensions}, + [DX_GROUP_ID ] = {"i", "c", sm6_parser_emit_dx_compute_builtin}, [DX_IBFE ] = {"m", "iiR", sm6_parser_emit_dx_tertiary}, [DX_HCOS ] = {"g", "R", sm6_parser_emit_dx_unary}, [DX_HSIN ] = {"g", "R", sm6_parser_emit_dx_unary}, @@ -5136,6 +5201,8 @@ static const struct sm6_dx_opcode_info sm6_dx_op_table[] = [DX_TEXTURE_GATHER_CMP ] = {"o", "HHffffiicf", sm6_parser_emit_dx_texture_gather}, [DX_TEXTURE_LOAD ] = {"o", "HiiiiCCC", sm6_parser_emit_dx_texture_load}, [DX_TEXTURE_STORE ] = {"v", "Hiiiooooc", sm6_parser_emit_dx_texture_store}, + [DX_THREAD_ID ] = {"i", "c", sm6_parser_emit_dx_compute_builtin}, + [DX_THREAD_ID_IN_GROUP ] = {"i", "c", sm6_parser_emit_dx_compute_builtin}, [DX_UBFE ] = {"m", "iiR", sm6_parser_emit_dx_tertiary}, [DX_UMAD ] = {"m", "RRR", sm6_parser_emit_dx_ma}, [DX_UMAX ] = {"m", "RR", sm6_parser_emit_dx_binary}, diff --git a/tests/hlsl/numthreads.shader_test b/tests/hlsl/numthreads.shader_test index 6793caa9..da336967 100644 --- a/tests/hlsl/numthreads.shader_test +++ b/tests/hlsl/numthreads.shader_test @@ -172,7 +172,7 @@ size (2d, 2, 2) 1.0 1.0 [compute shader] -/* Attributes are taken from the first function, and dropped from the second. */ +/* In SM < 6.0, attributes are taken from the first function, and dropped from the second. */ RWTexture2D<float> u; [numthreads(2, 1, 1)] @@ -185,8 +185,10 @@ void main(uint2 id : sv_dispatchthreadid) } [test] -todo(sm>=6 | glsl) dispatch 1 1 1 +todo(glsl) dispatch 1 1 1 probe uav 0 (0, 0) r (2.0) -probe uav 0 (0, 1) r (1.0) -probe uav 0 (1, 0) r (2.0) +if(sm<6) probe uav 0 (0, 1) r (1.0) +if(sm<6) probe uav 0 (1, 0) r (2.0) probe uav 0 (1, 1) r (1.0) +if(sm>=6) probe uav 0 (0, 1) r (2.0) +if(sm>=6) probe uav 0 (1, 0) r (1.0)
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Conor McCarthy : tests/shader-runner: Add TGSM tests.
by Alexandre Julliard
27 Mar '24
27 Mar '24
Module: vkd3d Branch: master Commit: c7dcfc2a04fbe9ccb0b53c310ae72aa7084363b3 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/c7dcfc2a04fbe9ccb0b53c310ae72…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Tue Mar 12 14:45:39 2024 +1000 tests/shader-runner: Add TGSM tests. --- Makefile.am | 1 + tests/hlsl/tgsm.shader_test | 135 ++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 136 insertions(+) diff --git a/Makefile.am b/Makefile.am index a9ea1433..3b3ddbea 100644 --- a/Makefile.am +++ b/Makefile.am @@ -200,6 +200,7 @@ vkd3d_shader_tests = \ tests/hlsl/texture-load-typed.shader_test \ tests/hlsl/texture-load.shader_test \ tests/hlsl/texture-ordering.shader_test \ + tests/hlsl/tgsm.shader_test \ tests/hlsl/transpose.shader_test \ tests/hlsl/trigonometry.shader_test \ tests/hlsl/trunc.shader_test \ diff --git a/tests/hlsl/tgsm.shader_test b/tests/hlsl/tgsm.shader_test new file mode 100644 index 00000000..a1b7259e --- /dev/null +++ b/tests/hlsl/tgsm.shader_test @@ -0,0 +1,135 @@ +[require] +shader model >= 5.0 + +[uav 1] +format r32 uint +size (buffer, 4) + +1 0 0 0 + +[compute shader todo] +RWByteAddressBuffer u : register(u1); +groupshared uint m; + + [numthreads(32, 1, 1)] +void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID) +{ + if (!local_idx) + m = group_id.x; + GroupMemoryBarrierWithGroupSync(); + InterlockedAdd(m, group_id.x); + GroupMemoryBarrierWithGroupSync(); + if (!local_idx) + u.Store(4 * group_id.x, m); +} + +[test] +todo dispatch 4 1 1 +probe uav 1 (0) rui (0) +probe uav 1 (1) rui (33) +probe uav 1 (2) rui (66) +probe uav 1 (3) rui (99) + + +[uav 1] +format r32 sint +size (buffer, 4) + +1 0 0 0 + +[compute shader todo] +RWByteAddressBuffer u : register(u1); +groupshared int m; + + [numthreads(32, 1, 1)] +void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID) +{ + if (!local_idx) + m = group_id.x; + GroupMemoryBarrierWithGroupSync(); + InterlockedAdd(m, -group_id.x); + GroupMemoryBarrierWithGroupSync(); + if (!local_idx) + u.Store(4 * group_id.x, m); +} + +[test] +todo dispatch 4 1 1 +probe uav 1 (0) ri (0) +probe uav 1 (1) ri (-31) +probe uav 1 (2) ri (-62) +probe uav 1 (3) ri (-93) + + +[uav 1] +format r32 float +size (buffer, 8) + +1 1 1 1 0 0 0 0 + +[uav 2] +format r32 sint +size (buffer, 8) + +1 1 1 1 0 0 0 0 + +[compute shader todo] +uniform uint idx; + +#define GROUP_SIZE 4 + +struct data +{ + float f; + uint u; +}; + +RWBuffer<float> u : register(u1); +RWBuffer<uint> u2 : register(u2); +groupshared data m[GROUP_SIZE]; + + [numthreads(GROUP_SIZE, 1, 1)] +void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID, + uint thread_id : SV_DispatchThreadID) +{ + uint i; + if (!local_idx) + { + for (i = 0; i < GROUP_SIZE; ++i) + { + m[i].f = group_id.x; + m[i].u = group_id.x; + } + } + GroupMemoryBarrierWithGroupSync(); + InterlockedAdd(m[0].u, 2); + InterlockedAdd(m[idx].u, 1); + GroupMemoryBarrierWithGroupSync(); + for (i = 0; i < local_idx; ++i) + { + m[local_idx].f += group_id.x; + m[local_idx].u += group_id.x; + } + u[thread_id.x] = m[local_idx].f; + u2[thread_id.x] = m[local_idx].u; +} + +[test] +uniform 0 uint 1 +todo dispatch 2 1 1 +probe uav 1 (0) r (0.0) +probe uav 1 (1) r (0.0) +probe uav 1 (2) r (0.0) +probe uav 1 (3) r (0.0) +probe uav 1 (4) r (1.0) +probe uav 1 (5) r (2.0) +probe uav 1 (6) r (3.0) +probe uav 1 (7) r (4.0) +probe uav 2 (0) ri (8) +probe uav 2 (1) ri (4) +probe uav 2 (2) ri (0) +probe uav 2 (3) ri (0) +probe uav 2 (4) ri (9) +probe uav 2 (5) ri (6) +probe uav 2 (6) ri (3) +probe uav 2 (7) ri (4)
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Conor McCarthy : vkd3d-shader/dxil: Emit an error if a constant code is unhandled.
by Alexandre Julliard
27 Mar '24
27 Mar '24
Module: vkd3d Branch: master Commit: 0f332eb9398257544b4d1f2152964b2fcafb7f28 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/0f332eb9398257544b4d1f2152964…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Tue Mar 12 14:45:06 2024 +1000 vkd3d-shader/dxil: Emit an error if a constant code is unhandled. --- libs/vkd3d-shader/dxil.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 7f9a74fa..b3e42c15 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -2960,6 +2960,8 @@ static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const default: FIXME("Unhandled constant code %u.\n", record->code); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Constant code %u is unhandled.", record->code); dst->u.reg.type = VKD3DSPR_UNDEF; break; }
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Conor McCarthy : vkd3d-shader/spirv: Support 64-bit register info component type in spirv_compiler_emit_load_reg().
by Alexandre Julliard
27 Mar '24
27 Mar '24
Module: vkd3d Branch: master Commit: 47e56cdfed8011114b06acf6fbb3ad2186d33955 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/47e56cdfed8011114b06acf6fbb3a…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Tue Mar 12 17:49:26 2024 +1000 vkd3d-shader/spirv: Support 64-bit register info component type in spirv_compiler_emit_load_reg(). For 64-bit indexable temps (and any other 64-bit declarations) the write mask must not be converted. --- libs/vkd3d-shader/spirv.c | 10 +++++----- libs/vkd3d-shader/vkd3d_shader_private.h | 5 +++++ 2 files changed, 10 insertions(+), 5 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 92463a78..ba702dd9 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4094,7 +4094,7 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler, struct vkd3d_shader_register_info reg_info; unsigned int component_count; uint32_t type_id, val_id; - uint32_t write_mask32; + uint32_t val_write_mask; if (reg->type == VKD3DSPR_IMMCONST) return spirv_compiler_emit_load_constant(compiler, reg, swizzle, write_mask); @@ -4114,17 +4114,17 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler, type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); return vkd3d_spirv_get_op_undef(builder, type_id); } - assert(reg_info.component_type != VKD3D_SHADER_COMPONENT_DOUBLE); spirv_compiler_emit_dereference_register(compiler, reg, ®_info); - write_mask32 = data_type_is_64_bit(reg->data_type) ? vsir_write_mask_32_from_64(write_mask) : write_mask; + val_write_mask = (data_type_is_64_bit(reg->data_type) && !component_type_is_64_bit(reg_info.component_type)) + ? vsir_write_mask_32_from_64(write_mask) : write_mask; /* Intermediate value (no storage class). */ if (reg_info.storage_class == SpvStorageClassMax) { val_id = reg_info.id; } - else if (vsir_write_mask_component_count(write_mask32) == 1) + else if (vsir_write_mask_component_count(val_write_mask) == 1) { return spirv_compiler_emit_load_scalar(compiler, reg, swizzle, write_mask, ®_info); } @@ -4137,7 +4137,7 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler, swizzle = data_type_is_64_bit(reg->data_type) ? vsir_swizzle_32_from_64(swizzle) : swizzle; val_id = spirv_compiler_emit_swizzle(compiler, - val_id, reg_info.write_mask, reg_info.component_type, swizzle, write_mask32); + val_id, reg_info.write_mask, reg_info.component_type, swizzle, val_write_mask); if (component_type != reg_info.component_type) { diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 21957d02..99931518 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -1611,6 +1611,11 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_resourc } } +static inline bool component_type_is_64_bit(enum vkd3d_shader_component_type component_type) +{ + return component_type == VKD3D_SHADER_COMPONENT_DOUBLE || component_type == VKD3D_SHADER_COMPONENT_UINT64; +} + enum vkd3d_shader_input_sysval_semantic vkd3d_siv_from_sysval_indexed(enum vkd3d_shader_sysval_semantic sysval, unsigned int index);
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