winehq.org
Sign In
Sign Up
Sign In
Sign Up
Manage this list
×
Keyboard Shortcuts
Thread View
j
: Next unread message
k
: Previous unread message
j a
: Jump to all threads
j l
: Jump to MailingList overview
2025
February
January
2024
December
November
October
September
August
July
June
May
April
March
February
January
2023
December
November
October
September
August
July
June
May
April
March
February
January
2022
December
November
October
September
August
July
June
May
April
March
February
January
2021
December
November
October
September
August
July
June
May
April
March
February
January
2020
December
November
October
September
August
July
June
May
April
March
February
January
2019
December
November
October
September
August
July
June
May
April
March
February
January
2018
December
November
October
September
August
July
June
May
April
March
February
January
2017
December
November
October
September
August
July
June
May
April
March
February
January
2016
December
November
October
September
August
July
June
May
April
March
February
January
2015
December
November
October
September
August
July
June
May
April
March
February
January
2014
December
November
October
September
August
July
June
May
April
March
February
January
2013
December
November
October
September
August
July
June
May
April
March
February
January
2012
December
November
October
September
August
July
June
May
April
March
February
January
2011
December
November
October
September
August
July
June
May
April
March
February
January
2010
December
November
October
September
August
July
June
May
April
March
February
January
2009
December
November
October
September
August
July
June
May
April
March
February
January
2008
December
November
October
September
August
July
June
May
April
March
February
January
2007
December
November
October
September
August
July
June
May
April
March
February
January
2006
December
November
October
September
August
July
June
May
April
March
February
January
2005
December
November
October
September
August
July
June
May
April
March
February
January
2004
December
November
October
September
August
July
June
May
April
March
February
January
2003
December
November
October
September
August
July
June
May
April
March
February
January
2002
December
November
October
September
August
July
June
May
April
March
February
January
2001
December
November
October
September
August
July
June
May
April
March
February
List overview
wine-commits
April 2024
----- 2025 -----
February 2025
January 2025
----- 2024 -----
December 2024
November 2024
October 2024
September 2024
August 2024
July 2024
June 2024
May 2024
April 2024
March 2024
February 2024
January 2024
----- 2023 -----
December 2023
November 2023
October 2023
September 2023
August 2023
July 2023
June 2023
May 2023
April 2023
March 2023
February 2023
January 2023
----- 2022 -----
December 2022
November 2022
October 2022
September 2022
August 2022
July 2022
June 2022
May 2022
April 2022
March 2022
February 2022
January 2022
----- 2021 -----
December 2021
November 2021
October 2021
September 2021
August 2021
July 2021
June 2021
May 2021
April 2021
March 2021
February 2021
January 2021
----- 2020 -----
December 2020
November 2020
October 2020
September 2020
August 2020
July 2020
June 2020
May 2020
April 2020
March 2020
February 2020
January 2020
----- 2019 -----
December 2019
November 2019
October 2019
September 2019
August 2019
July 2019
June 2019
May 2019
April 2019
March 2019
February 2019
January 2019
----- 2018 -----
December 2018
November 2018
October 2018
September 2018
August 2018
July 2018
June 2018
May 2018
April 2018
March 2018
February 2018
January 2018
----- 2017 -----
December 2017
November 2017
October 2017
September 2017
August 2017
July 2017
June 2017
May 2017
April 2017
March 2017
February 2017
January 2017
----- 2016 -----
December 2016
November 2016
October 2016
September 2016
August 2016
July 2016
June 2016
May 2016
April 2016
March 2016
February 2016
January 2016
----- 2015 -----
December 2015
November 2015
October 2015
September 2015
August 2015
July 2015
June 2015
May 2015
April 2015
March 2015
February 2015
January 2015
----- 2014 -----
December 2014
November 2014
October 2014
September 2014
August 2014
July 2014
June 2014
May 2014
April 2014
March 2014
February 2014
January 2014
----- 2013 -----
December 2013
November 2013
October 2013
September 2013
August 2013
July 2013
June 2013
May 2013
April 2013
March 2013
February 2013
January 2013
----- 2012 -----
December 2012
November 2012
October 2012
September 2012
August 2012
July 2012
June 2012
May 2012
April 2012
March 2012
February 2012
January 2012
----- 2011 -----
December 2011
November 2011
October 2011
September 2011
August 2011
July 2011
June 2011
May 2011
April 2011
March 2011
February 2011
January 2011
----- 2010 -----
December 2010
November 2010
October 2010
September 2010
August 2010
July 2010
June 2010
May 2010
April 2010
March 2010
February 2010
January 2010
----- 2009 -----
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
----- 2008 -----
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
----- 2007 -----
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
----- 2006 -----
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
----- 2005 -----
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
----- 2004 -----
December 2004
November 2004
October 2004
September 2004
August 2004
July 2004
June 2004
May 2004
April 2004
March 2004
February 2004
January 2004
----- 2003 -----
December 2003
November 2003
October 2003
September 2003
August 2003
July 2003
June 2003
May 2003
April 2003
March 2003
February 2003
January 2003
----- 2002 -----
December 2002
November 2002
October 2002
September 2002
August 2002
July 2002
June 2002
May 2002
April 2002
March 2002
February 2002
January 2002
----- 2001 -----
December 2001
November 2001
October 2001
September 2001
August 2001
July 2001
June 2001
May 2001
April 2001
March 2001
February 2001
wine-commits@winehq.org
1 participants
590 discussions
Start a n
N
ew thread
Zebediah Figura : vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.
by Alexandre Julliard
23 Apr '24
23 Apr '24
Module: vkd3d Branch: master Commit: 3c8c7426dfd533010808f3e812c2ce27d6755c4c URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/3c8c7426dfd533010808f3e812c2c…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Tue Feb 6 17:08:01 2024 -0600 vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class. --- libs/vkd3d-shader/d3dbc.c | 2 ++ libs/vkd3d-shader/fx.c | 2 ++ libs/vkd3d-shader/hlsl.c | 7 ++++++- libs/vkd3d-shader/hlsl.h | 2 +- libs/vkd3d-shader/hlsl_codegen.c | 1 + libs/vkd3d-shader/tpf.c | 1 + 6 files changed, 13 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d-shader/d3dbc.c index 971db6b3..4ce15b13 100644 --- a/libs/vkd3d-shader/d3dbc.c +++ b/libs/vkd3d-shader/d3dbc.c @@ -1518,6 +1518,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type) case HLSL_CLASS_TEXTURE: return D3DXPC_OBJECT; case HLSL_CLASS_EFFECT_GROUP: + case HLSL_CLASS_PASS: case HLSL_CLASS_UAV: case HLSL_CLASS_VOID: break; @@ -1616,6 +1617,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type) return D3DXPT_STRING; case HLSL_CLASS_EFFECT_GROUP: + case HLSL_CLASS_PASS: case HLSL_CLASS_UAV: case HLSL_CLASS_VOID: break; diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index d2218a50..78d827d7 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -438,6 +438,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co case HLSL_CLASS_ARRAY: case HLSL_CLASS_EFFECT_GROUP: + case HLSL_CLASS_PASS: vkd3d_unreachable(); case HLSL_CLASS_SAMPLER: @@ -837,6 +838,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type return false; case HLSL_CLASS_EFFECT_GROUP: + case HLSL_CLASS_PASS: /* This cannot appear as an extern variable. */ break; } diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index a835c185..a355f210 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -365,6 +365,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_OBJECT: + case HLSL_CLASS_PASS: case HLSL_CLASS_STRING: case HLSL_CLASS_VOID: break; @@ -441,6 +442,7 @@ static bool type_is_single_component(const struct hlsl_type *type) return false; case HLSL_CLASS_EFFECT_GROUP: + case HLSL_CLASS_PASS: case HLSL_CLASS_VOID: break; } @@ -572,6 +574,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty break; case HLSL_CLASS_EFFECT_GROUP: + case HLSL_CLASS_PASS: case HLSL_CLASS_VOID: vkd3d_unreachable(); } @@ -945,6 +948,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type) return 1; case HLSL_CLASS_EFFECT_GROUP: + case HLSL_CLASS_PASS: case HLSL_CLASS_VOID: break; } @@ -2361,6 +2365,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_OBJECT: + case HLSL_CLASS_PASS: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_STRING: case HLSL_CLASS_VOID: @@ -3538,7 +3543,6 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) {"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 1}, {"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1}, {"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4}, - {"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1}, {"pixelshader", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1}, {"vertexshader", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1}, {"RenderTargetView",HLSL_CLASS_OBJECT, HLSL_TYPE_RENDERTARGETVIEW, 1, 1}, @@ -3655,6 +3659,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) ctx->builtin_types.Void = hlsl_new_simple_type(ctx, "void", HLSL_CLASS_VOID); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "fxgroup", HLSL_CLASS_EFFECT_GROUP)); + hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "pass", HLSL_CLASS_PASS)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "texture", HLSL_CLASS_TEXTURE)); diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index e38963ae..4f7adf62 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -80,6 +80,7 @@ enum hlsl_type_class HLSL_CLASS_ARRAY, HLSL_CLASS_OBJECT, HLSL_CLASS_EFFECT_GROUP, + HLSL_CLASS_PASS, HLSL_CLASS_SAMPLER, HLSL_CLASS_STRING, HLSL_CLASS_TEXTURE, @@ -98,7 +99,6 @@ enum hlsl_base_type HLSL_TYPE_LAST_SCALAR = HLSL_TYPE_BOOL, HLSL_TYPE_PIXELSHADER, HLSL_TYPE_VERTEXSHADER, - HLSL_TYPE_PASS, HLSL_TYPE_RENDERTARGETVIEW, HLSL_TYPE_DEPTHSTENCILVIEW, HLSL_TYPE_TECHNIQUE, diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index cba58080..9afabcf5 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1639,6 +1639,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx, return false; case HLSL_CLASS_EFFECT_GROUP: + case HLSL_CLASS_PASS: case HLSL_CLASS_STRING: case HLSL_CLASS_VOID: vkd3d_unreachable(); diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 9bc4e488..b933c246 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -3009,6 +3009,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type) case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_STRUCT: case HLSL_CLASS_OBJECT: + case HLSL_CLASS_PASS: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_STRING: case HLSL_CLASS_TEXTURE:
1
0
0
0
Zebediah Figura : vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
by Alexandre Julliard
23 Apr '24
23 Apr '24
Module: vkd3d Branch: master Commit: 24d3a352a6172f1019022cee5f241750c2cf189e URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/24d3a352a6172f1019022cee5f241…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Mon Feb 5 20:35:22 2024 -0600 vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class. --- libs/vkd3d-shader/d3dbc.c | 2 ++ libs/vkd3d-shader/fx.c | 7 ++++++- libs/vkd3d-shader/hlsl.c | 7 ++++++- libs/vkd3d-shader/hlsl.h | 2 +- libs/vkd3d-shader/hlsl_codegen.c | 1 + libs/vkd3d-shader/tpf.c | 1 + 6 files changed, 17 insertions(+), 3 deletions(-) diff --git a/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d-shader/d3dbc.c index ace7694a..971db6b3 100644 --- a/libs/vkd3d-shader/d3dbc.c +++ b/libs/vkd3d-shader/d3dbc.c @@ -1517,6 +1517,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type) case HLSL_CLASS_STRING: case HLSL_CLASS_TEXTURE: return D3DXPC_OBJECT; + case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_UAV: case HLSL_CLASS_VOID: break; @@ -1614,6 +1615,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type) case HLSL_CLASS_STRING: return D3DXPT_STRING; + case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_UAV: case HLSL_CLASS_VOID: break; diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index 98443797..d2218a50 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -437,6 +437,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co break; case HLSL_CLASS_ARRAY: + case HLSL_CLASS_EFFECT_GROUP: vkd3d_unreachable(); case HLSL_CLASS_SAMPLER: @@ -618,7 +619,7 @@ static void write_groups(struct fx_write_context *fx) { const struct hlsl_type *type = var->data_type; - if (type->base_type == HLSL_TYPE_EFFECT_GROUP) + if (type->class == HLSL_CLASS_EFFECT_GROUP) write_group(var, fx); } } @@ -834,6 +835,10 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type case HLSL_CLASS_UAV: case HLSL_CLASS_VOID: return false; + + case HLSL_CLASS_EFFECT_GROUP: + /* This cannot appear as an extern variable. */ + break; } vkd3d_unreachable(); diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 5dd80ff1..a835c185 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -363,6 +363,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type type->reg_size[HLSL_REGSET_UAVS] = 1; break; + case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_OBJECT: case HLSL_CLASS_STRING: case HLSL_CLASS_VOID: @@ -439,6 +440,7 @@ static bool type_is_single_component(const struct hlsl_type *type) case HLSL_CLASS_ARRAY: return false; + case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_VOID: break; } @@ -569,6 +571,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty assert(idx == 0); break; + case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_VOID: vkd3d_unreachable(); } @@ -941,6 +944,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type) case HLSL_CLASS_UAV: return 1; + case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_VOID: break; } @@ -2355,6 +2359,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru } return string; + case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_OBJECT: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_STRING: @@ -3533,7 +3538,6 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) {"dword", HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 1}, {"vector", HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 1}, {"matrix", HLSL_CLASS_MATRIX, HLSL_TYPE_FLOAT, 4, 4}, - {"fxgroup", HLSL_CLASS_OBJECT, HLSL_TYPE_EFFECT_GROUP, 1, 1}, {"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1}, {"pixelshader", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1}, {"vertexshader", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1}, @@ -3650,6 +3654,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) } ctx->builtin_types.Void = hlsl_new_simple_type(ctx, "void", HLSL_CLASS_VOID); + hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "fxgroup", HLSL_CLASS_EFFECT_GROUP)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "texture", HLSL_CLASS_TEXTURE)); diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index ba8b09d2..e38963ae 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -79,6 +79,7 @@ enum hlsl_type_class HLSL_CLASS_STRUCT, HLSL_CLASS_ARRAY, HLSL_CLASS_OBJECT, + HLSL_CLASS_EFFECT_GROUP, HLSL_CLASS_SAMPLER, HLSL_CLASS_STRING, HLSL_CLASS_TEXTURE, @@ -101,7 +102,6 @@ enum hlsl_base_type HLSL_TYPE_RENDERTARGETVIEW, HLSL_TYPE_DEPTHSTENCILVIEW, HLSL_TYPE_TECHNIQUE, - HLSL_TYPE_EFFECT_GROUP, }; enum hlsl_sampler_dim diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index f6cccfe8..cba58080 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1638,6 +1638,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx, * matrices yet. */ return false; + case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_STRING: case HLSL_CLASS_VOID: vkd3d_unreachable(); diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 6ee06c02..9bc4e488 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -3006,6 +3006,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type) return D3D_SVC_VECTOR; case HLSL_CLASS_ARRAY: + case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_STRUCT: case HLSL_CLASS_OBJECT: case HLSL_CLASS_SAMPLER:
1
0
0
0
Giovanni Mascellani : vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.
by Alexandre Julliard
23 Apr '24
23 Apr '24
Module: vkd3d Branch: master Commit: 6b841486d430dd9d53acca5c2fbe589cc9adaefb URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/6b841486d430dd9d53acca5c2fbe5…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Fri Apr 12 16:19:49 2024 +0200 vkd3d-shader/ir: Materialize SSAs in each function of a hull shader. --- libs/vkd3d-shader/ir.c | 65 ++++++++++++++++++++++++++++--------- tests/hlsl/tessellation.shader_test | 2 +- 2 files changed, 51 insertions(+), 16 deletions(-) diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index b0bd99f9..62292f16 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -3098,6 +3098,8 @@ struct vsir_cfg { struct vkd3d_shader_message_context *message_context; struct vsir_program *program; + size_t function_begin; + size_t function_end; struct vsir_block *blocks; struct vsir_block *entry; size_t block_count; @@ -3354,6 +3356,7 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program cfg->program = program; cfg->block_count = program->block_count; cfg->target = target; + cfg->function_begin = *pos; vsir_block_list_init(&cfg->order); @@ -3414,6 +3417,7 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program } *pos = i; + cfg->function_end = *pos; for (i = 0; i < cfg->block_count; ++i) { @@ -5063,7 +5067,7 @@ static enum vkd3d_result vsir_cfg_materialize_undominated_ssas_to_temps(struct v TRACE("Emitting temps for %u values with undominated usage.\n", alloc.next_temp_idx - program->temp_count); - for (i = 0; i < program->instructions.count; ++i) + for (i = cfg->function_begin; i < cfg->function_end; ++i) { struct vkd3d_shader_instruction *ins = &program->instructions.elements[i]; @@ -5082,26 +5086,16 @@ done: return VKD3D_OK; } -static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(struct vsir_program *program, - struct vkd3d_shader_message_context *message_context) +static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps_in_function( + struct vsir_program *program, struct vkd3d_shader_message_context *message_context, + size_t *pos) { enum vkd3d_result ret; struct vsir_cfg cfg; - size_t stop_pos = 0; - if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL) - { - FIXME("Hull shaders are not supported.\n"); - vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED, - "The structurizer does not support hull shaders."); - return VKD3D_ERROR_INVALID_SHADER; - } - - if ((ret = vsir_cfg_init(&cfg, program, message_context, NULL, &stop_pos)) < 0) + if ((ret = vsir_cfg_init(&cfg, program, message_context, NULL, pos)) < 0) return ret; - assert(stop_pos == program->instructions.count); - vsir_cfg_compute_dominators(&cfg); ret = vsir_cfg_materialize_undominated_ssas_to_temps(&cfg); @@ -5111,6 +5105,47 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru return ret; } +static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(struct vsir_program *program, + struct vkd3d_shader_message_context *message_context) +{ + enum vkd3d_result ret; + size_t i; + + for (i = 0; i < program->instructions.count;) + { + struct vkd3d_shader_instruction *ins = &program->instructions.elements[i]; + + switch (ins->handler_idx) + { + case VKD3DSIH_LABEL: + assert(program->shader_version.type != VKD3D_SHADER_TYPE_HULL); + TRACE("Materializing undominated SSAs in a non-hull shader.\n"); + if ((ret = vsir_program_materialize_undominated_ssas_to_temps_in_function( + program, message_context, &i)) < 0) + return ret; + assert(i == program->instructions.count); + break; + + case VKD3DSIH_HS_CONTROL_POINT_PHASE: + case VKD3DSIH_HS_FORK_PHASE: + case VKD3DSIH_HS_JOIN_PHASE: + assert(program->shader_version.type == VKD3D_SHADER_TYPE_HULL); + TRACE("Materializing undominated SSAs in phase %u of a hull shader.\n", ins->handler_idx); + ++i; + if ((ret = vsir_program_materialize_undominated_ssas_to_temps_in_function( + program, message_context, &i)) < 0) + return ret; + break; + + default: + ++i; + break; + } + } + + return VKD3D_OK; +} + struct validation_context { struct vkd3d_shader_message_context *message_context; diff --git a/tests/hlsl/tessellation.shader_test b/tests/hlsl/tessellation.shader_test index d8b26347..77bc49ee 100644 --- a/tests/hlsl/tessellation.shader_test +++ b/tests/hlsl/tessellation.shader_test @@ -94,5 +94,5 @@ float4 main(data input) : sv_target } [test] -todo draw 3 control point patch list 3 +todo(sm<6) draw 3 control point patch list 3 probe all rgba (0.0, 1.0, 0.0, 1.0)
1
0
0
0
Giovanni Mascellani : vkd3d-shader/ir: Structurize each function of a hull shader.
by Alexandre Julliard
23 Apr '24
23 Apr '24
Module: vkd3d Branch: master Commit: c8af142bb0ba4bc6d4a3e516fbc6d4696e142440 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/c8af142bb0ba4bc6d4a3e516fbc6d…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Thu Apr 11 16:33:19 2024 +0200 vkd3d-shader/ir: Structurize each function of a hull shader. --- libs/vkd3d-shader/ir.c | 84 +++++++++++++++++++++++++++++++++++++------------- 1 file changed, 62 insertions(+), 22 deletions(-) diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 974cfb91..b0bd99f9 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -3342,20 +3342,13 @@ static void vsir_cfg_dump_structured_program(struct vsir_cfg *cfg) } static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program *program, - struct vkd3d_shader_message_context *message_context, struct vsir_cfg_emit_target *target) + struct vkd3d_shader_message_context *message_context, struct vsir_cfg_emit_target *target, + size_t *pos) { struct vsir_block *current_block = NULL; enum vkd3d_result ret; size_t i; - if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL) - { - FIXME("Hull shaders are not supported.\n"); - vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED, - "The structurizer does not support hull shaders."); - return VKD3D_ERROR_INVALID_SHADER; - } - memset(cfg, 0, sizeof(*cfg)); cfg->message_context = message_context; cfg->program = program; @@ -3370,9 +3363,10 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program if (TRACE_ON()) vkd3d_string_buffer_init(&cfg->debug_buffer); - for (i = 0; i < program->instructions.count; ++i) + for (i = *pos; i < program->instructions.count; ++i) { struct vkd3d_shader_instruction *instruction = &program->instructions.elements[i]; + bool finish = false; switch (instruction->handler_idx) { @@ -3404,11 +3398,23 @@ static enum vkd3d_result vsir_cfg_init(struct vsir_cfg *cfg, struct vsir_program current_block = NULL; break; + case VKD3DSIH_HS_CONTROL_POINT_PHASE: + case VKD3DSIH_HS_FORK_PHASE: + case VKD3DSIH_HS_JOIN_PHASE: + assert(!current_block); + finish = true; + break; + default: break; } + + if (finish) + break; } + *pos = i; + for (i = 0; i < cfg->block_count; ++i) { struct vsir_block *block = &cfg->blocks[i]; @@ -4881,12 +4887,13 @@ static enum vkd3d_result vsir_cfg_emit_structured_program(struct vsir_cfg *cfg) } static enum vkd3d_result vsir_program_structurize_function(struct vsir_program *program, - struct vkd3d_shader_message_context *message_context, struct vsir_cfg_emit_target *target) + struct vkd3d_shader_message_context *message_context, struct vsir_cfg_emit_target *target, + size_t *pos) { enum vkd3d_result ret; struct vsir_cfg cfg; - if ((ret = vsir_cfg_init(&cfg, program, message_context, target)) < 0) + if ((ret = vsir_cfg_init(&cfg, program, message_context, target, pos)) < 0) return ret; vsir_cfg_compute_dominators(&cfg); @@ -4919,7 +4926,7 @@ static enum vkd3d_result vsir_program_structurize(struct vsir_program *program, { struct vsir_cfg_emit_target target = {0}; enum vkd3d_result ret; - unsigned int i; + size_t i; target.jump_target_temp_idx = program->temp_count; target.temp_count = program->temp_count + 1; @@ -4927,19 +4934,41 @@ static enum vkd3d_result vsir_program_structurize(struct vsir_program *program, if (!reserve_instructions(&target.instructions, &target.ins_capacity, program->instructions.count)) return VKD3D_ERROR_OUT_OF_MEMORY; - /* Copy declarations until the first block. */ - for (i = 0; i < program->instructions.count; ++i) + for (i = 0; i < program->instructions.count;) { struct vkd3d_shader_instruction *ins = &program->instructions.elements[i]; - if (ins->handler_idx == VKD3DSIH_LABEL) - break; + switch (ins->handler_idx) + { + case VKD3DSIH_LABEL: + assert(program->shader_version.type != VKD3D_SHADER_TYPE_HULL); + TRACE("Structurizing a non-hull shader.\n"); + if ((ret = vsir_program_structurize_function(program, message_context, + &target, &i)) < 0) + goto fail; + assert(i == program->instructions.count); + break; - target.instructions[target.ins_count++] = *ins; - } + case VKD3DSIH_HS_CONTROL_POINT_PHASE: + case VKD3DSIH_HS_FORK_PHASE: + case VKD3DSIH_HS_JOIN_PHASE: + assert(program->shader_version.type == VKD3D_SHADER_TYPE_HULL); + TRACE("Structurizing phase %u of a hull shader.\n", ins->handler_idx); + target.instructions[target.ins_count++] = *ins; + ++i; + if ((ret = vsir_program_structurize_function(program, message_context, + &target, &i)) < 0) + goto fail; + break; - if ((ret = vsir_program_structurize_function(program, message_context, &target)) < 0) - goto fail; + default: + if (!reserve_instructions(&target.instructions, &target.ins_capacity, target.ins_count + 1)) + return VKD3D_ERROR_OUT_OF_MEMORY; + target.instructions[target.ins_count++] = *ins; + ++i; + break; + } + } vkd3d_free(program->instructions.elements); program->instructions.elements = target.instructions; @@ -5058,10 +5087,21 @@ static enum vkd3d_result vsir_program_materialize_undominated_ssas_to_temps(stru { enum vkd3d_result ret; struct vsir_cfg cfg; + size_t stop_pos = 0; + + if (program->shader_version.type == VKD3D_SHADER_TYPE_HULL) + { + FIXME("Hull shaders are not supported.\n"); + vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED, + "The structurizer does not support hull shaders."); + return VKD3D_ERROR_INVALID_SHADER; + } - if ((ret = vsir_cfg_init(&cfg, program, message_context, NULL)) < 0) + if ((ret = vsir_cfg_init(&cfg, program, message_context, NULL, &stop_pos)) < 0) return ret; + assert(stop_pos == program->instructions.count); + vsir_cfg_compute_dominators(&cfg); ret = vsir_cfg_materialize_undominated_ssas_to_temps(&cfg);
1
0
0
0
Giovanni Mascellani : vkd3d-shader/ir: Skip invalid blocks when materializing undominated SSAs.
by Alexandre Julliard
23 Apr '24
23 Apr '24
Module: vkd3d Branch: master Commit: d8e4b19cdcd7917d82a70fc2f1cb31166fa52742 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/d8e4b19cdcd7917d82a70fc2f1cb3…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Fri Apr 19 13:13:15 2024 +0200 vkd3d-shader/ir: Skip invalid blocks when materializing undominated SSAs. --- libs/vkd3d-shader/ir.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 1f8d60c6..974cfb91 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -5001,6 +5001,9 @@ static enum vkd3d_result vsir_cfg_materialize_undominated_ssas_to_temps(struct v struct vsir_block *block = &cfg->blocks[i]; struct vkd3d_shader_instruction *ins; + if (block->label == 0) + continue; + for (ins = block->begin; ins <= block->end; ++ins) { for (j = 0; j < ins->dst_count; ++j) @@ -5016,6 +5019,9 @@ static enum vkd3d_result vsir_cfg_materialize_undominated_ssas_to_temps(struct v struct vsir_block *block = &cfg->blocks[i]; struct vkd3d_shader_instruction *ins; + if (block->label == 0) + continue; + for (ins = block->begin; ins <= block->end; ++ins) { for (j = 0; j < ins->src_count; ++j)
1
0
0
0
Conor McCarthy : tests/hlsl: Add tests for texture UAV signed atomics.
by Alexandre Julliard
23 Apr '24
23 Apr '24
Module: vkd3d Branch: master Commit: eae1411cdc074cfbe565526de0419ffade99133b URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/eae1411cdc074cfbe565526de0419…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Mon Mar 4 15:51:10 2024 +1000 tests/hlsl: Add tests for texture UAV signed atomics. --- tests/hlsl/uav-atomics.shader_test | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/tests/hlsl/uav-atomics.shader_test b/tests/hlsl/uav-atomics.shader_test index 8235affb..1a025d45 100644 --- a/tests/hlsl/uav-atomics.shader_test +++ b/tests/hlsl/uav-atomics.shader_test @@ -121,3 +121,27 @@ probe uav 1 (5) rui (3) probe uav 1 (6) rui (4) probe uav 1 (7) rui (3) probe uav 1 (8) rui (1) + + +[compute shader todo] +RWTexture2D<int> u : register(u2); + +uniform int4 i; + + [numthreads(3, 1, 1)] +void main() +{ + InterlockedMax(u[uint2(0, 0)], i.x); + InterlockedMin(u[uint2(1, 0)], i.y); +} + +[test] +uniform 0 int4 1 -3 0 0 +todo(sm<6) dispatch 1 1 1 +probe uav 2 (0) ri (1) +probe uav 2 (1) ri (-3) + +uniform 0 int4 -3 1 0 0 +todo(sm<6) dispatch 1 1 1 +probe uav 2 (0) ri (1) +probe uav 2 (1) ri (-3)
1
0
0
0
Conor McCarthy : tests/hlsl: Add tests for texture UAV atomics.
by Alexandre Julliard
23 Apr '24
23 Apr '24
Module: vkd3d Branch: master Commit: ee8ca0e9c20ebfda6625521ee74c919aae5bcecc URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/ee8ca0e9c20ebfda6625521ee74c9…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Mon Mar 4 15:24:41 2024 +1000 tests/hlsl: Add tests for texture UAV atomics. --- tests/hlsl/uav-atomics.shader_test | 40 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) diff --git a/tests/hlsl/uav-atomics.shader_test b/tests/hlsl/uav-atomics.shader_test index 1acb1add..8235affb 100644 --- a/tests/hlsl/uav-atomics.shader_test +++ b/tests/hlsl/uav-atomics.shader_test @@ -81,3 +81,43 @@ uniform 0 int4 -3 1 0 0 todo(sm<6) dispatch 1 1 1 probe uav 2 (0) ri (1) probe uav 2 (1) ri (-3) + + +[uav 1] +format r32 uint +size (2d, 9, 1) + +0xd 5 6 0x10 4 4 7 2 0 + +[compute shader todo] +RWTexture2D<uint> u : register(u1); + +uniform uint4 v; + + [numthreads(3, 1, 1)] +void main() +{ + uint old; + InterlockedAnd(u[uint2(0, 0)], v.x); + InterlockedCompareStore(u[uint2(1, 0)], v.y, v.x); + InterlockedAdd(u[uint2(2, 0)], v.x); + InterlockedOr(u[uint2(3, 0)], v.x); + InterlockedMax(u[uint2(4, 0)], v.x); + InterlockedMin(u[uint2(5, 0)], v.x); + InterlockedXor(u[uint2(6, 0)], v.x); + InterlockedExchange(u[uint2(7, 0)], v.x, old); + InterlockedAdd(u[uint2(8, 0)], old == 2); +} + +[test] +uniform 0 uint4 3 5 0 0 +todo(sm<6) dispatch 1 1 1 +probe uav 1 (0) rui (1) +probe uav 1 (1) rui (3) +probe uav 1 (2) rui (15) +probe uav 1 (3) rui (0x13) +probe uav 1 (4) rui (4) +probe uav 1 (5) rui (3) +probe uav 1 (6) rui (4) +probe uav 1 (7) rui (3) +probe uav 1 (8) rui (1)
1
0
0
0
Conor McCarthy : tests/hlsl: Add a test for UAV InterlockedExchange().
by Alexandre Julliard
23 Apr '24
23 Apr '24
Module: vkd3d Branch: master Commit: 1c73ac668fd33880b42d7e97c98fc8bcb819c9a0 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/1c73ac668fd33880b42d7e97c98fc…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Mon Mar 4 15:23:27 2024 +1000 tests/hlsl: Add a test for UAV InterlockedExchange(). --- tests/hlsl/uav-atomics.shader_test | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/tests/hlsl/uav-atomics.shader_test b/tests/hlsl/uav-atomics.shader_test index 549877ec..1acb1add 100644 --- a/tests/hlsl/uav-atomics.shader_test +++ b/tests/hlsl/uav-atomics.shader_test @@ -3,9 +3,9 @@ shader model >= 5.0 [uav 1] format r32 uint -size (buffer, 7) +size (buffer, 9) -0xd 5 6 0x10 4 4 7 +0xd 5 6 0x10 4 4 7 2 0 [compute shader todo] RWBuffer<uint> u : register(u1); @@ -15,6 +15,7 @@ uniform uint4 v; [numthreads(3, 1, 1)] void main() { + uint old; InterlockedAnd(u[0], v.x); InterlockedCompareStore(u[1], v.y, v.x); InterlockedAdd(u[2], v.x); @@ -22,6 +23,8 @@ void main() InterlockedMax(u[4], v.x); InterlockedMin(u[5], v.x); InterlockedXor(u[6], v.x); + InterlockedExchange(u[7], v.x, old); + InterlockedAdd(u[8], old == 2); } [test] @@ -34,6 +37,8 @@ probe uav 1 (3) rui (0x13) probe uav 1 (4) rui (4) probe uav 1 (5) rui (3) probe uav 1 (6) rui (4) +probe uav 1 (7) rui (3) +probe uav 1 (8) rui (1) uniform 0 uint4 1 2 0 0 todo(sm<6) dispatch 2 1 1 @@ -44,6 +49,8 @@ probe uav 1 (3) rui (0x13) probe uav 1 (4) rui (4) probe uav 1 (5) rui (1) probe uav 1 (6) rui (4) +probe uav 1 (7) rui (1) +probe uav 1 (8) rui (1) [uav 2]
1
0
0
0
Conor McCarthy : tests/hlsl: Add a test for a structured UAV scalar store.
by Alexandre Julliard
23 Apr '24
23 Apr '24
Module: vkd3d Branch: master Commit: 7e4fee658bac4eeee3c7a9f0416c7530b91a9d11 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/7e4fee658bac4eeee3c7a9f0416c7…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Mon Mar 4 15:22:24 2024 +1000 tests/hlsl: Add a test for a structured UAV scalar store. --- tests/hlsl/uav-rwstructuredbuffer.shader_test | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/tests/hlsl/uav-rwstructuredbuffer.shader_test b/tests/hlsl/uav-rwstructuredbuffer.shader_test index 15026d06..bcc96970 100644 --- a/tests/hlsl/uav-rwstructuredbuffer.shader_test +++ b/tests/hlsl/uav-rwstructuredbuffer.shader_test @@ -156,3 +156,25 @@ float4 main() : sv_target1 todo(sm<6) draw quad probe uav 2 (0) rgbai (11, -12, 13, -14) probe uav 2 (1) rgbai (-15, 16, -17, 18) + +[uav 2] +stride 4 +size (buffer, 2) + +1 2 + +% Test scalar store +[pixel shader todo] +RWStructuredBuffer<uint> u : register(u2); + +float4 main() : sv_target1 +{ + u[0] = 11; + u[1] = 12; + return 0; +} + +[test] +todo(sm<6) draw quad +probe uav 2 (0) ri (11) +probe uav 2 (1) ri (12)
1
0
0
0
Conor McCarthy : tests/hlsl: Add tests for min() and integer max().
by Alexandre Julliard
23 Apr '24
23 Apr '24
Module: vkd3d Branch: master Commit: 0f7095d2aabb781df3b21a68e92501f214006126 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/0f7095d2aabb781df3b21a68e9250…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Mon Mar 4 15:21:18 2024 +1000 tests/hlsl: Add tests for min() and integer max(). --- Makefile.am | 2 +- tests/hlsl/max-min.shader_test | 115 +++++++++++++++++++++++++++++++++++++++++ tests/hlsl/max.shader_test | 54 ------------------- 3 files changed, 116 insertions(+), 55 deletions(-) diff --git a/Makefile.am b/Makefile.am index 564b9644..432f4f27 100644 --- a/Makefile.am +++ b/Makefile.am @@ -149,7 +149,7 @@ vkd3d_shader_tests = \ tests/hlsl/math.shader_test \ tests/hlsl/matrix-indexing.shader_test \ tests/hlsl/matrix-semantics.shader_test \ - tests/hlsl/max.shader_test \ + tests/hlsl/max-min.shader_test \ tests/hlsl/minimum-precision.shader_test \ tests/hlsl/mul.shader_test \ tests/hlsl/multiple-rt.shader_test \ diff --git a/tests/hlsl/max-min.shader_test b/tests/hlsl/max-min.shader_test new file mode 100644 index 00000000..fd228a54 --- /dev/null +++ b/tests/hlsl/max-min.shader_test @@ -0,0 +1,115 @@ +[pixel shader] +uniform float2 u; + +float4 main() : sv_target +{ + return float4(max(u.x, u.y), max(2, 2.1), max(true, 2), max(-1, -1)); +} + +[test] +uniform 0 float4 0.7 -0.1 0.0 0.0 +todo(glsl) draw quad +probe all rgba (0.7, 2.1, 2.0, -1.0) + + +[pixel shader] +uniform float4 u; + +float4 main() : sv_target +{ + float3 a = float3(-0.1, 0.2, 0.3); + + return float4(max(u.xy, u.zw), max(a, u.xy)); +} + +[test] +uniform 0 float4 0.7 -0.1 0.4 0.8 +todo(glsl) draw quad +probe all rgba (0.7, 0.8, 0.7, 0.2) + + +[pixel shader] +float4 main() : sv_target +{ + float2x3 a = {1, 2, 3, 4, 5, 6}; + float3x2 b = {6, 5, 4, 3, 2, 1}; + + float2x2 r = max(a, b); + return float4(r); +} + +[test] +todo(glsl) draw quad +probe all rgba (6.0, 5.0, 4.0, 5.0) + + +[pixel shader fail] +float4 main() : sv_target +{ + float2x2 a = {1, 2, 3, 4}; + float4 b = {4, 3, 2, 1}; + + max(a, b); + return 0; +} + + +[pixel shader] +uniform float2 u; + +float4 main() : sv_target +{ + return float4(min(u.x, u.y), min(2, 2.1), min(true, 2), min(-1, -2)); +} + +[test] +uniform 0 float4 0.7 -0.1 0.0 0.0 +todo(glsl) draw quad +probe all rgba (-0.1, 2.0, 1.0, -2.0) + + +[pixel shader] +uniform float4 u; + +float4 main() : sv_target +{ + float3 a = float3(-0.2, 0.2, 0.3); + + return float4(min(u.xy, u.zw), min(a, u.xy)); +} + +[test] +uniform 0 float4 0.7 -0.1 0.4 0.8 +todo(glsl) draw quad +probe all rgba (0.4, -0.1, -0.2, -0.1) + + +[require] +shader model >= 4.0 + +[pixel shader] +uniform uint2 u; + +uint4 main() : sv_target +{ + return uint4(max(u.x, u.y), min(true, u.y), max(1, 2), min(1, 2)); +} + +[test] +uniform 0 uint4 1 2 0 0 +todo(glsl) draw quad +probe all rgbaui (2, 1, 2, 1) + + +[pixel shader todo] +uniform int2 u; + +int4 main() : sv_target +{ + return int4(max(u.x, u.y), min(u.x, u.y), max(-true, -2), min(-1, -2)); +} + +[test] +uniform 0 int4 -1 -2 0 0 +todo(sm<6) draw quad +probe all rgbai (-1, -2, -1, -2) diff --git a/tests/hlsl/max.shader_test b/tests/hlsl/max.shader_test deleted file mode 100644 index 67aa6904..00000000 --- a/tests/hlsl/max.shader_test +++ /dev/null @@ -1,54 +0,0 @@ -[pixel shader] -uniform float2 u; - -float4 main() : sv_target -{ - return float4(max(u.x, u.y), max(2, 2.1), max(true, 2), max(-1, -1)); -} - -[test] -uniform 0 float4 0.7 -0.1 0.0 0.0 -todo(glsl) draw quad -probe all rgba (0.7, 2.1, 2.0, -1.0) - - -[pixel shader] -uniform float4 u; - -float4 main() : sv_target -{ - float3 a = float3(-0.1, 0.2, 0.3); - - return float4(max(u.xy, u.zw), max(a, u.xy)); -} - -[test] -uniform 0 float4 0.7 -0.1 0.4 0.8 -todo(glsl) draw quad -probe all rgba (0.7, 0.8, 0.7, 0.2) - - -[pixel shader] -float4 main() : sv_target -{ - float2x3 a = {1, 2, 3, 4, 5, 6}; - float3x2 b = {6, 5, 4, 3, 2, 1}; - - float2x2 r = max(a, b); - return float4(r); -} - -[test] -todo(glsl) draw quad -probe all rgba (6.0, 5.0, 4.0, 5.0) - - -[pixel shader fail] -float4 main() : sv_target -{ - float2x2 a = {1, 2, 3, 4}; - float4 b = {4, 3, 2, 1}; - - max(a, b); - return 0; -}
1
0
0
0
← Newer
1
...
15
16
17
18
19
20
21
...
59
Older →
Jump to page:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
Results per page:
10
25
50
100
200