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Michael Bond : shell32/shellpath: Fix UserPinned and QuickLaunch KnownFolderPaths.
by Alexandre Julliard
22 Apr '24
22 Apr '24
Module: wine Branch: master Commit: 1134834b7478632da9c60f36d4a7cf254729242c URL:
https://gitlab.winehq.org/wine/wine/-/commit/1134834b7478632da9c60f36d4a7cf…
Author: Michael Bond <michael.bond(a)posteo.de> Date: Mon Apr 22 16:05:28 2024 +1000 shell32/shellpath: Fix UserPinned and QuickLaunch KnownFolderPaths. --- dlls/shell32/shellpath.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dlls/shell32/shellpath.c b/dlls/shell32/shellpath.c index e32bf5a50dc..7fbded5743b 100644 --- a/dlls/shell32/shellpath.c +++ b/dlls/shell32/shellpath.c @@ -1722,7 +1722,7 @@ static const CSIDL_DATA CSIDL_Data[] = }, { /* 0x4b */ .id = &FOLDERID_ImplicitAppShortcuts, - .type = CSIDL_Type_Disallowed, /* FIXME */ + .type = CSIDL_Type_User, .category = KF_CATEGORY_PERUSER, .name = L"ImplicitAppShortcuts", .parent = &FOLDERID_UserPinned, @@ -1878,7 +1878,7 @@ static const CSIDL_DATA CSIDL_Data[] = }, { /* 0x5b */ .id = &FOLDERID_QuickLaunch, - .type = CSIDL_Type_Disallowed, /* FIXME */ + .type = CSIDL_Type_User, .category = KF_CATEGORY_PERUSER, .name = L"Quick Launch", .parent = &FOLDERID_RoamingAppData, @@ -2024,7 +2024,7 @@ static const CSIDL_DATA CSIDL_Data[] = }, { /* 0x6c */ .id = &FOLDERID_UserPinned, - .type = CSIDL_Type_Disallowed, /* FIXME */ + .type = CSIDL_Type_User, .category = KF_CATEGORY_PERUSER, .name = L"User Pinned", .parent = &FOLDERID_QuickLaunch,
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Piotr Caban : windowscodecs: Support 32-bit ABGR bitfields bitmaps.
by Alexandre Julliard
22 Apr '24
22 Apr '24
Module: wine Branch: master Commit: 12f73ed9d8518442c6cc79d24a56dd07fa8a7fa8 URL:
https://gitlab.winehq.org/wine/wine/-/commit/12f73ed9d8518442c6cc79d24a56dd…
Author: Piotr Caban <piotr(a)codeweavers.com> Date: Fri Apr 19 20:06:30 2024 +0200 windowscodecs: Support 32-bit ABGR bitfields bitmaps. --- dlls/windowscodecs/bmpdecode.c | 34 +++++++++ dlls/windowscodecs/tests/bmpformat.c | 137 +++++++++++++++++++++++++++++++++++ 2 files changed, 171 insertions(+) diff --git a/dlls/windowscodecs/bmpdecode.c b/dlls/windowscodecs/bmpdecode.c index e80f145c73c..9d4867447f0 100644 --- a/dlls/windowscodecs/bmpdecode.c +++ b/dlls/windowscodecs/bmpdecode.c @@ -415,6 +415,39 @@ fail: return hr; } +static HRESULT BmpFrameDecode_ReadABGRasBGR(BmpDecoder* This) +{ + UINT x, y, width, height; + BYTE *pixel; + HRESULT hr; + + hr = IWICBitmapFrameDecode_GetSize(&This->IWICBitmapFrameDecode_iface, &width, &height); + + if (SUCCEEDED(hr)) + { + hr = BmpFrameDecode_ReadUncompressed(This); + } + + if (SUCCEEDED(hr)) + { + for (y = 0; y < height; y++) + { + pixel = This->imagedatastart + This->stride * y; + + for (x = 0; x < width; x++) + { + pixel[0] = pixel[1]; + pixel[1] = pixel[2]; + pixel[2] = pixel[3]; + pixel[3] = 0; + pixel += 4; + } + } + } + + return hr; +} + static HRESULT BmpFrameDecode_ReadRGB8(BmpDecoder* This) { HRESULT hr; @@ -742,6 +775,7 @@ static const struct bitfields_format bitfields_formats[] = { {16,0xf800,0x7e0,0x1f,0,&GUID_WICPixelFormat16bppBGR565,BmpFrameDecode_ReadUncompressed}, {32,0xff0000,0xff00,0xff,0,&GUID_WICPixelFormat32bppBGR,BmpFrameDecode_ReadUncompressed}, {32,0xff0000,0xff00,0xff,0xff000000,&GUID_WICPixelFormat32bppBGRA,BmpFrameDecode_ReadUncompressed}, + {32,0xff000000,0xff0000,0xff00,0xff,&GUID_WICPixelFormat32bppBGR,BmpFrameDecode_ReadABGRasBGR}, {32,0xff,0xff00,0xff0000,0,&GUID_WICPixelFormat32bppBGR,BmpFrameDecode_ReadRGB8}, {0} }; diff --git a/dlls/windowscodecs/tests/bmpformat.c b/dlls/windowscodecs/tests/bmpformat.c index 39a576d6c69..1a6a8185156 100644 --- a/dlls/windowscodecs/tests/bmpformat.c +++ b/dlls/windowscodecs/tests/bmpformat.c @@ -910,6 +910,142 @@ static void test_decode_rle4(void) IWICBitmapDecoder_Release(decoder); } +static const char testbmp_bitfields_abgr[] = { + /* BITMAPFILEHEADER */ + 'B','M', /* "BM" */ + sizeof(BITMAPFILEHEADER)+sizeof(BITMAPV5HEADER)+8,0,0,0, /* file size */ + 0,0,0,0, /* reserved */ + sizeof(BITMAPFILEHEADER)+sizeof(BITMAPV5HEADER),0,0,0, /* offset to bits */ + /* BITMAPV5HEADER */ + sizeof(BITMAPV5HEADER),0,0,0, /* size */ + 2,0,0,0, /* width */ + 1,0,0,0, /* height */ + 1,0, /* planes */ + 32,0, /* bit count */ + BI_BITFIELDS,0,0,0, /* compression */ + 8,0,0,0, /* image size */ + 19,11,0,0, /* X pixels per meter */ + 19,11,0,0, /* Y pixels per meter */ + 0,0,0,0, /* colors used */ + 0,0,0,0, /* colors important */ + 0,0,0,255, /* red mask */ + 0,0,255,0, /* green mask */ + 0,255,0,0, /* blue mask */ + 255,0,0,0, /* alpha mask */ + 'B','G','R','s', /* color space */ + 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, + 0,0,0,0,0,0,0,0,0,0,0,0, /* gamma */ + LCS_GM_GRAPHICS,0,0,0, /* intent */ + 0,0,0,0,0,0,0,0,0,0,0,0, + /* bits */ + 0,255,0,0,255,0,255,0 +}; + +static void test_decode_bitfields(void) +{ + IWICBitmapDecoder *decoder; + IWICBitmapFrameDecode *framedecode; + HRESULT hr; + HGLOBAL hbmpdata; + char *bmpdata; + IStream *bmpstream; + GUID guidresult; + UINT count=0, width=0, height=0; + double dpiX, dpiY; + DWORD imagedata[2] = {1}; + const DWORD expected_imagedata[2] = { 0xff, 0xff00 }; + WICRect rc; + + hr = CoCreateInstance(&CLSID_WICBmpDecoder, NULL, CLSCTX_INPROC_SERVER, + &IID_IWICBitmapDecoder, (void**)&decoder); + ok(SUCCEEDED(hr), "CoCreateInstance failed, hr=%lx\n", hr); + if (FAILED(hr)) return; + + hbmpdata = GlobalAlloc(GMEM_MOVEABLE, sizeof(testbmp_bitfields_abgr)); + ok(hbmpdata != 0, "GlobalAlloc failed\n"); + if (hbmpdata) + { + bmpdata = GlobalLock(hbmpdata); + memcpy(bmpdata, testbmp_bitfields_abgr, sizeof(testbmp_bitfields_abgr)); + GlobalUnlock(hbmpdata); + + hr = CreateStreamOnHGlobal(hbmpdata, FALSE, &bmpstream); + ok(SUCCEEDED(hr), "CreateStreamOnHGlobal failed, hr=%lx\n", hr); + if (SUCCEEDED(hr)) + { + hr = IWICBitmapDecoder_Initialize(decoder, bmpstream, WICDecodeMetadataCacheOnLoad); + ok(hr == S_OK, "Initialize failed, hr=%lx\n", hr); + + hr = IWICBitmapDecoder_GetContainerFormat(decoder, &guidresult); + ok(SUCCEEDED(hr), "GetContainerFormat failed, hr=%lx\n", hr); + ok(IsEqualGUID(&guidresult, &GUID_ContainerFormatBmp), "unexpected container format\n"); + + hr = IWICBitmapDecoder_GetFrameCount(decoder, &count); + ok(SUCCEEDED(hr), "GetFrameCount failed, hr=%lx\n", hr); + ok(count == 1, "unexpected count %u\n", count); + + hr = IWICBitmapDecoder_GetFrame(decoder, 0, &framedecode); + ok(SUCCEEDED(hr), "GetFrame failed, hr=%lx\n", hr); + if (SUCCEEDED(hr)) + { + IWICImagingFactory *factory; + IWICPalette *palette; + + hr = IWICBitmapFrameDecode_GetSize(framedecode, &width, &height); + ok(SUCCEEDED(hr), "GetSize failed, hr=%lx\n", hr); + ok(width == 2, "expected width=2, got %u\n", width); + ok(height == 1, "expected height=1, got %u\n", height); + + hr = IWICBitmapFrameDecode_GetResolution(framedecode, &dpiX, &dpiY); + ok(SUCCEEDED(hr), "GetResolution failed, hr=%lx\n", hr); + ok(fabs(dpiX - 72.0) < 0.01, "expected dpiX=72.0, got %f\n", dpiX); + ok(fabs(dpiY - 72.0) < 0.01, "expected dpiY=72.0, got %f\n", dpiY); + + hr = IWICBitmapFrameDecode_GetPixelFormat(framedecode, &guidresult); + ok(SUCCEEDED(hr), "GetPixelFormat failed, hr=%lx\n", hr); + ok(IsEqualGUID(&guidresult, &GUID_WICPixelFormat32bppBGR), "unexpected pixel format\n"); + + hr = CoCreateInstance(&CLSID_WICImagingFactory, NULL, CLSCTX_INPROC_SERVER, + &IID_IWICImagingFactory, (void**)&factory); + ok(SUCCEEDED(hr), "CoCreateInstance failed, hr=%lx\n", hr); + if (SUCCEEDED(hr)) + { + hr = IWICImagingFactory_CreatePalette(factory, &palette); + ok(SUCCEEDED(hr), "CreatePalette failed, hr=%lx\n", hr); + if (SUCCEEDED(hr)) + { + hr = IWICBitmapDecoder_CopyPalette(decoder, palette); + ok(hr == WINCODEC_ERR_PALETTEUNAVAILABLE, "expected WINCODEC_ERR_PALETTEUNAVAILABLE, got %lx\n", hr); + + hr = IWICBitmapFrameDecode_CopyPalette(framedecode, palette); + ok(hr == WINCODEC_ERR_PALETTEUNAVAILABLE, "expected WINCODEC_ERR_PALETTEUNAVAILABLE, got %lx\n", hr); + + IWICPalette_Release(palette); + } + + IWICImagingFactory_Release(factory); + } + + rc.X = 0; + rc.Y = 0; + rc.Width = 2; + rc.Height = 1; + hr = IWICBitmapFrameDecode_CopyPixels(framedecode, &rc, 32, sizeof(imagedata), (BYTE*)imagedata); + ok(SUCCEEDED(hr), "CopyPixels failed, hr=%lx\n", hr); + ok(!memcmp(imagedata, expected_imagedata, sizeof(imagedata)), "unexpected image data\n"); + + IWICBitmapFrameDecode_Release(framedecode); + } + + IStream_Release(bmpstream); + } + + GlobalFree(hbmpdata); + } + + IWICBitmapDecoder_Release(decoder); +} + static void test_componentinfo(void) { IWICImagingFactory *factory; @@ -1340,6 +1476,7 @@ START_TEST(bmpformat) test_decode_4bpp(); test_decode_rle8(); test_decode_rle4(); + test_decode_bitfields(); test_componentinfo(); test_createfromstream(); test_create_decoder();
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Esme Povirk : mscoree: Update Wine Mono to 9.1.0.
by Alexandre Julliard
22 Apr '24
22 Apr '24
Module: wine Branch: master Commit: e00762b961b78b46be3a9ddaf0cfb74450de1427 URL:
https://gitlab.winehq.org/wine/wine/-/commit/e00762b961b78b46be3a9ddaf0cfb7…
Author: Esme Povirk <esme(a)codeweavers.com> Date: Sat Apr 20 16:05:27 2024 +0000 mscoree: Update Wine Mono to 9.1.0. --- dlls/appwiz.cpl/addons.c | 4 ++-- dlls/mscoree/mscoree_private.h | 2 +- tools/gitlab/test.yml | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/dlls/appwiz.cpl/addons.c b/dlls/appwiz.cpl/addons.c index 6133737c3ec..0b11a48b8fe 100644 --- a/dlls/appwiz.cpl/addons.c +++ b/dlls/appwiz.cpl/addons.c @@ -56,10 +56,10 @@ WINE_DEFAULT_DEBUG_CHANNEL(appwizcpl); #define GECKO_SHA "???" #endif -#define MONO_VERSION "9.0.0" +#define MONO_VERSION "9.1.0" #if defined(__i386__) || defined(__x86_64__) #define MONO_ARCH "x86" -#define MONO_SHA "79f6c43100675566c112f4199b9ea7b944d338164b34bd91fa11b0b0a414e1c4" +#define MONO_SHA "8a0a1e6837b494df49927e5d759b1c6908e89b8a2f8e3ad025e1c2881882476e" #else #define MONO_ARCH "" #define MONO_SHA "???" diff --git a/dlls/mscoree/mscoree_private.h b/dlls/mscoree/mscoree_private.h index f27ff95be2d..9f73522c6c4 100644 --- a/dlls/mscoree/mscoree_private.h +++ b/dlls/mscoree/mscoree_private.h @@ -45,7 +45,7 @@ extern HRESULT assembly_get_runtime_version(ASSEMBLY *assembly, LPSTR *version); extern HRESULT assembly_get_vtable_fixups(ASSEMBLY *assembly, VTableFixup **fixups, DWORD *count); extern HRESULT assembly_get_native_entrypoint(ASSEMBLY *assembly, NativeEntryPointFunc *func); -#define WINE_MONO_VERSION "9.0.0" +#define WINE_MONO_VERSION "9.1.0" /* Mono embedding */ typedef struct _MonoDomain MonoDomain; diff --git a/tools/gitlab/test.yml b/tools/gitlab/test.yml index 4d04de64c1e..882f67342a2 100644 --- a/tools/gitlab/test.yml +++ b/tools/gitlab/test.yml @@ -7,7 +7,7 @@ variables: GIT_STRATEGY: none GECKO_VER: 2.47.4 - MONO_VER: 9.0.0 + MONO_VER: 9.1.0 cache: - key: wine-gecko-$GECKO_VER paths:
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Henri Verbeet : vkd3d-shader/hlsl: Support spirv-binary and spirv-text as target formats.
by Alexandre Julliard
19 Apr '24
19 Apr '24
Module: vkd3d Branch: master Commit: 4a209efb6278586d412ceb0a7cbe21e6769a7367 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/4a209efb6278586d412ceb0a7cbe2…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Apr 18 16:36:21 2024 +0200 vkd3d-shader/hlsl: Support spirv-binary and spirv-text as target formats. --- libs/vkd3d-shader/hlsl.c | 4 +++- libs/vkd3d-shader/vkd3d_shader_main.c | 4 ++++ 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index a6a70d4b..5dd80ff1 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -3918,7 +3918,9 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d return VKD3D_ERROR_INVALID_SHADER; } - if (target_type == VKD3D_SHADER_TARGET_D3D_ASM) + if (target_type == VKD3D_SHADER_TARGET_SPIRV_BINARY + || target_type == VKD3D_SHADER_TARGET_SPIRV_TEXT + || target_type == VKD3D_SHADER_TARGET_D3D_ASM) { struct vkd3d_shader_compile_info info = *compile_info; struct vkd3d_shader_parser *parser; diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index a418fdc1..4342a176 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -1879,6 +1879,10 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types( static const enum vkd3d_shader_target_type hlsl_types[] = { + VKD3D_SHADER_TARGET_SPIRV_BINARY, +#ifdef HAVE_SPIRV_TOOLS + VKD3D_SHADER_TARGET_SPIRV_TEXT, +#endif VKD3D_SHADER_TARGET_D3D_ASM, VKD3D_SHADER_TARGET_D3D_BYTECODE, VKD3D_SHADER_TARGET_DXBC_TPF,
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Henri Verbeet : vkd3d-shader/hlsl: Support d3d-asm as target format.
by Alexandre Julliard
19 Apr '24
19 Apr '24
Module: vkd3d Branch: master Commit: 0116e49d9b21b61296f170551d85786e071cf854 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/0116e49d9b21b61296f170551d857…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Apr 17 20:12:59 2024 +0200 vkd3d-shader/hlsl: Support d3d-asm as target format. --- libs/vkd3d-shader/hlsl.c | 41 ++++++++++++++++++++++++++++---- libs/vkd3d-shader/vkd3d_shader_main.c | 3 ++- libs/vkd3d-shader/vkd3d_shader_private.h | 3 +++ 3 files changed, 41 insertions(+), 6 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index ad6a443b..a6a70d4b 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -3814,6 +3814,7 @@ static void hlsl_ctx_cleanup(struct hlsl_ctx *ctx) int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) { + enum vkd3d_shader_target_type target_type = compile_info->target_type; const struct vkd3d_shader_hlsl_source_info *hlsl_source_info; struct hlsl_ir_function_decl *decl, *entry_func = NULL; const struct hlsl_profile_info *profile; @@ -3835,25 +3836,25 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d return VKD3D_ERROR_NOT_IMPLEMENTED; } - if (compile_info->target_type != VKD3D_SHADER_TARGET_FX && profile->type == VKD3D_SHADER_TYPE_EFFECT) + if (target_type != VKD3D_SHADER_TARGET_FX && profile->type == VKD3D_SHADER_TYPE_EFFECT) { vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, "The '%s' target profile is only compatible with the 'fx' target type.", profile->name); return VKD3D_ERROR_INVALID_ARGUMENT; } - else if (compile_info->target_type == VKD3D_SHADER_TARGET_D3D_BYTECODE && profile->major_version > 3) + else if (target_type == VKD3D_SHADER_TARGET_D3D_BYTECODE && profile->major_version > 3) { vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, "The '%s' target profile is incompatible with the 'd3dbc' target type.", profile->name); return VKD3D_ERROR_INVALID_ARGUMENT; } - else if (compile_info->target_type == VKD3D_SHADER_TARGET_DXBC_TPF && profile->major_version < 4) + else if (target_type == VKD3D_SHADER_TARGET_DXBC_TPF && profile->major_version < 4) { vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, "The '%s' target profile is incompatible with the 'dxbc-tpf' target type.", profile->name); return VKD3D_ERROR_INVALID_ARGUMENT; } - else if (compile_info->target_type == VKD3D_SHADER_TARGET_FX && profile->type != VKD3D_SHADER_TYPE_EFFECT) + else if (target_type == VKD3D_SHADER_TARGET_FX && profile->type != VKD3D_SHADER_TYPE_EFFECT) { vkd3d_shader_error(message_context, NULL, VKD3D_SHADER_ERROR_HLSL_INCOMPATIBLE_PROFILE, "The '%s' target profile is incompatible with the 'fx' target type.", profile->name); @@ -3917,8 +3918,38 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d return VKD3D_ERROR_INVALID_SHADER; } - ret = hlsl_emit_bytecode(&ctx, entry_func, compile_info->target_type, out); + if (target_type == VKD3D_SHADER_TARGET_D3D_ASM) + { + struct vkd3d_shader_compile_info info = *compile_info; + struct vkd3d_shader_parser *parser; + + if (profile->major_version < 4) + { + if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_D3D_BYTECODE, &info.source)) < 0) + goto done; + info.source_type = VKD3D_SHADER_SOURCE_D3D_BYTECODE; + ret = vkd3d_shader_sm1_parser_create(&info, message_context, &parser); + } + else + { + if ((ret = hlsl_emit_bytecode(&ctx, entry_func, VKD3D_SHADER_TARGET_DXBC_TPF, &info.source)) < 0) + goto done; + info.source_type = VKD3D_SHADER_SOURCE_DXBC_TPF; + ret = vkd3d_shader_sm4_parser_create(&info, message_context, &parser); + } + if (ret >= 0) + { + ret = vkd3d_shader_parser_compile(parser, &info, out, message_context); + vkd3d_shader_parser_destroy(parser); + } + vkd3d_shader_free_shader_code(&info.source); + } + else + { + ret = hlsl_emit_bytecode(&ctx, entry_func, target_type, out); + } +done: hlsl_ctx_cleanup(&ctx); return ret; } diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 43bf5f6f..a418fdc1 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -1556,7 +1556,7 @@ int vkd3d_shader_scan(const struct vkd3d_shader_compile_info *compile_info, char return ret; } -static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser, +int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser, const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context) { @@ -1879,6 +1879,7 @@ const enum vkd3d_shader_target_type *vkd3d_shader_get_supported_target_types( static const enum vkd3d_shader_target_type hlsl_types[] = { + VKD3D_SHADER_TARGET_D3D_ASM, VKD3D_SHADER_TARGET_D3D_BYTECODE, VKD3D_SHADER_TARGET_DXBC_TPF, VKD3D_SHADER_TARGET_FX, diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index cfd3de2c..302d4f08 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -1373,6 +1373,9 @@ struct vkd3d_shader_parser_ops void (*parser_destroy)(struct vkd3d_shader_parser *parser); }; +int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser, + const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out, + struct vkd3d_shader_message_context *message_context); void vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser, enum vkd3d_shader_error error, const char *format, ...) VKD3D_PRINTF_FUNC(3, 4); bool vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
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Henri Verbeet : vkd3d-shader/glsl: Add vkd3d-shader version information to the generated shader.
by Alexandre Julliard
19 Apr '24
19 Apr '24
Module: vkd3d Branch: master Commit: 414bb99542c359cca724f466bad43db3ed61ea41 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/414bb99542c359cca724f466bad43…
Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Oct 21 19:28:22 2021 +0200 vkd3d-shader/glsl: Add vkd3d-shader version information to the generated shader. --- libs/vkd3d-shader/glsl.c | 28 ++++++++++++++++------------ 1 file changed, 16 insertions(+), 12 deletions(-) diff --git a/libs/vkd3d-shader/glsl.c b/libs/vkd3d-shader/glsl.c index f1012d06..3e8dd2c4 100644 --- a/libs/vkd3d-shader/glsl.c +++ b/libs/vkd3d-shader/glsl.c @@ -89,35 +89,39 @@ static void vkd3d_glsl_handle_instruction(struct vkd3d_glsl_generator *generator } } -static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *generator, struct vkd3d_shader_code *out) +static int vkd3d_glsl_generator_generate(struct vkd3d_glsl_generator *gen, struct vkd3d_shader_code *out) { - const struct vkd3d_shader_instruction_array *instructions = &generator->program->instructions; + const struct vkd3d_shader_instruction_array *instructions = &gen->program->instructions; + struct vkd3d_string_buffer *buffer = &gen->buffer; unsigned int i; void *code; ERR("Generating a GLSL shader. This is unsupported; you get to keep all the pieces if it breaks.\n"); - vkd3d_string_buffer_printf(&generator->buffer, "#version 440\n\n"); - vkd3d_string_buffer_printf(&generator->buffer, "void main()\n{\n"); + vkd3d_string_buffer_printf(buffer, "#version 440\n\n"); - ++generator->indent; + vkd3d_string_buffer_printf(buffer, "/* Generated by %s. */\n\n", vkd3d_shader_get_version(NULL, NULL)); + + vkd3d_string_buffer_printf(buffer, "void main()\n{\n"); + + ++gen->indent; for (i = 0; i < instructions->count; ++i) { - vkd3d_glsl_handle_instruction(generator, &instructions->elements[i]); + vkd3d_glsl_handle_instruction(gen, &instructions->elements[i]); } - vkd3d_string_buffer_printf(&generator->buffer, "}\n"); + vkd3d_string_buffer_printf(buffer, "}\n"); if (TRACE_ON()) - vkd3d_string_buffer_trace(&generator->buffer); + vkd3d_string_buffer_trace(buffer); - if (generator->failed) + if (gen->failed) return VKD3D_ERROR_INVALID_SHADER; - if ((code = vkd3d_malloc(generator->buffer.buffer_size))) + if ((code = vkd3d_malloc(buffer->buffer_size))) { - memcpy(code, generator->buffer.buffer, generator->buffer.content_size); - out->size = generator->buffer.content_size; + memcpy(code, buffer->buffer, buffer->content_size); + out->size = buffer->content_size; out->code = code; } else return VKD3D_ERROR_OUT_OF_MEMORY;
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Conor McCarthy : vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
by Alexandre Julliard
19 Apr '24
19 Apr '24
Module: vkd3d Branch: master Commit: 3205e08fb12dd24bf19db0ca4480579b8aa89e51 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/3205e08fb12dd24bf19db0ca44805…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Wed Apr 10 11:20:02 2024 +1000 vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual. --- libs/vkd3d-shader/dxil.c | 72 +++++++++++++++++++++++++++++++++------- tests/hlsl/depth-out.shader_test | 18 +++++----- 2 files changed, 69 insertions(+), 21 deletions(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index d0a799b1..220ba773 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -799,7 +799,7 @@ struct sm6_parser struct vkd3d_shader_dst_param *output_params; struct vkd3d_shader_dst_param *input_params; - uint32_t input_regs_declared[(VKD3DSPR_COUNT + 0x1f) / 0x20]; + uint32_t io_regs_declared[(VKD3DSPR_COUNT + 0x1f) / 0x20]; struct sm6_function *functions; size_t function_count; @@ -3672,6 +3672,22 @@ static void src_params_init_from_operands(struct vkd3d_shader_src_param *src_par src_param_init_from_value(&src_params[i], operands[i]); } +static enum vkd3d_shader_register_type register_type_from_dxil_semantic_kind( + enum vkd3d_shader_sysval_semantic sysval_semantic) +{ + switch (sysval_semantic) + { + case VKD3D_SHADER_SV_DEPTH: + return VKD3DSPR_DEPTHOUT; + case VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL: + return VKD3DSPR_DEPTHOUTGE; + case VKD3D_SHADER_SV_DEPTH_LESS_EQUAL: + return VKD3DSPR_DEPTHOUTLE; + default: + return VKD3DSPR_INVALID; + } +} + static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shader_signature *s, enum vkd3d_shader_register_type reg_type, struct vkd3d_shader_dst_param *params) { @@ -3684,6 +3700,13 @@ static void sm6_parser_init_signature(struct sm6_parser *sm6, const struct shade e = &s->elements[i]; param = ¶ms[i]; + + if (e->register_index == UINT_MAX) + { + dst_param_io_init(param, e, register_type_from_dxil_semantic_kind(e->sysval_semantic)); + continue; + } + dst_param_io_init(param, e, reg_type); count = 0; if (e->register_count > 1) @@ -4624,16 +4647,16 @@ static void sm6_parser_emit_dx_cbuffer_load(struct sm6_parser *sm6, enum dx_intr instruction_dst_param_init_ssa_vector(ins, sm6_type_max_vector_size(type), sm6); } -static void sm6_parser_dcl_register_builtin(struct sm6_parser *sm6, +static void sm6_parser_dcl_register_builtin(struct sm6_parser *sm6, enum vkd3d_shader_opcode handler_idx, enum vkd3d_shader_register_type reg_type, enum vkd3d_data_type data_type, unsigned int component_count) { struct vkd3d_shader_dst_param *dst_param; struct vkd3d_shader_instruction *ins; - if (!bitmap_is_set(sm6->input_regs_declared, reg_type)) + if (!bitmap_is_set(sm6->io_regs_declared, reg_type)) { - bitmap_set(sm6->input_regs_declared, reg_type); - ins = sm6_parser_add_instruction(sm6, VKD3DSIH_DCL_INPUT); + bitmap_set(sm6->io_regs_declared, reg_type); + ins = sm6_parser_add_instruction(sm6, handler_idx); dst_param = &ins->declaration.dst; vsir_register_init(&dst_param->reg, reg_type, data_type, 0); dst_param_init_vector(dst_param, component_count); @@ -4649,7 +4672,7 @@ static void sm6_parser_emit_dx_input_register_mov(struct sm6_parser *sm6, if (!(src_param = instruction_src_params_alloc(ins, 1, sm6))) return; - sm6_parser_dcl_register_builtin(sm6, reg_type, data_type, 1); + sm6_parser_dcl_register_builtin(sm6, VKD3DSIH_DCL_INPUT, reg_type, data_type, 1); vsir_register_init(&src_param->reg, reg_type, data_type, 0); src_param_init(src_param); @@ -4813,7 +4836,7 @@ static void sm6_parser_emit_dx_compute_builtin(struct sm6_parser *sm6, enum dx_i vkd3d_unreachable(); } - sm6_parser_dcl_register_builtin(sm6, reg_type, VKD3D_DATA_UINT, component_count); + sm6_parser_dcl_register_builtin(sm6, VKD3DSIH_DCL_INPUT, reg_type, VKD3D_DATA_UINT, component_count); vsir_instruction_init(ins, &sm6->p.location, VKD3DSIH_MOV); if (!(src_param = instruction_src_params_alloc(ins, 1, sm6))) return; @@ -5497,6 +5520,12 @@ static void sm6_parser_emit_dx_store_output(struct sm6_parser *sm6, enum dx_intr if (e->register_count > 1) register_index_address_init(&dst_param->reg.idx[0], operands[1], sm6); + if (e->register_index == UINT_MAX) + { + sm6_parser_dcl_register_builtin(sm6, VKD3DSIH_DCL_OUTPUT, dst_param->reg.type, + dst_param->reg.data_type, vsir_write_mask_component_count(e->mask)); + } + if ((src_param = instruction_src_params_alloc(ins, 1, sm6))) src_param_init_from_value(src_param, value); } @@ -7938,6 +7967,9 @@ static const enum vkd3d_shader_sysval_semantic sysval_semantic_table[] = [SEMANTIC_KIND_POSITION] = VKD3D_SHADER_SV_POSITION, [SEMANTIC_KIND_ISFRONTFACE] = VKD3D_SHADER_SV_IS_FRONT_FACE, [SEMANTIC_KIND_TARGET] = VKD3D_SHADER_SV_TARGET, + [SEMANTIC_KIND_DEPTH] = VKD3D_SHADER_SV_DEPTH, + [SEMANTIC_KIND_DEPTHLESSEQUAL] = VKD3D_SHADER_SV_DEPTH_LESS_EQUAL, + [SEMANTIC_KIND_DEPTHGREATEREQUAL] = VKD3D_SHADER_SV_DEPTH_GREATER_EQUAL, }; static enum vkd3d_shader_sysval_semantic sysval_semantic_from_dxil_semantic_kind(enum dxil_semantic_kind kind, @@ -8735,6 +8767,7 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const const struct sm6_metadata_node *node, *element_node; struct signature_element *elements, *e; unsigned int values[10]; + bool is_register; if (!m) return VKD3D_OK; @@ -8843,7 +8876,18 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const column_count = values[7]; e->register_index = values[8]; e->target_location = e->register_index; - if (e->register_index > MAX_REG_OUTPUT || e->register_count > MAX_REG_OUTPUT - e->register_index) + + if ((is_register = e->register_index == UINT_MAX)) + { + if (register_type_from_dxil_semantic_kind(e->sysval_semantic) == VKD3DSPR_INVALID) + { + WARN("Unhandled I/O register semantic kind %u.\n", j); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, + "DXIL semantic kind %u is unhandled for an I/O register.", j); + return VKD3D_ERROR_INVALID_SHADER; + } + } + else if (e->register_index > MAX_REG_OUTPUT || e->register_count > MAX_REG_OUTPUT - e->register_index) { WARN("Invalid row start %u with row count %u.\n", e->register_index, e->register_count); vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, @@ -8851,8 +8895,9 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const e->register_index, e->register_count); return VKD3D_ERROR_INVALID_SHADER; } + index = values[9]; - if (index >= VKD3D_VEC4_SIZE || column_count > VKD3D_VEC4_SIZE - index) + if (index != UINT8_MAX && (index >= VKD3D_VEC4_SIZE || column_count > VKD3D_VEC4_SIZE - index)) { WARN("Invalid column start %u with count %u.\n", index, column_count); vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_SIGNATURE, @@ -8862,10 +8907,13 @@ static enum vkd3d_result sm6_parser_read_signature(struct sm6_parser *sm6, const e->mask = vkd3d_write_mask_from_component_count(column_count); e->used_mask = e->mask; - e->mask <<= index; - signature_element_read_additional_element_values(e, element_node, sm6); - e->used_mask <<= index; + + if (index != UINT8_MAX) + { + e->mask <<= index; + e->used_mask <<= index; + } m = element_node->operands[4]; if (!sm6_metadata_value_is_node(m)) diff --git a/tests/hlsl/depth-out.shader_test b/tests/hlsl/depth-out.shader_test index fa40e1a1..3a99a0f0 100644 --- a/tests/hlsl/depth-out.shader_test +++ b/tests/hlsl/depth-out.shader_test @@ -16,22 +16,22 @@ float main() : SV_Depth uniform 0 float 0.0 clear dsv 1.0 depth less -todo(sm>=6 | glsl) draw quad +todo(glsl) draw quad probe dsv all r (0.0) uniform 0 float 0.75 clear dsv 1.0 -todo(sm>=6 | glsl) draw quad +todo(glsl) draw quad probe dsv all r (0.75) clear dsv 0.5 depth greater -todo(sm>=6 | glsl) draw quad +todo(glsl) draw quad probe dsv all r (0.75) depth less clear dsv 0.5 -todo(sm>=6 | glsl) draw quad +todo(glsl) draw quad probe dsv all r (0.5) @@ -65,14 +65,14 @@ uniform 0 float4 0.75 0.75 0.0 0.0 clear rtv 0 1.0 1.0 1.0 1.0 clear dsv 0.5 depth greater equal -todo draw quad +todo(sm<6 | glsl) draw quad probe all rgba (0.0, 1.0, 0.0, 1.0) probe dsv all r (0.75) uniform 0 float4 0.75 0.375 0.0 0.0 clear rtv 0 1.0 1.0 1.0 1.0 clear dsv 0.5 -todo draw quad +todo(sm<6 | glsl) draw quad probe all rgba (1.0, 1.0, 1.0, 1.0) probe dsv all r (0.5) @@ -91,20 +91,20 @@ uniform 0 float4 0.75 0.75 0.0 0.0 clear rtv 0 1.0 1.0 1.0 1.0 clear dsv 0.5 depth greater equal -todo draw quad +todo(sm<6 | glsl) draw quad probe all rgba (0.0, 1.0, 0.0, 1.0) probe dsv all r (0.75) uniform 0 float4 0.375 0.625 0.0 0.0 clear rtv 0 1.0 1.0 1.0 1.0 clear dsv 0.5 -todo draw quad +todo(sm<6 | glsl) draw quad probe all rgba (0.0, 1.0, 0.0, 1.0) probe dsv all r (0.625) uniform 0 float4 0.375 0.375 0.0 0.0 clear rtv 0 1.0 1.0 1.0 1.0 clear dsv 0.5 -todo draw quad +todo(sm<6 | glsl) draw quad probe all rgba (1.0, 1.0, 1.0, 1.0) probe dsv all r (0.5)
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Conor McCarthy : tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual.
by Alexandre Julliard
19 Apr '24
19 Apr '24
Module: vkd3d Branch: master Commit: 7eeca3fa39d2441516f11074a9c095a31965596b URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/7eeca3fa39d2441516f11074a9c09…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Mon Apr 15 10:37:37 2024 +1000 tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual. --- tests/hlsl/depth-out.shader_test | 75 ++++++++++++++++++++++++++++++++++++++++ tests/shader_runner.c | 13 +++++++ tests/shader_runner_d3d11.c | 4 +++ tests/shader_runner_d3d12.c | 5 +++ tests/shader_runner_gl.c | 11 +++++- tests/shader_runner_vulkan.c | 7 ++++ 6 files changed, 114 insertions(+), 1 deletion(-) diff --git a/tests/hlsl/depth-out.shader_test b/tests/hlsl/depth-out.shader_test index 7acd05b4..fa40e1a1 100644 --- a/tests/hlsl/depth-out.shader_test +++ b/tests/hlsl/depth-out.shader_test @@ -33,3 +33,78 @@ depth less clear dsv 0.5 todo(sm>=6 | glsl) draw quad probe dsv all r (0.5) + + +[require] +shader model >= 5.0 + +[rtv 0] +format r32g32b32a32 float +size (2d, 640, 480) + +[vertex shader] +float2 depth; + +void main(float4 in_position : POSITION, out float4 out_position : SV_Position) +{ + out_position = in_position; + out_position.z = depth.x; +} + +[pixel shader todo] +float2 depth; + +float4 main(out float out_depth : SV_DepthLessEqual) : SV_Target +{ + out_depth = depth.y; + return float4(0.0f, 1.0f, 0.0f, 1.0f); +} + +[test] +uniform 0 float4 0.75 0.75 0.0 0.0 +clear rtv 0 1.0 1.0 1.0 1.0 +clear dsv 0.5 +depth greater equal +todo draw quad +probe all rgba (0.0, 1.0, 0.0, 1.0) +probe dsv all r (0.75) + +uniform 0 float4 0.75 0.375 0.0 0.0 +clear rtv 0 1.0 1.0 1.0 1.0 +clear dsv 0.5 +todo draw quad +probe all rgba (1.0, 1.0, 1.0, 1.0) +probe dsv all r (0.5) + + +[pixel shader todo] +float2 depth; + +float4 main(out float out_depth : SV_DepthGreaterEqual) : SV_Target +{ + out_depth = depth.y; + return float4(0.0f, 1.0f, 0.0f, 1.0f); +} + +[test] +uniform 0 float4 0.75 0.75 0.0 0.0 +clear rtv 0 1.0 1.0 1.0 1.0 +clear dsv 0.5 +depth greater equal +todo draw quad +probe all rgba (0.0, 1.0, 0.0, 1.0) +probe dsv all r (0.75) + +uniform 0 float4 0.375 0.625 0.0 0.0 +clear rtv 0 1.0 1.0 1.0 1.0 +clear dsv 0.5 +todo draw quad +probe all rgba (0.0, 1.0, 0.0, 1.0) +probe dsv all r (0.625) + +uniform 0 float4 0.375 0.375 0.0 0.0 +clear rtv 0 1.0 1.0 1.0 1.0 +clear dsv 0.5 +todo draw quad +probe all rgba (1.0, 1.0, 1.0, 1.0) +probe dsv all r (0.5) diff --git a/tests/shader_runner.c b/tests/shader_runner.c index 98e87115..f3b6972f 100644 --- a/tests/shader_runner.c +++ b/tests/shader_runner.c @@ -834,6 +834,19 @@ static void parse_test_directive(struct shader_runner *runner, const char *line) runner->last_render_failed = !runner->ops->dispatch(runner, x, y, z); } + else if (match_string(line, "clear rtv", &line)) + { + struct resource *resource; + unsigned int slot; + struct vec4 v; + + if (sscanf(line, "%u %f %f %f %f", &slot, &v.x, &v.y, &v.z, &v.w) < 5) + fatal_error("Malformed rtv clear arguments '%s'.\n", line); + + if (!(resource = shader_runner_get_resource(runner, RESOURCE_TYPE_RENDER_TARGET, slot))) + fatal_error("Resource not found.\n"); + runner->ops->clear(runner, resource, &v); + } else if (match_string(line, "clear dsv", &line)) { struct resource *resource; diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c index a8ab80e0..c656a318 100644 --- a/tests/shader_runner_d3d11.c +++ b/tests/shader_runner_d3d11.c @@ -620,6 +620,10 @@ static void d3d11_runner_clear(struct shader_runner *r, struct resource *res, co switch (resource->r.type) { + case RESOURCE_TYPE_RENDER_TARGET: + ID3D11DeviceContext_ClearRenderTargetView(context, resource->rtv, (const float *)clear_value); + break; + case RESOURCE_TYPE_DEPTH_STENCIL: ID3D11DeviceContext_ClearDepthStencilView(context, resource->dsv, D3D11_CLEAR_DEPTH, clear_value->x, 0); break; diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index bb4157d4..7729de7c 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -468,6 +468,11 @@ static void d3d12_runner_clear(struct shader_runner *r, struct resource *resourc switch (resource->type) { + case RESOURCE_TYPE_RENDER_TARGET: + view = get_cpu_rtv_handle(test_context, runner->rtv_heap, resource->slot); + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, view, (const float *)clear_value, 0, NULL); + break; + case RESOURCE_TYPE_DEPTH_STENCIL: view = get_cpu_dsv_handle(test_context, runner->dsv_heap, 0); ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, view, diff --git a/tests/shader_runner_gl.c b/tests/shader_runner_gl.c index 7e93763f..fdc418ba 100644 --- a/tests/shader_runner_gl.c +++ b/tests/shader_runner_gl.c @@ -940,6 +940,7 @@ static void gl_runner_clear(struct shader_runner *r, struct resource *res, const { struct gl_resource *resource = gl_resource(res); struct gl_runner *runner = gl_runner(r); + GLbitfield clear_mask; if (!runner->fbo_id) glGenFramebuffers(1, &runner->fbo_id); @@ -947,10 +948,18 @@ static void gl_runner_clear(struct shader_runner *r, struct resource *res, const switch (resource->r.type) { + case RESOURCE_TYPE_RENDER_TARGET: + glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, resource->id, 0); + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + glClearColor(clear_value->x, clear_value->y, clear_value->z, clear_value->w); + clear_mask = GL_COLOR_BUFFER_BIT; + break; + case RESOURCE_TYPE_DEPTH_STENCIL: glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, resource->id, 0); glDepthMask(GL_TRUE); glClearDepthf(clear_value->x); + clear_mask = GL_DEPTH_BUFFER_BIT; break; default: @@ -958,7 +967,7 @@ static void gl_runner_clear(struct shader_runner *r, struct resource *res, const } glScissor(0, 0, res->width, res->height); - glClear(GL_DEPTH_BUFFER_BIT); + glClear(clear_mask); } static bool gl_runner_draw(struct shader_runner *r, diff --git a/tests/shader_runner_vulkan.c b/tests/shader_runner_vulkan.c index 8a3e9163..d9f06980 100644 --- a/tests/shader_runner_vulkan.c +++ b/tests/shader_runner_vulkan.c @@ -1225,6 +1225,13 @@ static void vulkan_runner_clear(struct shader_runner *r, struct resource *res, c switch (resource->r.type) { + case RESOURCE_TYPE_RENDER_TARGET: + attachment_desc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + sub_pass_desc.colorAttachmentCount = 1; + sub_pass_desc.pColorAttachments = &attachment_ref; + memcpy(vk_clear_value.color.float32, clear_value, sizeof(vk_clear_value.color.float32)); + break; + case RESOURCE_TYPE_DEPTH_STENCIL: attachment_desc.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; sub_pass_desc.pDepthStencilAttachment = &attachment_ref;
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Conor McCarthy : tests/hlsl: Add tests for SV_Depth.
by Alexandre Julliard
19 Apr '24
19 Apr '24
Module: vkd3d Branch: master Commit: b68a9ae3ec360162f5e8f7b44835d0bbcc61ae31 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/b68a9ae3ec360162f5e8f7b44835d…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Mon Apr 15 10:33:15 2024 +1000 tests/hlsl: Add tests for SV_Depth. --- Makefile.am | 1 + tests/d3d12_test_utils.h | 6 + tests/hlsl/depth-out.shader_test | 35 ++++++ tests/shader_runner.c | 105 ++++++++++++----- tests/shader_runner.h | 4 + tests/shader_runner_d3d11.c | 45 ++++++- tests/shader_runner_d3d12.c | 67 ++++++++++- tests/shader_runner_d3d9.c | 13 ++ tests/shader_runner_gl.c | 40 ++++++- tests/shader_runner_vulkan.c | 249 ++++++++++++++++++++++++++++++--------- 10 files changed, 472 insertions(+), 93 deletions(-)
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Giovanni Mascellani : tests/shader-runner: Use OpDemoteToHelperInvocationEXT when available.
by Alexandre Julliard
19 Apr '24
19 Apr '24
Module: vkd3d Branch: master Commit: dbe3c00a775ee5bb87a72f264f7ea0a05fbc3821 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/dbe3c00a775ee5bb87a72f264f7ea…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com> Date: Wed Apr 17 16:16:34 2024 +0200 tests/shader-runner: Use OpDemoteToHelperInvocationEXT when available. --- tests/shader_runner_vulkan.c | 44 +++++++++++++++++++++++++++++++++++--------- 1 file changed, 35 insertions(+), 9 deletions(-) diff --git a/tests/shader_runner_vulkan.c b/tests/shader_runner_vulkan.c index c903c894..cedecce3 100644 --- a/tests/shader_runner_vulkan.c +++ b/tests/shader_runner_vulkan.c @@ -55,6 +55,7 @@ struct vulkan_shader_runner { struct shader_runner r; struct shader_runner_caps caps; + bool demote_to_helper_invocation; VkInstance instance; VkPhysicalDevice phys_device; @@ -89,6 +90,7 @@ struct physical_device_info { VkPhysicalDeviceFeatures2 features2; VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT interlock_features; + VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote_to_helper_invocation_features; }; static struct vulkan_shader_runner *vulkan_shader_runner(struct shader_runner *r) @@ -431,6 +433,7 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour struct vkd3d_shader_compile_info info = {.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO}; struct vkd3d_shader_resource_binding bindings[MAX_RESOURCES + MAX_SAMPLERS]; struct vkd3d_shader_push_constant_buffer push_constants; + enum vkd3d_shader_spirv_extension spirv_extensions[2]; struct vkd3d_shader_resource_binding *binding; struct vkd3d_shader_compile_option options[3]; struct vkd3d_shader_compile_option *option; @@ -517,16 +520,13 @@ static bool compile_shader(struct vulkan_shader_runner *runner, const char *sour spirv_info.next = &interface_info; spirv_info.environment = VKD3D_SHADER_SPIRV_ENVIRONMENT_VULKAN_1_0; - if (runner->caps.rov) - { - static const enum vkd3d_shader_spirv_extension extensions[] = - { - VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK, - }; + spirv_info.extensions = spirv_extensions; + spirv_info.extension_count = 0; - spirv_info.extensions = extensions; - spirv_info.extension_count = ARRAY_SIZE(extensions); - } + if (runner->caps.rov) + spirv_extensions[spirv_info.extension_count++] = VKD3D_SHADER_SPIRV_EXTENSION_EXT_FRAGMENT_SHADER_INTERLOCK; + if (runner->demote_to_helper_invocation) + spirv_extensions[spirv_info.extension_count++] = VKD3D_SHADER_SPIRV_EXTENSION_EXT_DEMOTE_TO_HELPER_INVOCATION; push_constants.register_space = 0; push_constants.register_index = 0; @@ -1374,6 +1374,7 @@ static bool check_device_extensions(struct vulkan_shader_runner *runner, struct device_extensions[] = { {VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME}, + {VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME}, {VK_KHR_SHADER_DRAW_PARAMETERS_EXTENSION_NAME, true}, {VK_KHR_MAINTENANCE1_EXTENSION_NAME, true}, }; @@ -1394,6 +1395,8 @@ static bool check_device_extensions(struct vulkan_shader_runner *runner, struct enabled_extensions->names[enabled_extensions->count++] = name; if (!strcmp(name, VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME)) runner->caps.rov = true; + if (!strcmp(name, VK_EXT_SHADER_DEMOTE_TO_HELPER_INVOCATION_EXTENSION_NAME)) + runner->demote_to_helper_invocation = true; continue; } @@ -1421,6 +1424,15 @@ static void get_physical_device_info(struct vulkan_shader_runner *runner, struct info->interlock_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT; } + if (runner->demote_to_helper_invocation) + { + void *list = info->features2.pNext; + + info->features2.pNext = &info->demote_to_helper_invocation_features; + info->demote_to_helper_invocation_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT; + info->demote_to_helper_invocation_features.pNext = list; + } + if (runner->vkGetPhysicalDeviceFeatures2KHR) VK_CALL(vkGetPhysicalDeviceFeatures2KHR(runner->phys_device, &info->features2)); else @@ -1432,6 +1444,7 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner) VkDescriptorPoolCreateInfo descriptor_pool_desc = {.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO}; VkCommandBufferAllocateInfo cmd_buffer_desc = {.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO}; VkCommandPoolCreateInfo command_pool_desc = {.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO}; + VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT demote_to_helper_invocation_features; VkDeviceQueueCreateInfo queue_desc = {.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO}; VkInstanceCreateInfo instance_desc = {.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO}; VkDeviceCreateInfo device_desc = {.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO}; @@ -1561,6 +1574,19 @@ static bool init_vulkan_runner(struct vulkan_shader_runner *runner) runner->caps.rov = false; } + if (device_info.demote_to_helper_invocation_features.shaderDemoteToHelperInvocation) + { + memset(&demote_to_helper_invocation_features, 0, sizeof(demote_to_helper_invocation_features)); + demote_to_helper_invocation_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES_EXT; + demote_to_helper_invocation_features.pNext = (void *)device_desc.pNext; + demote_to_helper_invocation_features.shaderDemoteToHelperInvocation = VK_TRUE; + device_desc.pNext = &demote_to_helper_invocation_features; + } + else + { + runner->demote_to_helper_invocation = false; + } + vr = VK_CALL(vkCreateDevice(runner->phys_device, &device_desc, NULL, &device)); free(enabled_extensions.names); if (vr)
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