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Zebediah Figura : tests: Test HLSL unbounded array syntax.
by Alexandre Julliard
09 Apr '24
09 Apr '24
Module: vkd3d Branch: master Commit: 083a58767a98a216409680de2dfa34a72bb230b2 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/083a58767a98a216409680de2dfa3…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Fri Jan 26 16:32:30 2024 -0600 tests: Test HLSL unbounded array syntax. Change the shader in test_unbounded_samplers() to also test a nested array. Note that the changed shader compiles to the same bytecode. --- Makefile.am | 1 + tests/d3d12.c | 16 +++++++++------- tests/hlsl/unbounded-array-5.1.shader_test | 23 +++++++++++++++++++++++ tests/shader_runner.c | 1 + 4 files changed, 34 insertions(+), 7 deletions(-) diff --git a/Makefile.am b/Makefile.am index 68e8642e..39b04150 100644 --- a/Makefile.am +++ b/Makefile.am @@ -214,6 +214,7 @@ vkd3d_shader_tests = \ tests/hlsl/uav-rwbyteaddressbuffer.shader_test \ tests/hlsl/uav-rwstructuredbuffer.shader_test \ tests/hlsl/uav-rwtexture.shader_test \ + tests/hlsl/unbounded-array-5.1.shader_test \ tests/hlsl/uniform-parameters.shader_test \ tests/hlsl/uniform-semantics.shader_test \ tests/hlsl/vector-indexing-uniform.shader_test \ diff --git a/tests/d3d12.c b/tests/d3d12.c index b8d20a58..ccebf510 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -37211,14 +37211,15 @@ static void test_unbounded_samplers(void) { #if 0 Texture2D<float> t1 : register(t1, space1); - SamplerState s1[] : register(s1, space1); + SamplerState s1[][2] : register(s1, space1); RWByteAddressBuffer u1 : register(u1, space1); [numthreads(64, 1, 1)] void main(uint id : SV_DispatchThreadID) { - /* Should alternate between wrap (address 0.1), or clamp (address 1.0). */ - uint value = t1.SampleLevel(s1[NonUniformResourceIndex(id)], float2(1.1, 1.1), 0.0); + /* wrap yields address 0.1; clamp yields address 1.0. + * Samplers alternate (wrap, wrap), (clamp, wrap), (wrap, clamp), (clamp, clamp). */ + uint value = t1.SampleLevel(s1[NonUniformResourceIndex(id / 2)][NonUniformResourceIndex(id % 2)], float2(1.1, 1.1), 0.0); u1.Store(4 * id, value); } #endif @@ -37236,7 +37237,7 @@ static void test_unbounded_samplers(void) 0x00000001, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e, }; - static const float texture_data[] = {10.0f, 100.0f, 100.0f, 100.0f}; + static const float texture_data[] = {10.0f, 11.0f, 12.0f, 13.0f}; if (!init_compute_test_context(&context)) return; @@ -37294,8 +37295,9 @@ static void test_unbounded_samplers(void) { memset(&sampler_desc, 0, sizeof(sampler_desc)); sampler_desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT; - sampler_desc.AddressU = sampler_desc.AddressV = sampler_desc.AddressW - = (i & 1) ? D3D12_TEXTURE_ADDRESS_MODE_CLAMP : D3D12_TEXTURE_ADDRESS_MODE_WRAP; + sampler_desc.AddressU = (i & 1) ? D3D12_TEXTURE_ADDRESS_MODE_CLAMP : D3D12_TEXTURE_ADDRESS_MODE_WRAP; + sampler_desc.AddressV = (i & 2) ? D3D12_TEXTURE_ADDRESS_MODE_CLAMP : D3D12_TEXTURE_ADDRESS_MODE_WRAP; + sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP; ID3D12Device_CreateSampler(device, &sampler_desc, get_cpu_descriptor_handle(&context, sampler_heap, i)); } @@ -37313,7 +37315,7 @@ static void test_unbounded_samplers(void) for (i = 0; i < 64; ++i) { unsigned int value = get_readback_uint(&rb.rb, i, 0, 0); - unsigned int expected = (i & 1) ? 100 : 10; + unsigned int expected = 10 + (i % 4); ok(value == expected, "Got %u, expected %u at %u.\n", value, expected, i); } release_resource_readback(&rb); diff --git a/tests/hlsl/unbounded-array-5.1.shader_test b/tests/hlsl/unbounded-array-5.1.shader_test new file mode 100644 index 00000000..e648e009 --- /dev/null +++ b/tests/hlsl/unbounded-array-5.1.shader_test @@ -0,0 +1,23 @@ +[require] +shader model >= 5.1 +options: unbounded-descriptor-arrays + +[pixel shader fail] +SamplerState s[][]; + +float4 main() : sv_target +{ + return 0; +} + +[pixel shader fail] +SamplerState s[2][]; +float4 main() : sv_target {return 0;} + +[pixel shader fail] +float f[]; +float4 main() : sv_target {return 0;} + +[pixel shader fail todo] +STRING s[]; +float4 main() : sv_target {return 0;} diff --git a/tests/shader_runner.c b/tests/shader_runner.c index 5eafbcbe..f800ded3 100644 --- a/tests/shader_runner.c +++ b/tests/shader_runner.c @@ -311,6 +311,7 @@ static void parse_require_directive(struct shader_runner *runner, const char *li { D3DCOMPILE_PACK_MATRIX_ROW_MAJOR, "row-major" }, { D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR, "column-major" }, { D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY, "backcompat" }, + { D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES, "unbounded-descriptor-arrays" }, }; runner->compile_options = 0;
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Zebediah Figura : vkd3d-shader/hlsl: Add SM5.1 shader target strings.
by Alexandre Julliard
09 Apr '24
09 Apr '24
Module: vkd3d Branch: master Commit: c5f507ac38e2267c430fa163c978dcff75ab5c87 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/c5f507ac38e2267c430fa163c978d…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Mon Aug 16 20:52:11 2021 -0500 vkd3d-shader/hlsl: Add SM5.1 shader target strings. --- libs/vkd3d-shader/hlsl.c | 6 ++++++ libs/vkd3d-shader/tpf.c | 18 ++++++++++++++++-- 2 files changed, 22 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 62467c68..a5248c89 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -3289,7 +3289,9 @@ const struct hlsl_profile_info *hlsl_get_target_info(const char *target) {"cs_4_0", VKD3D_SHADER_TYPE_COMPUTE, 4, 0, 0, 0, false}, {"cs_4_1", VKD3D_SHADER_TYPE_COMPUTE, 4, 1, 0, 0, false}, {"cs_5_0", VKD3D_SHADER_TYPE_COMPUTE, 5, 0, 0, 0, false}, + {"cs_5_1", VKD3D_SHADER_TYPE_COMPUTE, 5, 1, 0, 0, false}, {"ds_5_0", VKD3D_SHADER_TYPE_DOMAIN, 5, 0, 0, 0, false}, + {"ds_5_1", VKD3D_SHADER_TYPE_DOMAIN, 5, 1, 0, 0, false}, {"fx_2_0", VKD3D_SHADER_TYPE_EFFECT, 2, 0, 0, 0, false}, {"fx_4_0", VKD3D_SHADER_TYPE_EFFECT, 4, 0, 0, 0, false}, {"fx_4_1", VKD3D_SHADER_TYPE_EFFECT, 4, 1, 0, 0, false}, @@ -3297,7 +3299,9 @@ const struct hlsl_profile_info *hlsl_get_target_info(const char *target) {"gs_4_0", VKD3D_SHADER_TYPE_GEOMETRY, 4, 0, 0, 0, false}, {"gs_4_1", VKD3D_SHADER_TYPE_GEOMETRY, 4, 1, 0, 0, false}, {"gs_5_0", VKD3D_SHADER_TYPE_GEOMETRY, 5, 0, 0, 0, false}, + {"gs_5_1", VKD3D_SHADER_TYPE_GEOMETRY, 5, 1, 0, 0, false}, {"hs_5_0", VKD3D_SHADER_TYPE_HULL, 5, 0, 0, 0, false}, + {"hs_5_1", VKD3D_SHADER_TYPE_HULL, 5, 1, 0, 0, false}, {"ps.1.0", VKD3D_SHADER_TYPE_PIXEL, 1, 0, 0, 0, false}, {"ps.1.1", VKD3D_SHADER_TYPE_PIXEL, 1, 1, 0, 0, false}, {"ps.1.2", VKD3D_SHADER_TYPE_PIXEL, 1, 2, 0, 0, false}, @@ -3325,6 +3329,7 @@ const struct hlsl_profile_info *hlsl_get_target_info(const char *target) {"ps_4_0_level_9_3", VKD3D_SHADER_TYPE_PIXEL, 4, 0, 9, 3, false}, {"ps_4_1", VKD3D_SHADER_TYPE_PIXEL, 4, 1, 0, 0, false}, {"ps_5_0", VKD3D_SHADER_TYPE_PIXEL, 5, 0, 0, 0, false}, + {"ps_5_1", VKD3D_SHADER_TYPE_PIXEL, 5, 1, 0, 0, false}, {"tx_1_0", VKD3D_SHADER_TYPE_TEXTURE, 1, 0, 0, 0, false}, {"vs.1.0", VKD3D_SHADER_TYPE_VERTEX, 1, 0, 0, 0, false}, {"vs.1.1", VKD3D_SHADER_TYPE_VERTEX, 1, 1, 0, 0, false}, @@ -3346,6 +3351,7 @@ const struct hlsl_profile_info *hlsl_get_target_info(const char *target) {"vs_4_0_level_9_3", VKD3D_SHADER_TYPE_VERTEX, 4, 0, 9, 3, false}, {"vs_4_1", VKD3D_SHADER_TYPE_VERTEX, 4, 1, 0, 0, false}, {"vs_5_0", VKD3D_SHADER_TYPE_VERTEX, 5, 0, 0, 0, false}, + {"vs_5_1", VKD3D_SHADER_TYPE_VERTEX, 5, 1, 0, 0, false}, }; for (i = 0; i < ARRAY_SIZE(profiles); ++i) diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index e7dec567..c4a298b6 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -3385,10 +3385,10 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc) if (profile->major_version >= 5) { - put_u32(&buffer, TAG_RD11); + put_u32(&buffer, hlsl_version_ge(ctx, 5, 1) ? TAG_RD11_REVERSE : TAG_RD11); put_u32(&buffer, 15 * sizeof(uint32_t)); /* size of RDEF header including this header */ put_u32(&buffer, 6 * sizeof(uint32_t)); /* size of buffer desc */ - put_u32(&buffer, 8 * sizeof(uint32_t)); /* size of binding desc */ + put_u32(&buffer, (hlsl_version_ge(ctx, 5, 1) ? 10 : 8) * sizeof(uint32_t)); /* size of binding desc */ put_u32(&buffer, 10 * sizeof(uint32_t)); /* size of variable desc */ put_u32(&buffer, 9 * sizeof(uint32_t)); /* size of type desc */ put_u32(&buffer, 3 * sizeof(uint32_t)); /* size of member desc */ @@ -3405,6 +3405,9 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc) const struct extern_resource *resource = &extern_resources[i]; uint32_t flags = 0; + if (hlsl_version_ge(ctx, 5, 1)) + hlsl_fixme(ctx, &resource->var->loc, "Shader model 5.1 resource reflection."); + if (resource->is_user_packed) flags |= D3D_SIF_USERPACKED; @@ -3437,6 +3440,9 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc) if (!cbuffer->reg.allocated) continue; + if (hlsl_version_ge(ctx, 5, 1)) + hlsl_fixme(ctx, &cbuffer->loc, "Shader model 5.1 resource reflection."); + if (cbuffer->reservation.reg_type) flags |= D3D_SIF_USERPACKED; @@ -5809,13 +5815,21 @@ static void write_sm4_shdr(struct hlsl_ctx *ctx, LIST_FOR_EACH_ENTRY(cbuffer, &ctx->buffers, struct hlsl_buffer, entry) { if (cbuffer->reg.allocated) + { + if (hlsl_version_ge(ctx, 5, 1)) + hlsl_fixme(ctx, &cbuffer->loc, "Shader model 5.1 resource definition."); + write_sm4_dcl_constant_buffer(&tpf, cbuffer); + } } for (i = 0; i < extern_resources_count; ++i) { const struct extern_resource *resource = &extern_resources[i]; + if (hlsl_version_ge(ctx, 5, 1)) + hlsl_fixme(ctx, &resource->var->loc, "Shader model 5.1 resource declaration."); + if (resource->regset == HLSL_REGSET_SAMPLERS) write_sm4_dcl_samplers(&tpf, resource); else if (resource->regset == HLSL_REGSET_TEXTURES)
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Zebediah Figura : vkd3d-shader/hlsl: Use hlsl_version_ge() when checking for unbounded arrays.
by Alexandre Julliard
09 Apr '24
09 Apr '24
Module: vkd3d Branch: master Commit: 843968cd6339314392460f74bb4bca74d5dfad8f URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/843968cd6339314392460f74bb4bc…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Thu Apr 4 12:22:57 2024 -0500 vkd3d-shader/hlsl: Use hlsl_version_ge() when checking for unbounded arrays. 6.x also allows them. --- libs/vkd3d-shader/hlsl.y | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 29bcbd6f..204e9b04 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -934,11 +934,6 @@ static void free_parse_variable_def(struct parse_variable_def *v) vkd3d_free(v); } -static bool shader_is_sm_5_1(const struct hlsl_ctx *ctx) -{ - return ctx->profile->major_version == 5 && ctx->profile->minor_version >= 1; -} - static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields, struct hlsl_type *type, uint32_t modifiers, struct list *defs) { @@ -961,7 +956,7 @@ static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields, field->type = type; - if (shader_is_sm_5_1(ctx) && type->class == HLSL_CLASS_OBJECT) + if (hlsl_version_ge(ctx, 5, 1) && type->class == HLSL_CLASS_OBJECT) { for (k = 0; k < v->arrays.count; ++k) unbounded_res_array |= (v->arrays.sizes[k] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT); @@ -2167,7 +2162,7 @@ static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v) type = basic_type; - if (shader_is_sm_5_1(ctx) && type->class == HLSL_CLASS_OBJECT) + if (hlsl_version_ge(ctx, 5, 1) && type->class == HLSL_CLASS_OBJECT) { for (i = 0; i < v->arrays.count; ++i) unbounded_res_array |= (v->arrays.sizes[i] == HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT);
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Zebediah Figura : vkd3d-shader/hlsl: Move shader version helpers to hlsl.h.
by Alexandre Julliard
09 Apr '24
09 Apr '24
Module: vkd3d Branch: master Commit: 5fbd2708c0152c1eca43066396e7e9011b3b6558 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/5fbd2708c0152c1eca43066396e7e…
Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Wed Apr 3 14:28:18 2024 -0500 vkd3d-shader/hlsl: Move shader version helpers to hlsl.h. --- libs/vkd3d-shader/hlsl.h | 10 ++++++++++ libs/vkd3d-shader/hlsl.y | 22 ++++++---------------- 2 files changed, 16 insertions(+), 16 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 9882caf7..fc96488c 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -927,6 +927,16 @@ struct hlsl_ctx bool warn_implicit_truncation; }; +static inline bool hlsl_version_ge(const struct hlsl_ctx *ctx, unsigned int major, unsigned int minor) +{ + return ctx->profile->major_version > major || (ctx->profile->major_version == major && ctx->profile->minor_version >= minor); +} + +static inline bool hlsl_version_lt(const struct hlsl_ctx *ctx, unsigned int major, unsigned int minor) +{ + return !hlsl_version_ge(ctx, major, minor); +} + struct hlsl_resource_load_params { struct hlsl_type *format; diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index efac2505..29bcbd6f 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -939,16 +939,6 @@ static bool shader_is_sm_5_1(const struct hlsl_ctx *ctx) return ctx->profile->major_version == 5 && ctx->profile->minor_version >= 1; } -static bool shader_profile_version_ge(const struct hlsl_ctx *ctx, unsigned int major, unsigned int minor) -{ - return ctx->profile->major_version > major || (ctx->profile->major_version == major && ctx->profile->minor_version >= minor); -} - -static bool shader_profile_version_lt(const struct hlsl_ctx *ctx, unsigned int major, unsigned int minor) -{ - return !shader_profile_version_ge(ctx, major, minor); -} - static bool gen_struct_fields(struct hlsl_ctx *ctx, struct parse_fields *fields, struct hlsl_type *type, uint32_t modifiers, struct list *defs) { @@ -1216,7 +1206,7 @@ static struct hlsl_reg_reservation parse_packoffset(struct hlsl_ctx *ctx, const struct hlsl_reg_reservation reservation = {0}; char *endptr; - if (shader_profile_version_lt(ctx, 4, 0)) + if (hlsl_version_lt(ctx, 4, 0)) return reservation; reservation.offset_index = strtoul(reg_string + 1, &endptr, 10); @@ -3939,7 +3929,7 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer * return false; } - if (shader_profile_version_ge(ctx, 4, 0)) + if (hlsl_version_ge(ctx, 4, 0)) { unsigned int count = hlsl_sampler_dim_count(dim); struct hlsl_ir_node *divisor; @@ -3986,7 +3976,7 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer * return false; initialize_var_components(ctx, params->instrs, var, &idx, coords); - if (shader_profile_version_ge(ctx, 4, 0)) + if (hlsl_version_ge(ctx, 4, 0)) { if (!(half = hlsl_new_float_constant(ctx, 0.5f, loc))) return false; @@ -4172,7 +4162,7 @@ static bool intrinsic_d3dcolor_to_ubyte4(struct hlsl_ctx *ctx, if (!(ret = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, arg, c, loc))) return false; - if (shader_profile_version_ge(ctx, 4, 0)) + if (hlsl_version_ge(ctx, 4, 0)) return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_TRUNC, ret, loc); return true; @@ -6461,7 +6451,7 @@ type_no_void: { validate_texture_format_type(ctx, $3, &@3); - if (shader_profile_version_lt(ctx, 4, 1)) + if (hlsl_version_lt(ctx, 4, 1)) { hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Multisampled texture object declaration needs sample count for profile %s.", ctx->profile->name); @@ -6500,7 +6490,7 @@ type_no_void: $$ = hlsl_get_type(ctx->cur_scope, $1, true, true); if ($$->is_minimum_precision) { - if (shader_profile_version_lt(ctx, 4, 0)) + if (hlsl_version_lt(ctx, 4, 0)) { hlsl_error(ctx, &@1, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Target profile doesn't support minimum-precision types.");
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Conor McCarthy : vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
by Alexandre Julliard
09 Apr '24
09 Apr '24
Module: vkd3d Branch: master Commit: e72c3bab71b852da28e27e54282ba83d637d11f7 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/e72c3bab71b852da28e27e54282ba…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Fri Mar 1 13:25:32 2024 +1000 vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm(). --- libs/vkd3d-shader/spirv.c | 7 ++++--- tests/hlsl/tgsm.shader_test | 2 +- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 8d139372..61390b09 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -8904,8 +8904,8 @@ static void spirv_compiler_emit_store_tgsm(struct spirv_compiler *compiler, const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t base_coordinate_id, component_idx; - const struct vkd3d_shader_src_param *data; struct vkd3d_shader_register_info reg_info; + struct vkd3d_shader_src_param data; unsigned int component_count; if (!spirv_compiler_get_register_info(compiler, &dst->reg, ®_info)) @@ -8917,8 +8917,9 @@ static void spirv_compiler_emit_store_tgsm(struct spirv_compiler *compiler, base_coordinate_id = spirv_compiler_emit_raw_structured_addressing(compiler, type_id, reg_info.structure_stride, &src[0], VKD3DSP_WRITEMASK_0, &src[1], VKD3DSP_WRITEMASK_0); - data = &src[instruction->src_count - 1]; - val_id = spirv_compiler_emit_load_src(compiler, data, dst->write_mask); + data = src[instruction->src_count - 1]; + data.reg.data_type = VKD3D_DATA_UINT; + val_id = spirv_compiler_emit_load_src(compiler, &data, dst->write_mask); component_count = vsir_write_mask_component_count(dst->write_mask); for (component_idx = 0; component_idx < component_count; ++component_idx) diff --git a/tests/hlsl/tgsm.shader_test b/tests/hlsl/tgsm.shader_test index e6b1a685..4e0c7a49 100644 --- a/tests/hlsl/tgsm.shader_test +++ b/tests/hlsl/tgsm.shader_test @@ -116,7 +116,7 @@ void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID, [test] uniform 0 uint 1 -todo dispatch 2 1 1 +todo(sm<6) dispatch 2 1 1 probe uav 1 (0) r (0.0) probe uav 1 (1) r (0.0) probe uav 1 (2) r (0.0)
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Conor McCarthy : vkd3d-shader/spirv: Bitcast if necessary in spirv_compiler_emit_store_dst_components().
by Alexandre Julliard
09 Apr '24
09 Apr '24
Module: vkd3d Branch: master Commit: dc99159dd8adc144aa4b1744bc75f1dc55d2638f URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/dc99159dd8adc144aa4b1744bc75f…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Fri Mar 1 13:22:49 2024 +1000 vkd3d-shader/spirv: Bitcast if necessary in spirv_compiler_emit_store_dst_components(). --- libs/vkd3d-shader/spirv.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 78c95bde..8d139372 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4419,11 +4419,11 @@ static void spirv_compiler_emit_store_dst_components(struct spirv_compiler *comp { unsigned int component_count = vsir_write_mask_component_count(dst->write_mask); struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - uint32_t type_id, val_id; + uint32_t type_id, dst_type_id, val_id; + type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); if (component_count > 1) { - type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); val_id = vkd3d_spirv_build_op_composite_construct(builder, type_id, component_ids, component_count); } @@ -4431,6 +4431,11 @@ static void spirv_compiler_emit_store_dst_components(struct spirv_compiler *comp { val_id = *component_ids; } + + dst_type_id = vkd3d_spirv_get_type_id_for_data_type(builder, dst->reg.data_type, component_count); + if (dst_type_id != type_id) + val_id = vkd3d_spirv_build_op_bitcast(builder, dst_type_id, val_id); + spirv_compiler_emit_store_dst(compiler, dst, val_id); }
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Conor McCarthy : vkd3d-shader/dxil: Support constexpr GEP.
by Alexandre Julliard
09 Apr '24
09 Apr '24
Module: vkd3d Branch: master Commit: 85c8c6be4db6afb4e5f87cfb4aacf31ecc31d1f2 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/85c8c6be4db6afb4e5f87cfb4aacf…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu Jun 15 15:50:38 2023 +1000 vkd3d-shader/dxil: Support constexpr GEP. --- libs/vkd3d-shader/dxil.c | 122 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 122 insertions(+) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index b5a61d99..03c5458b 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -2885,6 +2885,122 @@ static enum vkd3d_result value_allocate_constant_array(struct sm6_value *dst, co return VKD3D_OK; } +static enum vkd3d_result sm6_parser_init_constexpr_gep(struct sm6_parser *sm6, const struct dxil_record *record, + struct sm6_value *dst) +{ + const struct sm6_type *elem_type, *pointee_type, *gep_type, *ptr_type; + struct sm6_value *operands[3]; + unsigned int i, j, offset; + uint64_t value; + + i = 0; + pointee_type = (record->operand_count & 1) ? sm6_parser_get_type(sm6, record->operands[i++]) : NULL; + + if (!dxil_record_validate_operand_count(record, i + 6, i + 6, sm6)) + return VKD3D_ERROR_INVALID_SHADER; + + for (j = 0; i < record->operand_count; i += 2, ++j) + { + if (!(elem_type = sm6_parser_get_type(sm6, record->operands[i]))) + return VKD3D_ERROR_INVALID_SHADER; + + if ((value = record->operands[i + 1]) >= sm6->cur_max_value) + { + WARN("Invalid value index %"PRIu64".\n", value); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Invalid value index %"PRIu64".", value); + return VKD3D_ERROR_INVALID_SHADER; + } + else if (value == sm6->value_count) + { + WARN("Invalid value self-reference at %"PRIu64".\n", value); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Invalid value self-reference for a constexpr GEP."); + return VKD3D_ERROR_INVALID_SHADER; + } + + operands[j] = &sm6->values[value]; + if (value > sm6->value_count) + { + operands[j]->type = elem_type; + } + else if (operands[j]->type != elem_type) + { + WARN("Type mismatch.\n"); + vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH, + "Type mismatch in constexpr GEP elements."); + } + } + + if (operands[0]->u.reg.idx_count > 1) + { + WARN("Unsupported stacked GEP.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "A GEP instruction on the result of a previous GEP is unsupported."); + return VKD3D_ERROR_INVALID_SHADER; + } + + if (!sm6_value_is_constant_zero(operands[1])) + { + WARN("Expected constant zero.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "The pointer dereference index for a constexpr GEP instruction is not constant zero."); + return VKD3D_ERROR_INVALID_SHADER; + } + if (!sm6_value_is_constant(operands[2]) || !sm6_type_is_integer(operands[2]->type)) + { + WARN("Element index is not constant int.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "A constexpr GEP element index is not a constant integer."); + return VKD3D_ERROR_INVALID_SHADER; + } + + dst->structure_stride = operands[0]->structure_stride; + + ptr_type = operands[0]->type; + if (!sm6_type_is_pointer(ptr_type)) + { + WARN("Constexpr GEP base value is not a pointer.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "A constexpr GEP base value is not a pointer."); + return VKD3D_ERROR_INVALID_SHADER; + } + + if (!pointee_type) + { + pointee_type = ptr_type->u.pointer.type; + } + else if (pointee_type != ptr_type->u.pointer.type) + { + WARN("Explicit pointee type mismatch.\n"); + vkd3d_shader_parser_warning(&sm6->p, VKD3D_SHADER_WARNING_DXIL_TYPE_MISMATCH, + "Explicit pointee type for constexpr GEP does not match the element type."); + } + + offset = sm6_value_get_constant_uint(operands[2]); + if (!(gep_type = sm6_type_get_element_type_at_index(pointee_type, offset))) + { + WARN("Failed to get element type.\n"); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_OPERAND, + "Failed to get the element type of a constexpr GEP."); + return VKD3D_ERROR_INVALID_SHADER; + } + + if (!(dst->type = sm6_type_get_pointer_to_type(gep_type, ptr_type->u.pointer.addr_space, sm6))) + { + WARN("Failed to get pointer type for type %u.\n", gep_type->class); + vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_MODULE, + "Module does not define a pointer type for a constexpr GEP result."); + return VKD3D_ERROR_INVALID_SHADER; + } + dst->u.reg = operands[0]->u.reg; + dst->u.reg.idx[1].offset = offset; + dst->u.reg.idx[1].is_in_bounds = record->code == CST_CODE_CE_INBOUNDS_GEP; + dst->u.reg.idx_count = 2; + + return VKD3D_OK; +} + static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const struct dxil_block *block) { enum vkd3d_shader_register_type reg_type = VKD3DSPR_INVALID; @@ -3005,6 +3121,12 @@ static enum vkd3d_result sm6_parser_constants_init(struct sm6_parser *sm6, const break; + case CST_CODE_CE_GEP: + case CST_CODE_CE_INBOUNDS_GEP: + if ((ret = sm6_parser_init_constexpr_gep(sm6, record, dst)) < 0) + return ret; + break; + case CST_CODE_UNDEF: dxil_record_validate_operand_max_count(record, 0, sm6); dst->u.reg.type = VKD3DSPR_UNDEF;
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Conor McCarthy : vkd3d-shader/ir: Materialise SSAs to temps before lowering switch instructions.
by Alexandre Julliard
09 Apr '24
09 Apr '24
Module: vkd3d Branch: master Commit: 7d5e3713f9b01a3b26a86c375bf0c1ac109824bf URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/7d5e3713f9b01a3b26a86c375bf0c…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Wed Apr 3 12:20:09 2024 +1000 vkd3d-shader/ir: Materialise SSAs to temps before lowering switch instructions. --- libs/vkd3d-shader/ir.c | 96 ++------------------------------------------------ 1 file changed, 3 insertions(+), 93 deletions(-) diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 11d21827..9d5b7904 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -2578,97 +2578,6 @@ static enum vkd3d_result lower_switch_to_if_ladder(struct vsir_program *program) } } - /* Second subpass: creating new blocks might have broken - * references in PHI instructions, so we use the block map to fix - * them. */ - current_label = 0; - for (i = 0; i < ins_count; ++i) - { - struct vkd3d_shader_instruction *ins = &instructions[i]; - struct vkd3d_shader_src_param *new_src; - unsigned int j, l, new_src_count = 0; - - switch (ins->handler_idx) - { - case VKD3DSIH_LABEL: - current_label = label_from_src_param(&ins->src[0]); - continue; - - case VKD3DSIH_PHI: - break; - - default: - continue; - } - - /* First count how many source parameters we need. */ - for (j = 0; j < ins->src_count; j += 2) - { - unsigned int source_label = label_from_src_param(&ins->src[j + 1]); - size_t k, match_count = 0; - - for (k = 0; k < map_count; ++k) - { - struct lower_switch_to_if_ladder_block_mapping *mapping = &block_map[k]; - - if (mapping->switch_label == source_label && mapping->target_label == current_label) - match_count += 1; - } - - new_src_count += (match_count != 0) ? 2 * match_count : 2; - } - - assert(new_src_count >= ins->src_count); - - /* Allocate more source parameters if needed. */ - if (new_src_count == ins->src_count) - { - new_src = ins->src; - } - else - { - if (!(new_src = vsir_program_get_src_params(program, new_src_count))) - { - ERR("Failed to allocate %u source parameters.\n", new_src_count); - goto fail; - } - } - - /* Then do the copy. */ - for (j = 0, l = 0; j < ins->src_count; j += 2) - { - unsigned int source_label = label_from_src_param(&ins->src[j + 1]); - size_t k, match_count = 0; - - for (k = 0; k < map_count; ++k) - { - struct lower_switch_to_if_ladder_block_mapping *mapping = &block_map[k]; - - if (mapping->switch_label == source_label && mapping->target_label == current_label) - { - match_count += 1; - - new_src[l] = ins->src[j]; - new_src[l + 1] = ins->src[j + 1]; - new_src[l + 1].reg.idx[0].offset = mapping->if_label; - l += 2; - } - } - - if (match_count == 0) - { - new_src[l] = ins->src[j]; - new_src[l + 1] = ins->src[j + 1]; - l += 2; - } - } - - assert(l == new_src_count); - - ins->src_count = new_src_count; - ins->src = new_src; - } - vkd3d_free(program->instructions.elements); vkd3d_free(block_map); program->instructions.elements = instructions; @@ -2827,6 +2736,7 @@ static enum vkd3d_result vsir_program_materialise_phi_ssas_to_temps(struct vsir_ break; case VKD3DSIH_BRANCH: + case VKD3DSIH_SWITCH_MONOLITHIC: info = &block_info[current_label - 1]; for (j = 0; j < info->incoming_count; ++j) @@ -5506,10 +5416,10 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t { struct vsir_cfg cfg; - if ((result = lower_switch_to_if_ladder(program)) < 0) + if ((result = vsir_program_materialise_phi_ssas_to_temps(program)) < 0) return result; - if ((result = vsir_program_materialise_phi_ssas_to_temps(program)) < 0) + if ((result = lower_switch_to_if_ladder(program)) < 0) return result; if ((result = vsir_cfg_init(&cfg, program, message_context)) < 0)
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Conor McCarthy : vkd3d-shader/ir: Convert SSAs to temps only if the block of origin does not dominate all uses.
by Alexandre Julliard
09 Apr '24
09 Apr '24
Module: vkd3d Branch: master Commit: cfcd57209b93f34db0bc8ffe119d00555bd9e91d URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/cfcd57209b93f34db0bc8ffe119d0…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Tue Apr 2 12:55:05 2024 +1000 vkd3d-shader/ir: Convert SSAs to temps only if the block of origin does not dominate all uses. --- libs/vkd3d-shader/ir.c | 187 +++++++++++++++++++++++++++++++++++++++++-------- 1 file changed, 157 insertions(+), 30 deletions(-)
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Conor McCarthy : vkd3d-shader/spirv: Handle uint2 to double bitcast in spirv_compiler_emit_mov().
by Alexandre Julliard
09 Apr '24
09 Apr '24
Module: vkd3d Branch: master Commit: 1c61776c189fb2b8f5cd2f4547a61976b7288306 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/1c61776c189fb2b8f5cd2f4547a61…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Wed Apr 3 13:40:55 2024 +1000 vkd3d-shader/spirv: Handle uint2 to double bitcast in spirv_compiler_emit_mov(). Necessary for MakeDouble if the dst is SSA. --- libs/vkd3d-shader/spirv.c | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index b70bc30e..78c95bde 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -7283,8 +7283,12 @@ static void spirv_compiler_emit_mov(struct spirv_compiler *compiler, } general_implementation: - write_mask = (src->reg.type == VKD3DSPR_IMMCONST64 && !data_type_is_64_bit(dst->reg.data_type)) - ? vsir_write_mask_64_from_32(dst->write_mask) : dst->write_mask; + write_mask = dst->write_mask; + if (src->reg.type == VKD3DSPR_IMMCONST64 && !data_type_is_64_bit(dst->reg.data_type)) + write_mask = vsir_write_mask_64_from_32(write_mask); + else if (!data_type_is_64_bit(src->reg.data_type) && data_type_is_64_bit(dst->reg.data_type)) + write_mask = vsir_write_mask_32_from_64(write_mask); + val_id = spirv_compiler_emit_load_src(compiler, src, write_mask); if (dst->reg.data_type != src->reg.data_type) {
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