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Francisco Casas : vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes.
by Alexandre Julliard
15 May '24
15 May '24
Module: vkd3d Branch: master Commit: 061dc390367b4c83022d5fe1255f8d38f6b7ce9c URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/061dc390367b4c83022d5fe1255f8…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Fri Apr 26 14:46:56 2024 -0400 vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes. --- libs/vkd3d-shader/hlsl_codegen.c | 3 +++ tests/hlsl/array-size-expr.shader_test | 8 ++++---- 2 files changed, 7 insertions(+), 4 deletions(-) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 51067960..27f16af5 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -5412,6 +5412,9 @@ void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body) { bool progress; + lower_ir(ctx, lower_matrix_swizzles, body); + lower_ir(ctx, lower_index_loads, body); + lower_ir(ctx, lower_broadcasts, body); while (hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL)); do diff --git a/tests/hlsl/array-size-expr.shader_test b/tests/hlsl/array-size-expr.shader_test index 366e25d5..0c9457ee 100644 --- a/tests/hlsl/array-size-expr.shader_test +++ b/tests/hlsl/array-size-expr.shader_test @@ -53,7 +53,7 @@ todo(glsl) draw quad probe all rgba (2, 3, 6, 1) % Additional level of indirection -[pixel shader todo fail(sm>=6)] +[pixel shader fail(sm>=6)] static const float array[8] = {1, 2, 3, 4, 5, 6, 7, 8}; static const int idx = 2; static const float array2[array[idx]] = {1, 2, 3}; @@ -64,11 +64,11 @@ float4 main() : sv_target } [test] -todo draw quad +todo(glsl) draw quad probe all rgba (2, 3, 6, 1) -[pixel shader fail(sm>=6) todo] +[pixel shader fail(sm>=6)] static const struct { float f; @@ -88,5 +88,5 @@ uniform 4 float 0.0 uniform 8 float 0.0 uniform 12 float 0.0 uniform 16 float 42.0 -todo draw quad +todo(glsl) draw quad probe all rgba (42, 42, 42, 42)
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Francisco Casas : tests: Test complex array size expression.
by Alexandre Julliard
15 May '24
15 May '24
Module: vkd3d Branch: master Commit: dff2f746bc19dc5e783b6d3e1fbdb725a5f9a08c URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/dff2f746bc19dc5e783b6d3e1fbdb…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Fri Apr 26 20:40:27 2024 -0400 tests: Test complex array size expression. --- tests/hlsl/array-size-expr.shader_test | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/tests/hlsl/array-size-expr.shader_test b/tests/hlsl/array-size-expr.shader_test index a5666fd2..366e25d5 100644 --- a/tests/hlsl/array-size-expr.shader_test +++ b/tests/hlsl/array-size-expr.shader_test @@ -66,3 +66,27 @@ float4 main() : sv_target [test] todo draw quad probe all rgba (2, 3, 6, 1) + + +[pixel shader fail(sm>=6) todo] +static const struct +{ + float f; + float2x3 m[2]; +} a = {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 5, 1}; + +float arr[a.m[1]._13_22_21.zxy.z]; // Fails on SM6 because size is float. + +float4 main() : sv_target +{ + return arr[4]; +} + +[test] +uniform 0 float 0.0 +uniform 4 float 0.0 +uniform 8 float 0.0 +uniform 12 float 0.0 +uniform 16 float 42.0 +todo draw quad +probe all rgba (42, 42, 42, 42)
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Francisco Casas : vkd3d-shader/hlsl: Run more constant passes on static expressions eval.
by Alexandre Julliard
15 May '24
15 May '24
Module: vkd3d Branch: master Commit: 0d252f894aefb6cf26a590e775a562723112aff9 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/0d252f894aefb6cf26a590e775a56…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Fri Apr 26 12:15:52 2024 -0400 vkd3d-shader/hlsl: Run more constant passes on static expressions eval. --- libs/vkd3d-shader/hlsl.y | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index c6b6219e..9c1bdef9 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -1293,7 +1293,7 @@ static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, str struct hlsl_ir_node *node; struct hlsl_block expr; unsigned int ret = 0; - bool progress; + struct hlsl_src src; LIST_FOR_EACH_ENTRY(node, &block->instrs, struct hlsl_ir_node, entry) { @@ -1330,13 +1330,12 @@ static unsigned int evaluate_static_expression_as_uint(struct hlsl_ctx *ctx, str return 0; } - do - { - progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, &expr, NULL); - progress |= hlsl_copy_propagation_execute(ctx, &expr); - } while (progress); + /* Wrap the node into a src to allow the reference to survive the multiple const passes. */ + hlsl_src_from_node(&src, node_from_block(&expr)); + hlsl_run_const_passes(ctx, &expr); + node = src.node; + hlsl_src_remove(&src); - node = node_from_block(&expr); if (node->type == HLSL_IR_CONSTANT) { constant = hlsl_ir_constant(node);
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Francisco Casas : vkd3d-shader/hlsl: Run constant passes in a separate function.
by Alexandre Julliard
15 May '24
15 May '24
Module: vkd3d Branch: master Commit: 4f60c7167e7babb2727e5337a91fdd17d7cfd617 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/4f60c7167e7babb2727e5337a91fd…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Fri Apr 26 12:15:52 2024 -0400 vkd3d-shader/hlsl: Run constant passes in a separate function. --- libs/vkd3d-shader/hlsl.h | 1 + libs/vkd3d-shader/hlsl_codegen.c | 66 ++++++++++++++++++++++------------------ 2 files changed, 38 insertions(+), 29 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 0210cf9d..ca648149 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -1250,6 +1250,7 @@ bool hlsl_clone_block(struct hlsl_ctx *ctx, struct hlsl_block *dst_block, const void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *func); +void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body); int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out); int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out); diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 26179042..51067960 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -5408,6 +5408,41 @@ static void remove_unreachable_code(struct hlsl_ctx *ctx, struct hlsl_block *bod } } +void hlsl_run_const_passes(struct hlsl_ctx *ctx, struct hlsl_block *body) +{ + bool progress; + + lower_ir(ctx, lower_broadcasts, body); + while (hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL)); + do + { + progress = hlsl_transform_ir(ctx, split_array_copies, body, NULL); + progress |= hlsl_transform_ir(ctx, split_struct_copies, body, NULL); + } + while (progress); + hlsl_transform_ir(ctx, split_matrix_copies, body, NULL); + + lower_ir(ctx, lower_narrowing_casts, body); + lower_ir(ctx, lower_int_dot, body); + lower_ir(ctx, lower_int_division, body); + lower_ir(ctx, lower_int_modulus, body); + lower_ir(ctx, lower_int_abs, body); + lower_ir(ctx, lower_casts_to_bool, body); + lower_ir(ctx, lower_float_modulus, body); + hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL); + + do + { + progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL); + progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_identities, body, NULL); + progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_swizzles, body, NULL); + progress |= hlsl_copy_propagation_execute(ctx, body); + progress |= hlsl_transform_ir(ctx, fold_swizzle_chains, body, NULL); + progress |= hlsl_transform_ir(ctx, remove_trivial_swizzles, body, NULL); + progress |= hlsl_transform_ir(ctx, remove_trivial_conditional_branches, body, NULL); + } while (progress); +} + int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func, enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out) { @@ -5416,7 +5451,6 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry struct recursive_call_ctx recursive_call_ctx; struct hlsl_ir_var *var; unsigned int i; - bool progress; list_move_head(&body->instrs, &ctx->static_initializers.instrs); @@ -5494,35 +5528,9 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry { hlsl_transform_ir(ctx, lower_discard_neg, body, NULL); } - lower_ir(ctx, lower_broadcasts, body); - while (hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL)); - do - { - progress = hlsl_transform_ir(ctx, split_array_copies, body, NULL); - progress |= hlsl_transform_ir(ctx, split_struct_copies, body, NULL); - } - while (progress); - hlsl_transform_ir(ctx, split_matrix_copies, body, NULL); - lower_ir(ctx, lower_narrowing_casts, body); - lower_ir(ctx, lower_int_dot, body); - lower_ir(ctx, lower_int_division, body); - lower_ir(ctx, lower_int_modulus, body); - lower_ir(ctx, lower_int_abs, body); - lower_ir(ctx, lower_casts_to_bool, body); - lower_ir(ctx, lower_float_modulus, body); - hlsl_transform_ir(ctx, fold_redundant_casts, body, NULL); - do - { - progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, body, NULL); - progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_identities, body, NULL); - progress |= hlsl_transform_ir(ctx, hlsl_fold_constant_swizzles, body, NULL); - progress |= hlsl_copy_propagation_execute(ctx, body); - progress |= hlsl_transform_ir(ctx, fold_swizzle_chains, body, NULL); - progress |= hlsl_transform_ir(ctx, remove_trivial_swizzles, body, NULL); - progress |= hlsl_transform_ir(ctx, remove_trivial_conditional_branches, body, NULL); - } - while (progress); + hlsl_run_const_passes(ctx, body); + remove_unreachable_code(ctx, body); hlsl_transform_ir(ctx, normalize_switch_cases, body, NULL);
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Francisco Casas : tests: Test default values for constant buffer variables.
by Alexandre Julliard
15 May '24
15 May '24
Module: vkd3d Branch: master Commit: 58a6db5589cfc8a6f4e3d56666e0dcb611929b8e URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/58a6db5589cfc8a6f4e3d56666e0d…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Thu Apr 4 12:09:10 2024 -0300 tests: Test default values for constant buffer variables. --- tests/hlsl/default-values.shader_test | 105 ++++++++++++++++++++++++++++++++++ 1 file changed, 105 insertions(+) diff --git a/tests/hlsl/default-values.shader_test b/tests/hlsl/default-values.shader_test index 6550c67b..0427f659 100644 --- a/tests/hlsl/default-values.shader_test +++ b/tests/hlsl/default-values.shader_test @@ -115,6 +115,111 @@ todo(sm<6) draw quad probe all rgba (70, 80, 90, 100) +[pixel shader] +cbuffer buff +{ + float2 a = {1, 2}; + float4x2 b = {1, 2, 3, 4, 5, 6, 7, 8}; +} + +float4 main() : sv_target +{ + return float4(a, b[2]); +} + +[test] +if(sm<4) uniform 0 float4 10 30 50 70 +if(sm<4) uniform 4 float4 20 40 60 80 +if(sm<4) uniform 8 float4 10 20 0 0 +if(sm>=4) uniform 0 float4 10 20 0 0 +if(sm>=4) uniform 4 float4 10 30 50 70 +if(sm>=4) uniform 8 float4 20 40 60 80 +todo(glsl) draw quad +probe all rgba (10, 20, 50, 60) + + +[pixel shader fail(sm<6) todo] +cbuffer buff +{ + float a = 7; + float4 b = a; // initial value must be a literal expression. +} + +float4 main() : sv_target { return 0; } + + +[pixel shader fail(sm<6) todo] +cbuffer buff +{ + float a = 7; + float4 b = {1, 2, a, 4}; // initial value must be a literal expression. +} + +float4 main() : sv_target { return 0; } + + +[pixel shader] +static const float a = 7; + +cbuffer buff +{ + float4 b = {1, 2, a, 4}; // static constant values are allowed on the initializer. +} + +float4 main() : sv_target { return b; } + +[test] +uniform 0 float4 10 20 30 40 +todo(glsl) draw quad +probe all rgba (10, 20, 30, 40) + + +[pixel shader] +cbuffer buff +{ + float2 a = {1, 2}; + float4 b = {3, 5, float2(4, 4)}; // numeric type initializers are allowed. +} + +float4 main() : sv_target +{ + return 2 * b; +} + +[test] +if(sm<4) uniform 0 float4 30 50 40 40 +if(sm>=4) uniform 0 float4 10 20 0 0 +if(sm>=4) uniform 4 float4 30 50 40 40 +todo(glsl) draw quad +probe all rgba (60, 100, 80, 80) + + +[pixel shader] +cbuffer buff +{ + struct apple + { + float3 a[2]; + int2x2 b; + } ap = {1, 2, 3, 4, 5, 6, 7.5, 8, 9, 10}; +} + +float4 main() : sv_target +{ + return float4(ap.b); +} + +[test] +uniform 0 float4 10 20 30 0 +uniform 4 float4 40 50 60 0 +if(sm<4) uniform 8 float4 70 90 0 0 +if(sm<4) uniform 12 float4 80 100 0 0 +if(sm>=4) uniform 8 int4 70 90 0 0 +if(sm>=4) uniform 12 int4 80 100 0 0 +todo(glsl) draw quad +probe all rgba (70, 80, 90, 100) + + [require] shader model >= 5.0
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Francisco Casas : tests: Test default values for uniform variables.
by Alexandre Julliard
15 May '24
15 May '24
Module: vkd3d Branch: master Commit: 499b44a193444eea9af8363dd9d22b2a12241c18 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/499b44a193444eea9af8363dd9d22…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Wed Apr 10 20:18:24 2024 -0400 tests: Test default values for uniform variables. --- Makefile.am | 1 + tests/hlsl/default-values.shader_test | 143 ++++++++++++++++++++++++++++++++++ 2 files changed, 144 insertions(+) diff --git a/Makefile.am b/Makefile.am index f901a84d..b3288b50 100644 --- a/Makefile.am +++ b/Makefile.am @@ -89,6 +89,7 @@ vkd3d_shader_tests = \ tests/hlsl/cross.shader_test \ tests/hlsl/d3dcolor-to-ubyte4.shader_test \ tests/hlsl/ddxddy.shader_test \ + tests/hlsl/default-values.shader_test \ tests/hlsl/depth-out.shader_test \ tests/hlsl/determinant.shader_test \ tests/hlsl/discard.shader_test \ diff --git a/tests/hlsl/default-values.shader_test b/tests/hlsl/default-values.shader_test new file mode 100644 index 00000000..6550c67b --- /dev/null +++ b/tests/hlsl/default-values.shader_test @@ -0,0 +1,143 @@ +% Note that, except for effects, default values do not affect the execution. +% The default values are intended to be obtained using reflection. + +[pixel shader todo] +float2 a = {1, 2}; +float4x2 b = {1, 2, 3, 4, 5, 6, 7, 8}; + +float4 main() : sv_target +{ + return float4(a, b[2]); +} + +[test] +if(sm<4) uniform 0 float4 10 30 50 70 +if(sm<4) uniform 4 float4 20 40 60 80 +if(sm<4) uniform 8 float4 10 20 0 0 +if(sm>=4) uniform 0 float4 10 20 0 0 +if(sm>=4) uniform 4 float4 10 30 50 70 +if(sm>=4) uniform 8 float4 20 40 60 80 +todo(sm<6) draw quad +probe all rgba (10, 20, 50, 60) + + +[pixel shader fail(sm<6) todo] +float a = 7; +float4 b = a; // initial value must be a literal expression. + +float4 main() : sv_target { return 0; } + + +[pixel shader fail(sm<6) todo] +float a = 7; +float4 b = {1, 2, a, 4}; // initial value must be a literal expression. + +float4 main() : sv_target { return 0; } + + +[pixel shader fail] +Texture2D tex; +struct +{ + Texture2D t; + float a; +} apple = {tex, 4}; // initial value must be a literal expression. + +float4 main() : sv_target +{ + return 0; +} + + +[pixel shader todo] +static const float a = 7; +float4 b = {1, 2, a, 4}; // static constant values are allowed on the initializer. + +float4 main() : sv_target { return b; } + +[test] +uniform 0 float4 10.0 20.0 30.0 40.0 +todo(sm<6) draw quad +probe all rgba (10, 20, 30, 40) + + +[pixel shader todo] +float4 a = {3, 5, float2(4, 4)}; // numeric type initializers are allowed. + +float4 main() : sv_target +{ + return 2 * a; +} + +[test] +uniform 0 float4 10.0 20.0 30.0 40.0 +todo(sm<6) draw quad +probe all rgba (20, 40, 60, 80) + + +[pixel shader todo] +int4 a[2] = {10, 20, float3x2(1, 2, 3, 4, 5, 6)}; // matrix numeric type initializers are allowed. + +float4 main() : sv_target +{ + return 2 * a[1]; +} + +[test] +if(sm<4) uniform 0 float4 10 20 30 40 +if(sm<4) uniform 4 float4 50 60 70 80 +if(sm>=4) uniform 0 int4 10 20 30 40 +if(sm>=4) uniform 4 int4 50 60 70 80 +todo(sm<6) draw quad +probe all rgba (100, 120, 140, 160) + + +[pixel shader todo] +struct apple +{ + float3 a[2]; + int2x2 b; +} ap = {1, 2, 3, 4, 5, 6, 7.5, 8, 9, 10}; + +float4 main() : sv_target +{ + return float4(ap.b); +} + +[test] +uniform 0 float4 10 20 30 0 +uniform 4 float4 40 50 60 0 +if(sm<4) uniform 8 float4 70 90 0 0 +if(sm<4) uniform 12 float4 80 100 0 0 +if(sm>=4) uniform 8 int4 70 90 0 0 +if(sm>=4) uniform 12 int4 80 100 0 0 +todo(sm<6) draw quad +probe all rgba (70, 80, 90, 100) + + +[require] +shader model >= 5.0 + + +% Default values for doubles don't seem to be saved properly. +[pixel shader todo] +double2 m = {1, 2}; +// double2 m; // Offset: 0 Size: 16 +// = 0x00000000 0x00000000 0x40000000 0x00000000 + +float4 main() : sv_target +{ + return m.y; +} + + +[pixel shader todo] +static const float3x2 mat = {10, 20, 30, 40, 50, 60}; +static const float4 array[2] = {1, 2, 3, 4, 5, 6, 7, 8}; +static const int idx = 1; +float3 u = {array[idx].xwwz.xy, mat._m21_m01.x}; // = {5, 8, 60} + +float4 main() : sv_target +{ + return u.y; +}
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Nikolay Sivov : d2d1/effect: Add a stub vertex buffer object.
by Alexandre Julliard
15 May '24
15 May '24
Module: wine Branch: master Commit: 76eaa05c92b4d8282b47dc1abea993ce1a4ab1c7 URL:
https://gitlab.winehq.org/wine/wine/-/commit/76eaa05c92b4d8282b47dc1abea993…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed May 15 03:00:40 2024 +0200 d2d1/effect: Add a stub vertex buffer object. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- dlls/d2d1/d2d1_private.h | 34 ++++++++----- dlls/d2d1/device.c | 28 +++++++---- dlls/d2d1/effect.c | 123 ++++++++++++++++++++++++++++++++++++++++++++--- dlls/d2d1/tests/d2d1.c | 16 ++++-- 4 files changed, 169 insertions(+), 32 deletions(-)
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Nikolay Sivov : d2d1/effect: Use more generic naming for loaded shaders array.
by Alexandre Julliard
15 May '24
15 May '24
Module: wine Branch: master Commit: 26b89ce06d4205a968907f2b6fe3058dcfa32ccd URL:
https://gitlab.winehq.org/wine/wine/-/commit/26b89ce06d4205a968907f2b6fe305…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed May 15 01:32:51 2024 +0200 d2d1/effect: Use more generic naming for loaded shaders array. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- dlls/d2d1/d2d1_private.h | 23 ++++++++++++----------- dlls/d2d1/device.c | 40 +++++++++++++++++++++++----------------- dlls/d2d1/effect.c | 18 +++++++++++------- 3 files changed, 46 insertions(+), 35 deletions(-) diff --git a/dlls/d2d1/d2d1_private.h b/dlls/d2d1/d2d1_private.h index c0ac5ba9a44..fc9e60c3b7d 100644 --- a/dlls/d2d1/d2d1_private.h +++ b/dlls/d2d1/d2d1_private.h @@ -594,10 +594,15 @@ HRESULT d2d_geometry_group_init(struct d2d_geometry *geometry, ID2D1Factory *fac D2D1_FILL_MODE fill_mode, ID2D1Geometry **src_geometries, unsigned int geometry_count); struct d2d_geometry *unsafe_impl_from_ID2D1Geometry(ID2D1Geometry *iface); -struct d2d_shader +struct d2d_indexed_objects { - GUID id; - IUnknown *shader; + struct + { + GUID id; + IUnknown *object; + } *elements; + size_t size; + size_t count; }; struct d2d_device @@ -607,17 +612,13 @@ struct d2d_device ID2D1Factory1 *factory; IDXGIDevice *dxgi_device; - struct - { - struct d2d_shader *objects; - size_t size; - size_t count; - } shaders; + struct d2d_indexed_objects shaders; }; struct d2d_device *unsafe_impl_from_ID2D1Device(ID2D1Device1 *iface); -HRESULT d2d_device_add_shader(struct d2d_device *device, REFGUID shader_id, IUnknown *shader); -BOOL d2d_device_is_shader_loaded(struct d2d_device *device, REFGUID shader_id); +HRESULT d2d_device_add_indexed_object(struct d2d_indexed_objects *objects, const GUID *id, + IUnknown *object); +BOOL d2d_device_is_object_indexed(struct d2d_indexed_objects *objects, const GUID *id); struct d2d_effect_context { diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c index 8b1099b180b..7741233f115 100644 --- a/dlls/d2d1/device.c +++ b/dlls/d2d1/device.c @@ -4282,11 +4282,20 @@ static ULONG WINAPI d2d_device_AddRef(ID2D1Device6 *iface) return refcount; } +static void d2d_device_indexed_objects_clear(struct d2d_indexed_objects *objects) +{ + size_t i; + + for (i = 0; i < objects->count; ++i) + IUnknown_Release(objects->elements[i].object); + free(objects->elements); + objects->elements = NULL; +} + static ULONG WINAPI d2d_device_Release(ID2D1Device6 *iface) { struct d2d_device *device = impl_from_ID2D1Device(iface); ULONG refcount = InterlockedDecrement(&device->refcount); - size_t i; TRACE("%p decreasing refcount to %lu.\n", iface, refcount); @@ -4294,9 +4303,7 @@ static ULONG WINAPI d2d_device_Release(ID2D1Device6 *iface) { IDXGIDevice_Release(device->dxgi_device); ID2D1Factory1_Release(device->factory); - for (i = 0; i < device->shaders.count; ++i) - IUnknown_Release(device->shaders.objects[i].shader); - free(device->shaders.objects); + d2d_device_indexed_objects_clear(&device->shaders); free(device); } @@ -4521,32 +4528,31 @@ void d2d_device_init(struct d2d_device *device, struct d2d_factory *factory, IDX IDXGIDevice_AddRef(device->dxgi_device); } -HRESULT d2d_device_add_shader(struct d2d_device *device, REFGUID shader_id, IUnknown *shader) +HRESULT d2d_device_add_indexed_object(struct d2d_indexed_objects *objects, + const GUID *id, IUnknown *object) { - struct d2d_shader *entry; - - if (!d2d_array_reserve((void **)&device->shaders.objects, &device->shaders.size, - device->shaders.count + 1, sizeof(*device->shaders.objects))) + if (!d2d_array_reserve((void **)&objects->elements, &objects->size, objects->count + 1, + sizeof(*objects->elements))) { - WARN("Failed to resize shaders array.\n"); + WARN("Failed to resize elements array.\n"); return E_OUTOFMEMORY; } - entry = &device->shaders.objects[device->shaders.count++]; - entry->id = *shader_id; - entry->shader = shader; - IUnknown_AddRef(entry->shader); + objects->elements[objects->count].id = *id; + objects->elements[objects->count].object = object; + IUnknown_AddRef(object); + objects->count++; return S_OK; } -BOOL d2d_device_is_shader_loaded(struct d2d_device *device, REFGUID shader_id) +BOOL d2d_device_is_object_indexed(struct d2d_indexed_objects *objects, const GUID *id) { size_t i; - for (i = 0; i < device->shaders.count; ++i) + for (i = 0; i < objects->count; ++i) { - if (IsEqualGUID(shader_id, &device->shaders.objects[i].id)) + if (IsEqualGUID(id, &objects->elements[i].id)) return TRUE; } diff --git a/dlls/d2d1/effect.c b/dlls/d2d1/effect.c index e7f9f78284f..0ad5fabbca7 100644 --- a/dlls/d2d1/effect.c +++ b/dlls/d2d1/effect.c @@ -1451,13 +1451,14 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadPixelShader(ID2D1EffectC REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size) { struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface); + struct d2d_device *device = effect_context->device_context->device; ID3D11PixelShader *shader; HRESULT hr; TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n", iface, debugstr_guid(shader_id), buffer, buffer_size); - if (d2d_device_is_shader_loaded(effect_context->device_context->device, shader_id)) + if (d2d_device_is_object_indexed(&device->shaders, shader_id)) return S_OK; if (FAILED(hr = ID3D11Device1_CreatePixelShader(effect_context->device_context->d3d_device, @@ -1467,7 +1468,7 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadPixelShader(ID2D1EffectC return hr; } - hr = d2d_device_add_shader(effect_context->device_context->device, shader_id, (IUnknown *)shader); + hr = d2d_device_add_indexed_object(&device->shaders, shader_id, (IUnknown *)shader); ID3D11PixelShader_Release(shader); return hr; @@ -1477,13 +1478,14 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1Effect REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size) { struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface); + struct d2d_device *device = effect_context->device_context->device; ID3D11VertexShader *shader; HRESULT hr; TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n", iface, debugstr_guid(shader_id), buffer, buffer_size); - if (d2d_device_is_shader_loaded(effect_context->device_context->device, shader_id)) + if (d2d_device_is_object_indexed(&device->shaders, shader_id)) return S_OK; if (FAILED(hr = ID3D11Device1_CreateVertexShader(effect_context->device_context->d3d_device, @@ -1493,7 +1495,7 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadVertexShader(ID2D1Effect return hr; } - hr = d2d_device_add_shader(effect_context->device_context->device, shader_id, (IUnknown *)shader); + hr = d2d_device_add_indexed_object(&device->shaders, shader_id, (IUnknown *)shader); ID3D11VertexShader_Release(shader); return hr; @@ -1503,13 +1505,14 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1Effec REFGUID shader_id, const BYTE *buffer, UINT32 buffer_size) { struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface); + struct d2d_device *device = effect_context->device_context->device; ID3D11ComputeShader *shader; HRESULT hr; TRACE("iface %p, shader_id %s, buffer %p, buffer_size %u.\n", iface, debugstr_guid(shader_id), buffer, buffer_size); - if (d2d_device_is_shader_loaded(effect_context->device_context->device, shader_id)) + if (d2d_device_is_object_indexed(&device->shaders, shader_id)) return S_OK; if (FAILED(hr = ID3D11Device1_CreateComputeShader(effect_context->device_context->d3d_device, @@ -1519,7 +1522,7 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1Effec return hr; } - hr = d2d_device_add_shader(effect_context->device_context->device, shader_id, (IUnknown *)shader); + hr = d2d_device_add_indexed_object(&device->shaders, shader_id, (IUnknown *)shader); ID3D11ComputeShader_Release(shader); return hr; @@ -1528,10 +1531,11 @@ static HRESULT STDMETHODCALLTYPE d2d_effect_context_LoadComputeShader(ID2D1Effec static BOOL STDMETHODCALLTYPE d2d_effect_context_IsShaderLoaded(ID2D1EffectContext *iface, REFGUID shader_id) { struct d2d_effect_context *effect_context = impl_from_ID2D1EffectContext(iface); + struct d2d_device *device = effect_context->device_context->device; TRACE("iface %p, shader_id %s.\n", iface, debugstr_guid(shader_id)); - return d2d_device_is_shader_loaded(effect_context->device_context->device, shader_id); + return d2d_device_is_object_indexed(&device->shaders, shader_id); } static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateResourceTexture(ID2D1EffectContext *iface,
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Nikolay Sivov : d2d1/tests: Add some vertex buffer tests.
by Alexandre Julliard
15 May '24
15 May '24
Module: wine Branch: master Commit: eb7199cb4352d3970f4fbe63a50af422521e2731 URL:
https://gitlab.winehq.org/wine/wine/-/commit/eb7199cb4352d3970f4fbe63a50af4…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Tue May 14 23:20:44 2024 +0200 d2d1/tests: Add some vertex buffer tests. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- dlls/d2d1/tests/d2d1.c | 341 +++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 313 insertions(+), 28 deletions(-)
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Conor McCarthy : vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance.
by Alexandre Julliard
14 May '24
14 May '24
Module: vkd3d Branch: master Commit: 9e57039fce4040c8bfadaa73bf449c005912a83e URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/9e57039fce4040c8bfadaa73bf449…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Tue Apr 23 20:46:45 2024 +1000 vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance. --- libs/vkd3d-shader/dxil.c | 2 ++ tests/hlsl/clip-distance.shader_test | 10 +++++----- 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index fab0bde7..605e9753 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -8455,6 +8455,8 @@ static const enum vkd3d_shader_sysval_semantic sysval_semantic_table[] = [SEMANTIC_KIND_VERTEXID] = VKD3D_SHADER_SV_VERTEX_ID, [SEMANTIC_KIND_INSTANCEID] = VKD3D_SHADER_SV_INSTANCE_ID, [SEMANTIC_KIND_POSITION] = VKD3D_SHADER_SV_POSITION, + [SEMANTIC_KIND_CLIPDISTANCE] = VKD3D_SHADER_SV_CLIP_DISTANCE, + [SEMANTIC_KIND_CULLDISTANCE] = VKD3D_SHADER_SV_CULL_DISTANCE, [SEMANTIC_KIND_PRIMITIVEID] = VKD3D_SHADER_SV_PRIMITIVE_ID, [SEMANTIC_KIND_ISFRONTFACE] = VKD3D_SHADER_SV_IS_FRONT_FACE, [SEMANTIC_KIND_COVERAGE] = VKD3D_SHADER_SV_COVERAGE, diff --git a/tests/hlsl/clip-distance.shader_test b/tests/hlsl/clip-distance.shader_test index f4767aab..ffb36173 100644 --- a/tests/hlsl/clip-distance.shader_test +++ b/tests/hlsl/clip-distance.shader_test @@ -48,7 +48,7 @@ float4 main(const in float4 position : SV_Position) : SV_Target [test] clear rtv 0 1.0 1.0 1.0 1.0 -todo draw triangle strip 4 +todo(sm<6) draw triangle strip 4 probe all rgba (0.0, 1.0, 0.0, 1.0) [vb 1] @@ -59,7 +59,7 @@ probe all rgba (0.0, 1.0, 0.0, 1.0) [test] clear rtv 0 1.0 1.0 1.0 1.0 -todo draw triangle strip 4 +todo(sm<6) draw triangle strip 4 probe all rgba (0.0, 1.0, 0.0, 1.0) [vb 1] @@ -70,7 +70,7 @@ probe all rgba (0.0, 1.0, 0.0, 1.0) [test] clear rtv 0 1.0 1.0 1.0 1.0 -todo draw triangle strip 4 +todo(sm<6) draw triangle strip 4 probe all rgba (1.0, 1.0, 1.0, 1.0) [vb 1] @@ -81,7 +81,7 @@ probe all rgba (1.0, 1.0, 1.0, 1.0) [test] clear rtv 0 1.0 1.0 1.0 1.0 -todo draw triangle strip 4 +todo(sm<6) draw triangle strip 4 probe rtv 0 (160, 240) rgba (0.0, 1.0, 0.0, 1.0) probe rtv 0 (480, 240) rgba (1.0, 1.0, 1.0, 1.0) @@ -93,6 +93,6 @@ probe rtv 0 (480, 240) rgba (1.0, 1.0, 1.0, 1.0) [test] clear rtv 0 1.0 1.0 1.0 1.0 -todo draw triangle strip 4 +todo(sm<6) draw triangle strip 4 probe rtv 0 (320, 120) rgba (0.0, 1.0, 0.0, 1.0) probe rtv 0 (320, 360) rgba (1.0, 1.0, 1.0, 1.0)
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