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Conor McCarthy : tests/shader-runner: Create a new runner object for the shader model 6 tests.
by Alexandre Julliard
11 Jun '24
11 Jun '24
Module: vkd3d Branch: master Commit: da1d96f7089655d0d6de1bbd5172261c1376ee8e URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/da1d96f7089655d0d6de1bbd51722…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Wed Jun 5 14:13:24 2024 +1000 tests/shader-runner: Create a new runner object for the shader model 6 tests. If cleaning up the old runner is not completed, descriptors for destroyed resources may remain on the heap. --- tests/shader_runner_d3d12.c | 46 ++++++++++++++++++++++++++------------------- 1 file changed, 27 insertions(+), 19 deletions(-) diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index 8734524f..ff2cad2f 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -765,7 +765,8 @@ static const struct shader_runner_ops d3d12_runner_ops = .release_readback = d3d12_runner_release_readback, }; -static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner) +static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner, + enum shader_model minimum_shader_model, enum shader_model maximum_shader_model) { ID3D12Device *device = runner->test_context.device; D3D12_FEATURE_DATA_D3D12_OPTIONS1 options1; @@ -782,8 +783,8 @@ static void d3d12_runner_init_caps(struct d3d12_shader_runner *runner) #else runner->caps.runner = "vkd3d"; #endif - runner->caps.minimum_shader_model = SHADER_MODEL_4_0; - runner->caps.maximum_shader_model = SHADER_MODEL_5_1; + runner->caps.minimum_shader_model = minimum_shader_model; + runner->caps.maximum_shader_model = maximum_shader_model; runner->caps.float64 = options.DoublePrecisionFloatShaderOps; runner->caps.int64 = options1.Int64ShaderOps; runner->caps.rov = options.ROVsSupported; @@ -800,7 +801,8 @@ static bool device_supports_shader_model_6_0(ID3D12Device *device) return sm.HighestShaderModel >= D3D_SHADER_MODEL_6_0; } -void run_shader_tests_d3d12(void *dxc_compiler) +static void run_shader_tests_for_model_range(void *dxc_compiler, + enum shader_model minimum_shader_model, enum shader_model maximum_shader_model) { static const struct test_context_desc desc = { @@ -813,14 +815,19 @@ void run_shader_tests_d3d12(void *dxc_compiler) ID3D12Device *device; HRESULT hr; - enable_d3d12_debug_layer(); - init_adapter_info(); if (!init_test_context(&runner.test_context, &desc)) return; - d3d12_runner_init_caps(&runner); - device = runner.test_context.device; + if (minimum_shader_model >= SHADER_MODEL_6_0 && !device_supports_shader_model_6_0(device)) + { + trace("Device does not support shader model 6.0.\n"); + destroy_test_context(&runner.test_context); + return; + } + + d3d12_runner_init_caps(&runner, minimum_shader_model, maximum_shader_model); + runner.dxc_compiler = dxc_compiler; runner.compute_queue = create_command_queue(device, @@ -834,17 +841,7 @@ void run_shader_tests_d3d12(void *dxc_compiler) runner.compute_allocator, NULL, &IID_ID3D12GraphicsCommandList, (void **)&runner.compute_list); ok(hr == S_OK, "Failed to create command list, hr %#x.\n", hr); - run_shader_tests(&runner.r, &runner.caps, &d3d12_runner_ops, NULL); - if (dxc_compiler) - { - runner.caps.minimum_shader_model = SHADER_MODEL_6_0; - runner.caps.maximum_shader_model = SHADER_MODEL_6_0; - - if (device_supports_shader_model_6_0(device)) - run_shader_tests(&runner.r, &runner.caps, &d3d12_runner_ops, dxc_compiler); - else - trace("Device does not support shader model 6.0.\n"); - } + run_shader_tests(&runner.r, &runner.caps, &d3d12_runner_ops, dxc_compiler); ID3D12GraphicsCommandList_Release(runner.compute_list); ID3D12CommandAllocator_Release(runner.compute_allocator); @@ -857,3 +854,14 @@ void run_shader_tests_d3d12(void *dxc_compiler) ID3D12DescriptorHeap_Release(runner.dsv_heap); destroy_test_context(&runner.test_context); } + +void run_shader_tests_d3d12(void *dxc_compiler) +{ + enable_d3d12_debug_layer(); + init_adapter_info(); + + run_shader_tests_for_model_range(NULL, SHADER_MODEL_4_0, SHADER_MODEL_5_1); + + if (dxc_compiler) + run_shader_tests_for_model_range(dxc_compiler, SHADER_MODEL_6_0, SHADER_MODEL_6_0); +}
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Conor McCarthy : tests/shader-runner: Set the correct flag and format for raw UAVs.
by Alexandre Julliard
11 Jun '24
11 Jun '24
Module: vkd3d Branch: master Commit: 7534b88a15c803aa6232d8ea5ed65f8e3f835ce9 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/7534b88a15c803aa6232d8ea5ed65…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Fri May 31 23:46:38 2024 +1000 tests/shader-runner: Set the correct flag and format for raw UAVs. --- tests/hlsl/tgsm.shader_test | 12 +++++------ tests/hlsl/uav-rwbyteaddressbuffer.shader_test | 6 +++--- tests/shader_runner.c | 7 +++++++ tests/shader_runner.h | 1 + tests/shader_runner_d3d11.c | 29 +++++++++++++++++++------- tests/shader_runner_d3d12.c | 1 + tests/shader_runner_gl.c | 1 + 7 files changed, 40 insertions(+), 17 deletions(-) diff --git a/tests/hlsl/tgsm.shader_test b/tests/hlsl/tgsm.shader_test index c18e7c1d..a4213597 100644 --- a/tests/hlsl/tgsm.shader_test +++ b/tests/hlsl/tgsm.shader_test @@ -2,8 +2,8 @@ shader model >= 5.0 [uav 1] -format r32 uint -size (buffer, 4) +format r32 typeless +size (raw_buffer, 4) 1 0 0 0 @@ -32,8 +32,8 @@ probe uav 1 (3) rui (99) [uav 1] -format r32 sint -size (buffer, 4) +format r32 typeless +size (raw_buffer, 4) 1 0 0 0 @@ -136,8 +136,8 @@ probe uav 2 (7) ri (4) [uav 1] -format r32 uint -size (buffer, 1) +format r32 typeless +size (raw_buffer, 1) 0 diff --git a/tests/hlsl/uav-rwbyteaddressbuffer.shader_test b/tests/hlsl/uav-rwbyteaddressbuffer.shader_test index 556d0fb3..c7b3be21 100644 --- a/tests/hlsl/uav-rwbyteaddressbuffer.shader_test +++ b/tests/hlsl/uav-rwbyteaddressbuffer.shader_test @@ -2,10 +2,10 @@ shader model >= 5.0 [uav 1] -format r32 float -size (buffer, 4) +format r32 typeless +size (raw_buffer, 4) -0.1 0.2 0.3 0.4 +1 2 3 4 [pixel shader todo] RWByteAddressBuffer u : register(u1); diff --git a/tests/shader_runner.c b/tests/shader_runner.c index c2fc30d1..dd2f0b0d 100644 --- a/tests/shader_runner.c +++ b/tests/shader_runner.c @@ -374,6 +374,7 @@ static DXGI_FORMAT parse_format(const char *line, enum texture_data_type *data_t {"r32 float", TEXTURE_DATA_FLOAT, 4, DXGI_FORMAT_R32_FLOAT}, {"r32 sint", TEXTURE_DATA_SINT, 4, DXGI_FORMAT_R32_SINT}, {"r32 uint", TEXTURE_DATA_UINT, 4, DXGI_FORMAT_R32_UINT}, + {"r32 typeless", TEXTURE_DATA_UINT, 4, DXGI_FORMAT_R32_TYPELESS}, }; unsigned int i; @@ -511,6 +512,12 @@ static void parse_resource_directive(struct resource_params *resource, const cha resource->dimension = RESOURCE_DIMENSION_BUFFER; resource->height = 1; } + else if (sscanf(line, "( raw_buffer , %u ) ", &resource->width) == 1) + { + resource->dimension = RESOURCE_DIMENSION_BUFFER; + resource->height = 1; + resource->is_raw = true; + } else if (sscanf(line, "( counter_buffer , %u ) ", &resource->width) == 1) { resource->dimension = RESOURCE_DIMENSION_BUFFER; diff --git a/tests/shader_runner.h b/tests/shader_runner.h index 60dc9ff3..91a499ed 100644 --- a/tests/shader_runner.h +++ b/tests/shader_runner.h @@ -92,6 +92,7 @@ struct resource_params DXGI_FORMAT format; bool is_shadow; + bool is_raw; bool is_uav_counter; enum texture_data_type data_type; unsigned int texel_size; diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c index a21f2ea4..941709c4 100644 --- a/tests/shader_runner_d3d11.c +++ b/tests/shader_runner_d3d11.c @@ -333,7 +333,7 @@ static void destroy_test_context(struct d3d11_shader_runner *runner) } static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags, unsigned int size, - unsigned int stride, const void *data) + bool is_raw, unsigned int stride, const void *data) { D3D11_SUBRESOURCE_DATA resource_data; D3D11_BUFFER_DESC buffer_desc; @@ -344,7 +344,12 @@ static ID3D11Buffer *create_buffer(ID3D11Device *device, unsigned int bind_flags buffer_desc.Usage = D3D11_USAGE_DEFAULT; buffer_desc.BindFlags = bind_flags; buffer_desc.CPUAccessFlags = 0; - buffer_desc.MiscFlags = stride ? D3D11_RESOURCE_MISC_BUFFER_STRUCTURED : 0; + if (is_raw) + buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS; + else if (stride) + buffer_desc.MiscFlags = D3D11_RESOURCE_MISC_BUFFER_STRUCTURED; + else + buffer_desc.MiscFlags = 0; buffer_desc.StructureByteStride = stride; resource_data.pSysMem = data; @@ -443,7 +448,8 @@ static void init_resource_srv_buffer(struct d3d11_shader_runner *runner, struct ID3D11Device *device = runner->device; HRESULT hr; - resource->buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, params->data_size, params->stride, params->data); + resource->buffer = create_buffer(device, D3D11_BIND_SHADER_RESOURCE, params->data_size, params->is_raw, + params->stride, params->data); resource->resource = (ID3D11Resource *)resource->buffer; srv_desc.Format = params->format; @@ -461,7 +467,8 @@ static void init_resource_uav_buffer(struct d3d11_shader_runner *runner, struct ID3D11Device *device = runner->device; HRESULT hr; - resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->stride, params->data); + resource->buffer = create_buffer(device, D3D11_BIND_UNORDERED_ACCESS, params->data_size, params->is_raw, + params->stride, params->data); resource->resource = (ID3D11Resource *)resource->buffer; resource->is_uav_counter = params->is_uav_counter; @@ -469,7 +476,12 @@ static void init_resource_uav_buffer(struct d3d11_shader_runner *runner, struct uav_desc.ViewDimension = D3D11_UAV_DIMENSION_BUFFER; uav_desc.Buffer.FirstElement = 0; uav_desc.Buffer.NumElements = params->data_size / params->texel_size; - uav_desc.Buffer.Flags = params->is_uav_counter ? D3D11_BUFFER_UAV_FLAG_COUNTER : 0; + if (params->is_raw) + uav_desc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_RAW; + else if (params->is_uav_counter) + uav_desc.Buffer.Flags = D3D11_BUFFER_UAV_FLAG_COUNTER; + else + uav_desc.Buffer.Flags = 0; hr = ID3D11Device_CreateUnorderedAccessView(device, resource->resource, &uav_desc, &resource->uav); ok(hr == S_OK, "Failed to create view, hr %#lx.\n", hr); } @@ -502,7 +514,8 @@ static struct resource *d3d11_runner_create_resource(struct shader_runner *r, co break; case RESOURCE_TYPE_VERTEX_BUFFER: - resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->stride, params->data); + resource->buffer = create_buffer(device, D3D11_BIND_VERTEX_BUFFER, params->data_size, params->is_raw, + params->stride, params->data); resource->resource = (ID3D11Resource *)resource->buffer; break; } @@ -568,7 +581,7 @@ static bool d3d11_runner_dispatch(struct shader_runner *r, unsigned int x, unsig ID3D11Buffer *cb; cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, - runner->r.uniform_count * sizeof(*runner->r.uniforms), 0, runner->r.uniforms); + runner->r.uniform_count * sizeof(*runner->r.uniforms), false, 0, runner->r.uniforms); ID3D11DeviceContext_CSSetConstantBuffers(context, 0, 1, &cb); ID3D11Buffer_Release(cb); } @@ -730,7 +743,7 @@ static bool d3d11_runner_draw(struct shader_runner *r, if (runner->r.uniform_count) { cb = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, - runner->r.uniform_count * sizeof(*runner->r.uniforms), 0, runner->r.uniforms); + runner->r.uniform_count * sizeof(*runner->r.uniforms), false, 0, runner->r.uniforms); ID3D11DeviceContext_VSSetConstantBuffers(context, 0, 1, &cb); ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &cb); if (hs_code) diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index a9b4f244..8734524f 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -230,6 +230,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; uav_desc.Buffer.NumElements = params->width * params->height; uav_desc.Buffer.StructureByteStride = params->stride; + uav_desc.Buffer.Flags = params->is_raw ? D3D12_BUFFER_UAV_FLAG_RAW : 0; ID3D12Device_CreateUnorderedAccessView(device, resource->resource, params->is_uav_counter ? resource->resource : NULL, &uav_desc, diff --git a/tests/shader_runner_gl.c b/tests/shader_runner_gl.c index 4a4717a1..a1544336 100644 --- a/tests/shader_runner_gl.c +++ b/tests/shader_runner_gl.c @@ -341,6 +341,7 @@ static const struct format_info *get_format_info(enum DXGI_FORMAT format, bool i {DXGI_FORMAT_D32_FLOAT, 1, false, true, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, {DXGI_FORMAT_R32_UINT, 1, true, false, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, {DXGI_FORMAT_R32_SINT, 1, true, false, GL_R32I, GL_RED_INTEGER, GL_INT}, + {DXGI_FORMAT_R32_TYPELESS, 1, true, false, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, }; for (i = 0; i < ARRAY_SIZE(format_info); ++i)
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Elizabeth Figura : vkd3d-shader/hlsl: Always initialize $$ when parsing modifiers from an arbitrary string.
by Alexandre Julliard
11 Jun '24
11 Jun '24
Module: vkd3d Branch: master Commit: 2f88442d7d51aed1ff597ec3df31ce12ed3b54a6 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/2f88442d7d51aed1ff597ec3df31c…
Author: Elizabeth Figura <zfigura(a)codeweavers.com> Date: Fri May 31 14:45:41 2024 -0500 vkd3d-shader/hlsl: Always initialize $$ when parsing modifiers from an arbitrary string. This avoids spurious errors like "row_major and column_major are mutually exclusive" when an invalid modifier is used. Fixes: cf7c05f4315dd21a96f60653497c1228a38f61af --- libs/vkd3d-shader/hlsl.y | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index c120613e..a2c89b15 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -7296,6 +7296,8 @@ var_modifiers: } | var_identifier var_modifiers { + $$ = $2; + if (!strcmp($1, "precise")) $$ = add_modifiers(ctx, $2, HLSL_MODIFIER_PRECISE, &@1); else if (!strcmp($1, "single"))
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Nikolay Sivov : vkd3d-shader/fx: Use original full semantic name.
by Alexandre Julliard
11 Jun '24
11 Jun '24
Module: vkd3d Branch: master Commit: 72ddea60307de818ae4735973e08d7f34d595de3 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/72ddea60307de818ae4735973e08d…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Fri May 31 12:26:45 2024 +0200 vkd3d-shader/fx: Use original full semantic name. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/fx.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index e5e5eb54..bd3bba6a 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -494,7 +494,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co uint32_t semantic_offset, field_type_offset; name_offset = write_string(field->name, fx); - semantic_offset = write_string(field->semantic.name, fx); + semantic_offset = write_string(field->semantic.raw_name, fx); field_type_offset = write_type(field->type, fx); put_u32_unaligned(buffer, name_offset); @@ -683,7 +683,7 @@ static uint32_t write_fx_2_parameter(const struct hlsl_type *type, const char *n } name_offset = write_string(name, fx); - semantic_offset = write_string(semantic->name, fx); + semantic_offset = write_string(semantic->raw_name, fx); offset = put_u32(buffer, hlsl_sm1_base_type(type)); put_u32(buffer, hlsl_sm1_class(type)); @@ -995,7 +995,7 @@ static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, bool shared, st type_offset = write_type(var->data_type, fx); name_offset = write_string(var->name, fx); - semantic_offset = write_string(var->semantic.name, fx); + semantic_offset = write_string(var->semantic.raw_name, fx); put_u32(buffer, name_offset); put_u32(buffer, type_offset); @@ -1349,7 +1349,7 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_ type_offset = write_type(var->data_type, fx); name_offset = write_string(var->name, fx); - semantic_offset = write_string(var->semantic.name, fx); + semantic_offset = write_string(var->semantic.raw_name, fx); put_u32(buffer, name_offset); put_u32(buffer, type_offset);
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Nikolay Sivov : vkd3d-shader/hlsl: Store original semantic name.
by Alexandre Julliard
11 Jun '24
11 Jun '24
Module: vkd3d Branch: master Commit: 1124ea46eec70879b934dd0bb636427624306bb0 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/1124ea46eec70879b934dd0bb6364…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Fri May 31 12:25:12 2024 +0200 vkd3d-shader/hlsl: Store original semantic name. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/hlsl.c | 16 ++++++++++++++++ libs/vkd3d-shader/hlsl.h | 4 ++++ libs/vkd3d-shader/hlsl.y | 13 ++++++------- libs/vkd3d-shader/hlsl_codegen.c | 2 +- 4 files changed, 27 insertions(+), 8 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index d4180675..c69af4e9 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -3352,9 +3352,25 @@ void hlsl_free_attribute(struct hlsl_attribute *attr) void hlsl_cleanup_semantic(struct hlsl_semantic *semantic) { vkd3d_free((void *)semantic->name); + vkd3d_free((void *)semantic->raw_name); memset(semantic, 0, sizeof(*semantic)); } +bool hlsl_clone_semantic(struct hlsl_ctx *ctx, struct hlsl_semantic *dst, const struct hlsl_semantic *src) +{ + *dst = *src; + dst->name = dst->raw_name = NULL; + if (src->name && !(dst->name = hlsl_strdup(ctx, src->name))) + return false; + if (src->raw_name && !(dst->raw_name = hlsl_strdup(ctx, src->raw_name))) + { + hlsl_cleanup_semantic(dst); + return false; + } + + return true; +} + static void free_function_decl(struct hlsl_ir_function_decl *decl) { unsigned int i; diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 1db83243..669ab551 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -222,6 +222,8 @@ struct hlsl_semantic const char *name; uint32_t index; + /* Name exactly as it appears in the sources. */ + const char *raw_name; /* If the variable or field that stores this hlsl_semantic has already reported that it is missing. */ bool reported_missing; /* In case the variable or field that stores this semantic has already reported to use a @@ -1284,7 +1286,9 @@ bool hlsl_init_deref_from_index_chain(struct hlsl_ctx *ctx, struct hlsl_deref *d bool hlsl_copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, const struct hlsl_deref *other); void hlsl_cleanup_deref(struct hlsl_deref *deref); + void hlsl_cleanup_semantic(struct hlsl_semantic *semantic); +bool hlsl_clone_semantic(struct hlsl_ctx *ctx, struct hlsl_semantic *dst, const struct hlsl_semantic *src); void hlsl_cleanup_ir_switch_cases(struct list *cases); void hlsl_free_ir_switch_case(struct hlsl_ir_switch_case *c); diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 052573a2..c120613e 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -2335,14 +2335,10 @@ static void declare_var(struct hlsl_ctx *ctx, struct parse_variable_def *v) if (!(var_name = vkd3d_strdup(v->name))) return; - new_semantic = v->semantic; - if (v->semantic.name) + if (!hlsl_clone_semantic(ctx, &new_semantic, &v->semantic)) { - if (!(new_semantic.name = vkd3d_strdup(v->semantic.name))) - { - vkd3d_free(var_name); - return; - } + vkd3d_free(var_name); + return; } if (!(var = hlsl_new_var(ctx, var_name, type, &v->loc, &new_semantic, modifiers, &v->reg_reservation))) @@ -6433,6 +6429,9 @@ semantic: { char *p; + if (!($$.raw_name = hlsl_strdup(ctx, $2))) + YYABORT; + for (p = $2 + strlen($2); p > $2 && isdigit(p[-1]); --p) ; $$.name = $2; diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 5420d529..fb108ad9 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -320,7 +320,7 @@ static struct hlsl_ir_var *add_semantic_var(struct hlsl_ctx *ctx, struct hlsl_ir } } - if (!(new_semantic.name = hlsl_strdup(ctx, semantic->name))) + if (!(hlsl_clone_semantic(ctx, &new_semantic, semantic))) { vkd3d_free(new_name); return NULL;
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Conor McCarthy : vkd3d: Interpret a null vertex buffer 'views' pointer as a null buffer.
by Alexandre Julliard
11 Jun '24
11 Jun '24
Module: vkd3d Branch: master Commit: 47d077e5ce477e569cabffbfb41e103046f0dc33 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/47d077e5ce477e569cabffbfb41e1…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Fri May 24 10:28:27 2024 +1000 vkd3d: Interpret a null vertex buffer 'views' pointer as a null buffer. --- libs/vkd3d/command.c | 8 +------- tests/d3d12.c | 2 -- 2 files changed, 1 insertion(+), 9 deletions(-) diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c index 95366d34..6e37209c 100644 --- a/libs/vkd3d/command.c +++ b/libs/vkd3d/command.c @@ -4814,15 +4814,9 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi return; } - if (!views) - { - WARN("NULL \"views\" pointer specified.\n"); - return; - } - for (i = 0; i < view_count; ++i) { - if (views[i].BufferLocation) + if (views && views[i].BufferLocation) { resource = vkd3d_gpu_va_allocator_dereference(gpu_va_allocator, views[i].BufferLocation); buffers[i] = resource->u.vk_buffer; diff --git a/tests/d3d12.c b/tests/d3d12.c index 7380ef57..a4b20696 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -20135,7 +20135,6 @@ static void test_null_vbv(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - todo check_sub_resource_uint(context.render_target, 0, queue, command_list, 0x00000000, 0); reset_command_list(command_list, context.allocator); @@ -20159,7 +20158,6 @@ static void test_null_vbv(void) transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); - todo check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xffffffff, 0); ID3D12Resource_Release(vb);
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Conor McCarthy : tests/d3d12: Test a null vertex buffer 'views' pointer on multiple slots.
by Alexandre Julliard
11 Jun '24
11 Jun '24
Module: vkd3d Branch: master Commit: c3ea43b6194a89534359be9aba769f58da5a6c3e URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/c3ea43b6194a89534359be9aba769…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Fri May 24 10:24:11 2024 +1000 tests/d3d12: Test a null vertex buffer 'views' pointer on multiple slots. --- tests/d3d12.c | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/tests/d3d12.c b/tests/d3d12.c index 55a85e8c..7380ef57 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -20137,6 +20137,30 @@ static void test_null_vbv(void) D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); todo check_sub_resource_uint(context.render_target, 0, queue, command_list, 0x00000000, 0); + reset_command_list(command_list, context.allocator); + + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET); + + ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL); + + ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL); + ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); + ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); + ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); + ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect); + ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport); + + ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, ARRAY_SIZE(vbv), vbv); + /* A NULL "views" pointer can apply to multiple view slots. */ + ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 2, NULL); + + ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 4, 0, 0); + + transition_resource_state(command_list, context.render_target, + D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + todo + check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xffffffff, 0); ID3D12Resource_Release(vb); destroy_test_context(&context);
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Conor McCarthy : vkd3d: Allow block compressed textures to have unaligned width and height.
by Alexandre Julliard
11 Jun '24
11 Jun '24
Module: vkd3d Branch: master Commit: 589ed1e358a28d54287ed3ff3effbc677587dcdb URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/589ed1e358a28d54287ed3ff3effb…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu May 23 12:32:23 2024 +1000 vkd3d: Allow block compressed textures to have unaligned width and height. --- libs/vkd3d/device.c | 3 ++- libs/vkd3d/resource.c | 8 -------- tests/d3d12.c | 1 - 3 files changed, 2 insertions(+), 10 deletions(-) diff --git a/libs/vkd3d/device.c b/libs/vkd3d/device.c index cfc9c5f5..c27a96e2 100644 --- a/libs/vkd3d/device.c +++ b/libs/vkd3d/device.c @@ -3806,7 +3806,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_CheckFeatureSupport(ID3D12Device9 return E_INVALIDARG; } - data->UnalignedBlockTexturesSupported = FALSE; + /* Vulkan does not restrict block texture alignment. */ + data->UnalignedBlockTexturesSupported = TRUE; TRACE("Unaligned block texture support %#x.\n", data->UnalignedBlockTexturesSupported); return S_OK; diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index c897d9f2..db2d8742 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -1809,14 +1809,6 @@ static bool d3d12_resource_validate_texture_format(const D3D12_RESOURCE_DESC1 *d return false; } - if (align(desc->Width, format->block_width) != desc->Width - || align(desc->Height, format->block_height) != desc->Height) - { - WARN("Invalid size %"PRIu64"x%u for block compressed format %#x.\n", - desc->Width, desc->Height, desc->Format); - return false; - } - return true; } diff --git a/tests/d3d12.c b/tests/d3d12.c index 589fd33a..55a85e8c 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -20519,7 +20519,6 @@ static void test_get_copyable_footprints(void) { resource_desc.Width = align(resource_desc.Width, 4); resource_desc.Height = align(resource_desc.Height, 4); - todo check_copyable_footprints(&resource_desc, 0, invalid_descs[i].sub_resource_count, 0, layouts, row_counts, row_sizes, &total_size); }
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Conor McCarthy : tests/d3d12: Check for unaligned block texture support in test_create_committed_resource().
by Alexandre Julliard
11 Jun '24
11 Jun '24
Module: vkd3d Branch: master Commit: 9244f2b53665091ffdf99c803e99c252c6b96cab URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/9244f2b53665091ffdf99c803e99c…
Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Thu May 23 12:30:08 2024 +1000 tests/d3d12: Check for unaligned block texture support in test_create_committed_resource(). --- tests/d3d12.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/tests/d3d12.c b/tests/d3d12.c index 75989215..589fd33a 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -1537,6 +1537,7 @@ static void test_create_committed_resource(void) D3D12_RESOURCE_DESC1 resource_desc1; D3D12_RESOURCE_DESC resource_desc; ID3D12Device *device, *tmp_device; + HRESULT hr, unaligned_expected_hr; D3D12_CLEAR_VALUE clear_value; D3D12_RESOURCE_STATES state; ID3D12Resource2 *resource2; @@ -1546,7 +1547,6 @@ static void test_create_committed_resource(void) ID3D12Device4 *device4; unsigned int i; ULONG refcount; - HRESULT hr; static const struct { @@ -1705,11 +1705,13 @@ static void test_create_committed_resource(void) ok(hr == S_OK, "Failed to create committed resource, hr %#x.\n", hr); ID3D12Resource_Release(resource); + unaligned_expected_hr = are_unaligned_block_textures_supported(device) ? S_OK : E_INVALIDARG; + resource_desc.Height = 31; hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&resource); - ok(hr == E_INVALIDARG || broken(test_options.use_warp_device), "Got unexpected hr %#x.\n", hr); + ok(hr == unaligned_expected_hr, "Got unexpected hr %#x.\n", hr); if (SUCCEEDED(hr)) ID3D12Resource_Release(resource); @@ -1718,7 +1720,7 @@ static void test_create_committed_resource(void) hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&resource); - ok(hr == E_INVALIDARG || broken(test_options.use_warp_device), "Got unexpected hr %#x.\n", hr); + ok(hr == unaligned_expected_hr, "Got unexpected hr %#x.\n", hr); if (SUCCEEDED(hr)) ID3D12Resource_Release(resource); @@ -1727,7 +1729,7 @@ static void test_create_committed_resource(void) hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&resource); - ok(hr == E_INVALIDARG || broken(test_options.use_warp_device), "Got unexpected hr %#x.\n", hr); + ok(hr == unaligned_expected_hr, "Got unexpected hr %#x.\n", hr); if (SUCCEEDED(hr)) ID3D12Resource_Release(resource); @@ -1736,7 +1738,7 @@ static void test_create_committed_resource(void) hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&resource); - ok(hr == E_INVALIDARG || broken(test_options.use_warp_device), "Got unexpected hr %#x.\n", hr); + ok(hr == unaligned_expected_hr, "Got unexpected hr %#x.\n", hr); if (SUCCEEDED(hr)) ID3D12Resource_Release(resource);
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Nikolay Sivov : vkd3d-shader/d3dbc: Write load instruction for tex2Dbias().
by Alexandre Julliard
11 Jun '24
11 Jun '24
Module: vkd3d Branch: master Commit: ba18035260fd58a82a1a9593b119f8f2c659845e URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/ba18035260fd58a82a1a9593b119f…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Tue May 21 21:42:42 2024 +0200 vkd3d-shader/d3dbc: Write load instruction for tex2Dbias(). Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/d3dbc.c | 5 +++++ tests/hlsl/sample-bias.shader_test | 12 ++++++------ 2 files changed, 11 insertions(+), 6 deletions(-) diff --git a/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d-shader/d3dbc.c index 4c301789..2290385d 100644 --- a/libs/vkd3d-shader/d3dbc.c +++ b/libs/vkd3d-shader/d3dbc.c @@ -2602,6 +2602,11 @@ static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_ sm1_instr.opcode |= VKD3DSI_TEXLD_PROJECT << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT; break; + case HLSL_RESOURCE_SAMPLE_LOD_BIAS: + sm1_instr.opcode = D3DSIO_TEX; + sm1_instr.opcode |= VKD3DSI_TEXLD_BIAS << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT; + break; + default: hlsl_fixme(ctx, &instr->loc, "Resource load type %u.", load->load_type); return; diff --git a/tests/hlsl/sample-bias.shader_test b/tests/hlsl/sample-bias.shader_test index 8385a85b..debe2415 100644 --- a/tests/hlsl/sample-bias.shader_test +++ b/tests/hlsl/sample-bias.shader_test @@ -47,7 +47,7 @@ probe all rgba (0.0, 0.0, 10.0, 0.0) shader model >= 3.0 options: backcompat -[pixel shader todo(sm<4) fail(sm>=6)] +[pixel shader fail(sm>=6)] sampler s; float bias; @@ -60,13 +60,13 @@ float4 main(float2 coord : texcoord) : sv_target [test] uniform 0 float4 6.5 0.0 0.0 0.0 -todo(sm<4 | glsl) draw quad +todo(glsl) draw quad probe all rgba (10.0, 0.0, 10.0, 0.0) uniform 0 float4 7.5 0.0 0.0 0.0 -todo(sm<4 | glsl) draw quad -probe all rgba (4.0, 0.0, 10.0, 0.0) +todo(glsl) draw quad +todo(sm<4) probe all rgba (4.0, 0.0, 10.0, 0.0) uniform 0 float4 8.5 0.0 0.0 0.0 -todo(sm<4 | glsl) draw quad -probe all rgba (0.0, 0.0, 10.0, 0.0) +todo(glsl) draw quad +todo(sm<4) probe all rgba (0.0, 0.0, 10.0, 0.0)
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