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Nikolay Sivov : vkd3d-shader/fx: Write default numeric values.
by Alexandre Julliard
08 Jul '24
08 Jul '24
Module: vkd3d Branch: master Commit: 856686b2a21a709eb0cf6e68e361420e27d5be1d URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/856686b2a21a709eb0cf6e68e3614…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Fri Jun 14 00:59:57 2024 +0200 vkd3d-shader/fx: Write default numeric values. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/fx.c | 70 ++++++++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 65 insertions(+), 5 deletions(-) diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index 63678190..558e3275 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -1016,6 +1016,68 @@ static const struct fx_write_context_ops fx_4_ops = .are_child_effects_supported = true, }; +static uint32_t write_fx_4_default_value(struct hlsl_type *value_type, struct hlsl_default_value *value, + struct fx_write_context *fx) +{ + const struct hlsl_type *type = hlsl_get_multiarray_element_type(value_type); + uint32_t elements_count = hlsl_get_multiarray_size(value_type), i, j; + struct vkd3d_bytecode_buffer *buffer = &fx->unstructured; + struct hlsl_ctx *ctx = fx->ctx; + uint32_t offset = buffer->size; + unsigned int comp_count; + + if (!value) + return 0; + + comp_count = hlsl_type_component_count(type); + + for (i = 0; i < elements_count; ++i) + { + switch (type->class) + { + case HLSL_CLASS_SCALAR: + case HLSL_CLASS_VECTOR: + case HLSL_CLASS_MATRIX: + { + switch (type->e.numeric.type) + { + case HLSL_TYPE_FLOAT: + case HLSL_TYPE_INT: + case HLSL_TYPE_UINT: + case HLSL_TYPE_BOOL: + + for (j = 0; j < comp_count; ++j) + { + put_u32_unaligned(buffer, value->value.u); + value++; + } + break; + default: + hlsl_fixme(ctx, &ctx->location, "Writing default values for numeric type %u is not implemented.", + type->e.numeric.type); + } + + break; + } + case HLSL_CLASS_STRUCT: + { + struct hlsl_struct_field *fields = type->e.record.fields; + + for (j = 0; j < type->e.record.field_count; ++j) + { + write_fx_4_default_value(fields[i].type, value, fx); + value += hlsl_type_component_count(fields[i].type); + } + break; + } + default: + hlsl_fixme(ctx, &ctx->location, "Writing default values for class %u is not implemented.", type->class); + } + } + + return offset; +} + static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, bool shared, struct fx_write_context *fx) { struct vkd3d_bytecode_buffer *buffer = &fx->structured; @@ -1039,7 +1101,7 @@ static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, bool shared, st semantic_offset = put_u32(buffer, semantic_offset); /* Semantic */ put_u32(buffer, var->buffer_offset * 4); /* Offset in the constant buffer, in bytes. */ - value_offset = put_u32(buffer, 0); /* Default value offset */ + value_offset = put_u32(buffer, 0); put_u32(buffer, flags); /* Flags */ if (shared) @@ -1048,10 +1110,8 @@ static void write_fx_4_numeric_variable(struct hlsl_ir_var *var, bool shared, st } else { - /* FIXME: write default value */ - set_u32(buffer, value_offset, 0); - if (var->default_values) - hlsl_fixme(fx->ctx, &var->loc, "Write default values.\n"); + uint32_t offset = write_fx_4_default_value(var->data_type, var->default_values, fx); + set_u32(buffer, value_offset, offset); put_u32(buffer, 0); /* Annotations count */ if (has_annotations(var))
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Nikolay Sivov : vkd3d-shader/fx: Fix structure type data written for fx_4.
by Alexandre Julliard
08 Jul '24
08 Jul '24
Module: vkd3d Branch: master Commit: aea36be94c6d08cfdb030b8d9e5e3831e72c678f URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/aea36be94c6d08cfdb030b8d9e5e3…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Sun Jun 30 23:06:11 2024 +0200 vkd3d-shader/fx: Fix structure type data written for fx_4. Strings and field types are written to the same unstructured area as structure type itself, so it has to be done in two passes. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/fx.c | 45 ++++++++++++++++++++++++++++++++------------- 1 file changed, 32 insertions(+), 13 deletions(-) diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index ace7c049..63678190 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -426,10 +426,20 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type) static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_context *fx) { + struct field_offsets + { + uint32_t name; + uint32_t semantic; + uint32_t offset; + uint32_t type; + }; struct vkd3d_bytecode_buffer *buffer = &fx->unstructured; uint32_t name_offset, offset, size, stride, numeric_desc; + struct field_offsets *field_offsets = NULL; + struct hlsl_ctx *ctx = fx->ctx; uint32_t elements_count = 0; const char *name; + size_t i; /* Resolve arrays to element type and number of elements. */ if (type->class == HLSL_CLASS_ARRAY) @@ -441,6 +451,22 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co name = get_fx_4_type_name(type); name_offset = write_string(name, fx); + if (type->class == HLSL_CLASS_STRUCT) + { + if (!(field_offsets = hlsl_calloc(ctx, type->e.record.field_count, sizeof(*field_offsets)))) + return 0; + + for (i = 0; i < type->e.record.field_count; ++i) + { + const struct hlsl_struct_field *field = &type->e.record.fields[i]; + + field_offsets[i].name = write_string(field->name, fx); + field_offsets[i].semantic = write_string(field->semantic.raw_name, fx); + field_offsets[i].offset = field->reg_offset[HLSL_REGSET_NUMERIC]; + field_offsets[i].type = write_type(field->type, fx); + } + } + offset = put_u32_unaligned(buffer, name_offset); switch (type->class) @@ -493,22 +519,15 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co if (type->class == HLSL_CLASS_STRUCT) { - size_t i; - put_u32_unaligned(buffer, type->e.record.field_count); for (i = 0; i < type->e.record.field_count; ++i) { - const struct hlsl_struct_field *field = &type->e.record.fields[i]; - uint32_t semantic_offset, field_type_offset; + const struct field_offsets *field = &field_offsets[i]; - name_offset = write_string(field->name, fx); - semantic_offset = write_string(field->semantic.raw_name, fx); - field_type_offset = write_type(field->type, fx); - - put_u32_unaligned(buffer, name_offset); - put_u32_unaligned(buffer, semantic_offset); - put_u32_unaligned(buffer, field->reg_offset[HLSL_REGSET_NUMERIC]); - put_u32_unaligned(buffer, field_type_offset); + put_u32_unaligned(buffer, field->name); + put_u32_unaligned(buffer, field->semantic); + put_u32_unaligned(buffer, field->offset); + put_u32_unaligned(buffer, field->type); } } else if (type->class == HLSL_CLASS_TEXTURE) @@ -581,9 +600,9 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co { FIXME("Type %u is not supported.\n", type->class); set_status(fx, VKD3D_ERROR_NOT_IMPLEMENTED); - return 0; } + vkd3d_free(field_offsets); return offset; }
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Nikolay Sivov : vkd3d-shader/hlsl: Implement tex*grad() functions.
by Alexandre Julliard
08 Jul '24
08 Jul '24
Module: vkd3d Branch: master Commit: 2176294df87c7b368cae639d0861769b2c4bdc17 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/2176294df87c7b368cae639d08617…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Fri Jun 28 12:06:53 2024 +0200 vkd3d-shader/hlsl: Implement tex*grad() functions. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/hlsl.y | 28 ++++++++++++++++++++++++++++ tests/hlsl/sample-grad.shader_test | 20 ++++++++++++++++++++ 2 files changed, 48 insertions(+) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index da3b1b1e..b9f0deda 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -4449,6 +4449,12 @@ static bool intrinsic_tex1D(struct hlsl_ctx *ctx, return intrinsic_tex(ctx, params, loc, "tex1D", HLSL_SAMPLER_DIM_1D); } +static bool intrinsic_tex1Dgrad(struct hlsl_ctx *ctx, + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) +{ + return intrinsic_tex(ctx, params, loc, "tex1Dgrad", HLSL_SAMPLER_DIM_1D); +} + static bool intrinsic_tex2D(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { @@ -4461,6 +4467,12 @@ static bool intrinsic_tex2Dbias(struct hlsl_ctx *ctx, return intrinsic_tex(ctx, params, loc, "tex2Dbias", HLSL_SAMPLER_DIM_2D); } +static bool intrinsic_tex2Dgrad(struct hlsl_ctx *ctx, + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) +{ + return intrinsic_tex(ctx, params, loc, "tex2Dgrad", HLSL_SAMPLER_DIM_2D); +} + static bool intrinsic_tex2Dlod(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { @@ -4479,6 +4491,12 @@ static bool intrinsic_tex3D(struct hlsl_ctx *ctx, return intrinsic_tex(ctx, params, loc, "tex3D", HLSL_SAMPLER_DIM_3D); } +static bool intrinsic_tex3Dgrad(struct hlsl_ctx *ctx, + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) +{ + return intrinsic_tex(ctx, params, loc, "tex3Dgrad", HLSL_SAMPLER_DIM_3D); +} + static bool intrinsic_tex3Dproj(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { @@ -4491,6 +4509,12 @@ static bool intrinsic_texCUBE(struct hlsl_ctx *ctx, return intrinsic_tex(ctx, params, loc, "texCUBE", HLSL_SAMPLER_DIM_CUBE); } +static bool intrinsic_texCUBEgrad(struct hlsl_ctx *ctx, + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) +{ + return intrinsic_tex(ctx, params, loc, "texCUBEgrad", HLSL_SAMPLER_DIM_CUBE); +} + static bool intrinsic_texCUBEproj(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc) { @@ -4680,13 +4704,17 @@ intrinsic_functions[] = {"tan", 1, true, intrinsic_tan}, {"tanh", 1, true, intrinsic_tanh}, {"tex1D", -1, false, intrinsic_tex1D}, + {"tex1Dgrad", 4, false, intrinsic_tex1Dgrad}, {"tex2D", -1, false, intrinsic_tex2D}, {"tex2Dbias", 2, false, intrinsic_tex2Dbias}, + {"tex2Dgrad", 4, false, intrinsic_tex2Dgrad}, {"tex2Dlod", 2, false, intrinsic_tex2Dlod}, {"tex2Dproj", 2, false, intrinsic_tex2Dproj}, {"tex3D", -1, false, intrinsic_tex3D}, + {"tex3Dgrad", 4, false, intrinsic_tex3Dgrad}, {"tex3Dproj", 2, false, intrinsic_tex3Dproj}, {"texCUBE", -1, false, intrinsic_texCUBE}, + {"texCUBEgrad", 4, false, intrinsic_texCUBEgrad}, {"texCUBEproj", 2, false, intrinsic_texCUBEproj}, {"transpose", 1, true, intrinsic_transpose}, {"trunc", 1, true, intrinsic_trunc}, diff --git a/tests/hlsl/sample-grad.shader_test b/tests/hlsl/sample-grad.shader_test index c51e7cac..c15e4b0c 100644 --- a/tests/hlsl/sample-grad.shader_test +++ b/tests/hlsl/sample-grad.shader_test @@ -35,6 +35,26 @@ uniform 0 float4 2.0 2.0 2.0 2.0 todo(glsl) draw quad probe (0,0) rgba (0.0, 0.0, 1.0, 0.0) +[pixel shader fail(sm>=6)] +sampler s; +float4 grad; + +float4 main() : sv_target +{ + return tex2Dgrad(s, float2(0.5, 0.5), grad.xy, grad.zw); +} + +[test] +uniform 0 float4 0.0 0.0 0.0 0.0 +todo(glsl) draw quad +probe (0,0) rgba (1.0, 0.0, 1.0, 0.0) +uniform 0 float4 1.0 1.0 1.0 1.0 +todo(glsl) draw quad +probe (0,0) rgba (0.0, 0.0, 1.0, 0.0) +uniform 0 float4 2.0 2.0 2.0 2.0 +todo(glsl) draw quad +probe (0,0) rgba (0.0, 0.0, 1.0, 0.0) + [require] shader model >= 4.0
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Nikolay Sivov : vkd3d-shader: Implement tex*() functions variants with gradient arguments.
by Alexandre Julliard
08 Jul '24
08 Jul '24
Module: vkd3d Branch: master Commit: 4ff288bd32caaabcdaa46971e1e04cccc374a63e URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/4ff288bd32caaabcdaa46971e1e04…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Sat May 25 20:56:54 2024 +0200 vkd3d-shader: Implement tex*() functions variants with gradient arguments. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/d3dbc.c | 18 ++++++++++++++++- libs/vkd3d-shader/hlsl.y | 41 +++++++++++++++++++++++++++----------- libs/vkd3d-shader/hlsl_codegen.c | 2 +- libs/vkd3d-shader/ir.c | 31 +++++++++++++++++++++++++++- tests/hlsl/sample-grad.shader_test | 26 +++++++++++++++++++++++- 5 files changed, 102 insertions(+), 16 deletions(-) diff --git a/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d-shader/d3dbc.c index 32825b75..2482efc5 100644 --- a/libs/vkd3d-shader/d3dbc.c +++ b/libs/vkd3d-shader/d3dbc.c @@ -1865,7 +1865,7 @@ struct sm1_instruction D3DSHADER_PARAM_SRCMOD_TYPE mod; unsigned int swizzle; uint32_t reg; - } srcs[3]; + } srcs[4]; unsigned int src_count; unsigned int has_dst; @@ -2573,6 +2573,8 @@ static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_ { const struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr); struct hlsl_ir_node *coords = load->coords.node; + struct hlsl_ir_node *ddx = load->ddx.node; + struct hlsl_ir_node *ddy = load->ddy.node; unsigned int sampler_offset, reg_id; struct sm1_instruction sm1_instr; @@ -2613,6 +2615,20 @@ static void write_sm1_resource_load(struct hlsl_ctx *ctx, struct vkd3d_bytecode_ sm1_instr.opcode |= VKD3DSI_TEXLD_BIAS << VKD3D_SM1_INSTRUCTION_FLAGS_SHIFT; break; + case HLSL_RESOURCE_SAMPLE_GRAD: + sm1_instr.opcode = D3DSIO_TEXLDD; + + sm1_instr.srcs[2].type = D3DSPR_TEMP; + sm1_instr.srcs[2].reg = ddx->reg.id; + sm1_instr.srcs[2].swizzle = hlsl_swizzle_from_writemask(ddx->reg.writemask); + + sm1_instr.srcs[3].type = D3DSPR_TEMP; + sm1_instr.srcs[3].reg = ddy->reg.id; + sm1_instr.srcs[3].swizzle = hlsl_swizzle_from_writemask(ddy->reg.writemask); + + sm1_instr.src_count += 2; + break; + default: hlsl_fixme(ctx, &instr->loc, "Resource load type %u.", load->load_type); return; diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 2dfb9f58..da3b1b1e 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -4279,6 +4279,7 @@ static bool intrinsic_tanh(struct hlsl_ctx *ctx, static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer *params, const struct vkd3d_shader_location *loc, const char *name, enum hlsl_sampler_dim dim) { + unsigned int sampler_dim = hlsl_sampler_dim_count(dim); struct hlsl_resource_load_params load_params = { 0 }; const struct hlsl_type *sampler_type; struct hlsl_ir_node *coords, *sample; @@ -4290,11 +4291,6 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer * return false; } - if (params->args_count == 4) - { - hlsl_fixme(ctx, loc, "Samples with gradients are not implemented."); - } - sampler_type = params->args[0]->data_type; if (sampler_type->class != HLSL_CLASS_SAMPLER || (sampler_type->sampler_dim != dim && sampler_type->sampler_dim != HLSL_SAMPLER_DIM_GENERIC)) @@ -4318,12 +4314,12 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer * else load_params.type = HLSL_RESOURCE_SAMPLE_LOD_BIAS; - if (!(c = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, Y, Z, W), hlsl_sampler_dim_count(dim), params->args[1], loc))) + if (!(c = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, Y, Z, W), sampler_dim, params->args[1], loc))) return false; hlsl_block_add_instr(params->instrs, c); - if (!(coords = add_implicit_conversion(ctx, params->instrs, c, hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, - hlsl_sampler_dim_count(dim)), loc))) + if (!(coords = add_implicit_conversion(ctx, params->instrs, c, + hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc))) { return false; } @@ -4350,14 +4346,13 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer * if (hlsl_version_ge(ctx, 4, 0)) { - unsigned int count = hlsl_sampler_dim_count(dim); struct hlsl_ir_node *divisor; - if (!(divisor = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(W, W, W, W), count, coords, loc))) + if (!(divisor = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(W, W, W, W), sampler_dim, coords, loc))) return false; hlsl_block_add_instr(params->instrs, divisor); - if (!(coords = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, Y, Z, W), count, coords, loc))) + if (!(coords = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(X, Y, Z, W), sampler_dim, coords, loc))) return false; hlsl_block_add_instr(params->instrs, coords); @@ -4371,12 +4366,34 @@ static bool intrinsic_tex(struct hlsl_ctx *ctx, const struct parse_initializer * load_params.type = HLSL_RESOURCE_SAMPLE_PROJ; } } + else if (params->args_count == 4) /* Gradient sampling. */ + { + if (!(coords = add_implicit_conversion(ctx, params->instrs, params->args[1], + hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc))) + { + return false; + } + + if (!(load_params.ddx = add_implicit_conversion(ctx, params->instrs, params->args[2], + hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc))) + { + return false; + } + + if (!(load_params.ddy = add_implicit_conversion(ctx, params->instrs, params->args[3], + hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc))) + { + return false; + } + + load_params.type = HLSL_RESOURCE_SAMPLE_GRAD; + } else { load_params.type = HLSL_RESOURCE_SAMPLE; if (!(coords = add_implicit_conversion(ctx, params->instrs, params->args[1], - hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, hlsl_sampler_dim_count(dim)), loc))) + hlsl_get_vector_type(ctx, HLSL_TYPE_FLOAT, sampler_dim), loc))) { return false; } diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index e0d6e5dd..33845b0d 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -2565,11 +2565,11 @@ static bool lower_combined_samples(struct hlsl_ctx *ctx, struct hlsl_ir_node *in case HLSL_RESOURCE_RESINFO: case HLSL_RESOURCE_SAMPLE_CMP: case HLSL_RESOURCE_SAMPLE_CMP_LZ: - case HLSL_RESOURCE_SAMPLE_GRAD: case HLSL_RESOURCE_SAMPLE_INFO: return false; case HLSL_RESOURCE_SAMPLE: + case HLSL_RESOURCE_SAMPLE_GRAD: case HLSL_RESOURCE_SAMPLE_LOD: case HLSL_RESOURCE_SAMPLE_LOD_BIAS: case HLSL_RESOURCE_SAMPLE_PROJ: diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 5f99be63..e5432cb3 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -1899,13 +1899,42 @@ static enum vkd3d_result vsir_program_normalise_combined_samplers(struct vsir_pr ins->src_count = 3; break; + case VKD3DSIH_TEXLDD: + if (!(srcs = shader_src_param_allocator_get(&program->instructions.src_params, 5))) + return VKD3D_ERROR_OUT_OF_MEMORY; + memset(srcs, 0, sizeof(*srcs) * 5); + + ins->opcode = VKD3DSIH_SAMPLE_GRAD; + + srcs[0] = ins->src[0]; + + srcs[1].reg.type = VKD3DSPR_RESOURCE; + srcs[1].reg.idx[0] = ins->src[1].reg.idx[0]; + srcs[1].reg.idx[1] = ins->src[1].reg.idx[0]; + srcs[1].reg.idx_count = 2; + srcs[1].reg.data_type = VKD3D_DATA_RESOURCE; + srcs[1].reg.dimension = VSIR_DIMENSION_VEC4; + srcs[1].swizzle = VKD3D_SHADER_NO_SWIZZLE; + + srcs[2].reg.type = VKD3DSPR_SAMPLER; + srcs[2].reg.idx[0] = ins->src[1].reg.idx[0]; + srcs[2].reg.idx[1] = ins->src[1].reg.idx[0]; + srcs[2].reg.idx_count = 2; + srcs[2].reg.data_type = VKD3D_DATA_SAMPLER; + + srcs[3] = ins->src[2]; + srcs[4] = ins->src[3]; + + ins->src = srcs; + ins->src_count = 5; + break; + case VKD3DSIH_TEXBEM: case VKD3DSIH_TEXBEML: case VKD3DSIH_TEXCOORD: case VKD3DSIH_TEXDEPTH: case VKD3DSIH_TEXDP3: case VKD3DSIH_TEXDP3TEX: - case VKD3DSIH_TEXLDD: case VKD3DSIH_TEXLDL: case VKD3DSIH_TEXM3x2PAD: case VKD3DSIH_TEXM3x2TEX: diff --git a/tests/hlsl/sample-grad.shader_test b/tests/hlsl/sample-grad.shader_test index aa77d248..c51e7cac 100644 --- a/tests/hlsl/sample-grad.shader_test +++ b/tests/hlsl/sample-grad.shader_test @@ -1,5 +1,6 @@ [require] -shader model >= 4.0 +shader model >= 3.0 +options: backcompat [sampler 0] filter linear linear linear @@ -14,6 +15,29 @@ levels 2 0.0 0.0 1.0 0.0 +[pixel shader fail(sm>=6)] +sampler s; +float4 grad; + +float4 main() : sv_target +{ + return tex2D(s, float2(0.5, 0.5), grad.xy, grad.zw); +} + +[test] +uniform 0 float4 0.0 0.0 0.0 0.0 +todo(glsl) draw quad +probe (0,0) rgba (1.0, 0.0, 1.0, 0.0) +uniform 0 float4 1.0 1.0 1.0 1.0 +todo(glsl) draw quad +probe (0,0) rgba (0.0, 0.0, 1.0, 0.0) +uniform 0 float4 2.0 2.0 2.0 2.0 +todo(glsl) draw quad +probe (0,0) rgba (0.0, 0.0, 1.0, 0.0) + +[require] +shader model >= 4.0 + [pixel shader] sampler s; Texture2D t;
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Elizabeth Figura : vkd3d-shader/hlsl: Separate an "array" rule.
by Alexandre Julliard
08 Jul '24
08 Jul '24
Module: vkd3d Branch: master Commit: 4cd2dd50f94edb822012b254b4497decebac32ea URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/4cd2dd50f94edb822012b254b4497…
Author: Elizabeth Figura <zfigura(a)codeweavers.com> Date: Tue Jun 11 22:17:51 2024 -0500 vkd3d-shader/hlsl: Separate an "array" rule. --- libs/vkd3d-shader/hlsl.y | 49 +++++++++++++++++++++--------------------------- 1 file changed, 21 insertions(+), 28 deletions(-) diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 9d1cce68..2dfb9f58 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -5930,6 +5930,8 @@ static bool state_block_add_entry(struct hlsl_state_block *state_block, struct h %type <if_body> if_body +%type <intval> array + %type <modifiers> var_modifiers %type <name> any_identifier @@ -7385,52 +7387,43 @@ variable_def_typed: $$->modifiers_loc = @1; } -arrays: - %empty +array: + '[' ']' { - $$.sizes = NULL; - $$.count = 0; + $$ = HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT; } - | '[' expr ']' arrays + | '[' expr ']' { - uint32_t *new_array; - unsigned int size; + $$ = evaluate_static_expression_as_uint(ctx, $2, &@2); - size = evaluate_static_expression_as_uint(ctx, $2, &@2); - - destroy_block($2); - - $$ = $4; - - if (!size) + if (!$$) { hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_SIZE, "Array size is not a positive integer constant."); - vkd3d_free($$.sizes); YYABORT; } - if (size > 65536) + if ($$ > 65536) { hlsl_error(ctx, &@2, VKD3D_SHADER_ERROR_HLSL_INVALID_SIZE, - "Array size %u is not between 1 and 65536.", size); - vkd3d_free($$.sizes); + "Array size %u is not between 1 and 65536.", $$); YYABORT; } - if (!(new_array = hlsl_realloc(ctx, $$.sizes, ($$.count + 1) * sizeof(*new_array)))) - { - vkd3d_free($$.sizes); - YYABORT; - } - $$.sizes = new_array; - $$.sizes[$$.count++] = size; + destroy_block($2); + } + +arrays: + %empty + { + $$.sizes = NULL; + $$.count = 0; } - | '[' ']' arrays + | array arrays { uint32_t *new_array; - $$ = $3; + $$ = $2; if (!(new_array = hlsl_realloc(ctx, $$.sizes, ($$.count + 1) * sizeof(*new_array)))) { @@ -7439,7 +7432,7 @@ arrays: } $$.sizes = new_array; - $$.sizes[$$.count++] = HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT; + $$.sizes[$$.count++] = $1; } var_modifiers:
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Nikolay Sivov : vkd3d-shader/fx: Add support for writing RasterizerState objects.
by Alexandre Julliard
08 Jul '24
08 Jul '24
Module: vkd3d Branch: master Commit: 94130c23943fd9382900a3730bc7212021cf9e18 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/94130c23943fd9382900a3730bc72…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Mon Jun 10 13:18:43 2024 +0200 vkd3d-shader/fx: Add support for writing RasterizerState objects. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/fx.c | 40 ++++++++++++++++++++++++++++++++++++++-- 1 file changed, 38 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index 558cf04d..ace7c049 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -95,6 +95,7 @@ struct fx_write_context uint32_t uav_count; uint32_t sampler_state_count; uint32_t depth_stencil_state_count; + uint32_t rasterizer_state_count; int status; bool child_effect; @@ -563,6 +564,10 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co { put_u32_unaligned(buffer, 6); } + else if (type->class == HLSL_CLASS_RASTERIZER_STATE) + { + put_u32_unaligned(buffer, 4); + } else if (type->class == HLSL_CLASS_DEPTH_STENCIL_STATE) { put_u32_unaligned(buffer, 3); @@ -1295,6 +1300,21 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl { NULL } }; + static const struct rhs_named_value fill_values[] = + { + { "WIREFRAME", 2 }, + { "SOLID", 3 }, + { NULL } + }; + + static const struct rhs_named_value cull_values[] = + { + { "NONE", 1 }, + { "FRONT", 2 }, + { "BACK", 3 }, + { NULL } + }; + static const struct state { const char *name; @@ -1307,6 +1327,17 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl } states[] = { + { "FillMode", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 12, fill_values }, + { "CullMode", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 13, cull_values }, + { "FrontCounterClockwise", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 14 }, + { "DepthBias", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 15 }, + { "DepthBiasClamp", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 16 }, + { "SlopeScaledDepthBias", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_FLOAT, 1, 17 }, + { "DepthClipEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 18 }, + { "ScissorEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 19 }, + { "MultisampleEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 20 }, + { "AntializedLineEnable", HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 21 }, + { "DepthEnable", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_BOOL, 1, 22 }, { "DepthWriteMask", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 23, depth_write_mask_values }, { "DepthFunc", HLSL_CLASS_DEPTH_STENCIL_STATE, HLSL_CLASS_SCALAR, FX_UINT, 1, 24, comparison_values }, @@ -1521,6 +1552,11 @@ static void write_fx_4_object_variable(struct hlsl_ir_var *var, struct fx_write_ fx->sampler_state_count += elements_count; break; + case HLSL_CLASS_RASTERIZER_STATE: + write_fx_4_state_object_initializer(var, fx); + fx->rasterizer_state_count += elements_count; + break; + default: hlsl_fixme(ctx, &ctx->location, "Writing initializer for object type %u is not implemented.", type->e.numeric.type); @@ -1691,7 +1727,7 @@ static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) put_u32(&buffer, fx.texture_count); put_u32(&buffer, fx.depth_stencil_state_count); put_u32(&buffer, 0); /* Blend state count. */ - put_u32(&buffer, 0); /* Rasterizer state count. */ + put_u32(&buffer, fx.rasterizer_state_count); put_u32(&buffer, fx.sampler_state_count); put_u32(&buffer, fx.rtv_count); put_u32(&buffer, fx.dsv_count); @@ -1749,7 +1785,7 @@ static int hlsl_fx_5_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out) put_u32(&buffer, fx.texture_count); put_u32(&buffer, fx.depth_stencil_state_count); put_u32(&buffer, 0); /* Blend state count. */ - put_u32(&buffer, 0); /* Rasterizer state count. */ + put_u32(&buffer, fx.rasterizer_state_count); put_u32(&buffer, fx.sampler_state_count); put_u32(&buffer, fx.rtv_count); put_u32(&buffer, fx.dsv_count);
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Nikolay Sivov : vkd3d-shader/hlsl: Add RasterizerState type.
by Alexandre Julliard
08 Jul '24
08 Jul '24
Module: vkd3d Branch: master Commit: f03cb7e91176d888653abced5cfe7cd96af42bf9 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/f03cb7e91176d888653abced5cfe7…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Wed Apr 24 11:12:08 2024 +0200 vkd3d-shader/hlsl: Add RasterizerState type. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/d3dbc.c | 2 ++ libs/vkd3d-shader/fx.c | 3 +++ libs/vkd3d-shader/hlsl.c | 7 +++++++ libs/vkd3d-shader/hlsl.h | 1 + libs/vkd3d-shader/hlsl.y | 4 ++++ libs/vkd3d-shader/hlsl_codegen.c | 1 + libs/vkd3d-shader/tpf.c | 1 + tests/hlsl/state-block-syntax.shader_test | 2 +- 8 files changed, 20 insertions(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d-shader/d3dbc.c index 0957baa2..32825b75 100644 --- a/libs/vkd3d-shader/d3dbc.c +++ b/libs/vkd3d-shader/d3dbc.c @@ -1501,6 +1501,7 @@ D3DXPARAMETER_CLASS hlsl_sm1_class(const struct hlsl_type *type) case HLSL_CLASS_DEPTH_STENCIL_VIEW: case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_PASS: + case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_TECHNIQUE: case HLSL_CLASS_UAV: @@ -1599,6 +1600,7 @@ D3DXPARAMETER_TYPE hlsl_sm1_base_type(const struct hlsl_type *type) case HLSL_CLASS_DEPTH_STENCIL_VIEW: case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_PASS: + case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_TECHNIQUE: case HLSL_CLASS_UAV: diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index 8527bd82..558cf04d 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -453,6 +453,7 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co case HLSL_CLASS_DEPTH_STENCIL_STATE: case HLSL_CLASS_DEPTH_STENCIL_VIEW: case HLSL_CLASS_PIXEL_SHADER: + case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_TEXTURE: @@ -866,6 +867,7 @@ static bool is_type_supported_fx_2(struct hlsl_ctx *ctx, const struct hlsl_type case HLSL_CLASS_DEPTH_STENCIL_STATE: case HLSL_CLASS_DEPTH_STENCIL_VIEW: case HLSL_CLASS_UAV: + case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_VOID: return false; @@ -1620,6 +1622,7 @@ static bool is_supported_object_variable(const struct hlsl_ctx *ctx, const struc case HLSL_CLASS_DEPTH_STENCIL_STATE: case HLSL_CLASS_DEPTH_STENCIL_VIEW: case HLSL_CLASS_PIXEL_SHADER: + case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_TEXTURE: diff --git a/libs/vkd3d-shader/hlsl.c b/libs/vkd3d-shader/hlsl.c index 63673012..a157590c 100644 --- a/libs/vkd3d-shader/hlsl.c +++ b/libs/vkd3d-shader/hlsl.c @@ -374,6 +374,7 @@ static void hlsl_type_calculate_reg_size(struct hlsl_ctx *ctx, struct hlsl_type case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_PASS: case HLSL_CLASS_PIXEL_SHADER: + case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_STRING: case HLSL_CLASS_TECHNIQUE: @@ -445,6 +446,7 @@ static bool type_is_single_component(const struct hlsl_type *type) case HLSL_CLASS_SCALAR: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_STRING: + case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_TEXTURE: case HLSL_CLASS_UAV: @@ -594,6 +596,7 @@ unsigned int hlsl_type_get_component_offset(struct hlsl_ctx *ctx, struct hlsl_ty case HLSL_CLASS_DEPTH_STENCIL_STATE: case HLSL_CLASS_DEPTH_STENCIL_VIEW: case HLSL_CLASS_PIXEL_SHADER: + case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_STRING: @@ -993,6 +996,7 @@ unsigned int hlsl_type_component_count(const struct hlsl_type *type) case HLSL_CLASS_DEPTH_STENCIL_STATE: case HLSL_CLASS_DEPTH_STENCIL_VIEW: case HLSL_CLASS_PIXEL_SHADER: + case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_STRING: @@ -1081,6 +1085,7 @@ bool hlsl_types_are_equal(const struct hlsl_type *t1, const struct hlsl_type *t2 case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_PASS: case HLSL_CLASS_PIXEL_SHADER: + case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_STRING: case HLSL_CLASS_VERTEX_SHADER: @@ -2461,6 +2466,7 @@ struct vkd3d_string_buffer *hlsl_type_to_string(struct hlsl_ctx *ctx, const stru case HLSL_CLASS_EFFECT_GROUP: case HLSL_CLASS_PASS: case HLSL_CLASS_PIXEL_SHADER: + case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_STRING: @@ -3809,6 +3815,7 @@ static void declare_predefined_types(struct hlsl_ctx *ctx) hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "fxgroup", HLSL_CLASS_EFFECT_GROUP)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "pass", HLSL_CLASS_PASS)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "pixelshader", HLSL_CLASS_PIXEL_SHADER)); + hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "RasterizerState", HLSL_CLASS_RASTERIZER_STATE)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "RenderTargetView", HLSL_CLASS_RENDER_TARGET_VIEW)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "STRING", HLSL_CLASS_STRING)); hlsl_scope_add_type(ctx->globals, hlsl_new_simple_type(ctx, "texture", HLSL_CLASS_TEXTURE)); diff --git a/libs/vkd3d-shader/hlsl.h b/libs/vkd3d-shader/hlsl.h index 493473bb..c31a227c 100644 --- a/libs/vkd3d-shader/hlsl.h +++ b/libs/vkd3d-shader/hlsl.h @@ -83,6 +83,7 @@ enum hlsl_type_class HLSL_CLASS_EFFECT_GROUP, HLSL_CLASS_PASS, HLSL_CLASS_PIXEL_SHADER, + HLSL_CLASS_RASTERIZER_STATE, HLSL_CLASS_RENDER_TARGET_VIEW, HLSL_CLASS_SAMPLER, HLSL_CLASS_STRING, diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index 3049a9f5..9d1cce68 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -7097,6 +7097,10 @@ type_no_void: "ConstantBuffer<...> requires user-defined structure type."); $$ = hlsl_new_cb_type(ctx, $3); } + | KW_RASTERIZERSTATE + { + $$ = hlsl_get_type(ctx->cur_scope, "RasterizerState", true, true); + } type: type_no_void diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index 2753dad6..e0d6e5dd 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1635,6 +1635,7 @@ static bool copy_propagation_transform_load(struct hlsl_ctx *ctx, case HLSL_CLASS_SCALAR: case HLSL_CLASS_VECTOR: case HLSL_CLASS_PIXEL_SHADER: + case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_TEXTURE: case HLSL_CLASS_UAV: diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 6ce25a6f..ca7cdfd5 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -2990,6 +2990,7 @@ static D3D_SHADER_VARIABLE_CLASS sm4_class(const struct hlsl_type *type) case HLSL_CLASS_STRUCT: case HLSL_CLASS_PASS: case HLSL_CLASS_PIXEL_SHADER: + case HLSL_CLASS_RASTERIZER_STATE: case HLSL_CLASS_RENDER_TARGET_VIEW: case HLSL_CLASS_SAMPLER: case HLSL_CLASS_STRING: diff --git a/tests/hlsl/state-block-syntax.shader_test b/tests/hlsl/state-block-syntax.shader_test index d10dd3ac..c5057d91 100644 --- a/tests/hlsl/state-block-syntax.shader_test +++ b/tests/hlsl/state-block-syntax.shader_test @@ -563,7 +563,7 @@ float4 main() : sv_target { return 0; } % State blocks are valid for RasterizerState -[pixel shader todo] +[pixel shader] RasterizerState rs { random_field = 1;
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Nikolay Sivov : vkd3d-shader/fx: Add support for writing DepthStencilState objects.
by Alexandre Julliard
08 Jul '24
08 Jul '24
Module: vkd3d Branch: master Commit: 12947aa50d33d73dd3710aeaee4aa637293b789f URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/12947aa50d33d73dd3710aeaee4aa…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Mon Jun 10 13:05:13 2024 +0200 vkd3d-shader/fx: Add support for writing DepthStencilState objects. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/d3dbc.c | 2 + libs/vkd3d-shader/fx.c | 134 ++++++++++++++++++++++++++---- libs/vkd3d-shader/hlsl.c | 7 ++ libs/vkd3d-shader/hlsl.h | 1 + libs/vkd3d-shader/hlsl.y | 4 + libs/vkd3d-shader/hlsl_codegen.c | 1 + libs/vkd3d-shader/tpf.c | 1 + tests/hlsl/annotations.shader_test | 2 +- tests/hlsl/state-block-syntax.shader_test | 6 +- 9 files changed, 139 insertions(+), 19 deletions(-)
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Nikolay Sivov : vkd3d-shader/fx: Cast state block field values to target type.
by Alexandre Julliard
08 Jul '24
08 Jul '24
Module: vkd3d Branch: master Commit: 1008c49ce6585f11aff7dc02c0e541232edd504e URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/1008c49ce6585f11aff7dc02c0e54…
Author: Nikolay Sivov <nsivov(a)codeweavers.com> Date: Mon Apr 22 02:05:18 2024 +0200 vkd3d-shader/fx: Cast state block field values to target type. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- libs/vkd3d-shader/fx.c | 80 ++++++++++++++++++++++++++++++++------------------ 1 file changed, 51 insertions(+), 29 deletions(-) diff --git a/libs/vkd3d-shader/fx.c b/libs/vkd3d-shader/fx.c index 466733d1..2bee6e81 100644 --- a/libs/vkd3d-shader/fx.c +++ b/libs/vkd3d-shader/fx.c @@ -1166,6 +1166,17 @@ static bool replace_state_block_constant(struct hlsl_ctx *ctx, struct hlsl_ir_no return true; } +static void fold_state_value(struct hlsl_ctx *ctx, struct hlsl_state_block_entry *entry) +{ + bool progress; + + do + { + progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, entry->instrs, NULL); + progress |= hlsl_copy_propagation_execute(ctx, entry->instrs); + } while (progress); +} + static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl_state_block_entry *entry, struct fx_write_context *fx) { @@ -1219,6 +1230,7 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl { const char *name; enum hlsl_type_class container; + enum hlsl_type_class class; enum hlsl_base_type type; unsigned int dimx; uint32_t id; @@ -1226,26 +1238,25 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl } states[] = { - { "Filter", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 45, filter_values }, - { "AddressU", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 46, address_values }, - { "AddressV", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 47, address_values }, - { "AddressW", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 48, address_values }, - { "MipLODBias", HLSL_CLASS_SAMPLER, HLSL_TYPE_FLOAT, 1, 49 }, - { "MaxAnisotropy", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 50 }, - { "ComparisonFunc", HLSL_CLASS_SAMPLER, HLSL_TYPE_UINT, 1, 51, compare_func_values }, - { "BorderColor", HLSL_CLASS_SAMPLER, HLSL_TYPE_FLOAT, 4, 52 }, - { "MinLOD", HLSL_CLASS_SAMPLER, HLSL_TYPE_FLOAT, 1, 53 }, - { "MaxLOD", HLSL_CLASS_SAMPLER, HLSL_TYPE_FLOAT, 1, 54 }, + { "Filter", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 45, filter_values }, + { "AddressU", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 46, address_values }, + { "AddressV", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 47, address_values }, + { "AddressW", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 48, address_values }, + { "MipLODBias", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 49 }, + { "MaxAnisotropy", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 50 }, + { "ComparisonFunc", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, HLSL_TYPE_UINT, 1, 51, compare_func_values }, + { "BorderColor", HLSL_CLASS_SAMPLER, HLSL_CLASS_VECTOR, HLSL_TYPE_FLOAT, 4, 52 }, + { "MinLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 53 }, + { "MaxLOD", HLSL_CLASS_SAMPLER, HLSL_CLASS_SCALAR, HLSL_TYPE_FLOAT, 1, 54 }, /* TODO: "Texture" field */ }; const struct hlsl_type *type = hlsl_get_multiarray_element_type(var->data_type); struct replace_state_context replace_context; + struct hlsl_type *state_type = NULL; struct hlsl_ir_node *node, *cast; const struct state *state = NULL; struct hlsl_ctx *ctx = fx->ctx; - struct hlsl_type *state_type; unsigned int i; - bool progress; for (i = 0; i < ARRAY_SIZE(states); ++i) { @@ -1275,28 +1286,39 @@ static void resolve_fx_4_state_block_values(struct hlsl_ir_var *var, struct hlsl replace_context.values = state->values; replace_context.var = var; - /* Turned named constants to actual constants. */ + /* Turn named constants to actual constants. */ hlsl_transform_ir(ctx, replace_state_block_constant, entry->instrs, &replace_context); + fold_state_value(ctx, entry); - if (state->dimx) - state_type = hlsl_get_vector_type(ctx, state->type, state->dimx); - else - state_type = hlsl_get_scalar_type(ctx, state->type); - - /* Cast to expected property type. */ - node = entry->args->node; - if (!(cast = hlsl_new_cast(ctx, node, state_type, &var->loc))) - return; - list_add_after(&node->entry, &cast->entry); + /* Now cast and run folding again. */ - hlsl_src_remove(entry->args); - hlsl_src_from_node(entry->args, cast); + switch (state->class) + { + case HLSL_CLASS_VECTOR: + state_type = hlsl_get_vector_type(ctx, state->type, state->dimx); + break; + case HLSL_CLASS_SCALAR: + state_type = hlsl_get_scalar_type(ctx, state->type); + break; + case HLSL_CLASS_TEXTURE: + hlsl_fixme(ctx, &ctx->location, "Object type fields are not supported."); + break; + default: + ; + } - do + if (state_type) { - progress = hlsl_transform_ir(ctx, hlsl_fold_constant_exprs, entry->instrs, NULL); - progress |= hlsl_copy_propagation_execute(ctx, entry->instrs); - } while (progress); + node = entry->args->node; + if (!(cast = hlsl_new_cast(ctx, node, state_type, &var->loc))) + return; + list_add_after(&node->entry, &cast->entry); + + hlsl_src_remove(entry->args); + hlsl_src_from_node(entry->args, cast); + + fold_state_value(ctx, entry); + } } static void write_fx_4_state_object_initializer(struct hlsl_ir_var *var, struct fx_write_context *fx)
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Francisco Casas : vkd3d-shader/hlsl: Only error out on bind_count register reservation overlaps for SM1.
by Alexandre Julliard
08 Jul '24
08 Jul '24
Module: vkd3d Branch: master Commit: 597e55691a818a02353b59015e20d382049befc1 URL:
https://gitlab.winehq.org/wine/vkd3d/-/commit/597e55691a818a02353b59015e20d…
Author: Francisco Casas <fcasas(a)codeweavers.com> Date: Wed Jun 5 19:47:43 2024 -0400 vkd3d-shader/hlsl: Only error out on bind_count register reservation overlaps for SM1. While on SM1 a register reservation reserves the whole size in registers of the variable's data type, overlapping conflicts are only checked up to the bind_count (used size) for each variable. --- libs/vkd3d-shader/hlsl_codegen.c | 15 +++++++++++---- tests/hlsl/register-reservations-numeric.shader_test | 6 +++--- 2 files changed, 14 insertions(+), 7 deletions(-) diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index ee2a9082..f33668f6 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -4599,6 +4599,7 @@ static void sort_uniforms_by_numeric_bind_count(struct hlsl_ctx *ctx) static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func) { + struct register_allocator allocator_used = {0}; struct register_allocator allocator = {0}; struct hlsl_ir_var *var; @@ -4607,6 +4608,7 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { unsigned int reg_size = var->data_type->reg_size[HLSL_REGSET_NUMERIC]; + unsigned int bind_count = var->bind_count[HLSL_REGSET_NUMERIC]; if (!var->is_uniform || reg_size == 0) continue; @@ -4619,12 +4621,15 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi assert(reg_size % 4 == 0); for (i = 0; i < reg_size / 4; ++i) { - if (get_available_writemask(&allocator, 1, UINT_MAX, reg_idx + i) != VKD3DSP_WRITEMASK_ALL) + if (i < bind_count) { - hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, - "Overlapping register() reservations on 'c%u'.", reg_idx + i); + if (get_available_writemask(&allocator_used, 1, UINT_MAX, reg_idx + i) != VKD3DSP_WRITEMASK_ALL) + { + hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_RESERVATION, + "Overlapping register() reservations on 'c%u'.", reg_idx + i); + } + record_allocation(ctx, &allocator_used, reg_idx + i, VKD3DSP_WRITEMASK_ALL, 1, UINT_MAX); } - record_allocation(ctx, &allocator, reg_idx + i, VKD3DSP_WRITEMASK_ALL, 1, UINT_MAX); } @@ -4637,6 +4642,8 @@ static void allocate_const_registers(struct hlsl_ctx *ctx, struct hlsl_ir_functi } } + vkd3d_free(allocator_used.allocations); + LIST_FOR_EACH_ENTRY(var, &ctx->extern_vars, struct hlsl_ir_var, extern_entry) { unsigned int alloc_size = 4 * var->bind_count[HLSL_REGSET_NUMERIC]; diff --git a/tests/hlsl/register-reservations-numeric.shader_test b/tests/hlsl/register-reservations-numeric.shader_test index 84752361..778516e7 100644 --- a/tests/hlsl/register-reservations-numeric.shader_test +++ b/tests/hlsl/register-reservations-numeric.shader_test @@ -10,7 +10,7 @@ float4 main() : sv_target } -[pixel shader todo(sm<4)] +[pixel shader] // Overlapping reservations when both variables are unused. float4 a : register(c3); float4 b : register(c3); @@ -20,7 +20,7 @@ float4 main() : sv_target return 42; } -[pixel shader fail(sm>=4 & sm<6) todo(sm<4)] +[pixel shader fail(sm>=4 & sm<6)] // Overlapping reservations when only one variable is used. float4 a : register(c3); float4 b : register(c3); @@ -31,7 +31,7 @@ float4 main() : sv_target } -[pixel shader fail(sm>=4 & sm<6) todo(sm<4)] +[pixel shader fail(sm>=4 & sm<6)] // Overlapping reservations when both variables are used, but their bind_count (used size) doesn't // cause an overlap. float4 a[2] : register(c3); // bind count: 1
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