Alexandre Julliard pushed to branch master at wine / wine
Commits:
b3aac0e5 by François Gouget at 2024-07-24T20:15:30+02:00
wineboot: Downgrade the wineprefix update message to a trace.
There is no reason for Wine to unconditionally pollute stderr.
- - - - -
1 changed file:
- programs/wineboot/wineboot.c
Changes:
=====================================
programs/wineboot/wineboot.c
=====================================
@@ -1612,7 +1612,7 @@ static void update_wineprefix( BOOL force )
install_root_pnp_devices();
update_user_profile();
- WINE_MESSAGE( "wine: configuration in %s has been updated.\n", debugstr_w(prettyprint_configdir()) );
+ TRACE( "wine: configuration in %s has been updated.\n", debugstr_w(prettyprint_configdir()) );
}
done:
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/b3aac0e5562c8e29c30b2e2a5c7f2f…
--
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/b3aac0e5562c8e29c30b2e2a5c7f2f…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
62d37671 by Brendan Shanks at 2024-07-23T21:30:48+02:00
wine.inf: Don't register wineqtdecoder.dll.
wineqtdecoder was removed in 34289e749f44703997e8d904aaf12ac20b691b24.
- - - - -
1 changed file:
- loader/wine.inf.in
Changes:
=====================================
loader/wine.inf.in
=====================================
@@ -2116,7 +2116,6 @@ HKLM,%CurrentVersion%\Telephony\Country List\998,"SameAreaRule",,"G"
11,,windowscodecs.dll,1
11,,winegstreamer.dll,1
55,,wineps.drv,1
-11,,wineqtdecoder.dll,1
11,,winevulkan.dll,1
55,,winprint.dll,1
11,,wintrust.dll,1
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/62d37671616393284f31a0cca8931f…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/62d37671616393284f31a0cca8931f…
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Module: vkd3d
Branch: master
Commit: 7eb63a7c0d23a83bbdfcfa5ed83b943437051138
URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/7eb63a7c0d23a83bbdfcfa5ed83b9…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com>
Date: Wed Jul 17 15:14:26 2024 +0200
vkd3d: Document how to install "Graphics Tools" to use the Agility SDK.
This is a required step, otherwise the debug layer will not work.
---
README | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/README b/README
index 86a2bf2e..f6ded1cd 100644
--- a/README
+++ b/README
@@ -134,6 +134,10 @@ these steps:
[1] https://devblogs.microsoft.com/directx/directx12agility/
+ * You also need to enable the "Graphics Tools" optional feature in Windows.
+ Open the "Settings" applications, then look for "Apps", "Optional features",
+ "View features" and install "Graphics Tools".
+
* Configure vkd3d with something like:
'CROSSCC64="x86_64-w64-mingw32-gcc -DVKD3D_AGILITY_SDK_VERSION=<version>"',
as well as the equivalent CROSSCC32 variable for the 32-bit
Module: vkd3d
Branch: master
Commit: 7e557420b17cbf8b46153711813e2e872562ec58
URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/7e557420b17cbf8b46153711813e2…
Author: Giovanni Mascellani <gmascellani(a)codeweavers.com>
Date: Wed Jul 17 14:55:07 2024 +0200
tests: Terminate the Agility SDK path with a slash.
That's what the documentation recommends. It used to work for me without
the slash, but maybe they changed something in recent versions.
---
README | 2 +-
tests/d3d12_crosstest.h | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/README b/README
index a3fcedde..86a2bf2e 100644
--- a/README
+++ b/README
@@ -153,4 +153,4 @@ these steps:
* It's also possible to use '-DVKD3D_AGILITY_SDK_PATH=/path/to/sdk/' to
specify the directory to load the Agility SDK DLLs from at runtime.
If relative, the path is intended to be relative to the executable
- path. If unspecified the path defaults to '.'.
+ path. If unspecified the path defaults to './'.
diff --git a/tests/d3d12_crosstest.h b/tests/d3d12_crosstest.h
index 8388a7a7..b42696a8 100644
--- a/tests/d3d12_crosstest.h
+++ b/tests/d3d12_crosstest.h
@@ -268,7 +268,7 @@ static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12Comm
VKD3D_EXPORT const char *D3D12SDKPath = VKD3D_EXPAND_AND_STRINGIFY(VKD3D_AGILITY_SDK_PATH);
# else
# define VKD3D_AGILITY_SDK_EXPORT_PATH \
- VKD3D_EXPORT const char *D3D12SDKPath = ".";
+ VKD3D_EXPORT const char *D3D12SDKPath = "./";
# endif
# define VKD3D_AGILITY_SDK_EXPORTS \
VKD3D_AGILITY_SDK_EXPORT_VERSION \