Alexandre Julliard pushed to branch master at wine / wine
Commits:
9cf14ea1 by Sergei Chernyadyev at 2024-08-27T20:48:49+02:00
comctl32/tooltip: Support large standard title icons.
Added 32x32 icons for TTI_INFO_LARGE, TTI_WARNING_LARGE and
TTI_ERROR_LARGE. User-defined icons passed through TTM_SETTITLE
message are still drawn as 16x16 icons.
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711f9f46 by Sergei Chernyadyev at 2024-08-27T20:48:53+02:00
explorer: Support large tooltip icons.
Icon-related NIIF_ flags are now handled properly when used alongside
with other flags such as NIIF_LARGE_ICON and others.
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7 changed files:
- dlls/comctl32/comctl32.h
- dlls/comctl32/comctl32.rc
- + dlls/comctl32/idi_tt_error_md.ico
- + dlls/comctl32/idi_tt_info_md.ico
- + dlls/comctl32/idi_tt_warn_md.ico
- dlls/comctl32/tooltips.c
- programs/explorer/systray.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/fd2fd541be88c8702e61ab5e63282…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
01550dc2 by Elizabeth Figura at 2024-08-27T20:48:18+02:00
wined3d: Invalidate STATE_SHADER instead of STATE_POINT_ENABLE.
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9313c14c by Elizabeth Figura at 2024-08-27T20:48:19+02:00
wined3d: Invalidate the PS from wined3d_device_apply_stateblock() when texture states change.
The eventual goal for the HLSL FFP pipeline is to set the shader to an
internally constructed wined3d_shader object early, so that all the existing
backend logic that works with real shaders can be reused.
Specifically, we want to construct this shader before e.g.
context_gl_load_shader_resources() and context_update_stream_info(), both
functions which currently execute before applying state tables but which operate
on the currently bound shaders. In fact, because the HLSL FFP pipeline is
intended to be backend-agnostic, the goal is to construct the replacement
shaders from within wined3d_cs_exec_draw().
This means that the "invalidate the FFP shader" flag—for which we simply reuse
STATE_SHADER—needs to be set earlier, specifically before the draw call is
submitted to the CS. Hence we do it from wined3d_device_apply_stateblock().
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4bf3c1ae by Elizabeth Figura at 2024-08-27T20:48:21+02:00
wined3d: Invalidate the PS from wined3d_device_apply_stateblock() when WINED3D_RS_COLORKEYENABLE changes.
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7e2de597 by Elizabeth Figura at 2024-08-27T20:48:21+02:00
wined3d: Invalidate the PS from wined3d_device_apply_stateblock() when the texture changes.
If the texture changes in a meaningful way, that is.
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fd2fd541 by Elizabeth Figura at 2024-08-27T20:48:23+02:00
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when WINED3D_RS_NORMALIZENORMALS changes.
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7 changed files:
- dlls/wined3d/cs.c
- dlls/wined3d/ffp_gl.c
- dlls/wined3d/glsl_shader.c
- dlls/wined3d/shader_spirv.c
- dlls/wined3d/stateblock.c
- dlls/wined3d/utils.c
- dlls/wined3d/wined3d_private.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/1c27121ef6de9d85c3098424c6bdc…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
289ee563 by Alistair Leslie-Hughes at 2024-08-27T20:47:48+02:00
odbccp32: Return false on empty string in SQLValidDSNW.
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0adc2ded by Alistair Leslie-Hughes at 2024-08-27T20:47:52+02:00
odbccp32: Check for valid DSN before delete in SQLRemoveDSNFromIniW.
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c32fe9bb by Alistair Leslie-Hughes at 2024-08-27T20:47:52+02:00
odbccp32: Correctly handle config_mode in SQLWrite/RemoveDSNFromIniW.
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2 changed files:
- dlls/odbccp32/odbccp32.c
- dlls/odbccp32/tests/misc.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/3489bc58de2b405870dc465f65caf…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
1901feda by Rémi Bernon at 2024-08-27T20:47:22+02:00
win32u: Map window region DPI before calling into the drivers.
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b61aaee3 by Rémi Bernon at 2024-08-27T20:47:22+02:00
win32u: Map window rects DPI before calling into the drivers.
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01023655 by Rémi Bernon at 2024-08-27T20:47:22+02:00
win32u: Move window_surface creation helper to dce.c.
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3489bc58 by Rémi Bernon at 2024-08-27T20:47:22+02:00
win32u: Implement DPI scaled window surface.
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4 changed files:
- dlls/win32u/dce.c
- dlls/win32u/sysparams.c
- dlls/win32u/win32u_private.h
- dlls/win32u/window.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/1e0e234d134b06297ef6158efa609…
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Alistair Leslie-Hughes pushed to branch master at wine / wine-staging
Commits:
edbcee8c by Alistair Leslie-Hughes at 2024-08-27T07:53:21+10:00
Rebase against b01131ce82ad8306d719f9919e6249af2db5322d.
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294e058f by Alistair Leslie-Hughes at 2024-08-27T07:55:14+10:00
Updated odbc32-fixes patchset
There is only a small subset of columns fields that need converting
from 3 to 2. Let all the other pass and we can deal with fallout later.
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3c0ae5d0 by Alistair Leslie-Hughes at 2024-08-27T07:57:01+10:00
Updated vkd3d-latest patchset
Squash and rebase to latest.
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8999a04f by Alistair Leslie-Hughes at 2024-08-27T08:01:53+10:00
Updated cmd-launch-association patchset
Re-enabled.
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9 changed files:
- − patches/cmd-launch-association/0001-cmd-Support-for-launching-programs-based-on-file-ass.patch
- − patches/cmd-launch-association/0003-cmd-Changed-errorlevel-type-to-DWORD.patch
- patches/cmd-launch-association/definition
- + patches/odbc32-fixes/0016-odbc32-Always-pass-through-the-field-id-to-SQLColAtt.patch
- patches/vkd3d-latest/0001-Updated-vkd3d-to-b23874dad600ec777c0bbe6ecc7aa3f5020.patch → patches/vkd3d-latest/0001-Updated-vkd3d-to-f318e565f295d9f439e0e9ec52ba28835b3.patch
- − patches/vkd3d-latest/0002-Updated-vkd3d-to-c8cc1b1a2476a4c518756fd7604d37e8c16.patch
- − patches/vkd3d-latest/0003-Updated-vkd3d-to-738ecc9eb1ee65e426a4ea8186e44183775.patch
- patches/winemac.drv-no-flicker-patch/0001-winemac.drv-No-Flicker-patch.patch
- staging/upstream-commit
View it on GitLab: https://gitlab.winehq.org/wine/wine-staging/-/compare/6c5cb54635aa0667bcfc2…
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