Alexandre Julliard pushed to branch master at wine / wine
Commits:
feb1477d by Nikolay Sivov at 2025-03-11T21:10:58+01:00
d3dx9/effect: Remove misleading trace message.
Array selector data begins with 4 bytes length, followed by string
bytes. Right after the string starts the code blob, that we access
with (uint32_t *)(ptr + string_size) + 1. There is no separate
field to care about at (ptr + string_size).
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1 changed file:
- dlls/d3dx9_36/effect.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/feb1477dac27a644ba76361ffd7569…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/feb1477dac27a644ba76361ffd7569…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
98cefaa6 by Elizabeth Figura at 2025-03-11T12:31:06+01:00
wined3d: Bind video session memory.
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0b30b848 by Elizabeth Figura at 2025-03-11T12:31:06+01:00
d3d11: Implement GetDecoderBuffer() for metadata buffers.
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f7440106 by Elizabeth Figura at 2025-03-11T12:31:07+01:00
d3d11: Implement GetDecoderBuffer() for bitstream buffers.
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7cacd50b by Elizabeth Figura at 2025-03-11T12:31:07+01:00
d3d11: Create a wined3d video decoder output view.
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33b24b98 by Elizabeth Figura at 2025-03-11T12:31:09+01:00
d3d11: Implement DecoderBeginFrame() and DecoderEndFrame().
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17 changed files:
- dlls/d3d11/d3d11_private.h
- dlls/d3d11/decoder.c
- dlls/d3d11/device.c
- dlls/d3d11/view.c
- dlls/wined3d/adapter_gl.c
- dlls/wined3d/adapter_vk.c
- dlls/wined3d/buffer.c
- dlls/wined3d/context_vk.c
- dlls/wined3d/decoder.c
- dlls/wined3d/directx.c
- dlls/wined3d/texture.c
- dlls/wined3d/utils.c
- dlls/wined3d/view.c
- dlls/wined3d/wined3d.spec
- dlls/wined3d/wined3d_private.h
- dlls/wined3d/wined3d_vk.h
- include/wine/wined3d.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/b78effa33d12bc5252593e8129a4b…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/b78effa33d12bc5252593e8129a4b…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
f22b858b by Elizabeth Figura at 2025-03-11T12:30:58+01:00
wined3d: Avoid indexing a 2-element array by shader type.
This works for sm1 shaders, which can only be pixel or vertex, but this is a bit
fragile and relies on the fact that PIXEL and VERTEX are the first two enum
elements. Make the code a bit clearer and less fragile.
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b78effa3 by Elizabeth Figura at 2025-03-11T12:31:00+01:00
wined3d: Invalidate bumpenv_constants in wined3d_stateblock_primary_dirtify_all_states().
Fixes: 72fad4abe37a79c8e1f538006b1cc5a690b2176c
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2 changed files:
- dlls/wined3d/shader_spirv.c
- dlls/wined3d/stateblock.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/4cb856a95de0d28947fe59a982966…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/4cb856a95de0d28947fe59a982966…
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