Alexandre Julliard pushed to branch master at wine / wine
Commits:
cd1d46cb by Alexandre Julliard at 2025-06-02T20:49:32+02:00
configure: Always check for a valid 64-bit libdir.
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e6677fe3 by Alexandre Julliard at 2025-06-02T20:49:40+02:00
configure: Don't use the 64-bit tools if --enable-tools is specified.
This can be useful in a chroot that can't run 64-bit binaries.
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2 changed files:
- configure
- configure.ac
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/a79639cc6df71e2ebb930941ac0a8…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
7bfdfaa8 by Joe Souza at 2025-06-02T14:25:44+02:00
include: Fix mistitled field in CONSOLE_READCONSOLE_CONTROL.
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f46c71cd by Joe Souza at 2025-06-02T14:25:45+02:00
cmd: Implement tab completion for command line entry.
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6 changed files:
- dlls/kernelbase/console.c
- include/consoleapi.h
- programs/cmd/batch.c
- programs/cmd/wcmd.h
- programs/cmd/wcmdmain.c
- programs/conhost/tests/tty.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/4333bfb247fa680a8b06c9df6ff28…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
e3318954 by Nikolay Sivov at 2025-06-02T20:41:37+02:00
vkd3d-shader/fx: Use variable unpacked size when setting buffer sizes.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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6b2800fa by Nikolay Sivov at 2025-06-02T20:43:27+02:00
vkd3d-shader/fx: Print explicit buffer bind points in fx -> d3d-asm output.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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68386f51 by Nikolay Sivov at 2025-06-02T20:43:44+02:00
vkd3d-shader/fx: Print packoffset() modifiers in fx -> d3d-asm output.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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4ef4baa6 by Nikolay Sivov at 2025-06-02T20:43:44+02:00
vkd3d-shader/fx: Fix some typos in fx_2_0 state names.
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4e2fefdf by Nikolay Sivov at 2025-06-02T20:43:44+02:00
vkd3d-shader/fx: Use correct array sizes for the fx_2_0 states.
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108f4fe4 by Nikolay Sivov at 2025-06-02T20:51:33+02:00
vkd3d-shader/fx: Fix reading the assignment value base type when parsing fx_2_0.
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c895f63a by Nikolay Sivov at 2025-06-02T20:51:38+02:00
vkd3d-shader/fx: Fix a crash in fx -> d3d-asm when named values are not defined.
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b6ef417e by Nikolay Sivov at 2025-06-02T20:51:38+02:00
vkd3d-shader/fx: Handle bool types when parsing fx_2_0 assignment values.
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1 changed file:
- libs/vkd3d-shader/fx.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9f0185f304e31710817404e6d6de…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9f0185f304e31710817404e6d6de…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
5998723e by Giovanni Mascellani at 2025-06-02T20:31:19+02:00
vkd3d-shader/glsl: Accept and ignore the REFACTORING_ALLOWED global flag.
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df8b6113 by Giovanni Mascellani at 2025-06-02T20:32:36+02:00
vkd3d-shader/msl: Accept and ignore the REFACTORING_ALLOWED global flag.
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9f5db1e3 by Giovanni Mascellani at 2025-06-02T20:32:46+02:00
vkd3d-shader/glsl: Ignore the PARTIALPRECISION destination modifier.
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10be58a7 by Giovanni Mascellani at 2025-06-02T20:33:01+02:00
vkd3d-shader/msl: Ignore the PARTIALPRECISION destination modifier.
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ed60dd59 by Giovanni Mascellani at 2025-06-02T20:33:13+02:00
tests: Add a test for the ABSNEG source modifier.
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bc0dd891 by Giovanni Mascellani at 2025-06-02T20:35:48+02:00
vkd3d-shader/glsl: Support the ABSNEG source modifier.
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9f0185f3 by Giovanni Mascellani at 2025-06-02T20:36:42+02:00
vkd3d-shader/msl: Support the ABSNEG source modifier.
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3 changed files:
- libs/vkd3d-shader/glsl.c
- libs/vkd3d-shader/msl.c
- tests/hlsl/abs.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/215dfe04508fffdab2cad9d20831…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
898bc5c4 by Giovanni Mascellani at 2025-06-02T20:22:12+02:00
tests/hlsl: Mark a test in sm6-uav-rwtexture.shader_test as todo on MoltenVK.
I haven't investigated what's happening.
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c8b07e9f by Giovanni Mascellani at 2025-06-02T20:22:22+02:00
tests/hlsl: Mark a test in register-reservation-resources.shader_test as todo on MoltenVK with DXIL.
I haven't investigated what's happening.
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ea4f1dec by Giovanni Mascellani at 2025-06-02T20:22:35+02:00
tests/hlsl: Mark a test in entry-point-semantics.shader_test as buggy on MoltenVK with DXIL.
It seems that SPIRV-Cross is generating bad MSL code, and Metal
rejects it.
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0b9268a9 by Giovanni Mascellani at 2025-06-02T20:22:43+02:00
tests/hlsl: Mark some tests in geometry.shader_test as buggy on MoltenVK.
They use geometry shaders, which MoltenVK doesn't support. However
D3D12 has no way to indicate they're unsupported, so the problem
doesn't surface as a failed draw, but rather as a draw that doesn't
do anything.
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215dfe04 by Giovanni Mascellani at 2025-06-02T20:22:58+02:00
tests/hlsl: Mark some tests in wave-ops-float.shader_test as buggy on MoltenVK.
I haven't investigated the problem, but since the tests work for
other implementations and MoltenVK is not always perfect it's likely
that the problem is there.
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5 changed files:
- tests/hlsl/entry-point-semantics.shader_test
- tests/hlsl/geometry.shader_test
- tests/hlsl/register-reservations-resources.shader_test
- tests/hlsl/sm6-uav-rwtexture.shader_test
- tests/hlsl/wave-ops-float.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/de8dbdc2cb9bbfd67777e590e9a9…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
752b13b1 by Giovanni Mascellani at 2025-06-02T20:17:48+02:00
tests/hlsl: Test sampling with minimum precision floating-point numbers.
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8106c5a1 by Giovanni Mascellani at 2025-06-02T20:17:56+02:00
tests/hlsl: Test the interstage interface for minimum precision types.
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7f7077a1 by Giovanni Mascellani at 2025-06-02T20:18:04+02:00
tests/hlsl: Use the appropriate RTV format in shader-interstage-interface.shader_test.
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308d3aa6 by Giovanni Mascellani at 2025-06-02T20:18:09+02:00
tests/hlsl: Add a test reading from a minimum precision signed integer array.
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12da0f9d by Giovanni Mascellani at 2025-06-02T20:18:21+02:00
tests/hlsl: Add some more minimum precision floating-point tests.
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de8dbdc2 by Giovanni Mascellani at 2025-06-02T20:18:30+02:00
tests/hlsl: Add a test reading from a minimum precision floating-point array.
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4 changed files:
- tests/hlsl/arithmetic-float-uniform.shader_test
- tests/hlsl/arithmetic-int-uniform.shader_test
- tests/hlsl/sampler.shader_test
- tests/hlsl/shader-interstage-interface.shader_test
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/847c008b4988999ef8d788b518ea…
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