Alexandre Julliard pushed to branch master at wine / wine
Commits:
02ca2e90 by Hans Leidekker at 2025-07-30T23:35:34+09:00
windows.gaming.input: Turn put_Parameters() into a regular method.
WinRT doesn't allow propput without matching propget or with more than one parameter.
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b913fc20 by Hans Leidekker at 2025-07-30T23:35:37+09:00
widl: Truncate identifiers that exceed the 255 character limit.
Like midl does.
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766aa2f6 by Hans Leidekker at 2025-07-30T23:35:39+09:00
widl: Check that retval parameters also have an out attribute.
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ab120b46 by Hans Leidekker at 2025-07-30T23:35:39+09:00
widl: Check eventadd method parameters.
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810bd8df by Hans Leidekker at 2025-07-30T23:35:39+09:00
widl: Check eventremove method parameters.
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f668097d by Hans Leidekker at 2025-07-30T23:35:39+09:00
widl: Check propget method parameters.
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ce57f1ad by Hans Leidekker at 2025-07-30T23:35:39+09:00
widl: Check propput method parameters.
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7 changed files:
- dlls/windows.gaming.input/condition_effect.c
- dlls/windows.gaming.input/constant_effect.c
- dlls/windows.gaming.input/periodic_effect.c
- dlls/windows.gaming.input/provider.idl
- dlls/windows.gaming.input/ramp_effect.c
- tools/widl/parser.l
- tools/widl/parser.y
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/c6cbbe1bce70f16834aecb181795e…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
d6a30bf2 by Nikolay Sivov at 2025-07-30T23:11:04+09:00
d2d1: Implement mesh population methods.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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c5a746b0 by Nikolay Sivov at 2025-07-30T23:11:04+09:00
d2d1: Add a stub for geometry realization object.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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5 changed files:
- dlls/d2d1/d2d1_private.h
- dlls/d2d1/device.c
- dlls/d2d1/geometry.c
- dlls/d2d1/mesh.c
- dlls/d2d1/tests/d2d1.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/1fc036f90883b9c89b89b8cb2bd3b…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
dd22c706 by Yuxuan Shui at 2025-07-30T23:09:41+09:00
ntdll: Fix inconsistency in LFH block size calculation during realloc.
For allocation, the block size calculation is snapped to block bin sizes, but
for reallocation it is not. So the tail_size calculation will be wrong if the
block size is not one of the bin sizes.
To illustrate the problem: assume an allocation size of 32 bytes.
heap_get_block_size will return 40 bytes. heap_allocate_block_lfh will round
it up to 48 bytes. The tail_size is thus, 48 - 8 - 32 = 8 bytes. Later,
HeapReAlloc is called to shrink it to 30 bytes. heap_get_block_size returns
40 bytes, heap_resize_block_lfh will not return STATUS_NO_MEMORY, because
ROUND_SIZE(30) == 32, and 30 < 32. It will then calculate the tail_size based
on the new block_size, which is 40 bytes. So the new tail_size becomes:
40 - 8 - 30 = 2 bytes. But block->block_size is still 48 bytes! So what it
actually did is **growing** the block to 48 - 8 - 2 = 38 bytes from 32 bytes.
This commit fixes it by also rounding up the block_size to bin sizes in
heap_resize_block_lfh.
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1 changed file:
- dlls/ntdll/heap.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/commit/dd22c706cc31b10f3db4e9929a09cb…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
f42b00e9 by Brendan Shanks at 2025-07-30T23:09:25+09:00
xinput1_3: Correctly handle a NULL GUID parameter in XInputGetDSoundAudioDeviceGuids().
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870860b5 by Brendan Shanks at 2025-07-30T23:09:27+09:00
xinput9_1_0: Implement by dynamically loading and calling xinput1_4.dll.
This matches how the native DLL is implemented, and fixes Steam Input in
games that use xinput9_1_0.
(Steam Input hooks xinput1_{1-4} but not 9_1_0, so relies on 9_1_0
calling into 1_4).
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4 changed files:
- dlls/xinput1_3/main.c
- dlls/xinput1_3/tests/xinput.c
- dlls/xinput9_1_0/Makefile.in
- + dlls/xinput9_1_0/main.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/00f6c0460b65807bfc4dcc117a019…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
f6422cf2 by Brendan McGrath at 2025-07-29T21:48:33+09:00
mf/tests: Test H264 decoder when duration and time are zero.
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5537c5ae by Brendan McGrath at 2025-07-29T21:48:33+09:00
mf/tests: Test WMV decoder when duration and time are zero.
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00f6c046 by Brendan McGrath at 2025-07-29T21:48:33+09:00
winegstreamer: Correct duration if provided value is zero.
The same behaviour occurs when duration is not provided.
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2 changed files:
- dlls/mf/tests/transform.c
- dlls/winegstreamer/video_decoder.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/911c7e3e01cb52cca3260f97d5b11…
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