Alexandre Julliard pushed to branch master at wine / wine
Commits:
8c02af2b by Paul Gofman at 2024-09-18T19:22:31+02:00
ws2_32/Tests: Add tests for send buffering.
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535c8a84 by Paul Gofman at 2024-09-18T19:22:31+02:00
ntdll: Avoid short writes on nonblocking sockets.
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d9a123b6 by Paul Gofman at 2024-09-18T19:22:31+02:00
ntdll: Locally duplicated socket fd for background send.
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3d1c2b0e by Paul Gofman at 2024-09-18T19:22:31+02:00
ntdll: Don't cancel background socket sends.
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4e43a789 by Paul Gofman at 2024-09-18T19:22:31+02:00
server: Correct STATUS_NOT_FOUND return from (cancel_async).
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11 changed files:
- dlls/ntdll/tests/pipe.c
- dlls/ntdll/unix/socket.c
- dlls/ws2_32/tests/sock.c
- include/wine/server_protocol.h
- server/async.c
- server/fd.c
- server/file.h
- server/protocol.def
- server/request.h
- server/sock.c
- server/trace.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/521d399c607437ddc6b2435d915e9…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/521d399c607437ddc6b2435d915e9…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
b0da108d by Elizabeth Figura at 2024-09-18T19:22:30+02:00
wined3d: Use W as a fog source with shaders and a non-orthogonal matrix.
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6ea92504 by Elizabeth Figura at 2024-09-18T19:22:30+02:00
wined3d: Use output specular W as a fog source if the shader does not output oFog.
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d32da823 by Elizabeth Figura at 2024-09-18T19:22:30+02:00
wined3d: Invalidate STATE_SHADER when WINED3D_TS_PROJECTION changes.
I.e. move the complicated conditional to wined3d_cs_exec_set_transform(),
and invalidate STATE_SHADER directly.
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3254a3dc by Elizabeth Figura at 2024-09-18T19:22:31+02:00
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when fog states change.
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521d399c by Elizabeth Figura at 2024-09-18T19:22:31+02:00
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when WINED3D_RS_VERTEXBLEND changes.
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9 changed files:
- dlls/d3d9/tests/visual.c
- dlls/wined3d/cs.c
- dlls/wined3d/ffp_gl.c
- dlls/wined3d/glsl_shader.c
- dlls/wined3d/shader.c
- dlls/wined3d/shader_spirv.c
- dlls/wined3d/stateblock.c
- dlls/wined3d/utils.c
- dlls/wined3d/wined3d_private.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/ff1af55fad6e1a3b56abd1f1dad6b…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/ff1af55fad6e1a3b56abd1f1dad6b…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
498f4e19 by Anton Baskanov at 2024-09-18T19:22:30+02:00
dplayx: Add a separate session list for walking.
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ca73bcf9 by Anton Baskanov at 2024-09-18T19:22:30+02:00
dplayx: Put the sync enumeration code before the async one.
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ab11a41a by Anton Baskanov at 2024-09-18T19:22:30+02:00
dplayx: Move enumeration reset and prune out of DP_InvokeEnumSessionCallbacks().
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9787f107 by Anton Baskanov at 2024-09-18T19:22:30+02:00
dplayx: Enter critical section when accessing the session cache.
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608c5044 by Anton Baskanov at 2024-09-18T19:22:30+02:00
dplayx: Restart session enumeration when the callback returns TRUE.
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ff1af55f by Anton Baskanov at 2024-09-18T19:22:30+02:00
dplayx: Respect timeout set by session enumeration callback.
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2 changed files:
- dlls/dplayx/dplay.c
- dlls/dplayx/name_server.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/3df002091d2c5274d3f72dd666655…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/3df002091d2c5274d3f72dd666655…
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