Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
c2fd1e42 by Giovanni Mascellani at 2024-09-11T15:13:14+02:00
vkd3d-shader/ir: Run validation after removing dead code.
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4b06729b by Giovanni Mascellani at 2024-09-11T15:13:14+02:00
vkd3d-shader/ir: Run validation after normalising combined samplers.
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5c0d640d by Giovanni Mascellani at 2024-09-11T15:13:14+02:00
vkd3d-shader/ir: Run validation after flattening control flow constructs.
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03ab0156 by Giovanni Mascellani at 2024-09-11T15:13:14+02:00
vkd3d-shader/ir: Run validation after inserting the alpha test.
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096f133b by Giovanni Mascellani at 2024-09-11T15:13:14+02:00
vkd3d-shader/ir: Rename vsir_program_normalise() to vsir_program_transform().
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b31c9831 by Giovanni Mascellani at 2024-09-11T15:13:14+02:00
vkd3d-shader/ir: Print results as signed numbers.
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4 changed files:
- libs/vkd3d-shader/glsl.c
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/spirv.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/82773eb805b7dc698b8d49076635…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/82773eb805b7dc698b8d49076635…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
7636f2a2 by Elizabeth Figura at 2024-09-11T15:11:42+02:00
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in write_atan_or_atan2().
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24e29649 by Elizabeth Figura at 2024-09-11T15:11:42+02:00
vkd3d-shader/hlsl: Use elementwise_intrinsic_convert_args() in intrinsic_dst().
This one preserves integer arguments.
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e7eadb38 by Elizabeth Figura at 2024-09-11T15:11:42+02:00
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_faceforward().
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b23c172a by Elizabeth Figura at 2024-09-11T15:11:42+02:00
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in intrinsic_smoothstep().
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2688a24b by Elizabeth Figura at 2024-09-11T15:11:42+02:00
vkd3d-shader/hlsl: Preserve halves in intrinsic_step().
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82773eb8 by Elizabeth Figura at 2024-09-11T15:11:42+02:00
vkd3d-shader/hlsl: Use elementwise_intrinsic_float_convert_args() in refract().
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1 changed file:
- libs/vkd3d-shader/hlsl.y
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6e6e2910d6469373bd25c40f8df2…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6e6e2910d6469373bd25c40f8df2…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
82dec5db by Francisco Casas at 2024-09-11T15:06:09+02:00
vkd3d-shader/hlsl: Save simple hlsl_ir_exprs in the vsir_program for SM1.
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d70342d6 by Francisco Casas at 2024-09-11T15:07:35+02:00
vkd3d-shader/hlsl: Save per-component hlsl_ir_exprs in the vsir_program for SM1.
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5db2c2a9 by Francisco Casas at 2024-09-11T15:09:17+02:00
vkd3d-shader/hlsl: Save DOT hlsl_ir_exprs in the vsir_program for SM1.
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4ed16108 by Francisco Casas at 2024-09-11T15:09:58+02:00
vkd3d-shader/hlsl: Save COS_REDUCED and SIN_REDUCED in the vsir_program for SM1.
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6e6e2910 by Francisco Casas at 2024-09-11T15:10:16+02:00
vkd3d-shader/hlsl: Save DP2ADD hlsl_ir_exprs in the vsir_program for SM1.
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4 changed files:
- libs/vkd3d-shader/d3dbc.c
- libs/vkd3d-shader/hlsl.h
- libs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f6a8cdf2bb2719eab5babb1cb069…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/f6a8cdf2bb2719eab5babb1cb069…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
9fbf6467 by Elizabeth Figura at 2024-09-11T14:55:30+02:00
build: Do not warn on incomplete documentation.
Some functions in vkd3d_utils.h are altered versions of Windows
functions, and only the vkd3d-specific parts need documentation.
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46831861 by Elizabeth Figura at 2024-09-11T14:55:48+02:00
vkd3d-shader: Mention the structure name when referring to a struct field.
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30472460 by Elizabeth Figura at 2024-09-11T14:55:48+02:00
vkd3d-shader: Escape a hash in Doxygen documentation.
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f6a8cdf2 by Elizabeth Figura at 2024-09-11T14:55:48+02:00
vkd3d-shader: Do not use \ref for parameters.
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2 changed files:
- Doxyfile.in
- include/vkd3d_shader.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/127ae6cf12bb4dfee37dc206a252…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
04d7ad90 by Anna (navi) Figueiredo Gomes at 2024-09-11T14:08:37+02:00
tests/shader_runner: Extract a pipeline creation function from d3d12_runner_draw().
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12a7cde0 by Anna (navi) Figueiredo Gomes at 2024-09-11T14:13:59+02:00
tests/shader_runner: Use ID3D12Device2_CreatePipelineState() when available.
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3eb2a3d0 by Anna (navi) Figueiredo Gomes at 2024-09-11T14:53:21+02:00
tests/shader_runner: Introduce a 'depth-bounds' test option.
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e761b2ca by Anna (navi) Figueiredo Gomes at 2024-09-11T14:53:33+02:00
tests/shader_runner: Introduce a "d3d12" tag.
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61a700bc by Anna (navi) Figueiredo Gomes at 2024-09-11T14:53:33+02:00
tests: Test depth bounds.
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127ae6cf by Anna (navi) Figueiredo Gomes at 2024-09-11T14:53:33+02:00
vkd3d: Implement d3d12_command_list_OMSetDepthBounds().
Based on the design document, "The runtime will not clamp or validate
the input, but implementations may clamp to the range [0,1] if necessary.",
so we test for the EXT_depth_range_unrestricted extension, and only clamp if
it's not available (thus, necessary to do so).
NaNs are converted to zero as per "NaNs must be treated as 0, but the runtime
will convert NaNs to 0 on behalf of the implementation.", and a default bounds
are set to 0.0 and 1.0.
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14 changed files:
- Makefile.am
- include/private/vkd3d_common.h
- libs/vkd3d/command.c
- libs/vkd3d/device.c
- libs/vkd3d/state.c
- libs/vkd3d/vkd3d_private.h
- tests/d3d12.c
- tests/d3d12_test_utils.h
- + tests/hlsl/depth-bounds.shader_test
- tests/shader_runner.c
- tests/shader_runner.h
- tests/shader_runner_d3d12.c
- tests/shader_runner_gl.c
- tests/shader_runner_vulkan.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/3b4e0ce8e94cd4091b9f2fe80d86…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/3b4e0ce8e94cd4091b9f2fe80d86…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
2adfeb05 by Michael Ehrenreich at 2024-09-10T18:09:46+02:00
kernelbase: Fix EnumSystemLocalesA/W filtering of default/alternate sort orders.
Make EnumSystemLocalesA/W return both default and alternate sort order LCIDs when passed
both LCID_ALTERNATE_SORTS and LCID_INSTALLED/SUPPORTED.
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ee5bd3ba by Michael Ehrenreich at 2024-09-10T18:10:33+02:00
kernel32/tests: Add basic tests for EnumSystemLocalesA/W.
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2 changed files:
- dlls/kernel32/tests/locale.c
- dlls/kernelbase/locale.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/2a8d31d57cb6f37f5c76cbdf1b425…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/2a8d31d57cb6f37f5c76cbdf1b425…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
3219a3f0 by Elizabeth Figura at 2024-09-10T16:58:29+02:00
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when light state changes.
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fb788a22 by Elizabeth Figura at 2024-09-10T16:58:29+02:00
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when the light type changes.
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13025a73 by Elizabeth Figura at 2024-09-10T16:58:29+02:00
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when the vertex declaration changes.
Assuming it changes in a meaningful way.
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422ca954 by Elizabeth Figura at 2024-09-10T16:58:29+02:00
wined3d: Invalidate the VS from wined3d_device_apply_stateblock() when WINED3D_TSS_TEXCOORD_INDEX changes.
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7 changed files:
- dlls/wined3d/cs.c
- dlls/wined3d/ffp_gl.c
- dlls/wined3d/glsl_shader.c
- dlls/wined3d/shader_spirv.c
- dlls/wined3d/stateblock.c
- dlls/wined3d/utils.c
- dlls/wined3d/wined3d_private.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/7667e67f5e5bf327e8f41186b9359…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/7667e67f5e5bf327e8f41186b9359…
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