Alexandre Julliard pushed to branch master at wine / wine
Commits:
63369eb2 by Paul Gofman at 2025-02-24T22:55:44+01:00
ntdll: Add stub for RtlDeriveCapabilitySidsFromName().
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c38f255b by Paul Gofman at 2025-02-24T22:55:45+01:00
ntdll/tests: Add tests for RtlDeriveCapabilitySidsFromName().
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c5c0367c by Paul Gofman at 2025-02-24T22:55:45+01:00
ntdll: Implement RtlDeriveCapabilitySidsFromName().
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ddf35651 by Paul Gofman at 2025-02-24T22:55:45+01:00
kernelbase: Implement DeriveCapabilitySidsFromName().
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9989f25c by Paul Gofman at 2025-02-24T22:55:45+01:00
kernelbase/tests: Add test for DeriveCapabilitySidsFromName().
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9 changed files:
- dlls/kernelbase/kernelbase.spec
- dlls/kernelbase/security.c
- dlls/kernelbase/tests/Makefile.in
- + dlls/kernelbase/tests/security.c
- dlls/ntdll/ntdll.spec
- dlls/ntdll/sec.c
- dlls/ntdll/tests/rtl.c
- include/winbase.h
- include/winternl.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/fd539487b7860ff0a53474aa6fbcb…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
58aed8fd by Henri Verbeet at 2025-02-24T16:19:07+01:00
vkd3d-shader/fx: Use vkd3d_string_buffer_print_f32() in parse_fx_4_numeric_value().
Instead of "%f". vkd3d_string_buffer_print_f32() will use sufficient
precision to represent the stored value exactly, and will use '.' as
decimal separator regardless of the current locale.
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09226543 by Nikolay Sivov at 2025-02-24T16:19:07+01:00
vkd3d-shader/fx: Implement parsing complex value and index expressions.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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e746a4c1 by Nikolay Sivov at 2025-02-24T16:19:07+01:00
vkd3d-shader/fx: Improve state object nesting for the fx -> text output.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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2 changed files:
- include/private/vkd3d_common.h
- libs/vkd3d-shader/fx.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/29893732127c023ad69dfad49716…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
e830cdee by Elizabeth Figura at 2025-02-24T16:19:07+01:00
vkd3d-shader/hlsl: Inline add_pow_expr().
The helper is used in one place.
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b7ea2330 by Elizabeth Figura at 2025-02-24T16:19:07+01:00
vkd3d-shader/hlsl: Add a hlsl_block_add_float_constant() helper.
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2e09257d by Elizabeth Figura at 2025-02-24T16:19:07+01:00
vkd3d-shader/hlsl: Add a hlsl_block_add_unary_expr() helper.
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858b6a3e by Elizabeth Figura at 2025-02-24T16:19:07+01:00
vkd3d-shader/hlsl: Add a hlsl_block_add_cast() helper.
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29893732 by Elizabeth Figura at 2025-02-24T16:19:07+01:00
vkd3d-shader/hlsl: Add a hlsl_block_add_binary_expr() helper.
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5 changed files:
- libs/vkd3d-shader/hlsl.c
- libs/vkd3d-shader/hlsl.h
- libs/vkd3d-shader/hlsl.y
- libs/vkd3d-shader/hlsl_codegen.c
- libs/vkd3d-shader/hlsl_constant_ops.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/439652f023082a81b39efdfb0e01…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/439652f023082a81b39efdfb0e01…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
3bcdb85d by Henri Verbeet at 2025-02-24T15:10:08+01:00
vkd3d-shader/dxbc: Set the "elements_capacity" field as well in shader_parse_signature().
Leaving it as 0 mostly ends up doing the right thing in practice, but isn't
quite right.
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b8d740eb by Henri Verbeet at 2025-02-24T15:10:08+01:00
vkd3d-shader/dxbc: Output messages for invalid semantic name references in shader_parse_signature().
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f5d702b0 by Henri Verbeet at 2025-02-24T15:10:08+01:00
vkd3d-shader/dxbc: Validate component types in shader_parse_signature().
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fe4143ad by Henri Verbeet at 2025-02-24T15:10:08+01:00
vkd3d-shader/dxil: Generate I/O signatures with 16-bit component types for native 16-bit shaders.
Which incidentally matches the I/O signatures from the DXBC container.
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73c03568 by Henri Verbeet at 2025-02-24T15:10:08+01:00
tests: Add a shader model 6 signature reflection test for different types.
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1fd89abc by Henri Verbeet at 2025-02-24T15:10:08+01:00
vkd3d-shader: Enable DXIL support in the default configuration.
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15 changed files:
- README
- gitlab/build-linux
- gitlab/build-mac
- include/private/vkd3d_shader_utils.h
- include/vkd3d_shader.h
- libs/vkd3d-shader/d3d_asm.c
- libs/vkd3d-shader/dxbc.c
- libs/vkd3d-shader/dxil.c
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/spirv.c
- libs/vkd3d-shader/vkd3d_shader_main.c
- libs/vkd3d-shader/vkd3d_shader_private.h
- libs/vkd3d/device.c
- tests/shader_runner_d3d12.c
- tests/vkd3d_shader_api.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/2feb3a3bbade41b8d7374e0ced62…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/2feb3a3bbade41b8d7374e0ced62…
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Alistair Leslie-Hughes pushed to branch master at wine / wine-staging
Commits:
857466ad by Alistair Leslie-Hughes at 2025-02-23T08:13:03+11:00
Release v10.2
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ec5fbb99 by Alistair Leslie-Hughes at 2025-02-23T08:27:19+11:00
Rebase against e1b8e7f6ec755afd251a3b7af0e632c6e4d74a64.
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6 changed files:
- patches/ntdll-Hide_Wine_Exports/0001-ntdll-Add-support-for-hiding-wine-version-informatio.patch
- patches/oleaut32-Load_Save_EMF/0001-oleaut32-tests-Add-some-tests-for-loading-and-saving.patch
- patches/oleaut32-Load_Save_EMF/definition
- patches/oleaut32-OLEPictureImpl_SaveAsFile/definition
- staging/VERSION
- staging/upstream-commit
View it on GitLab: https://gitlab.winehq.org/wine/wine-staging/-/compare/4378292a655afe0e2e3df…
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