Alexandre Julliard pushed to branch master at wine / wine
Commits:
f9b399d7 by Jacek Caban at 2025-08-05T16:13:18+09:00
opengl32: Move static keyword logic to generate_unix_thunk.
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d8611cbc by Jacek Caban at 2025-08-05T16:13:21+09:00
opengl32: Use generate_unix_thunk for wow64 wgl thunks.
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e9a777fb by Jacek Caban at 2025-08-05T16:13:23+09:00
opengl32: Use generate_unix_thunk for wow64 gl thunks.
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10847991 by Jacek Caban at 2025-08-05T16:13:26+09:00
opengl32: Use generate_unix_thunk for wow64 ext thunks.
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3cefa653 by Jacek Caban at 2025-08-05T16:13:28+09:00
opengl32: Remove no longer used get_func_args arguments.
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2 changed files:
- dlls/opengl32/make_opengl
- dlls/opengl32/unix_thunks.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/c9aed341a849013e3ea0128b237e8…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/c9aed341a849013e3ea0128b237e8…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
24320770 by Henri Verbeet at 2025-08-04T15:00:02+02:00
tests/shader_runner: Parse hex blobs as a list of 32-bit integers.
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72185900 by Henri Verbeet at 2025-08-04T15:00:02+02:00
tests: Strip reflection data from dxbc-tpf-hex shaders.
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6 changed files:
- tests/hlsl/abs.shader_test
- tests/hlsl/half.shader_test
- tests/hlsl/interface-packing.shader_test
- tests/hlsl/is-front-face.shader_test
- tests/hlsl/tessellation.shader_test
- tests/shader_runner.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5dca0da2da423100b84221ecf68a…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/5dca0da2da423100b84221ecf68a…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
8717fe9c by Francisco Casas at 2025-08-04T14:40:17+02:00
vkd3d-shader/dxil: Use iterators in sm6_parser_globals_init().
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81488ce3 by Francisco Casas at 2025-08-04T14:47:58+02:00
vkd3d-shader/hlsl: Use vsir_program_append() in sm1_generate_vsir_constant_defs().
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be5a9c2c by Francisco Casas at 2025-08-04T14:52:50+02:00
vkd3d-shader/hlsl: Use vsir_program_append() in sm1_generate_vsir_sampler_dcls().
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5dca0da2 by Francisco Casas at 2025-08-04T14:58:14+02:00
vkd3d-shader/hlsl: Use vsir_program_append() in generate_vsir_add_program_instruction().
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2 changed files:
- libs/vkd3d-shader/dxil.c
- libs/vkd3d-shader/hlsl_codegen.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/3817df11648f153a2ad21a3fe875…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/3817df11648f153a2ad21a3fe875…
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