Alexandre Julliard pushed to branch master at wine / wine
Commits:
db72aeb7 by Connor McAdams at 2024-08-08T21:53:13+02:00
d3dx9/tests: Add tests for D3DXLoadSurfaceFromMemory() with a multisampled surface.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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aad72aee by Connor McAdams at 2024-08-08T21:53:13+02:00
d3dx9: Return success in D3DXLoadSurfaceFromMemory() for multisampled destination surfaces.
Tests show that nothing is written to multisampled destination surfaces,
so just return success early.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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78f2fae8 by Connor McAdams at 2024-08-08T21:53:16+02:00
d3dx9: Return failure from D3DXLoadSurfaceFromMemory() if d3dx_load_pixels_from_pixels() fails.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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739097b6 by Connor McAdams at 2024-08-08T21:53:16+02:00
d3dx9/tests: Add d3dx filter argument value tests.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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128f5a8d by Connor McAdams at 2024-08-08T21:53:16+02:00
d3dx9: Introduce helper function for retrieving the mip filter value in texture from file functions.
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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08210536 by Connor McAdams at 2024-08-08T21:53:16+02:00
d3dx9: Further validate filter argument passed to D3DXFilterTexture().
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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c9d28171 by Connor McAdams at 2024-08-08T21:53:16+02:00
d3dx9: Validate filter argument in D3DXLoadVolumeFrom{Volume,FileInMemory,Memory}().
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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f60c0212 by Connor McAdams at 2024-08-08T21:53:16+02:00
d3dx9: Validate filter argument in D3DXLoadSurfaceFrom{Surface,FileInMemory,Memory}().
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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a7995fd8 by Connor McAdams at 2024-08-08T21:53:16+02:00
d3dx9: Validate filter argument in texture from file functions.
This used to be handled by the calls to
D3DXLoad{Surface,Volume}FromMemory(), but now it needs to be
handled inside of the texture from file functions themselves.
Fixes: 1215ee024148952525317cc104ce91e650f21ca3
Fixes: c9e6f6f84f661bdd190f4475296a7ce1d3885516
Fixes: f023fd35cefe6d46849a4a9336905410b4991ac4
Signed-off-by: Connor McAdams <cmcadams(a)codeweavers.com>
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8 changed files:
- dlls/d3dx9_36/d3dx9_private.h
- dlls/d3dx9_36/surface.c
- dlls/d3dx9_36/tests/d3dx9_test_images.h
- dlls/d3dx9_36/tests/surface.c
- dlls/d3dx9_36/tests/texture.c
- dlls/d3dx9_36/tests/volume.c
- dlls/d3dx9_36/texture.c
- dlls/d3dx9_36/volume.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/1fb5c2790835a595bd6a42edc9994…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
c97d4d88 by Hans Leidekker at 2024-08-08T21:53:10+02:00
odbc32: Forward SQLGetStmtAttr() to the Unicode version if needed.
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821a7009 by Hans Leidekker at 2024-08-08T21:53:10+02:00
odbc32: Forward SQLGetTypeInfo() to the Unicode version if needed.
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28e4b4b5 by Hans Leidekker at 2024-08-08T21:53:10+02:00
odbc32: Forward SQLNativeSql() to the Unicode version if needed.
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9300a1c4 by Hans Leidekker at 2024-08-08T21:53:10+02:00
odbc32: Forward SQLPrepare() to the Unicode version if needed.
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78168576 by Hans Leidekker at 2024-08-08T21:53:10+02:00
odbc32: Forward SQLPrimaryKeys() to the Unicode version if needed.
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a43b51cc by Hans Leidekker at 2024-08-08T21:53:10+02:00
odbc32: Forward SQLProcedureColumns() to the Unicode version if needed.
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1fb5c279 by Hans Leidekker at 2024-08-08T21:53:10+02:00
odbc32: Forward SQLProcedures() to the Unicode version if needed.
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1 changed file:
- dlls/odbc32/proxyodbc.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/1cf421e27b223de290b080518a6ea…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
5de08ac7 by Jacek Caban at 2024-08-07T15:44:43+02:00
mshtml/tests: Use winetest.js helpers in xhr.js.
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16ab257f by Jacek Caban at 2024-08-07T15:44:43+02:00
mshtml: Add support for anchor element prototype objects.
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34ff9458 by Jacek Caban at 2024-08-07T15:44:43+02:00
mshtml: Add support for area element prototype objects.
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b014815c by Jacek Caban at 2024-08-07T15:44:43+02:00
mshtml: Add support for form element prototype objects.
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d693d939 by Jacek Caban at 2024-08-07T15:44:43+02:00
mshtml: Add support for frame elements prototype objects.
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0d71fa48 by Jacek Caban at 2024-08-07T15:44:43+02:00
mshtml: Add support for head elements prototype objects.
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52310115 by Jacek Caban at 2024-08-07T15:44:43+02:00
mshtml: Add support for input elements prototype objects.
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4a57f5e6 by Jacek Caban at 2024-08-07T15:44:43+02:00
mshtml: Add support for link element prototype objects.
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51fe3055 by Jacek Caban at 2024-08-07T15:44:43+02:00
mshtml: Add support for object and embed element prototype objects.
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2930bf9f by Jacek Caban at 2024-08-07T15:44:43+02:00
mshtml: Add support for script element prototype objects.
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12 changed files:
- dlls/mshtml/htmlanchor.c
- dlls/mshtml/htmlarea.c
- dlls/mshtml/htmlform.c
- dlls/mshtml/htmlframe.c
- dlls/mshtml/htmlhead.c
- dlls/mshtml/htmlinput.c
- dlls/mshtml/htmllink.c
- dlls/mshtml/htmlobject.c
- dlls/mshtml/htmlscript.c
- dlls/mshtml/mshtml_private.h
- dlls/mshtml/tests/documentmode.js
- dlls/mshtml/tests/xhr.js
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/9f0edb69209eb00faac55bbf1a5f6…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
1b72b6c4 by Elizabeth Figura at 2024-08-07T15:43:44+02:00
d3d9/tests: Test position attribute W when using the FFP.
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4d8f6434 by Elizabeth Figura at 2024-08-07T15:43:45+02:00
wined3d: Use 1.0 for position W when using the FFP.
Ignoring the W attribute in the vertex buffer.
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d591827c by Elizabeth Figura at 2024-08-07T15:43:46+02:00
d3d9/tests: Add comprehensive fog tests.
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2 changed files:
- dlls/d3d9/tests/visual.c
- dlls/wined3d/glsl_shader.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/2f505f87cf9fafe02837382a07e90…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
88a7fcc4 by Elizabeth Figura at 2024-08-07T15:43:38+02:00
wined3d: Pass d3d_info and stream_info pointers to wined3d_ffp_get_[vf]s_settings().
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57564c6b by Elizabeth Figura at 2024-08-07T15:43:39+02:00
wined3d: Feed the precomputed normal matrix through a push constant buffer.
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32d6346b by Elizabeth Figura at 2024-08-07T15:43:39+02:00
wined3d: Store the normal matrix as a struct wined3d_matrix.
Pass it to GLSL as a 4x4 matrix, and truncate it before use.
This will be necessary for the HLSL backend, which pads matrices to 4xn.
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ffc50cdb by Elizabeth Figura at 2024-08-07T15:43:41+02:00
wined3d: Hardcode 1.0 point size for shader model >= 4.
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2f505f87 by Elizabeth Figura at 2024-08-07T15:43:41+02:00
wined3d: Feed point scale constants through a push constant buffer.
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7 changed files:
- dlls/wined3d/device.c
- dlls/wined3d/ffp_gl.c
- dlls/wined3d/glsl_shader.c
- dlls/wined3d/shader_spirv.c
- dlls/wined3d/stateblock.c
- dlls/wined3d/utils.c
- dlls/wined3d/wined3d_private.h
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/49ea133b7b2204e0e3caa9da9f24c…
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