Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
5639b54c by Giovanni Mascellani at 2024-11-06T22:15:09+01:00
tests: Mark fog.shader_test as todo with MSL.
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ba5c3b57 by Giovanni Mascellani at 2024-11-06T22:15:09+01:00
tests: Use the appropriate RTV format in f32tof16.shader_test.
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7450c4a3 by Giovanni Mascellani at 2024-11-06T22:15:09+01:00
tests: Mark some tests in wave-reconvergence.shader_test as buggy on MoltenVK.
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026624a2 by Giovanni Mascellani at 2024-11-06T22:15:09+01:00
tests: Work around a Metal bug in switch.shader_test.
The Metal bug was reported to Apple as FB15617433. Since we don't
care specifically about that bug, I'm just tweaking the test so that
it doesn't hit that bad path any more.
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6 changed files:
- tests/hlsl/f32tof16.shader_test
- tests/hlsl/fog.shader_test
- tests/hlsl/switch.shader_test
- tests/hlsl/wave-reconvergence.shader_test
- tests/shader_runner.c
- tests/shader_runner.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9af17d4a9d1bc22b71d2523cbc25…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9af17d4a9d1bc22b71d2523cbc25…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
8438aacc by Nikolay Sivov at 2024-11-06T21:47:08+01:00
vkd3d-shader/spriv: Only lookup resource symbols for UAVs in the ld_raw/ld_structured handler.
We don't need them for SRVs. Worse, if we're using a combined
resource/sampler pair for the SRV, a separate resource symbol may not
even exist.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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1a28e7d9 by Nikolay Sivov at 2024-11-06T21:56:27+01:00
vkd3d-shader/hlsl: Add parser support for the ByteAddressBuffer type.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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e5ba79b4 by Nikolay Sivov at 2024-11-06T22:09:23+01:00
vkd3d-shader/hlsl: Implement the ByteAddressBuffer.Load*() methods.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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9 changed files:
- Makefile.am
- libs/vkd3d-shader/hlsl.c
- libs/vkd3d-shader/hlsl.l
- libs/vkd3d-shader/hlsl.y
- libs/vkd3d-shader/spirv.c
- libs/vkd3d-shader/tpf.c
- + tests/hlsl/srv-byteaddressbuffer.shader_test
- tests/shader_runner_d3d11.c
- tests/shader_runner_d3d12.c
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/76fd1388d87e5600c1c55cd7ebf6…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/76fd1388d87e5600c1c55cd7ebf6…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
8621dc91 by Anton Baskanov at 2024-11-06T16:31:04+01:00
dplayx/tests: Test client side of Receive() separately.
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fa5b367b by Anton Baskanov at 2024-11-06T16:31:04+01:00
dplayx: Handle game messages.
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1557e7f4 by Anton Baskanov at 2024-11-06T16:31:04+01:00
dplayx: Check the buffer size in Receive().
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4ab40186 by Anton Baskanov at 2024-11-06T16:31:04+01:00
dplayx: Return DPERR_BUFFERTOOSMALL from Receive() if data is NULL.
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4d1e0f26 by Anton Baskanov at 2024-11-06T16:31:04+01:00
dplayx: Handle DPRECEIVE_TOPLAYER and DPRECEIVE_FROMPLAYER in Receive().
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22f565d1 by Anton Baskanov at 2024-11-06T16:31:04+01:00
dplayx: Enter the critical section in DP_IF_Receive().
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4 changed files:
- dlls/dplayx/dplay.c
- dlls/dplayx/dplay_global.h
- dlls/dplayx/dplaysp.c
- dlls/dplayx/tests/dplayx.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/a88a0736ea1197b9856dc7322b1c5…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/a88a0736ea1197b9856dc7322b1c5…
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Alexandre Julliard pushed to branch master at wine / wine
Commits:
1553d482 by Brendan Shanks at 2024-11-06T11:53:50+01:00
ntdll/tests: Add test for direct syscalls on x86_64.
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a88a0736 by Brendan Shanks at 2024-11-06T11:53:52+01:00
ntdll: Add SIGSYS handler to support syscall emulation on macOS Sonoma and later.
Adapted from the 'ntdll-Syscall_Emulation' wine-staging patchset.
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2 changed files:
- dlls/ntdll/tests/exception.c
- dlls/ntdll/unix/signal_x86_64.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/64462c82da52a8c80943256bbfd07…
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