Alexandre Julliard pushed to branch master at wine / wine
Commits:
ba988c73 by Nikolay Sivov at 2025-07-29T14:43:01+09:00
d3d11: Make sure that index buffer is set for indexed draws.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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a6c77ba0 by Nikolay Sivov at 2025-07-29T14:43:01+09:00
d3d11: Make sure that index buffer is set for instanced indexed draws.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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b7484554 by Nikolay Sivov at 2025-07-29T14:43:01+09:00
wined3d: Fix reference_graphics_pipeline_resources() argument type to match callers.
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com>
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3 changed files:
- dlls/d3d11/tests/d3d11.c
- dlls/wined3d/cs.c
- dlls/wined3d/device.c
View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/78b1c7296292695f15389262abeee…
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View it on GitLab: https://gitlab.winehq.org/wine/wine/-/compare/78b1c7296292695f15389262abeee…
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Henri Verbeet pushed to branch master at wine / vkd3d
Commits:
50afaf4a by Giovanni Mascellani at 2025-07-29T12:53:00+02:00
vkd3d-shader: Use iterators in vsir_program_scan().
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812f6faa by Giovanni Mascellani at 2025-07-29T12:53:00+02:00
vkd3d-shader/ir: Use iterators in vsir_program_normalize_addr().
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247fbd86 by Giovanni Mascellani at 2025-07-29T13:12:58+02:00
vkd3d-shader/ir: Use iterators in vsir_program_ensure_ret().
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68056129 by Giovanni Mascellani at 2025-07-29T13:13:53+02:00
vkd3d-shader: Use the structure names when creating the parameter allocators.
So that it doesn't depend on the instruction array implementation.
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3 changed files:
- libs/vkd3d-shader/ir.c
- libs/vkd3d-shader/vkd3d_shader_main.c
- libs/vkd3d-shader/vkd3d_shader_private.h
View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/aba355896ffb28ce3fccb202524c…
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View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/aba355896ffb28ce3fccb202524c…
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