Module: wine Branch: master Commit: 1aa85c96a984af8094b8ec0fe382b4a45f7c21f1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=1aa85c96a984af8094b8ec0fe3...
Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Jun 30 23:21:03 2011 +0200
wined3d: Rename the rt mask generation functions.
---
dlls/wined3d/context.c | 26 +++++++++++++------------- 1 files changed, 13 insertions(+), 13 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index ed80b78..c46b526 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1232,13 +1232,13 @@ static int WineD3D_ChoosePixelFormat(struct wined3d_device *device, HDC hdc, return iPixelFormat; }
-static inline DWORD generate_rt_mask(GLenum buffer) +static inline DWORD context_generate_rt_mask(GLenum buffer) { /* Should take care of all the GL_FRONT/GL_BACK/GL_AUXi/GL_NONE... cases */ return buffer ? (1 << 31) | buffer : 0; }
-static inline DWORD generate_rt_mask_from_surface(const struct wined3d_surface *target) +static inline DWORD context_generate_rt_mask_from_surface(const struct wined3d_surface *target) { return (1 << 31) | surface_get_gl_buffer(target); } @@ -1379,7 +1379,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, ret->tid = GetCurrentThreadId();
ret->render_offscreen = surface_is_offscreen(target); - ret->draw_buffers_mask = generate_rt_mask(GL_BACK); + ret->draw_buffers_mask = context_generate_rt_mask(GL_BACK); ret->valid = 1;
ret->glCtx = ctx; @@ -1948,7 +1948,7 @@ void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) { glDrawBuffer(buffer); checkGLcall("glDrawBuffer()"); - context->draw_buffers_mask = generate_rt_mask(buffer); + context->draw_buffers_mask = context_generate_rt_mask(buffer); }
static inline void context_set_render_offscreen(struct wined3d_context *context, const struct StateEntry *StateTable, @@ -2003,14 +2003,14 @@ static void context_validate_onscreen_formats(struct wined3d_device *device, context_set_render_offscreen(context, device->StateTable, TRUE); }
-static DWORD generate_rt_mask_no_fbo(const struct wined3d_device *device, const struct wined3d_surface *rt) +static DWORD context_generate_rt_mask_no_fbo(const struct wined3d_device *device, const struct wined3d_surface *rt) { if (!rt || rt->resource.format->id == WINED3DFMT_NULL) return 0; else if (rt->container.type == WINED3D_CONTAINER_SWAPCHAIN) - return generate_rt_mask_from_surface(rt); + return context_generate_rt_mask_from_surface(rt); else - return generate_rt_mask(device->offscreenBuffer); + return context_generate_rt_mask(device->offscreenBuffer); }
/* Context activation is done by the caller. */ @@ -2039,12 +2039,12 @@ void context_apply_blit_state(struct wined3d_context *context, struct wined3d_de ENTER_GL(); context_bind_fbo(context, GL_FRAMEBUFFER, NULL); LEAVE_GL(); - rt_mask = generate_rt_mask_from_surface(context->current_rt); + rt_mask = context_generate_rt_mask_from_surface(context->current_rt); } } else { - rt_mask = generate_rt_mask_no_fbo(device, context->current_rt); + rt_mask = context_generate_rt_mask_no_fbo(device, context->current_rt); }
ENTER_GL(); @@ -2118,14 +2118,14 @@ BOOL context_apply_clear_state(struct wined3d_context *context, struct wined3d_d else { context_apply_fbo_state(context, GL_FRAMEBUFFER, NULL, NULL, SFLAG_INDRAWABLE); - rt_mask = generate_rt_mask_from_surface(rts[0]); + rt_mask = context_generate_rt_mask_from_surface(rts[0]); }
LEAVE_GL(); } else { - rt_mask = generate_rt_mask_no_fbo(device, rts[0]); + rt_mask = context_generate_rt_mask_no_fbo(device, rts[0]); }
ENTER_GL(); @@ -2190,7 +2190,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de ENTER_GL(); context_apply_fbo_state(context, GL_FRAMEBUFFER, NULL, NULL, SFLAG_INDRAWABLE); LEAVE_GL(); - rt_mask = generate_rt_mask_from_surface(fb->render_targets[0]); + rt_mask = context_generate_rt_mask_from_surface(fb->render_targets[0]); } else { @@ -2219,7 +2219,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de } else { - rt_mask = generate_rt_mask_no_fbo(device, fb->render_targets[0]); + rt_mask = context_generate_rt_mask_no_fbo(device, fb->render_targets[0]); }
ENTER_GL();