Module: wine Branch: master Commit: b515f28007857184ad7084f00fcbc5168e38339b URL: http://source.winehq.org/git/wine.git/?a=commit;h=b515f28007857184ad7084f00f...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Nov 23 14:30:27 2016 +0100
wined3d: Disable GL_TEXTURE_2D again in check_filter().
To avoid breaking subsequent tests. In particular wined3d_adapter_find_polyoffset_scale() when draw_test_quad() isn't using GLSL.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/utils.c | 1 + 1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 1255a9a..6a19012 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -3021,6 +3021,7 @@ static BOOL check_filter(const struct wined3d_gl_info *gl_info, GLenum internal) gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex); gl_info->gl_ops.gl.p_glDeleteTextures(1, &buffer); + gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
if (gl_info->gl_ops.gl.p_glGetError()) {