Module: wine Branch: master Commit: 005e5e868e5077c7cd8d17c90f653e745290f240 URL: http://source.winehq.org/git/wine.git/?a=commit;h=005e5e868e5077c7cd8d17c90f...
Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Aug 21 13:30:57 2008 -0500
wined3d: Replace an #if 0 with if(0).
---
dlls/wined3d/arb_program_shader.c | 16 ++++++++-------- 1 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 86faaf2..616c12e 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -645,15 +645,15 @@ static void gen_color_correction(SHADER_BUFFER *buffer, const char *reg, const c case WINED3DFMT_V16U16: if(GL_SUPPORT(NV_TEXTURE_SHADER) || (GL_SUPPORT(ATI_ENVMAP_BUMPMAP) && fmt == WINED3DFMT_V8U8)) { -#if 0 - /* The 3rd channel returns 1.0 in d3d, but 0.0 in gl. Fix this while we're at it :-) - * disabled until an application that needs it is found because it causes unneeded - * shader recompilation in some game - */ - if(strlen(writemask) >= 4) { - shader_addline(buffer, "MOV %s.%c, %s;\n", reg, one); + if(0) { + /* The 3rd channel returns 1.0 in d3d, but 0.0 in gl. Fix this while we're at it :-) + * disabled until an application that needs it is found because it causes unneeded + * shader recompilation in some game + */ + if(strlen(writemask) >= 4) { + shader_addline(buffer, "MOV %s.%c, %s;\n", reg, writemask[3], one); + } } -#endif } else { /* Correct the sign, but leave the blue as it is - it was loaded correctly already * ARB shaders are a bit picky wrt writemasks and swizzles. If we're free to scale