Module: wine Branch: master Commit: 59df293640fbb9e89ff0a5674bceb5fd8a131bdd URL: http://source.winehq.org/git/wine.git/?a=commit;h=59df293640fbb9e89ff0a5674b...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Jan 17 21:13:30 2012 +0100
wined3d: Don't print an ERR if the depth/stencil surface still has references in wined3d_device_uninit_3d().
This is completely legitimate in ddraw.
---
dlls/wined3d/device.c | 4 +--- 1 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a68fb6d..84e0db0 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1493,9 +1493,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device) TRACE("Releasing depth/stencil buffer %p.\n", surface);
device->fb.depth_stencil = NULL; - if (wined3d_surface_decref(surface) - && surface != device->auto_depth_stencil) - ERR("Something is still holding a reference to depth/stencil buffer %p.\n", surface); + wined3d_surface_decref(surface); }
if (device->auto_depth_stencil)