Module: wine Branch: master Commit: a586d4e880ba3a4832b653bec7bcea304e002a87 URL: https://source.winehq.org/git/wine.git/?a=commit;h=a586d4e880ba3a4832b653bec...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri Nov 16 13:02:10 2018 +0100
wined3d: Fix downloading data for 1D array textures.
glGetTexImage() downloads data for all layers.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/texture.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index e01becd..05f210f 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -2159,7 +2159,7 @@ void wined3d_texture_upload_data(struct wined3d_texture *texture, unsigned int s } }
-static void texture2d_download_data(struct wined3d_texture *texture, unsigned int sub_resource_idx, +static void texture_download_data_slow_path(struct wined3d_texture *texture, unsigned int sub_resource_idx, struct wined3d_context *context, const struct wined3d_bo_address *data) { const struct wined3d_gl_info *gl_info = context->gl_info; @@ -2186,7 +2186,7 @@ static void texture2d_download_data(struct wined3d_texture *texture, unsigned in target = wined3d_texture_gl_get_sub_resource_target(wined3d_texture_gl(texture), sub_resource_idx); level = sub_resource_idx % texture->level_count;
- if (target == GL_TEXTURE_2D_ARRAY) + if (target == GL_TEXTURE_1D_ARRAY || target == GL_TEXTURE_2D_ARRAY) { if (format_gl->f.download) { @@ -2401,12 +2401,12 @@ void wined3d_texture_download_data(struct wined3d_texture *texture, unsigned int target = wined3d_texture_gl_get_sub_resource_target(wined3d_texture_gl(texture), sub_resource_idx); level = sub_resource_idx % texture->level_count;
- if (texture->resource.type == WINED3D_RTYPE_TEXTURE_2D - && (target == GL_TEXTURE_2D_ARRAY || format_gl->f.conv_byte_count + if ((texture->resource.type == WINED3D_RTYPE_TEXTURE_2D + && (target == GL_TEXTURE_2D_ARRAY || format_gl->f.conv_byte_count || texture->flags & (WINED3D_TEXTURE_CONVERTED | WINED3D_TEXTURE_COND_NP2_EMULATED))) + || target == GL_TEXTURE_1D_ARRAY) { - /* 2D-specific special cases. */ - texture2d_download_data(texture, sub_resource_idx, context, data); + texture_download_data_slow_path(texture, sub_resource_idx, context, data); return; }