Module: wine Branch: master Commit: 6c87a66355025289c3f33778e7c14ff87f8d849c URL: http://source.winehq.org/git/wine.git/?a=commit;h=6c87a66355025289c3f33778e7...
Author: Stefan Dösinger stefan@codeweavers.com Date: Fri Aug 15 16:45:51 2008 -0500
wined3d: Get a GL context before creating a PBO.
---
dlls/wined3d/surface.c | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index c8c1e0f..a988121 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -955,6 +955,9 @@ static void surface_prepare_system_memory(IWineD3DSurfaceImpl *This) { */ if(GL_SUPPORT(ARB_PIXEL_BUFFER_OBJECT) && (This->Flags & SFLAG_DYNLOCK) && !(This->Flags & (SFLAG_PBO | SFLAG_CONVERTED | SFLAG_NONPOW2)) && (This->resource.pool != WINED3DPOOL_SYSTEMMEM)) { GLenum error; + IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; + + ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD); ENTER_GL();
GL_EXTCALL(glGenBuffersARB(1, &This->pbo));