Module: wine Branch: master Commit: b061f64228fd25066b7123ea9ce8bf0d4865f035 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b061f64228fd25066b7123ea9c...
Author: Rico Schüller kgbricola@web.de Date: Sun Dec 21 00:31:50 2008 +0100
wined3d: Fix compilation for Windows build.
---
dlls/wined3d/directx.c | 1 - 1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index d5fd0a5..7c80750 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -4174,7 +4174,6 @@ BOOL InitAdapters(void) { ERR("Can't load opengl32.dll!\n"); goto nogl_adapter; } - mod_win32gl = mod_gl; #else #define USE_GL_FUNC(pfn) pfn = (void*)pwglGetProcAddress(#pfn); /* To bypass the opengl32 thunks load wglGetProcAddress from gdi32 (glXGetProcAddress wrapper) instead of opengl32's */