Module: wine Branch: master Commit: 41f521b59be289978a5b2b42338b81f666376210 URL: https://source.winehq.org/git/wine.git/?a=commit;h=41f521b59be289978a5b2b423...
Author: Zebediah Figura z.figura12@gmail.com Date: Wed Mar 10 19:25:16 2021 -0600
wined3d: Introduce wined3d_device_context_set_depth_stencil_state().
Signed-off-by: Zebediah Figura z.figura12@gmail.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 36 ++++++++++++++++++++++-------------- dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 25 insertions(+), 14 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 0b24342d2f3..3864bcfbb81 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1761,22 +1761,9 @@ struct wined3d_blend_state * CDECL wined3d_device_get_blend_state(const struct w void CDECL wined3d_device_set_depth_stencil_state(struct wined3d_device *device, struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref) { - struct wined3d_state *state = device->cs->c.state; - struct wined3d_depth_stencil_state *prev; - TRACE("device %p, depth_stencil_state %p, stencil_ref %u.\n", device, depth_stencil_state, stencil_ref);
- prev = state->depth_stencil_state; - if (prev == depth_stencil_state && state->stencil_ref == stencil_ref) - return; - - if (depth_stencil_state) - wined3d_depth_stencil_state_incref(depth_stencil_state); - state->depth_stencil_state = depth_stencil_state; - state->stencil_ref = stencil_ref; - wined3d_device_context_emit_set_depth_stencil_state(&device->cs->c, depth_stencil_state, stencil_ref); - if (prev) - wined3d_depth_stencil_state_decref(prev); + wined3d_device_context_set_depth_stencil_state(&device->cs->c, depth_stencil_state, stencil_ref); }
struct wined3d_depth_stencil_state * CDECL wined3d_device_get_depth_stencil_state(const struct wined3d_device *device, @@ -2142,6 +2129,27 @@ void CDECL wined3d_device_context_set_blend_state(struct wined3d_device_context wined3d_blend_state_decref(prev); }
+void CDECL wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context *context, + struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref) +{ + struct wined3d_state *state = context->state; + struct wined3d_depth_stencil_state *prev; + + TRACE("context %p, depth_stencil_state %p, stencil_ref %u.\n", context, depth_stencil_state, stencil_ref); + + prev = state->depth_stencil_state; + if (prev == depth_stencil_state && state->stencil_ref == stencil_ref) + return; + + if (depth_stencil_state) + wined3d_depth_stencil_state_incref(depth_stencil_state); + state->depth_stencil_state = depth_stencil_state; + state->stencil_ref = stencil_ref; + wined3d_device_context_emit_set_depth_stencil_state(context, depth_stencil_state, stencil_ref); + if (prev) + wined3d_depth_stencil_state_decref(prev); +} + void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader) { TRACE("device %p, shader %p.\n", device, shader); diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 17cff7ffb9f..04bb975da73 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -169,6 +169,7 @@
@ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long) @ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr) +@ cdecl wined3d_device_context_set_depth_stencil_state(ptr ptr long) @ cdecl wined3d_device_context_set_shader(ptr long ptr)
@ cdecl wined3d_output_find_closest_matching_mode(ptr ptr) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index ead427a13f6..c52f328c277 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2553,6 +2553,8 @@ void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_contex struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask); void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context, enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer); +void __cdecl wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context *context, + struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref); void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *context, enum wined3d_shader_type type, struct wined3d_shader *shader);