Module: wine Branch: master Commit: 26344ce3f281a5fdef2bdfb2de3ab67d4c95ae04 URL: http://source.winehq.org/git/wine.git/?a=commit;h=26344ce3f281a5fdef2bdfb2de...
Author: H. Verbeet hverbeet@gmail.com Date: Tue Mar 6 22:35:45 2007 +0100
d3d9: Add a mova rounding test.
---
dlls/d3d9/tests/visual.c | 109 +++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 108 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index b586c22..4d7e721 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -1,5 +1,5 @@ /* - * Copyright (C) 2005 Henri Verbeet + * Copyright 2005, 2007 Henri Verbeet * Copyright (C) 2007 Stefan D�singer(for CodeWeavers) * * This library is free software; you can redistribute it and/or @@ -314,9 +314,108 @@ static void clear_test(IDirect3DDevice9 *device) ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color); }
+typedef struct { + float in[4]; + DWORD out; +} test_data_t; + +/* + * c7 rounded ARGB + * -2.4 -2 0x00ffff00 + * -1.6 -2 0x00ffff00 + * -0.4 0 0x0000ffff + * 0.4 0 0x0000ffff + * 1.6 2 0x00ff00ff + * 2.4 2 0x00ff00ff + */ +static void test_mova(IDirect3DDevice9 *device) +{ + static const DWORD mova_test[] = { + 0xfffe0200, /* vs_2_0 */ + 0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */ + 0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */ + 0x05000051, 0xa00f0001, 0x3f800000, 0x3f800000, 0x00000000, 0x3f800000, /* def c1, 1.0, 1.0, 0.0, 1.0 */ + 0x05000051, 0xa00f0002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, /* def c2, 0.0, 1.0, 0.0, 1.0 */ + 0x05000051, 0xa00f0003, 0x00000000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c3, 0.0, 1.0, 1.0, 1.0 */ + 0x05000051, 0xa00f0004, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, /* def c4, 0.0, 0.0, 1.0, 1.0 */ + 0x05000051, 0xa00f0005, 0x3f800000, 0x00000000, 0x3f800000, 0x3f800000, /* def c5, 1.0, 0.0, 1.0, 1.0 */ + 0x05000051, 0xa00f0006, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, /* def c6, 1.0, 1.0, 1.0, 1.0 */ + 0x0200002e, 0xb0010000, 0xa0000007, /* mova a0.x, c7.x */ + 0x03000001, 0xd00f0000, 0xa0e42003, 0xb0000000, /* mov oD0, c[a0.x + 3] */ + 0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */ + 0x0000ffff /* END */ + }; + + static const test_data_t test_data[] = { + {{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ffff00}, + {{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00}, + {{-0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff}, + {{ 0.4f, 0.0f, 0.0f, 0.0f}, 0x0000ffff}, + {{ 1.6f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}, + {{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff} + }; + + static const float quad[][3] = { + {-1.0f, -1.0f, 0.0f}, + {-1.0f, 1.0f, 0.0f}, + { 1.0f, -1.0f, 0.0f}, + { 1.0f, 1.0f, 0.0f}, + }; + + static const D3DVERTEXELEMENT9 decl_elements[] = { + {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, + D3DDECL_END() + }; + + IDirect3DVertexDeclaration9 *vertex_declaration = NULL; + IDirect3DVertexShader9 *mova_shader = NULL; + HRESULT hr; + int i; + + hr = IDirect3DDevice9_CreateVertexShader(device, mova_test, &mova_shader); + ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr); + hr = IDirect3DDevice9_SetVertexShader(device, mova_shader); + ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr); + + hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration); + ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (%08x)\n", hr); + hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration); + ok(SUCCEEDED(hr), "SetVertexDeclaration failed (%08x)\n", hr); + + for (i = 0; i < (sizeof(test_data) / sizeof(test_data_t)); ++i) + { + DWORD color; + + hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 7, test_data[i].in, 1); + ok(SUCCEEDED(hr), "SetVertexShaderConstantF failed (%08x)\n", hr); + + hr = IDirect3DDevice9_BeginScene(device); + ok(SUCCEEDED(hr), "BeginScene failed (%08x)\n", hr); + + hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], 3 * sizeof(float)); + ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr); + + hr = IDirect3DDevice9_EndScene(device); + ok(SUCCEEDED(hr), "EndScene failed (%08x)\n", hr); + + hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Present failed (%08x)\n", hr); + + color = getPixelColor(device, 320, 240); + ok(color == test_data[i].out, "Expected color %08x, got %08x (for input %f)\n", test_data[i].out, color, test_data[i].in[0]); + + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0f, 0); + ok(SUCCEEDED(hr), "Clear failed (%08x)\n", hr); + } + + IDirect3DVertexDeclaration9_Release(vertex_declaration); + IDirect3DVertexShader9_Release(mova_shader); +} + START_TEST(visual) { IDirect3DDevice9 *device_ptr; + D3DCAPS9 caps; HRESULT hr; DWORD color;
@@ -330,6 +429,8 @@ START_TEST(visual) device_ptr = init_d3d9(); if (!device_ptr) return;
+ IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps); + /* Check for the reliability of the returned data */ hr = IDirect3DDevice9_Clear(device_ptr, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0); if(FAILED(hr)) @@ -365,6 +466,12 @@ START_TEST(visual) lighting_test(device_ptr); clear_test(device_ptr);
+ if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0)) + { + test_mova(device_ptr); + } + else skip("No vs_2_0 support\n"); + cleanup: if(device_ptr) IDirect3DDevice9_Release(device_ptr); }