Module: wine Branch: master Commit: ce12b09159d10808cf40853f3f508d1b3a152593 URL: https://source.winehq.org/git/wine.git/?a=commit;h=ce12b09159d10808cf40853f3...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed May 16 11:55:26 2018 +0200
wined3d: Implement SV_SampleIndex.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 8 ++++++++ 1 file changed, 8 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 7a7764b..da7e700 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -6845,6 +6845,14 @@ static void shader_glsl_input_pack(const struct wined3d_shader *shader, struct w shader_addline(buffer, "ps_in[%u]%s = uintBitsToFloat(gl_FrontFacing ? 0xffffffffu : 0u);\n", input->register_idx, reg_mask); } + else if (input->sysval_semantic == WINED3D_SV_SAMPLE_INDEX) + { + if (gl_info->supported[ARB_SAMPLE_SHADING]) + shader_addline(buffer, "ps_in[%u]%s = intBitsToFloat(gl_SampleID);\n", + input->register_idx, reg_mask); + else + FIXME("ARB_sample_shading is not supported.\n"); + } else if (input->sysval_semantic == WINED3D_SV_RENDER_TARGET_ARRAY_INDEX && !semantic_idx) { if (gl_info->supported[ARB_FRAGMENT_LAYER_VIEWPORT])