Module: wine Branch: master Commit: 5f484df06cd47772b42390692a3f18cd3167f41d URL: http://source.winehq.org/git/wine.git/?a=commit;h=5f484df06cd47772b42390692a...
Author: Alexandre Julliard julliard@winehq.org Date: Mon Jul 18 21:45:13 2011 +0200
Revert "d3dx9_36: Improved constant table handle support."
This reverts commit 48d03555a7a6931ee8ba0952ccb92c70925c6bed. It wasn't supposed to be committed.
---
dlls/d3dx9_36/shader.c | 81 +++++++++++++++++++++-------------------------- 1 files changed, 36 insertions(+), 45 deletions(-)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c index 000b41d..50719b2 100644 --- a/dlls/d3dx9_36/shader.c +++ b/dlls/d3dx9_36/shader.c @@ -648,33 +648,6 @@ static DWORD calc_bytes(D3DXCONSTANT_DESC *desc) return 4 * desc->Elements * desc->Rows * desc->Columns; }
-static ctab_constant *is_valid_constant(ID3DXConstantTableImpl *This, D3DXHANDLE parameter) -{ - UINT i; - - for (i = 0; i < This->desc.Constants; i++) - if ((ctab_constant *)parameter == &This->constants[i]) - return (ctab_constant *)parameter; - - return NULL; -} - -static ctab_constant *lookup_constant_by_name(ID3DXConstantTableImpl *This, ctab_constant *c, LPCSTR name) -{ - UINT i; - - TRACE("(%p, %p, %s)\n", This, c, name); - - if (c) - FIXME("Only top level constant supported\n"); - - for (i = 0; i < This->desc.Constants; i++) - if (!strcmp(This->constants[i].desc.Name, name)) - return &This->constants[i]; - - return NULL; -} - /*** IUnknown methods ***/ static HRESULT WINAPI ID3DXConstantTableImpl_QueryInterface(ID3DXConstantTable* iface, REFIID riid, void** ppvObject) { @@ -768,13 +741,16 @@ static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable* return D3DERR_INVALIDCALL;
/* Applications can pass the name of the constant in place of the handle */ - if (is_valid_constant(This, constant)) - constant_info = (ctab_constant *)constant; + if (!((UINT_PTR)constant >> 16)) + constant_info = &This->constants[(UINT_PTR)constant - 1]; else - constant_info = lookup_constant_by_name(This, NULL, (LPCSTR)constant); + { + D3DXHANDLE c = ID3DXConstantTable_GetConstantByName(iface, NULL, constant); + if (!c) + return D3DERR_INVALIDCALL;
- if (!constant_info) - return D3DERR_INVALIDCALL; + constant_info = &This->constants[(UINT_PTR)c - 1]; + }
if (desc) *desc = constant_info->desc; @@ -809,33 +785,39 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable*
TRACE("(%p)->(%p, %d)\n", This, constant, index);
- if (!constant) - { - if (index >= This->desc.Constants) - return NULL; - - return (D3DXHANDLE)&This->constants[index]; - } - else + if (constant) { - FIXME("Only top level constant supported\n"); + FIXME("Only top level constants supported\n"); return NULL; } + + if (index >= This->desc.Constants) + return NULL; + + return (D3DXHANDLE)(DWORD_PTR)(index + 1); }
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable* iface, D3DXHANDLE constant, LPCSTR name) { ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface); + UINT i;
TRACE("(%p)->(%p, %s)\n", This, constant, name);
if (!name) return NULL;
- if (!constant || is_valid_constant(This, constant)) - return (D3DXHANDLE)lookup_constant_by_name(This, (ctab_constant *)constant, name); - else + if (constant) + { + FIXME("Only top level constants supported\n"); return NULL; + } + + for (i = 0; i < This->desc.Constants; i++) + if (!strcmp(This->constants[i].desc.Name, name)) + return (D3DXHANDLE)(DWORD_PTR)(i + 1); + + return NULL; }
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantElement(ID3DXConstantTable* iface, D3DXHANDLE constant, UINT index) @@ -1235,6 +1217,13 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code, if (ctab_header->Target) TRACE("Target = %s\n", object->ctab + ctab_header->Target);
+ if (object->desc.Constants > 65535) + { + FIXME("Too many constants (%u)\n", object->desc.Constants); + hr = E_NOTIMPL; + goto error; + } + object->constants = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object->constants) * object->desc.Constants); if (!object->constants) @@ -1266,7 +1255,9 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
error:
- ID3DXConstantTableImpl_Release((ID3DXConstantTable *)object); + HeapFree(GetProcessHeap(), 0, object->constants); + HeapFree(GetProcessHeap(), 0, object->ctab); + HeapFree(GetProcessHeap(), 0, object);
return hr; }