Module: wine Branch: master Commit: 299ae202606d2f35a569e9b60fa20be2e2019be9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=299ae202606d2f35a569e9b60f...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Jan 4 13:03:40 2016 +0100
wined3d: Implement SM4 imax instruction in GLSL backend.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 818d558..c9b4c81 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3191,6 +3191,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) /* TODO: Possibly make this a table for faster lookups */ switch (ins->handler_idx) { + case WINED3DSIH_IMAX: instruction = "max"; break; case WINED3DSIH_MIN: instruction = "min"; break; case WINED3DSIH_MAX: instruction = "max"; break; case WINED3DSIH_ABS: instruction = "abs"; break; @@ -7874,7 +7875,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_IF */ shader_glsl_if, /* WINED3DSIH_IFC */ shader_glsl_ifc, /* WINED3DSIH_IGE */ shader_glsl_relop, - /* WINED3DSIH_IMAX */ NULL, + /* WINED3DSIH_IMAX */ shader_glsl_map2gl, /* WINED3DSIH_IMIN */ NULL, /* WINED3DSIH_IMUL */ shader_glsl_imul, /* WINED3DSIH_ISHL */ shader_glsl_binop,